Run it
Copy the script and paste it into your executor.
.() :()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
flying =
noclipEnabled =
flySpeed =
bodyVelocity =
bodyGyro =
noclipConnection =
screenGui = .()
screenGui.Name =
screenGui.Parent = player:() .(, player)
statusLabel = .()
statusLabel.Size = .(, , , )
statusLabel.Position = .(, , , )
statusLabel.BackgroundColor3 = .(, , )
statusLabel.BackgroundTransparency =
statusLabel.TextColor3 = .(, , )
statusLabel.Text =
statusLabel.Font = .Font.GothamBold
statusLabel.TextSize =
statusLabel.BorderSizePixel =
statusLabel.BorderColor3 = .(, , )
statusLabel.Parent = screenGui
()
noclipConnection
noclipConnection:()
noclipConnection = :().Stepped:(()
noclipEnabled character character.Parent
_, part (character:())
part:()
part.CanCollide =
)
()
noclipConnection
noclipConnection:()
noclipConnection =
character character.Parent
_, part (character:())
part:()
part.CanCollide =
()
noclipEnabled = noclipEnabled
noclipEnabled
()
player:()
()
player:()
flying
statusLabel.Text = .. (noclipEnabled )
statusLabel.Text = .. (noclipEnabled )
()
flying = flying
flying
humanoid.PlatformStand =
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , ) *
bodyVelocity.Velocity = .(, , )
bodyVelocity.Parent = rootPart
bodyGyro = .()
bodyGyro.MaxTorque = .(, , ) *
bodyGyro.Parent = rootPart
statusLabel.Text = .. (noclipEnabled )
statusLabel.TextColor3 = .(, , )
player:()
noclipEnabled
()
bodyVelocity bodyVelocity:()
bodyGyro bodyGyro:()
humanoid.PlatformStand =
statusLabel.Text = .. (noclipEnabled )
statusLabel.TextColor3 = .(, , )
player:()
()
flying bodyVelocity
camera = .CurrentCamera
moveDirection = .(, , )
userInputService = :()
userInputService:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector
userInputService:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector
userInputService:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector
userInputService:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector
userInputService:(.KeyCode.Space)
moveDirection = moveDirection + .(, , )
userInputService:(.KeyCode.LeftControl)
moveDirection = moveDirection - .(, , )
moveDirection.Magnitude >
moveDirection = moveDirection.Unit
bodyVelocity.Velocity = moveDirection * flySpeed
bodyVelocity.Velocity = .(, , )
bodyGyro.CFrame = .(rootPart.Position, rootPart.Position + camera.CFrame.LookVector)
userInputService = :()
userInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.L
()
input.KeyCode == .KeyCode.N
()
)
runService = :()
runService.RenderStepped:(()
()
)
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoid = character:()
rootPart = character:()
noclipEnabled
()
noclipEnabled =
flying
.()
flying =
()
)
player:():(()
player.Parent
noclipConnection
noclipConnection:()
)
player:()
player:()
player:()Cfly made by ai

Universal