Run it
Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
TweenService = :()
RunService = :()
player = Players.LocalPlayer
playerGui = player:()
PREFIX =
SPAM_DELAY =
GREEN = .(, , )
BACKGROUND_ID =
.(()
.()
(()
char = player.Character
char
root = char:()
root
root.Velocity.Magnitude > root.AssemblyLinearVelocity.Magnitude >
root.Velocity = .zero
root.AssemblyLinearVelocity = .zero
root.RotVelocity = .zero
)
)
oldGui = playerGui:()
oldGui
oldGui:()
()
WORLD_TOUR_DECAL_ID =
SKYBOX_TEXTURE_ID =
currentMyDecalID =
currentMusicID =
HARDBASS_ID =
HARDBASS_PITCH =
TUBERS93_ID =
TUBERS93_PITCH =
SPARTA_ID =
TROLL_MUSIC_ID =
TROLL_MUSIC_PITCH =
REALM_MUSIC_ID =
MY_SKYBOX_TEXTURE =
YAAI_DECAL_ID =
MARIO_EXE_DECAL_ID =
TROLL_DECAL_ID =
IDIOT_MUSIC_ID =
NIGHTCORE_ID =
SPEDUP_ID =
SPEDUP_PITCH =
SPOOKY_ID =
SPOOKY_PITCH =
SPOOKY_DECAL_ID =
NEFOR_ID =
BAN_HAMMER_MESH_ID =
BAN_HAMMER_TEXTURE_ID =
WT7_PARTICLE_ID =
NEW_MY_DECAL_PARTICLE_ID =
GUI_WIDTH =
COLS =
BTN_W =
BTN_H =
BTN_GAP_X =
BTN_GAP_Y =
SECTION_GAP =
HEADER_H =
PAD =
BOTTOM_H =
(obj, thickness)
s = .()
s.Color = GREEN
s.Thickness = thickness
s.ApplyStrokeMode = .ApplyStrokeMode.Border
s.Parent = obj
s
()
ok, res = (()
hd = ReplicatedStorage:() ReplicatedStorage:()
hd
signals = hd:()
signals
signals:() signals:()
)
ok res
(cmd)
remote = ()
remote (() remote:(PREFIX .. cmd) )
(cmd)
remote = ()
remote (() remote:( .. cmd) )
()
ok, res = (()
tool
player.Character tool = player.Character:()
tool player:() tool = player.Backpack:()
tool
_, v (player:()) v.Name == tool = v.Parent
tool
_, v (ReplicatedStorage:()) v.Name == tool = v.Parent
tool
api = tool:()
api api:()
)
ok res
() () .() ()
() ( .. currentMusicID) .() () .() ()
() ( .. HARDBASS_ID) .() ( .. HARDBASS_PITCH) .() ()
() ( .. TUBERS93_ID) .() ( .. TUBERS93_PITCH) .() ()
() ( .. SPARTA_ID) .() ()
() ( .. TROLL_MUSIC_ID) .() ( .. TROLL_MUSIC_PITCH) .() ()
() ( .. NIGHTCORE_ID) .() ()
() ( .. SPEDUP_ID) .() ( .. SPEDUP_PITCH) .() ()
() ( .. SPOOKY_ID) .() ( .. SPOOKY_PITCH) .() ()
() ( .. REALM_MUSIC_ID) .() ()
() ()
() ()
() ()
() ()
() ()
() () .() ()
SPECIAL_TITLE_NAMES = { [] = , [] = }
SPECIAL_TITLE_TEXT =
()
specials = {}
_, plr (Players:()) SPECIAL_TITLE_NAMES[plr.Name] .(specials, plr.Name)
#specials >
_, name (specials) ( .. name .. .. SPECIAL_TITLE_TEXT) .()
()
()
()
()
.()
()
idiotState = { active = }
(btn)
idiotState.active = idiotState.active
idiotState.active
( .. IDIOT_MUSIC_ID) .() ()
btn btn.Text =
() .() ()
btn btn.Text =
(decalID, label)
remote = (); remote
(args) (() remote:((args)) )
faces = { .NormalId.Front, .NormalId.Back, .NormalId.Left, .NormalId.Right, .NormalId.Top, .NormalId.Bottom }
.(()
_, v (:())
v:()
.(()
(() ({, {v}, }) )
_, f (faces)
(() ({, {{Part = v, Face = f, TextureType = }}}) )
(() ({, {{Part = v, Face = f, TextureType = , Texture = .. decalID}}}) )
)
.(SPAM_DELAY)
)
(label, options)
remote = (); remote
(args) (() remote:((args)) )
options = options {}
rate, size = options.Rate , options.Size
.(()
