Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://raw.githubusercontent.com/darkz2trippy/DarkX-Executor/refs/heads/main/darkxexec-backup.obfuscated.lua"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
So I’ve been working on this for a while – a tool that actually finds hidden backdoors in games, not just the obvious ones. It’s called DarkX Executor, and it’s built around a multi‑layer scanner that digs deep into every corner of a game to uncover even the most obfuscated server‑side backdoors. What makes the scanner different? Most scanners just look for remote events or basic require calls and call it a day. DarkX does a lot more. It runs through multiple detection layers: Layer 1 – Remote Testing It fires test payloads at every remote event/function it can find. If a remote creates a part in the workspace, it’s flagged as a backdoor. Layer 2 – Signature Patterns It scans scripts for telltale signs like loadstring, require with asset IDs, game:HttpGet, hookfunction, hookmetamethod, getrawmetatable, even obfuscation stuff like bit32.bxor or string.char. If it sees any of these, it raises a flag. Layer 3 – HTTP Backdoors It checks for any script making HTTP calls (HttpGet, HttpService:GetAsync, PostAsync, RequestInternal). Then it actually follows the link – if that link returns an asset ID, it traces it down. That’s how you catch those two‑stage payloads. Layer 4 – Obfuscat