Run it
Copy the script and paste it into your executor.
TeleportService = :()
HttpService = :()
Players = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = LocalPlayer:()
ScreenGui.ResetOnSpawn =
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Parent = ScreenGui
TopBar = .()
TopBar.Size = .(, , , )
TopBar.BackgroundColor3 = .(, , )
TopBar.BorderSizePixel =
TopBar.Parent = MainFrame
Title = .()
Title.Size = .(, -, , )
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.TextColor3 = .(, , )
Title.TextSize =
Title.Font = .Font.GothamBold
Title.Text =
Title.TextXAlignment = .TextXAlignment.Left
Title.Parent = TopBar
MinimizeBtn = .()
MinimizeBtn.Size = .(, , , )
MinimizeBtn.Position = .(, -, , )
MinimizeBtn.BackgroundTransparency =
MinimizeBtn.TextColor3 = .(, , )
MinimizeBtn.TextSize =
MinimizeBtn.Font = .Font.GothamBold
MinimizeBtn.Text =
MinimizeBtn.Parent = TopBar
ContentFrame = .()
ContentFrame.Size = .(, , , -)
ContentFrame.Position = .(, , , )
ContentFrame.BackgroundTransparency =
ContentFrame.Parent = MainFrame
StatusLabel = .()
StatusLabel.Size = .(, -, , )
StatusLabel.Position = .(, , , )
StatusLabel.BackgroundTransparency =
StatusLabel.TextColor3 = .(, , )
StatusLabel.TextSize =
StatusLabel.Font = .Font.Gotham
StatusLabel.TextWrapped =
StatusLabel.Text =
StatusLabel.Parent = ContentFrame
(text, posY)
btn = .()
btn.Size = .(, -, , )
btn.Position = .(, , , posY)
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.TextSize =
btn.Font = .Font.GothamSemibold
btn.Text = text
btn.Parent = ContentFrame
btn
BtnReconnect = (, )
BtnServerHop = (, )
BtnEmptyServer = (, )
BtnBestPing = (, )
BtnNoobStats = (, )
BtnReconnect.MouseButton1Click:(()
StatusLabel.Text =
TeleportService:(.PlaceId, .JobId, LocalPlayer)
)
BtnServerHop.MouseButton1Click:(()
StatusLabel.Text =
success, res = (()
url = .. .PlaceId ..
HttpService:(:(url))
)
success res res.data
_, s (res.data)
s.id ~= .JobId s.playing < s.maxPlayers
TeleportService:(.PlaceId, s.id, LocalPlayer)
StatusLabel.Text =
)
BtnEmptyServer.MouseButton1Click:(()
StatusLabel.Text =
success, res = (()
url = .. .PlaceId ..
HttpService:(:(url))
)
success res res.data
_, s (res.data)
s.id ~= .JobId
TeleportService:(.PlaceId, s.id, LocalPlayer)
StatusLabel.Text =
)
BtnBestPing.MouseButton1Click:(()
StatusLabel.Text =
success, res = (()
url = .. .PlaceId ..
HttpService:(:(url))
)
success res res.data
bestSrv =
minPing =
_, s (res.data)
s.id ~= .JobId (s.ping) == s.ping < minPing
minPing = s.ping
bestSrv = s
bestSrv
TeleportService:(.PlaceId, bestSrv.id, LocalPlayer)
StatusLabel.Text =
)
BtnNoobStats.MouseButton1Click:(()
StatusLabel.Text =
sumStats =
totalPlayers =
_, player (Players:())
leaderstats = player:()
leaderstats
_, stat (leaderstats:())
stat:() stat:()
sumStats = sumStats + stat.Value
totalPlayers = totalPlayers +
average = totalPlayers > (sumStats / totalPlayers)
average < totalPlayers >
StatusLabel.Text = .. .(average) ..
StatusLabel.Text =
success, res = (()
url = .. .PlaceId ..
HttpService:(:(url))
)
success res res.data
_, s (res.data)
s.id ~= .JobId s.playing > s.playing <=
TeleportService:(.PlaceId, s.id, LocalPlayer)
StatusLabel.Text =
_, s (res.data)
s.id ~= .JobId
TeleportService:(.PlaceId, s.id, LocalPlayer)
)
MinimizeBtn.MouseButton1Click:(()
ContentFrame.Visible = ContentFrame.Visible
MainFrame.Size = ContentFrame.Visible .(, , , ) .(, , , )
MinimizeBtn.Text = ContentFrame.Visible
)
drag, dragStart, startPos
TopBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
drag =
dragStart = input.Position
startPos = MainFrame.Position
)
UserInputService.InputChanged:((input)
drag (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
MainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
drag =
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: games.roblox.com.

Universal