Run it
Copy the script and paste it into your executor.
(()
gethui
_, v (():())
v.Name == v:()
_, v (.CoreGui:())
v.Name == v:()
)
.()
().InfJump =
().Noclip =
().Flying =
().FlySpeed =
().GodMode =
().AutoHeal =
().NoRagdoll =
().AntiFall =
().RainbowBody =
().Freecam =
().Spinning =
().KillAura =
().AutoParry =
().AttackRange =
().AttackSpeed =
().CubKeybind =
().CubNotifs =
Players = :()
TweenService = :()
UIS = :()
RunService = :()
Lighting = :()
HttpService = :()
LP = Players.LocalPlayer
GuiParent
gethui
GuiParent = ()
GuiParent = .CoreGui
C = {
BG = .(, , ),
Bar = .(, , ),
Side = .(, , ),
Accent = .(, , ),
AccentDark = .(, , ),
Card = .(, , ),
Btn = .(, , ),
BtnHover = .(, , ),
Text = .(, , ),
TextDim = .(, , ),
TextDark = .(, , ),
Green = .(, , ),
Yellow = .(, , ),
Red = .(, , ),
Line = .(, , ),
Scroll = .(, , ),
}
(p, r)
c = .()
c.CornerRadius = .(, r )
c.Parent = p
(p, col, t)
s = .()
s.Color = col C.Line
s.Thickness = t
s.Parent = p
(p, t, b, l, r)
pad = .()
pad.PaddingTop = .(, t )
pad.PaddingBottom = .(, b )
pad.PaddingLeft = .(, l )
pad.PaddingRight = .(, r )
pad.Parent = p
(obj, props, dur)
TweenService:(obj, TweenInfo.(dur , .EasingStyle.Quart, .EasingDirection.Out), props):()
Gui = .()
Gui.Name =
Gui.ResetOnSpawn =
Gui.ZIndexBehavior = .ZIndexBehavior.Sibling
Gui.Parent = GuiParent
NotifHolder = .()
NotifHolder.Name =
NotifHolder.Size = .(, , , )
NotifHolder.Position = .(, -, , )
NotifHolder.BackgroundTransparency =
NotifHolder.Parent = Gui
NotifList = .()
NotifList.SortOrder = .SortOrder.LayoutOrder
NotifList.VerticalAlignment = .VerticalAlignment.Bottom
NotifList.Padding = .(, )
NotifList.Parent = NotifHolder
(NotifHolder, , , , )
(title, msg, ntype)
col = C.Accent
ntype == col = C.Green
ntype == col = C.Yellow
ntype == col = C.Red
n = .()
n.Size = .(, , , )
n.BackgroundColor3 = C.Card
n.BorderSizePixel =
n.Parent = NotifHolder
(n, )
(n, col, )
bar = .()
bar.Size = .(, , , -)
bar.Position = .(, , , )
bar.BackgroundColor3 = col
bar.BorderSizePixel =
bar.Parent = n
(bar, )
t = .()
t.Size = .(, -, , )
t.Position = .(, , , )
t.BackgroundTransparency =
t.Text = .. title
t.TextColor3 = C.Text
t.TextSize =
t.Font = .Font.GothamBold
t.TextXAlignment = .TextXAlignment.Left
t.Parent = n
m = .()
m.Size = .(, -, , )
m.Position = .(, , , )
m.BackgroundTransparency =
m.Text = msg
m.TextColor3 = C.TextDim
m.TextSize =
m.Font = .Font.Gotham
m.TextXAlignment = .TextXAlignment.Left
m.TextWrapped =
m.Parent = n
prog = .()
prog.Size = .(, -, , )
prog.Position = .(, , , -)
prog.BackgroundColor3 = col
prog.BorderSizePixel =
prog.Parent = n
(prog, )
n.BackgroundTransparency =
(n, {BackgroundTransparency = }, )
(prog, {Size = .(, , , )}, )
.(, ()
(n, {BackgroundTransparency = }, )
.(, ()
(() n:() )
)
)
Main = .()
Main.Name =
Main.Size = .(, , , )
Main.Position = .(, -, , -)
Main.BackgroundColor3 = C.BG
Main.BorderSizePixel =
Main.ClipsDescendants =
Main.Parent = Gui
(Main, )
(Main, C.Accent, )
TopBar = .()
TopBar.Name =
TopBar.Size = .(, , , )