_, v (:())
v:()
.(()
(() ({, {v}, }) )
(() ({, {{Part = v, DecorationType = }}}) )
(() ({, {{Part = v, DecorationType = , Rate = rate, SpreadAngle = , RotSpeed = , Texture = options.Texture ( .. currentMyDecalID), Speed = , Size = size}}}) )
)
.()
)
(label)
remote = (); remote
(args) (() remote:((args)) )
_, v (:())
v.Name == v.Name == v.Name == (() v:() )
.(()
parts = {}
_, v (:()) v:() .(parts, v)
i = , #parts,
_, dtype ({, , , })
batch = {}
j = i, .(i + , #parts) .(batch, {Part = parts[j], DecorationType = dtype})
(() ({, batch}) )
.()
)
()
remote = ()
remote ()
(args) (() remote:((args)) )
.(()
parts = {}
_, v (:())
v:()
parts[#parts + ] = v
total = #parts
(, total)
total ==
i = , total
.(()
part = parts[i]
part part.Parent
(() ({, {{Part = part}, Anchored = }}) )
(() ({, {part}, }) )
)
.()
()
)
(textureID, label)
char = player.Character player.CharacterAdded:()
tool
_, v (player:()) v.Name == tool = v.Parent
tool _, v (ReplicatedStorage:()) v.Name == tool = v.Parent
tool
remote = tool.SyncAPI.ServerEndpoint
(args) (() remote:((args)) )
pos = char:().CFrame + .(, , )
({, , pos, }); .()
skyPart
_, v (:()) v:() (v.Position - pos.Position).magnitude < skyPart = v
skyPart
(()
({, {skyPart}, })
({, {{Part = skyPart}}})
({, {{Part = skyPart, MeshId = }}})
({, {{Part = skyPart, TextureId = .. textureID}}})
({, {{Part = skyPart, Scale = .(, , )}}})
({, {skyPart}, })
({, {{Part = skyPart}, Anchored = }})
)
()
remote = ()
(args) remote (() remote:((args)) )
_, v (:())
v:() (v.Name == v.Name == v.Name == )
.(()
(() ({, {v}}) )
(() v:() )
)
()
remote = (); remote
(args) (() remote:((args)) )
root = player.Character player.Character:()
root
pos = root.CFrame * .(, , )
({, , pos, }); .()
p
_, v (:()) v:() (v.Position - pos.Position).magnitude < p = v
p
p.Name =
({, {{Part = p, = pos, Size = .(, , )}}}); .()
({, {{Part = p}}}); .()
({, {{Part = p, MeshId = .. PATRICK_MESH_ID, Scale = .(, , )}}}); .()
({, {{Part = p, Face = .NormalId.Front, TextureType = }}}); .()
({, {{Part = p, Face = .NormalId.Front, TextureType = , Texture = .. PATRICK_DECAL_ID}}})
({, {p}, }); ({, {{Part = p}, Anchored = }})
()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
.()
RequestCommand:()
.()
player = .Players.LocalPlayer
char = player.Character
backpack = player.Backpack
()
_, v (backpack:()) v:() v
_, v (char:()) v:() v
f3x = ()
f3x ()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(part) serverendpoint:(, {part})
_, v (:())
v:() v:() .(() (v) )
.()
RequestCommand:()
(part,size,cf) serverendpoint:(, {{[] = part, [] = cf, [] = size}})
(part,mate) serverendpoint:(, {{[] = part, [] = mate}})
(part,trans) serverendpoint:(, {{[] = part, [] = trans}})
(part, c) serverendpoint:(, {{[] = part, [] = c, [] = }})
(part, id) serverendpoint:(, {{[] = part, [] = ..id}})
(part) serverendpoint:(, {{[] = part}})
(part, vectora) serverendpoint:(, {{[] = part, [] = vectora}})
(part, id) serverendpoint:(, {{[] = part, [] =..id}})
(part, s) serverendpoint:(, {part}, s)
