Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
Lighting = :()
TweenService = :()
ReplicatedStorage = :()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = LocalPlayer:()
ScreenGui.ResetOnSpawn =
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.BorderColor3 = .(, , )
MainFrame.Parent = ScreenGui
Title = .()
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.GothamBold
Title.TextSize =
Title.Parent = MainFrame
Caption = .()
Caption.Size = .(, , , )
Caption.Position = .(, , , -)
Caption.BackgroundTransparency =
Caption.Text =
Caption.TextColor3 = .(, , )
Caption.Font = .Font.Gotham
Caption.TextSize =
Caption.Parent = MainFrame
Tooltip =
(button, text)
button.MouseEnter:(()
Tooltip Tooltip:()
Tooltip = .()
Tooltip.Name =
Tooltip.Size = .(, , , )
Tooltip.Position = .(, button.AbsolutePosition.X + button.AbsoluteSize.X / - , , button.AbsolutePosition.Y + button.AbsoluteSize.Y + )
Tooltip.BackgroundColor3 = .(, , )
Tooltip.BorderSizePixel =
Tooltip.BorderColor3 = .(, , )
Tooltip.ZIndex =
Tooltip.Parent = ScreenGui
tipText = .()
tipText.Size = .(, -, , -)
tipText.Position = .(, , , )
tipText.BackgroundTransparency =
tipText.Text = text
tipText.TextColor3 = .(, , )
tipText.Font = .Font.GothamBold
tipText.TextSize =
tipText.TextWrapped =
tipText.ZIndex =
tipText.Parent = Tooltip
corner = .(, Tooltip)
corner.CornerRadius = .(, )
)
button.MouseLeave:(()
Tooltip
Tooltip:()
Tooltip =
)
(name, pos, func, tooltipText)
btn = .()
btn.Size = .(, , , )
btn.Position = pos
btn.BackgroundColor3 = .(, , )
btn.BorderSizePixel =
btn.BorderColor3 = .(, , )
btn.Text = name
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.TextWrapped =
btn.Parent = MainFrame
btn.MouseEnter:(()
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
btn.MouseLeave:(()
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
btn.MouseButton1Click:(func)
tooltipText
(btn, tooltipText)
btn
rowY = {, , , , , }
colX = {, , , }
CURSED_ID =
(, .(colX[], , rowY[], ), ()
_, plr Players:()
plr ~= LocalPlayer plr.Character
_, part plr.Character:()
part:() part.Name ~=
d = .(, part)
d.Texture = .. CURSED_ID
d.Face = .NormalId.Front
, )
(, .(colX[], , rowY[], ), ()
sky = Lighting:() .(, Lighting)
sky.SkyboxBk = .. CURSED_ID
sky.SkyboxDn = .. CURSED_ID
sky.SkyboxFt = .. CURSED_ID
sky.SkyboxLf = .. CURSED_ID
sky.SkyboxRt = .. CURSED_ID
sky.SkyboxUp = .. CURSED_ID
, )
(, .(colX[], , rowY[], ), ()
gui = .(, LocalPlayer.PlayerGui)
img = .(, gui)
img.Size = .(, , , )
img.BackgroundColor3 = .(, , )
img.Image = .. CURSED_ID
snd = .(, gui)
snd.SoundId =
snd.Volume =
snd:()
()
gui:()
, )
(, .(colX[], , rowY[], ), ()
i = ,
.StarterGui:(, {Title = ; Text = ; Duration = })
, )
(, .(colX[], , rowY[], ), ()
_, plr Players:()
plr.Character plr.Character:()
att = .(, plr.Character.HumanoidRootPart)
pe = .(, att)
pe.Texture =
pe.Rate =
pe.Lifetime = NumberRange.()
, )
(, .(colX[], , rowY[], ), ()
_, plr Players:()
plr.Character
att = .(, plr.Character.HumanoidRootPart)
pe = .(, att)
pe.Texture =
pe.Rate =
, )
(, .(colX[], , rowY[], ), ()
_, plr Players:()
plr.Character plr.Character.Humanoid
plr.Character.Humanoid:(.HumanoidStateType.Physics)
, )
(, .(colX[], , rowY[], ), ()
(()
()
Lighting.Ambient = .(.(), .(), .())
)
, )
(, .(colX[], , rowY[], ), ()
, )
(, .(colX[], , rowY[], ), ()
faceId =
_, plr Players:()
plr.Character plr.Character:()
face = plr.Character.Head:() .(, plr.Character.Head)
face.Name =
face.Texture = .. faceId
, )
(, .(colX[], , rowY[], ), ()
i = ,
ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
, )
(, .(colX[], , rowY[], ), ()
_, plr Players:()
plr.Character
toad = .(, plr.Character.HumanoidRootPart)
toad.SoundId =
toad.Volume =
toad:()
, )
(, .(colX[], , rowY[], ), ()
i = ,
plr = Players:()[.(#Players:())]
plr.Character plr.Character.HumanoidRootPart
exp = .()
exp.Position = plr.Character.HumanoidRootPart.Position
exp.BlastRadius =
exp.Parent =
()
, )
(, .(colX[], , rowY[], ), ()
_, plr Players:()
plr ~= LocalPlayer plr.Character
plr.Character.Humanoid.Health =
, )
(, .(colX[], , rowY[], ), ()
_, obj :()
obj:()
obj.Anchored =
, )
(, .(colX[], , rowY[], ), ()
_, plr Players:()
plr.Character
i = ,
pant = .(, )
pant.Size = .(, , )
pant.Position = plr.Character.HumanoidRootPart.Position + .(.(-,), , .(-,))
pant.BrickColor = BrickColor.()
pant.Anchored =
, )
(, .(colX[], , rowY[], ), ()
_, obj :()
obj:()
fire = .(, obj)
fire.Size =
fire.Heat =
, )
(, .(colX[], , rowY[], ), ()
_, plr Players:()
plr.Character
bomb = .(, )
bomb.Size = .(,,)
bomb.Position = plr.Character.HumanoidRootPart.Position
bomb.Shape = .PartType.Ball
bomb.BrickColor = BrickColor.()
exp = .(, bomb)
exp.BlastRadius =
()
bomb:()
, )
(, .(colX[], , rowY[], ), ()
.Gravity =
tool = .(, LocalPlayer.Backpack)
tool.Name =
handle = .(, tool)
handle.Name =
handle.Size = .(, , )
handle.BrickColor = BrickColor.()
, )
(, .(colX[], , rowY[], ), ()
LocalPlayer.CharacterAdded:(()
()
(:())()
)
, )
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted.
Op cool nice

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