TopBar.BackgroundColor3 = C.Bar
TopBar.BorderSizePixel =
TopBar.Parent = Main
(TopBar, )
BarFix = .()
BarFix.Size = .(, , , )
BarFix.Position = .(, , , -)
BarFix.BackgroundColor3 = C.Bar
BarFix.BorderSizePixel =
BarFix.Parent = TopBar
TitleLabel = .()
TitleLabel.Size = .(, , , )
TitleLabel.Position = .(, , , )
TitleLabel.BackgroundTransparency =
TitleLabel.Text =
TitleLabel.TextColor3 = C.Accent
TitleLabel.TextSize =
TitleLabel.Font = .Font.GothamBold
TitleLabel.TextXAlignment = .TextXAlignment.Left
TitleLabel.Parent = TopBar
Badge = .()
Badge.Size = .(, , , )
Badge.Position = .(, , , -)
Badge.BackgroundColor3 = C.Accent
Badge.BackgroundTransparency =
Badge.Text =
Badge.TextColor3 = C.Accent
Badge.TextSize =
Badge.Font = .Font.GothamBold
Badge.Parent = TopBar
(Badge, )
PlayerLabel = .()
PlayerLabel.Size = .(, , , )
PlayerLabel.Position = .(, -, , )
PlayerLabel.BackgroundTransparency =
PlayerLabel.Text = .. LP.Name
PlayerLabel.TextColor3 = C.TextDim
PlayerLabel.TextSize =
PlayerLabel.Font = .Font.Gotham
PlayerLabel.TextXAlignment = .TextXAlignment.Right
PlayerLabel.Parent = TopBar
MinBtn = .()
MinBtn.Size = .(, , , )
MinBtn.Position = .(, -, , -)
MinBtn.BackgroundColor3 = C.Yellow
MinBtn.BackgroundTransparency =
MinBtn.Text =
MinBtn.TextColor3 = C.Yellow
MinBtn.TextSize =
MinBtn.Font = .Font.GothamBold
MinBtn.BorderSizePixel =
MinBtn.Parent = TopBar
(MinBtn, )
MinBtn.MouseEnter:(() (MinBtn, {BackgroundTransparency = }, ) )
MinBtn.MouseLeave:(() (MinBtn, {BackgroundTransparency = }, ) )
CloseBtn = .()
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , -)
CloseBtn.BackgroundColor3 = C.Red
CloseBtn.BackgroundTransparency =
CloseBtn.Text =
CloseBtn.TextColor3 = C.Red
CloseBtn.TextSize =
CloseBtn.Font = .Font.GothamBold
CloseBtn.BorderSizePixel =
CloseBtn.Parent = TopBar
(CloseBtn, )
CloseBtn.MouseEnter:(() (CloseBtn, {BackgroundTransparency = }, ) )
CloseBtn.MouseLeave:(() (CloseBtn, {BackgroundTransparency = }, ) )
CloseBtn.MouseButton1Click:(()
().InfJump =
().Noclip =
().Flying =
().GodMode =
().AutoHeal =
().NoRagdoll =
().AntiFall =
().RainbowBody =
().Freecam =
().Spinning =
().KillAura =
(Main, {Size = .(, , , ), Position = .(, , , )}, )
.(, ()
(() Gui:() )
)
)
minimized =
MinBtn.MouseButton1Click:(()
minimized = minimized
minimized
(Main, {Size = .(, , , )}, )
(Main, {Size = .(, , , )}, )
)
dragToggle =
dragStart = .(, )
startPos = .(, , , )
TopBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragToggle =
dragStart = input.Position
startPos = Main.Position
moveConn
endConn
moveConn = UIS.InputChanged:((moved)
moved.UserInputType == .UserInputType.MouseMovement dragToggle
delta = moved.Position - dragStart
Main.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
)
endConn = UIS.InputEnded:((ended)
ended.UserInputType == .UserInputType.MouseButton1
dragToggle =
(() moveConn:() )
(() endConn:() )
)
)
SidebarHolder = .()
SidebarHolder.Name =
SidebarHolder.Size = .(, , , -)
SidebarHolder.Position = .(, , , )
SidebarHolder.BackgroundColor3 = C.Side
