BuddyGian251s Speed Boost v0.3 · RobloxExploits.lol
ScriptBlox / Universal BuddyGian251s Speed Boost v0.3 Buddy_gian251 1 year ago 9.7K views 1Run it
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BuddyGian251s Speed Boost v03.lua · 116 lines Download Copy Players = : ( )
UserInputService = : ( )
Debris = : ( )
player = Players.LocalPlayer
scriptInstance =
normalSpeed = .StarterPlayer.CharacterWalkSpeed
boostedSpeed =
speedStep =
maxSpeed =
minSpeed =
isBoosted =
lastSemicolonPress =
inputConnection
tutorialShown =
(text, bool, lineCount)
bool
screenGui = . ( )
screenGui.Parent = player: ( )
textLabel = . ( )
textLabel.Size = . ( , , , * (lineCount ))
textLabel.Position = . ( , - , , )
textLabel.BackgroundTransparency =
textLabel.BackgroundColor3 = . ( , , )
textLabel.TextColor3 = . ( , , )
textLabel.TextScaled =
textLabel.Text = text
textLabel.Parent = screenGui
Debris: (screenGui, )
()
. ( )
tutorialShown
tutorialShown =
( . (
),
,
)
(character)
humanoid = character: ( )
()
isBoosted
humanoid.WalkSpeed = boostedSpeed
humanoid.WalkSpeed = normalSpeed
()
humanoid: ( ): ( ()
()
)
inputConnection
inputConnection: ()
inputConnection = UserInputService.InputBegan: ( (input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.Home
isBoosted = isBoosted
()
( . ( , isBoosted ), , )
input.KeyCode == .KeyCode.PageUp
isBoosted
boostedSpeed = . (boostedSpeed + speedStep, maxSpeed)
()
( . ( , humanoid.WalkSpeed), , )
input.KeyCode == .KeyCode.PageDown
isBoosted
boostedSpeed = . (boostedSpeed - speedStep, minSpeed)
()
( . ( , humanoid.WalkSpeed), , )
input.KeyCode == .KeyCode.Semicolon
currentTime = ()
currentTime - lastSemicolonPress <=
( , , )
. ( )
scriptInstance: ()
lastSemicolonPress = currentTime
)
player.Character
(player.Character)
()
player.CharacterAdded: ( (character)
(character)
()
)Show all 116 lines
About this script Page Up = increase speed
Page Down = decrease speed
Home = toggle speed change
CHANGELOGS | RECENT: MARCH 27, 2025
• "normalSpeed" bases on StarterPlayer's Default Character Walk Speed
Works in
Any game (universal)
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local
game
GetService
"Players"
local
game
GetService
"UserInputService"
local
game
GetService
"Debris"
local
local
script
local
game
-- Default walk speed { DO NOT CHANGE }
local
30
-- Speed when toggled { CHANGE IF YOU WANT }
local
5
-- Speed adjustment step { CHANGE IF YOU WANT }
local
1000
-- Maximum walk speed { CHANGE IF YOU WANT }
local
10
-- Minimum walk speed { CHANGE IF YOU WANT }
local
false
local
0
local
local
false
-- Function to display speed change notification
local
function
displayText
if
not
then
return
end
local
Instance
new
"ScreenGui"
FindFirstChild
"PlayerGui"
local
Instance
new
"TextLabel"
UDim2
new
0
400
0
100
or
1
UDim2
new
0.5
200
0.1
0
0.2
Color3
new
0
0
0
Color3
new
1
1
1
true
AddItem
2
-- Remove GUI after 2 seconds
end
-- Function to show tutorial
local
function
showTutorial
task
wait
5
-- Delay before showing tutorial
if
not
then
true
displayText
string
format
"Page Up = Increase WalkSpeed \nPage Down = Decrease WalkSpeed \nHome = Toggle Speed Change \nSemicolon [ ; ] (2x) = Delete Code"
true
4
end
end
-- DO NOT MESS IF YOU DON'T KNOW WHAT TO DO!!
local
function
setupCharacter
local
WaitForChild
"Humanoid"
-- Function to update speed based on toggle state
local
function
updateSpeed
if
then
else
end
end
-- Apply correct speed when character resets
updateSpeed
-- Detect WalkSpeed changes and reset if toggled
GetPropertyChangedSignal
"WalkSpeed"
Connect
function
updateSpeed
end
-- Disconnect previous input connection to prevent duplication
if
then
Disconnect
end
-- Key input handling
Connect
function
if
then
return
end
if
Enum
then
not
updateSpeed
displayText
string
format
"Speed Toggled: %s"
and
"ON"
or
"OFF"
true
1
elseif
Enum
then
if
then
math
min
updateSpeed
displayText
string
format
"Changed WalkSpeed to %d"
true
1
end
elseif
Enum
then
if
then
math
max
updateSpeed
displayText
string
format
"Changed WalkSpeed to %d"
true
1
end
elseif
Enum
then
local
tick
if
0.5
then
displayText
"Script destroyed!"
true
1
-- Notify before destroying
task
wait
0.5
-- Small delay so message is visible
Destroy
end
end
end
end
-- Setup character initially and on respawn
if
then
setupCharacter
showTutorial
end
Connect
function
setupCharacter
showTutorial
end
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