Run it
Copy the script and paste it into your executor.
aimbotEnabled =
aimbotToggleKey = .KeyCode.E
aimbotFOV =
aimbotMaxRange =
UserInputService = :()
Players = :()
RunService = :()
Camera = .Workspace.CurrentCamera
LocalPlayer = Players.LocalPlayer
FOVCircle = .()
FOVCircle.Color = .(, , )
FOVCircle.Thickness =
FOVCircle.NumSides =
FOVCircle.Radius = aimbotFOV /
FOVCircle.Visible =
SnapLine = .()
SnapLine.Color = .(, , )
SnapLine.Thickness =
SnapLine.Visible =
HeadDot = .()
HeadDot.Color = .(, , )
HeadDot.Thickness =
HeadDot.NumSides =
HeadDot.Radius =
HeadDot.Visible =
DistanceLabels = {}
(player, distance)
DistanceLabels[player]
DistanceLabels[player] = .()
DistanceLabels[player].Color = .(, , )
DistanceLabels[player].Size =
DistanceLabels[player].Outline =
DistanceLabels[player].Center =
head = player.Character.Head
screenPoint, onScreen = Camera:(head.Position)
onScreen
DistanceLabels[player].Position = .(screenPoint.X, screenPoint.Y - )
DistanceLabels[player].Text = .(, distance) ..
DistanceLabels[player].Visible =
DistanceLabels[player].Visible =
()
viewportSize = Camera.ViewportSize
FOVCircle.Position = .(viewportSize.X / , viewportSize.Y / )
FOVCircle.Radius = aimbotFOV /
(targetPosition)
viewportSize = Camera.ViewportSize
SnapLine.From = .(viewportSize.X / , viewportSize.Y / )
screenPoint, onScreen = Camera:(targetPosition)
SnapLine.To = .(screenPoint.X, screenPoint.Y)
SnapLine.Visible =
(targetPosition)
screenPoint, onScreen = Camera:(targetPosition)
HeadDot.Position = .(screenPoint.X, screenPoint.Y)
HeadDot.Visible =
(targetPart)
()
closestPlayer =
shortestDistance = .huge
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
head = player.Character.Head
distance = (head.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude
distance < shortestDistance distance <= aimbotMaxRange
screenPoint, onScreen = Camera:(head.Position)
viewportSize = Camera.ViewportSize
distanceFromCenter = (.(screenPoint.X, screenPoint.Y) - .(viewportSize.X / , viewportSize.Y / )).magnitude
distanceFromCenter <= aimbotFOV / (head)
shortestDistance = distance
closestPlayer = player
closestPlayer, shortestDistance
UserInputService.InputBegan:((input, gameProcessedEvent)
gameProcessedEvent input.KeyCode == aimbotToggleKey
aimbotEnabled = aimbotEnabled
FOVCircle.Visible = aimbotEnabled
SnapLine.Visible = aimbotEnabled
HeadDot.Visible = aimbotEnabled
( .. (aimbotEnabled))
)
RunService.RenderStepped:(()
()
closestPlayer, shortestDistance = ()
player, label (DistanceLabels)
player.Character player.Character:()
distance = (player.Character.Head.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude
(player, distance)
label.Visible =
aimbotEnabled closestPlayer closestPlayer.Character closestPlayer.Character:()
head = closestPlayer.Character.Head
(head.Position)
(head.Position)
targetCFrame = .(Camera.CFrame.Position, head.Position)
Camera.CFrame = Camera.CFrame:(targetCFrame, )
(closestPlayer, shortestDistance)
SnapLine.Visible =
HeadDot.Visible =
)
1 - rage aimdot more aggressive approach where the aimbot locks onto targets instantly and with high precision. 2 - show player distance when locked on 3 - head dot when locked on 4 - snap line to head E toggle aimbot

Universal