SidebarHolder.BorderSizePixel =
SidebarHolder.Parent = Main
SideLine = .()
SideLine.Size = .(, , , )
SideLine.Position = .(, , , )
SideLine.BackgroundColor3 = C.Line
SideLine.BorderSizePixel =
SideLine.Parent = SidebarHolder
Sidebar = .()
Sidebar.Name =
Sidebar.Size = .(, -, , )
Sidebar.Position = .(, , , )
Sidebar.BackgroundTransparency =
Sidebar.BorderSizePixel =
Sidebar.ScrollBarThickness =
Sidebar.CanvasSize = .(, , , )
Sidebar.AutomaticCanvasSize = .AutomaticSize.Y
Sidebar.Parent = SidebarHolder
SideLayout = .()
SideLayout.SortOrder = .SortOrder.LayoutOrder
SideLayout.Padding = .(, )
SideLayout.VerticalAlignment = .VerticalAlignment.Top
SideLayout.Parent = Sidebar
SidePad = .()
SidePad.PaddingTop = .(, )
SidePad.PaddingBottom = .(, )
SidePad.PaddingLeft = .(, )
SidePad.PaddingRight = .(, )
SidePad.Parent = Sidebar
Content = .()
Content.Name =
Content.Size = .(, -, , -)
Content.Position = .(, , , )
Content.BackgroundTransparency =
Content.Parent = Main
Pages = {}
Buttons = {}
ActiveTab =
TabList = {
{Name = , ID = , Order = },
{Name = , ID = , Order = },
{Name = , ID = , Order = },
{Name = , ID = , Order = },
{Name = , ID = , Order = },
{Name = , ID = , Order = },
}
(id)
page = .()
page.Name = id
page.Size = .(, , , )
page.BackgroundTransparency =
page.BorderSizePixel =
page.ScrollBarThickness =
page.ScrollBarImageColor3 = C.Scroll
page.Visible =
page.CanvasSize = .(, , , )
page.AutomaticCanvasSize = .AutomaticSize.Y
page.Parent = Content
layout = .()
layout.SortOrder = .SortOrder.LayoutOrder
layout.Padding = .(, )
layout.Parent = page
(page, , , , )
page
(id)
k, v (Pages)
v.Visible =
k, v (Buttons)
(v, {BackgroundColor3 = C.Btn, BackgroundTransparency = }, )
txt = v:()
txt (txt, {TextColor3 = C.TextDim}, )
Pages[id] Pages[id].Visible =
Buttons[id]
(Buttons[id], {BackgroundColor3 = C.Accent, BackgroundTransparency = }, )
txt = Buttons[id]:()
txt (txt, {TextColor3 = C.Text}, )
ActiveTab = id
_, tab (TabList)
btn = .()
btn.Name = tab.ID
btn.Size = .(, , , )
btn.BackgroundColor3 = C.Btn
btn.BackgroundTransparency =
btn.Text =
btn.BorderSizePixel =
btn.LayoutOrder = tab.Order
btn.Parent = Sidebar
(btn, )
label = .()
label.Size = .(, -, , )
label.Position = .(, , , )
label.BackgroundTransparency =
label.Text = tab.Name
label.TextColor3 = C.TextDim
label.TextSize =
label.Font = .Font.GothamSemibold
label.TextXAlignment = .TextXAlignment.Left
label.Parent = btn
btn.MouseEnter:(()
ActiveTab ~= tab.ID
(btn, {BackgroundTransparency = }, )
)
btn.MouseLeave:(()
ActiveTab ~= tab.ID
(btn, {BackgroundTransparency = }, )
)
btn.MouseButton1Click:(()
(tab.ID)
)
Buttons[tab.ID] = btn
Pages[tab.ID] = (tab.ID)
(parent, title, order)
sec = .()
sec.Size = .(, , , )
sec.AutomaticSize = .AutomaticSize.Y
sec.BackgroundColor3 = C.Card
sec.BorderSizePixel =
sec.LayoutOrder = order
sec.Parent = parent
(sec, )
(sec, C.Line)
lay = .()
lay.SortOrder = .SortOrder.LayoutOrder
lay.Padding = .(, )
lay.Parent = sec
(sec, , , , )
t = .()
t.Size = .(, , , )
t.BackgroundTransparency =