(part, b) serverendpoint:(, {part}, b)
(part, b) serverendpoint:(, {{[] = part, [] = b}})
(part, b) serverendpoint:(, {{[] = part, [] = b}})
(part, side) serverendpoint:(, {{[] = part, [] = side, [] = }})
(part, asset, side) serverendpoint:(, {{[] = part, [] = side, [] = , [] = .. asset}})
()
position = .(, , )
base = serverendpoint:(, , position, )
(base, .(, , ), position)
(base, .Material.Concrete)
(base, .(, , ))
(base, )
(base, )
spawnpos = .(, , -)
spawna = serverendpoint:(, , spawnpos, )
(spawna, .(, , ), spawnpos)
(spawna, )
(spawna, )
(spawna, .NormalId.Top)
(spawna, , .NormalId.Top)
(spawna, )
pos = .(, , -)
rules = serverendpoint:(, , pos, )
(rules, )
(rules, )
(rules, .NormalId.Left)
(rules, , .NormalId.Left)
(rules, .(, , ))
(rules, .(, , ), pos)
pos2 = .(, , -)
bad = serverendpoint:(, , pos2, )
(bad, )
(bad, )
(bad, .NormalId.Right)
(bad, , .NormalId.Right)
(bad, .(, , ), pos2)
()
position = .(, , )
sky = serverendpoint:(, , position, )
(sky)
(sky, )
(sky, )
(sky, .(, , ))
(sky, )
(sky, )
(sky, )
()
()
RequestCommand:()
.()
RequestCommand:()
RequestCommand:()
.()
RequestCommand:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = playerGui
MainFrame = .()
MainFrame.Size = .(, GUI_WIDTH, , )
MainFrame.Position = .(, -GUI_WIDTH/, , )
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.Active = ; MainFrame.Draggable =
MainFrame.Parent = ScreenGui; (MainFrame, )
MainFrame.ClipsDescendants =
BackgroundImage = .()
BackgroundImage.Name =
BackgroundImage.Size = .(, , , )
BackgroundImage.Position = .(, , , )
BackgroundImage.BackgroundTransparency =
BackgroundImage.Image = BACKGROUND_ID
BackgroundImage.ScaleType = .ScaleType.Crop
BackgroundImage.ZIndex =
BackgroundImage.Parent = MainFrame
ContentFrame = .()
ContentFrame.Size = .(, -PAD*, , -BOTTOM_H)
ContentFrame.BackgroundTransparency = ; ContentFrame.Parent = MainFrame
ContentFrame.ZIndex =
Title = .()
Title.Size = .(, -, , ); Title.Position = .(, PAD, , PAD)
Title.BackgroundTransparency = ; Title.Font = .Font.SourceSansBold
Title.Text = ; Title.TextColor3 = GREEN; Title.TextSize =
Title.TextXAlignment = .TextXAlignment.Center
Title.ZIndex =
Title.Parent = ContentFrame
giveBtoolsBtn = .()
giveBtoolsBtn.Size = .(, , , )
giveBtoolsBtn.Position = .(, PAD, , PAD + )
giveBtoolsBtn.BackgroundColor3 = .(, , )
giveBtoolsBtn.BackgroundTransparency =
giveBtoolsBtn.BorderSizePixel =
giveBtoolsBtn.Font = .Font.SourceSansBold
giveBtoolsBtn.Text =
giveBtoolsBtn.TextColor3 = GREEN
giveBtoolsBtn.TextSize =
giveBtoolsBtn.ZIndex =
giveBtoolsBtn.Parent = ContentFrame
(giveBtoolsBtn, )
giveBtoolsBtn.MouseButton1Click:(giveBtools)
sections = {}
(parent, title)
header = .()
header.Size = .(, -PAD*, , HEADER_H); header.BackgroundColor3 = .(, , )
header.BackgroundTransparency = ; header.Font = .Font.SourceSansBold
header.Text = title; header.TextColor3 = GREEN; header.TextSize =
header.Parent = parent; (header, )
header.ZIndex =
container = .()
container.Size = .(, -PAD*, , ); container.BackgroundTransparency = ; container.Parent = parent
