Run it
Copy the script and paste it into your executor.
sigma = HumanoidRootPart
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
ConfigurationSaving = {
Enabled = ,
FileName =
},
KeySystem =
})
Tab = Window:(, )
Paragraph = Tab:({
Title = .. :().LocalPlayer.Name .. ,
Content =
})
Section = Tab:()
Paragraph = Tab:({Title = , Content = })
Paragraph = Tab:({Title = , Content = })
Paragraph = Tab:({Title = , Content = })
Paragraph = Tab:({Title = , Content = })
Section = Tab:()
idplacefind = .PlaceId
Paragraph = Tab:({Title = , Content = .. idplacefind .. })
MarketplaceService = :()
gameName = MarketplaceService:(.PlaceId).Name
Paragraph = Tab:({
Title = ,
Content = .. gameName
})
serverAge = .(())
formattedTime = .(, serverAge // , (serverAge % ) // , serverAge % )
Paragraph = Tab:({
Title = ,
Content = .. formattedTime
})
MarketplaceService = :()
success, productInfo = (()
MarketplaceService:(.PlaceId)
)
gameOwner =
success productInfo productInfo.Creator
gameOwner = productInfo.Creator.Name
Paragraph = Tab:({
Title = ,
Content = .. gameOwner
})
playerCount = #.Players:()
Paragraph = Tab:({
Title = ,
Content = .. playerCount ..
})
MarketplaceService = :()
success, productInfo = (()
MarketplaceService:(.PlaceId)
)
creationDate =
success productInfo productInfo.Created
creationDate = productInfo.Created
Paragraph = Tab:({
Title = ,
Content = .. creationDate
})
Section = Tab:()
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
Players.PlayerAdded:((player)
Rayfield:({
Title = ,
Content = player.Name .. ,
Duration = ,
Image = ,
})
)
Players.PlayerRemoving:((player)
Rayfield:({
Title = ,
Content = player.Name .. ,
Duration = ,
Image = ,
})
)
,
})
Button = Tab:({
Name = ,
Callback = ()
Button = Tab:({
Name = ,
Callback = ()
Rayfield:()
,
})
,
})
Tab = Window:(, )
Section = Tab:()
Label = Tab:(, , .(, , ), )
RunService = :()
Players = :()
camera = .CurrentCamera
localPlayer = Players.LocalPlayer
cameraConnection
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (enabled)
enabled
cameraConnection = RunService.RenderStepped:(()
localPlayer.Character localPlayer.Character:()
myPos = localPlayer.Character.HumanoidRootPart.Position
nearestPlayer =
shortestDistance = .huge
_, player (Players:())
player ~= localPlayer player.Character player.Character:()
dist = (player.Character.HumanoidRootPart.Position - myPos).Magnitude
dist < shortestDistance
shortestDistance = dist
nearestPlayer = player
nearestPlayer nearestPlayer.Character nearestPlayer.Character:()
targetPos = nearestPlayer.Character.HumanoidRootPart.Position
camPos = camera.CFrame.Position
camera.CFrame = .(camPos, targetPos)
)
cameraConnection
cameraConnection:()
cameraConnection =
,
})
Section = Tab:()
RunService = :()
Players = :()
camera = .CurrentCamera
localPlayer = Players.LocalPlayer
cameraConnection
smoothFactor =
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (enabled)
enabled
cameraConnection = RunService.RenderStepped:(()
localPlayer.Character localPlayer.Character:()
myPos = localPlayer.Character.HumanoidRootPart.Position
nearestPlayer =
shortestDistance = .huge
_, player (Players:())
player ~= localPlayer player.Character player.Character:()
dist = (player.Character.HumanoidRootPart.Position - myPos).Magnitude
dist < shortestDistance
shortestDistance = dist
nearestPlayer = player
nearestPlayer nearestPlayer.Character nearestPlayer.Character:()
targetPos = nearestPlayer.Character.HumanoidRootPart.Position
camPos = camera.CFrame.Position
newCFrame = camera.CFrame:(.(camPos, targetPos), smoothFactor / )
camera.CFrame = newCFrame
)
cameraConnection
cameraConnection:()
cameraConnection =
,
})
Slider = Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
smoothFactor = .(value, , )
,
})
Label = Tab:(, , .(, , ), )
Section = Tab:()
RunService = :()
Players = :()
camera = .CurrentCamera
localPlayer = Players.LocalPlayer
cameraConnection
smoothFactor =