t.Text = title
t.TextColor3 = C.Accent
t.TextSize =
t.Font = .Font.GothamBold
t.TextXAlignment = .TextXAlignment.Left
t.LayoutOrder =
t.Parent = sec
div = .()
div.Size = .(, , , )
div.BackgroundColor3 = C.Line
div.BorderSizePixel =
div.LayoutOrder =
div.Parent = sec
sec
(parent, text, desc, callback, order)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = C.Btn
btn.Text =
btn.BorderSizePixel =
btn.LayoutOrder = order
btn.Parent = parent
btn.ClipsDescendants =
(btn, )
lbl = .()
lbl.Size = .(, , , )
lbl.Position = .(, , , )
lbl.BackgroundTransparency =
lbl.Text = text
lbl.TextColor3 = C.Text
lbl.TextSize =
lbl.Font = .Font.GothamSemibold
lbl.TextXAlignment = .TextXAlignment.Left
lbl.Parent = btn
desc
d = .()
d.Size = .(, , , )
d.Position = .(, , , )
d.BackgroundTransparency =
d.Text = desc
d.TextColor3 = C.TextDark
d.TextSize =
d.Font = .Font.Gotham
d.TextXAlignment = .TextXAlignment.Right
d.Parent = btn
btn.MouseEnter:(() (btn, {BackgroundColor3 = C.BtnHover}, ) )
btn.MouseLeave:(() (btn, {BackgroundColor3 = C.Btn}, ) )
btn.MouseButton1Click:(()
ripple = .()
ripple.Size = .(, , , )
ripple.Position = .(, , , )
ripple.AnchorPoint = .(, )
ripple.BackgroundColor3 = .(, , )
ripple.BackgroundTransparency =
ripple.BorderSizePixel =
ripple.Parent = btn
(ripple, )
(ripple, {Size = .(, , , ), BackgroundTransparency = }, )
.(, () (() ripple:() ) )
callback ()
)
btn
(parent, text, default, callback, order)
frame = .()
frame.Size = .(, , , )
frame.BackgroundColor3 = C.Btn
frame.BorderSizePixel =
frame.LayoutOrder = order
frame.Parent = parent
(frame, )
lbl = .()
lbl.Size = .(, -, , )
lbl.Position = .(, , , )
lbl.BackgroundTransparency =
lbl.Text = text
lbl.TextColor3 = C.Text
lbl.TextSize =
lbl.Font = .Font.GothamSemibold
lbl.TextXAlignment = .TextXAlignment.Left
lbl.Parent = frame
toggled = default
bg = .()
bg.Size = .(, , , )
bg.Position = .(, -, , -)
bg.BackgroundColor3 = toggled C.Accent .(, , )
bg.BorderSizePixel =
bg.Parent = frame
(bg, )
circle = .()
circle.Size = .(, , , )
circle.Position = toggled .(, -, , -) .(, , , -)
circle.BackgroundColor3 = .(, , )
circle.BorderSizePixel =
circle.Parent = bg
(circle, )
clickBtn = .()
clickBtn.Size = .(, , , )
clickBtn.BackgroundTransparency =
clickBtn.Text =
clickBtn.Parent = frame
clickBtn.MouseButton1Click:(()
toggled = toggled
(bg, {BackgroundColor3 = toggled C.Accent .(, , )}, )
(circle, {Position = toggled .(, -, , -) .(, , , -)}, )
callback (toggled)
)
frame
(parent, text, min, max, default, callback, order)
frame = .()
frame.Size = .(, , , )
frame.BackgroundColor3 = C.Btn
frame.BorderSizePixel =
frame.LayoutOrder = order
frame.Parent = parent
(frame, )
lbl = .()
lbl.Size = .(, -, , )
lbl.Position = .(, , , )
lbl.BackgroundTransparency =
lbl.Text = text
lbl.TextColor3 = C.Text
lbl.TextSize =
lbl.Font = .Font.GothamSemibold
lbl.TextXAlignment = .TextXAlignment.Left
lbl.Parent = frame
val = .()
val.Size = .(, , , )
val.Position = .(, -, , )
val.BackgroundTransparency =
val.Text = (default min)