container.ZIndex =
sec = { header = header, container = container, buttons = {} }
.(sections, sec); sec
(sec, text, callback)
idx = #sec.buttons
btn = .()
btn.Size = .(, BTN_W, , BTN_H)
btn.Position = .(, (idx % COLS) * (BTN_W + BTN_GAP_X), , .(idx / COLS) * (BTN_H + BTN_GAP_Y))
btn.BackgroundColor3 = .(, , ); btn.BackgroundTransparency =
btn.Font = .Font.SourceSansBold; btn.Text = text; btn.TextColor3 = GREEN; btn.TextSize =
btn.Parent = sec.container; (btn, )
btn.ZIndex =
callback btn.MouseButton1Click:(callback)
.(sec.buttons, btn)
sec.container.Size = .(, -PAD*, , .(#sec.buttons / COLS) * (BTN_H + BTN_GAP_Y) - BTN_GAP_Y)
btn
sec1 = (ContentFrame, )
(sec1, , clearSkybox)
(sec1, , () (currentMyDecalID, ) )
(sec1, , () (MY_SKYBOX_TEXTURE, ) )
(sec1, , () (YAAI_DECAL_ID, ) )
(sec1, , () (MARIO_EXE_DECAL_ID, ) )
(sec1, , () (TROLL_DECAL_ID, ) )
(sec1, , () (MARIO_EXE_DECAL_ID, ) )
(sec1, , () (TROLL_DECAL_ID, ) )
(sec1, , () (YAAI_DECAL_ID, ) )
(sec1, , () (NEFOR_ID, ) )
(sec1, , () (NEFOR_ID, ) )
(sec1, , () (SPOOKY_DECAL_ID, ) )
(sec1, , () (SPOOKY_DECAL_ID, ) )
sec2 = (ContentFrame, )
(sec2, , playMusic)
(sec2, , playHardbass)
(sec2, , playTubers93)
(sec2, , playSparta)
(sec2, , playTrollMusic)
(sec2, , playNightcore)
(sec2, , playSpedUp)
(sec2, , playSpooky)
(sec2, , playRealmMusic)
idiotBtn = (sec2, , () )
idiotBtn.MouseButton1Click:(() (idiotBtn) )
sec3 = (ContentFrame, )
(sec3, , playMyRealm)
(sec3, , unanchorAll)
sec4 = (ContentFrame, )
pStates = { troll = , toad = , mario = , yaai = , nefor = , spooky = , wt7 = , newdecal = }
(sec, key, title, texID)
btn = (sec, title, () )
btn.MouseButton1Click:(()
pStates[key] = pStates[key]
btn.Text = title .. .. (pStates[key] )
pStates[key] (key, {Texture = .. texID}) (key)
)
(sec4, , , TROLL_DECAL_ID)
(sec4, , , )
(sec4, , , MARIO_EXE_DECAL_ID)
(sec4, , , YAAI_DECAL_ID)
(sec4, , , NEFOR_ID)
(sec4, , , SPOOKY_DECAL_ID)
(sec4, , , WT7_PARTICLE_ID)
(sec4, , , NEW_MY_DECAL_PARTICLE_ID)
sec5 = (ContentFrame, )
(sec5, , sendHint)
(sec5, , setTitleCAHZ23121Smart)
(sec5, , setTitleAllCAHZ23121TeamSmart)
(sec5, , spawnPatrickExe)
(sec5, , sendServerMessage)
y = PAD +
_, sec (sections)
sec.header.Position = .(, PAD, , y)
sec.container.Position = .(, PAD, , y + HEADER_H + )
y = y + HEADER_H + + sec.container.Size.Y.Offset + SECTION_GAP
MainFrame.Size = .(, GUI_WIDTH, , y - SECTION_GAP + PAD + BOTTOM_H)
BottomBar = .()
BottomBar.Size = .(, , , BOTTOM_H); BottomBar.Position = .(, , , -BOTTOM_H)
BottomBar.BackgroundColor3 = .(, , ); BottomBar.Parent = MainFrame; (BottomBar, )
BottomBar.ZIndex =
(text, posX, cb)
b = .()
b.Size = .(, -, , BOTTOM_H - ); b.Position = .(posX, , , )
b.BackgroundColor3 = .(, , ); b.BackgroundTransparency =
b.Font = .Font.SourceSansBold; b.Text = text; b.TextColor3 = GREEN; b.TextSize =
b.ZIndex =
b.Parent = BottomBar; (b, ); b.MouseButton1Click:(cb)
(, , explodeAll)
(, , r6All)
(, , stopMusic)
(, , charAllCAHZ23121)
()its gui made by deepseek for my freind

Universal