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (enabled)
enabled
cameraConnection = RunService.RenderStepped:(()
localPlayer.Character localPlayer.Character:() localPlayer.Team
myPos = localPlayer.Character.HumanoidRootPart.Position
nearestEnemy =
shortestDistance = .huge
_, player (Players:())
player ~= localPlayer player.Team ~= localPlayer.Team player.Character player.Character:()
dist = (player.Character.HumanoidRootPart.Position - myPos).Magnitude
dist < shortestDistance
shortestDistance = dist
nearestEnemy = player
nearestEnemy nearestEnemy.Character nearestEnemy.Character:()
targetPos = nearestEnemy.Character.HumanoidRootPart.Position
camPos = camera.CFrame.Position
newCFrame = camera.CFrame:(.(camPos, targetPos), smoothFactor / )
camera.CFrame = newCFrame
)
cameraConnection
cameraConnection:()
cameraConnection =
,
})
Slider = Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
smoothFactor = .(value, , )
,
})
Section = Tab:()
RunService = :()
Players = :()
camera = .CurrentCamera
localPlayer = Players.LocalPlayer
cameraConnection
smoothFactor =
healthThreshold =
()
localPlayer.Character localPlayer.Character:()
myHealth = localPlayer.Character.Humanoid.Health
myMaxHealth = localPlayer.Character.Humanoid.MaxHealth
myHealthPercentage = (myHealth / myMaxHealth) *
myPos = localPlayer.Character:() localPlayer.Character.HumanoidRootPart.Position
myPos
bestTarget =
shortestDistance = .huge
_, player (Players:())
player ~= localPlayer player.Character player.Character:() player.Character:()
targetHealth = player.Character.Humanoid.Health
targetMaxHealth = player.Character.Humanoid.MaxHealth
targetHealthPercentage = (targetHealth / targetMaxHealth) *
(myHealthPercentage <= healthThreshold targetHealthPercentage <= healthThreshold)
(myHealthPercentage > healthThreshold targetHealthPercentage > healthThreshold)
dist = (player.Character.HumanoidRootPart.Position - myPos).Magnitude
dist < shortestDistance
shortestDistance = dist
bestTarget = player
bestTarget
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (enabled)
enabled
cameraConnection = RunService.RenderStepped:(()
targetPlayer = ()
targetPlayer targetPlayer.Character targetPlayer.Character:()
targetPos = targetPlayer.Character.HumanoidRootPart.Position
camPos = camera.CFrame.Position
newCFrame = camera.CFrame:(.(camPos, targetPos), smoothFactor / )
camera.CFrame = newCFrame
)
cameraConnection
cameraConnection:()
cameraConnection =
,
})
Slider = Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
smoothFactor = .(value, , )
,
})
Section = Tab:()
Label = Tab:(, , .(, , ), )
RunService = :()
Players = :()
localPlayer = Players.LocalPlayer
rotationConnection
smoothFactor =
()
localPlayer.Character localPlayer.Character:()
myPos = localPlayer.Character.HumanoidRootPart.Position
nearestPlayer =
shortestDistance = .huge
_, player (Players:())
player ~= localPlayer player.Character player.Character:()
enemyRoot = player.Character.HumanoidRootPart
dist = (.(enemyRoot.Position.X, , enemyRoot.Position.Z) - .(myPos.X, , myPos.Z)).Magnitude
dist < shortestDistance
shortestDistance = dist
nearestPlayer = player
nearestPlayer
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (enabled)
enabled
rotationConnection = RunService.RenderStepped:(()
localPlayer.Character localPlayer.Character:()
myRoot = localPlayer.Character.HumanoidRootPart
myPos = myRoot.Position
nearestTarget = ()
nearestTarget nearestTarget.Character nearestTarget.Character:()
targetPos = nearestTarget.Character.HumanoidRootPart.Position
flatTargetPos = .(targetPos.X, myPos.Y, targetPos.Z)
newCFrame = myRoot.CFrame:(.(myPos, flatTargetPos), smoothFactor / )
myRoot.CFrame = newCFrame
)
rotationConnection
rotationConnection:()
rotationConnection =
,
})
Slider = Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
smoothFactor = .(value, , )
,
})
Label = Tab:(, , .(, , ), )
Label = Tab:(, , .(, , ), )
Section = Tab:()
Tab = Window:(, )