val.TextColor3 = C.Accent
val.TextSize =
val.Font = .Font.GothamBold
val.TextXAlignment = .TextXAlignment.Right
val.Parent = frame
track = .()
track.Size = .(, -, , )
track.Position = .(, , , )
track.BackgroundColor3 = .(, , )
track.BorderSizePixel =
track.Parent = frame
(track, )
pct = .(((default min) - min) / (max - min), , )
fill = .()
fill.Size = .(pct, , , )
fill.BackgroundColor3 = C.Accent
fill.BorderSizePixel =
fill.Parent = track
(fill, )
hitbox = .()
hitbox.Size = .(, , , )
hitbox.Position = .(, , , )
hitbox.BackgroundTransparency =
hitbox.Text =
hitbox.Parent = frame
sliding =
hitbox.MouseButton1Down:(() sliding = )
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 sliding =
)
UIS.InputChanged:((input)
sliding input.UserInputType == .UserInputType.MouseMovement
p = .((input.Position.X - track.AbsolutePosition.X) / track.AbsoluteSize.X, , )
v = .(min + (max - min) * p)
fill.Size = .(p, , , )
val.Text = (v)
callback (v)
)
frame
(parent, text, placeholder, callback, order)
frame = .()
frame.Size = .(, , , )
frame.BackgroundColor3 = C.Btn
frame.BorderSizePixel =
frame.LayoutOrder = order
frame.Parent = parent
(frame, )
lbl = .()
lbl.Size = .(, , , )
lbl.Position = .(, , , )
lbl.BackgroundTransparency =
lbl.Text = text
lbl.TextColor3 = C.Text
lbl.TextSize =
lbl.Font = .Font.GothamSemibold
lbl.TextXAlignment = .TextXAlignment.Left
lbl.Parent = frame
box = .()
box.Size = .(, -, , )
box.Position = .(, , , -)
box.BackgroundColor3 = C.BG
box.Text =
box.PlaceholderText = placeholder
box.PlaceholderColor3 = C.TextDark
box.TextColor3 = C.Text
box.TextSize =
box.Font = .Font.Gotham
box.BorderSizePixel =
box.ClearTextOnFocus =
box.Parent = frame
(box, )
(box, , , , )
box.FocusLost:((enter)
enter callback (box.Text)
)
box
(parent, text, order)
lbl = .()
lbl.Size = .(, , , )
lbl.BackgroundTransparency =
lbl.Text = text
lbl.TextColor3 = C.TextDim
lbl.TextSize =
lbl.Font = .Font.Gotham
lbl.TextXAlignment = .TextXAlignment.Left
lbl.TextWrapped =
lbl.AutomaticSize = .AutomaticSize.Y
lbl.LayoutOrder = order
lbl.Parent = parent
lbl
s1 = (Pages.Home, , )
(s1, , )
(s1, , )
(s1, , )
s2 = (Pages.Home, , )
gameName =
(()
gameName = :():(.PlaceId).Name
)
(s2, .. gameName, )
(s2, .. (.PlaceId), )
(s2, .. LP.Name .. .. LP.UserId .. , )
(s2, .. #Players:() .. .. Players.MaxPlayers .. , )
s3 = (Pages.Home, , )
(s3, , )
(s3, , )
(s3, , )
s1 = (Pages.Combat, , )
(s1, , , (state)
(, .. (state ), state )
_, p (Players:())
p ~= LP p.Character
hrp = p.Character:()
hrp
hrp.Size = state .(, , ) .(, , )
hrp.Transparency = state
, )
(s1, , , (state)
().AutoParry = state
(, .. (state ), state )
, )
(s1, , , (state)
().KillAura = state
(, .. (state ), state )
state
.(()
().KillAura .()
(()
char = LP.Character
char char:()
_, p (Players:())
p ~= LP p.Character p.Character:()
dist = (char.HumanoidRootPart.Position - p.Character.HumanoidRootPart.Position).Magnitude
dist < (().AttackRange )
)
)
, )
(s1, , , , , (v)
().AttackRange = v
, )
(s1, , , , , (v)
().AttackSpeed = v
, )
s1 = (Pages.World, , )