Label = Tab:(, , .(, , ), )
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
ESPEnabled = Value
})
lplr = .Players.LocalPlayer
camera = :().CurrentCamera
CurrentCamera = .CurrentCamera
worldToViewportPoint = CurrentCamera.worldToViewportPoint
HeadOff = .(, , )
LegOff = .(, , )
(v)
Box = .()
HealthBar = .()
NameTag = .()
DistanceTag = .()
Tracer = .()
Box.Color = v.TeamColor.Color
Box.Thickness =
Box.Transparency =
Box.Filled =
HealthBar.Color = .(, , )
HealthBar.Thickness =
NameTag.Color = .(, , )
NameTag.Size =
NameTag.Center =
NameTag.Outline =
NameTag.OutlineColor = .(, , )
DistanceTag.Color = .(, , )
DistanceTag.Size =
DistanceTag.Center =
DistanceTag.Outline =
DistanceTag.OutlineColor = .(, , )
Tracer.Color = v.TeamColor.Color
Tracer.Thickness =
:().RenderStepped:(()
ESPEnabled v.Character v.Character:() v.Character:() v ~= lplr v.Character.Humanoid.Health >
Vector, onScreen = camera:(v.Character.HumanoidRootPart.Position)
RootPart = v.Character.HumanoidRootPart
Head = v.Character.Head
RootPosition, RootVisibility = (CurrentCamera, RootPart.Position)
HeadPosition = (CurrentCamera, Head.Position + HeadOff)
LegPosition = (CurrentCamera, RootPart.Position - LegOff)
Box.Size = .( / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = .(RootPosition.X - Box.Size.X / , RootPosition.Y - Box.Size.Y / )
health = v.Character.Humanoid.Health / v.Character.Humanoid.MaxHealth
HealthBar.From = .(Box.Position.X + Box.Size.X + , Box.Position.Y + Box.Size.Y * ( - health))
HealthBar.To = .(Box.Position.X + Box.Size.X + , Box.Position.Y + Box.Size.Y)
HealthBar.Color = .( - health, health, )
NameTag.Position = .(Box.Position.X + Box.Size.X / , Box.Position.Y - )
NameTag.Text = v.Name
DistanceTag.Position = .(Box.Position.X + Box.Size.X / , Box.Position.Y + Box.Size.Y)
DistanceTag.Text = (.((lplr.Character.HumanoidRootPart.Position - RootPart.Position).Magnitude)) ..
lplrHead = lplr.Character:()
lplrHead
lplrHeadViewport = camera:(lplrHead.Position)
Tracer.From = .(lplrHeadViewport.X, lplrHeadViewport.Y)
Tracer.To = .(RootPosition.X, RootPosition.Y)
onScreen
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
Box.Visible =
HealthBar.Visible =
NameTag.Visible =
DistanceTag.Visible =
Tracer.Visible =
)
i, v (.Players:())
(v)
.Players.PlayerAdded:((v)
(v)
)
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
TargetTrackerEnabled = Value
})
lplr = .Players.LocalPlayer
camera = .CurrentCamera
()
TextLabel = .()
TextLabel.Size =
TextLabel.Color = .(, , )
TextLabel.Outline =
TextLabel.Center =
TextLabel.Visible =
TextLabel
TargetList = {}
()
_, textLabel (TargetList)
textLabel.Visible =
TargetTrackerEnabled
index =
_, player (.Players:())
player ~= lplr player.Character player.Character:() player.Character:()
humanoid = player.Character.Humanoid
rootPart = player.Character.HumanoidRootPart
humanoid.Health > humanoid.Health / humanoid.MaxHealth <=
index = index +
TargetList[index]
TargetList[index] = ()
screenPos, onScreen = camera:(rootPart.Position)
onScreen
healthPercent = .((humanoid.Health / humanoid.MaxHealth) * )
distance = .((lplr.Character.HumanoidRootPart.Position - rootPart.Position).Magnitude)
TargetList[index].Text = player.Name .. .. healthPercent .. .. distance ..
TargetList[index].Position = .(screenPos.X, screenPos.Y)
TargetList[index].Visible =
:().RenderStepped:(updateTargetTracker)
Tab = Window:(, )
Paragraph = Tab:({Title = , Content = })
Section = Tab:()
Paragraph = Tab:({Title = , Content = })
Paragraph = Tab:({Title = , Content = })
Paragraph = Tab:({Title = , Content = })
Section = Tab:()
Label = Tab:(, , .(, , ), )
Button = Tab:({
Name = ,
Callback = ()
(:((),))()
,
})
Tab = Window:(, )
Label = Tab:(, , .(, , ), )
Button = Tab:({
Name = ,
Callback = ()
Rayfield:()
,
})
Label = Tab:(, , .(, , ), )
Rayfield:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
uhh check it out for ur self actually tried making this script seriously.