(s1, , , ()
_, p (Players:())
p ~= LP p.Character
(()
old = p.Character:()
old old:()
h = .()
h.Name =
h.FillColor = C.Accent
h.FillTransparency =
h.OutlineColor = .(, , )
h.Parent = p.Character
)
(, , )
, )
(s1, , , ()
_, p (Players:())
(()
p.Character
h = p.Character:()
h h:()
)
(, , )
, )
(s1, , , (state)
state
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
(, .. (state ), state )
, )
(s1, , , (state)
Lighting.FogEnd = state
Lighting.FogStart = state
(, .. (state ), state )
, )
s2 = (Pages.World, , )
(s2, , , (txt)
_, p (Players:())
.(p.Name):(.(txt))
(()
LP.Character.HumanoidRootPart.CFrame = p.Character.HumanoidRootPart.CFrame * .(, , )
)
(, .. p.Name, )
(, , )
, )
(s2, , , ()
(, , )
(()
(:())()
)
, )
s1 = (Pages.Player, , )
(s1, , , , , (v)
(() LP.Character.Humanoid.WalkSpeed = v )
, )
(s1, , , , , (v)
(() LP.Character.Humanoid.JumpPower = v )
, )
(s1, , , (state)
().InfJump = state
(, .. (state ), state )
, )
UIS.JumpRequest:(()
().InfJump
(()
LP.Character.Humanoid:(.HumanoidStateType.Jumping)
)
)
(s1, , , (state)
().Noclip = state
(, .. (state ), state )
, )
RunService.Stepped:(()
().Noclip LP.Character
(()
_, part (LP.Character:())
part:()
part.CanCollide =
)
)
(s1, , , (state)
().Flying = state
(, .. (state ), state )
state
.(()
char = LP.Character
char
hrp = char:()
hum = char:()
hrp hum
bv = .()
bv.Name =
bv.MaxForce = .(.huge, .huge, .huge)
bv.Velocity = .(, , )
bv.Parent = hrp
bg = .()
bg.Name =
bg.MaxTorque = .(.huge, .huge, .huge)
bg.D =
bg.P =
bg.Parent = hrp
().Flying char char.Parent
speed = ().FlySpeed
cam = .CurrentCamera
dir = .(, , )
UIS:(.KeyCode.W) dir = dir + cam.CFrame.LookVector
UIS:(.KeyCode.S) dir = dir - cam.CFrame.LookVector
UIS:(.KeyCode.A) dir = dir - cam.CFrame.RightVector
UIS:(.KeyCode.D) dir = dir + cam.CFrame.RightVector
UIS:(.KeyCode.Space) dir = dir + .(, , )
UIS:(.KeyCode.LeftShift) dir = dir - .(, , )
dir.Magnitude > dir = dir.Unit * speed
bv.Velocity = dir
bg.CFrame = cam.CFrame
hum.PlatformStand =
RunService.Heartbeat:()
(()
hum.PlatformStand =
hrp:() hrp.CubFly:()
hrp:() hrp.CubGyro:()
)
)
(()
hrp = LP.Character:()
hrp
hrp:() hrp.CubFly:()
hrp:() hrp.CubGyro:()
LP.Character:().PlatformStand =
)
, )
(s1, , , , , (v)
().FlySpeed = v
, )
(s1, , , (state)
().AntiFall = state
(, .. (state ), state )
state
.(()
().AntiFall .()
(()
hum = LP.Character:()
hum
hum:(.HumanoidStateType.FallingDown, )
hum:(.HumanoidStateType.Ragdoll, )
)
)
, )
s2 = (Pages.Player, , )
(s2, , , (state)
().GodMode = state
(, .. (state ), state )
state
.(()
().GodMode .()
(()
hum = LP.Character:()
hum
hum.MaxHealth = .huge
hum.Health = .huge
)
)
(()
LP.Character:().MaxHealth =
LP.Character:().Health =
)
, )
(s2, , , (state)
().AutoHeal = state
(, .. (state ), state )
state
.(()
().AutoHeal .()
(()
hum = LP.Character:()
hum hum.Health < hum.MaxHealth
hum.Health = hum.MaxHealth
)
)
, )
(s2, , , , , (v)
(()
hum = LP.Character:()
hum.MaxHealth = v
hum.Health = v
)
, )
(s2, , , (state)
().NoRagdoll = state
(, .. (state ), state )
state
.(()
().NoRagdoll .()
(()
hum = LP.Character:()
hum
hum:(.HumanoidStateType.Ragdoll, )
hum:(.HumanoidStateType.FallingDown, )
)
)
, )
s3 = (Pages.Player, , )
(s3, , , , , (v)
(()
head = LP.Character:()
head
head.Size = .(v, v, v)
mesh = head:()
mesh mesh.Scale = .(v * , v * , v * )
)
, )
(s3, , , , , (v)
(()
LP.Character:().HipHeight = v
)
, )
(s3, , , ()
(()
char = LP.Character
la = char:() char:()
ra = char:() char:()
la la.Size = .(, , )
ra ra.Size = .(, , )
)
(, , )
, )
(s3, , , ()
(()
char = LP.Character
ll = char:() char:()
rl = char:() char:()
ll ll.Size = .(, , )
rl rl.Size = .(, , )
)
(, , )
, )
(s3, , , ()
(()
LP.Character:().HipHeight =
head = LP.Character:()
head head.Size = .(, , )
la = LP.Character:() LP.Character:()
ra = LP.Character:() LP.Character:()
ll = LP.Character:() LP.Character:()
rl = LP.Character:() LP.Character:()
la la.Size = .(, , )
ra ra.Size = .(, , )
ll ll.Size = .(, , )
rl rl.Size = .(, , )
)
(, , )
, )
s4 = (Pages.Player, , )
(s4, , , ()
(()
_, p (LP.Character:())
p:() p.Transparency =
p:() p.Transparency =
)
(, , )
, )
(s4, , , ()
(()
_, p (LP.Character:())
p:() p.Name ~= p.Transparency =
p:() p.Transparency =
)
(, , )
, )
(s4, , , ()
(()
_, p (LP.Character:())
p:() p.Name ~=
p.Transparency =
p.Material = .Material.Glass
p.Reflectance =
)
(, , )
, )
(s4, , , ()
(()
_, p (LP.Character:())
p:() p.Name ~=
p.Material = .Material.Neon
p.Color = C.Accent
)
(, , )
, )
(s4, , , ()
(()
_, p (LP.Character:())
p:() p.Name ~=
p.Material = .Material.ForceField
)
(, , )
, )
(s4, , , ()
().RainbowBody =
(, , )
.(()
hue =
().RainbowBody .()
(()
hue = (hue + ) %
color = .(hue, , )
_, p (LP.Character:())
p:() p.Name ~=
p.Color = color
)
)
, )
(s4, , , ()
().RainbowBody =
(, , )
, )
(s4, , , ()
().RainbowBody =
(()
_, p (LP.Character:())
p:() p.Name ~=
p.Transparency =
p.Material = .Material.SmoothPlastic
p.Reflectance =
)
(, , )
, )
s5 = (Pages.Player, , )
(s5, , , , , (v)
(() .CurrentCamera.FieldOfView = v )
, )
(s5, , , , , (v)
(() LP.CameraMaxZoomDistance = v )
, )
(s5, , , (state)
(()
state
LP.CameraMaxZoomDistance =
LP.CameraMinZoomDistance =
LP.CameraMaxZoomDistance =
LP.CameraMinZoomDistance =
)
(, .. (state ), state )
, )
(s5, , , (state)
().Freecam = state
(, .. (state ), state )
state
.(()
cam = .CurrentCamera
cam.CameraType = .CameraType.Scriptable
().Freecam .()
(()
moveDir = .(, , )
speed =
UIS:(.KeyCode.W) moveDir = moveDir + cam.CFrame.LookVector
UIS:(.KeyCode.S) moveDir = moveDir - cam.CFrame.LookVector
UIS:(.KeyCode.A) moveDir = moveDir - cam.CFrame.RightVector
UIS:(.KeyCode.D) moveDir = moveDir + cam.CFrame.RightVector
UIS:(.KeyCode.Space) moveDir = moveDir + .(, , )
UIS:(.KeyCode.LeftShift) moveDir = moveDir - .(, , )
UIS:(.KeyCode.LeftControl) speed =
cam.CFrame = cam.CFrame + moveDir * speed
)
(()
cam.CameraType = .CameraType.Custom
cam.CameraSubject = LP.Character:()
)
)
(()
.CurrentCamera.CameraType = .CameraType.Custom
.CurrentCamera.CameraSubject = LP.Character:()
)
, )
s6 = (Pages.Player, , )
(s6, , , ()
(()
().SavedPos = LP.Character.HumanoidRootPart.CFrame
)
(, , )
, )
(s6, , , ()
().SavedPos
(()
LP.Character.HumanoidRootPart.CFrame = ().SavedPos
)
(, , )
(, , )
, )
(s6, , , ()
(()
LP.Character.HumanoidRootPart.CFrame = LP.Character.HumanoidRootPart.CFrame + .(, , )
)
(, , )
, )
(s6, , , ()
(()
LP.Character.HumanoidRootPart.CFrame = .(, , )
)
(, , )
, )
(s6, , , (txt)
(()
coords = {}
num .(txt, )
.(coords, (num))
#coords >=
LP.Character.HumanoidRootPart.CFrame = .(coords[], coords[], coords[])
(, .. txt, )
(, , )
)
, )
s7 = (Pages.Player, , )
(s7, , , ()
().Spinning =
(, , )
.(()
(()
hrp = LP.Character:()
av = .()
av.Name =
av.AngularVelocity = .(, , )
av.MaxTorque = .(, .huge, )
av.Parent = hrp
().Spinning .()
hrp:() hrp.CubSpin:()
)
)
, )
(s7, , , ()
().Spinning =
(()
hrp = LP.Character:()
hrp hrp:() hrp.CubSpin:()
)
(, , )
, )
(s7, , , ()
(() LP.Character:().Sit = )
(, , )
, )
(s7, , , ()
(()
LP.Character.HumanoidRootPart.Velocity = .(, , )
)
(, , )
, )
(s7, , , ()
(()
hrp = LP.Character.HumanoidRootPart
hrp.Velocity = .(.(-, ), , .(-, ))
)
(, , )
, )
(s7, , , ()
(()
LP.Character:().Health =
)
(, , )
, )
s1 = (Pages.Misc, , )
(s1, , , ()
(()
vu = :()
LP.Idled:(()
vu:()
vu:(.())
)
)
(, , )
, )
(s1, , , ()
(, , )
.(, ()
(()
:():(.PlaceId, LP)
)
)
, )
(s1, , , ()
(, , )
(()
url = .. .PlaceId ..
data = HttpService:(:(url))
_, s (data.data)
s.playing < s.maxPlayers s.id ~= .JobId
:():(.PlaceId, s.id, LP)
)
, )
(s1, , , ()
(()
setclipboard
( .. .PlaceId)
(, , )
(, , )
)
, )
(s1, , , (state)
(()
setfpscap
(state )
(, .. (state ), state )
(, , )
)
, )
s2 = (Pages.Misc, , )
execBox = .()
execBox.Size = .(, , , )
execBox.BackgroundColor3 = C.BG
execBox.Text =
execBox.PlaceholderText =
execBox.PlaceholderColor3 = C.TextDark
execBox.TextColor3 = C.Text
execBox.TextSize =
execBox.Font = .Font.Code
execBox.TextXAlignment = .TextXAlignment.Left
execBox.TextYAlignment = .TextYAlignment.Top
execBox.ClearTextOnFocus =
execBox.MultiLine =
execBox.TextWrapped =
execBox.BorderSizePixel =
execBox.LayoutOrder =
execBox.Parent = s2
(execBox, )
(execBox, , , , )
(execBox, C.Line)
(s2, , , ()
execBox.Text ==
(, , )
ok, err = (()
(execBox.Text)()
)
ok
(, , )
(, .. (err), )
, )
(s2, , , ()
execBox.Text =
(, , )
, )
s1 = (Pages.Settings, , )
(s1, , , (state)
().CubKeybind = state
, )
(s1, , , (state)
().CubNotifs = state
, )
s2 = (Pages.Settings, , )
(s2, , )
(s2, , )
(s2, , )
(s2, , )
(s2, , )
(s2, , , ()
(, , )
().InfJump =
().Noclip =
().Flying =
().GodMode =
().AutoHeal =
().RainbowBody =
().Freecam =
().Spinning =
().KillAura =
.(, ()
(() Gui:() )
)
, )
UIS.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.RightShift ().CubKeybind
Gui.Enabled = Gui.Enabled
)
Main.Size = .(, , , )
Main.Position = .(, , , )
.()
(Main, {
Size = .(, , , ),
Position = .(, -, , -)
}, )
()
.(, ()
(, .. LP.Name .. , )
)
.(, ()
(, , )
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, games.roblox.com, www.roblox.com.
universal and made with arena.ai because i am lazy

Universal