Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
player = Players.LocalPlayer
loadingGui = .()
loadingGui.Name =
loadingGui.ResetOnSpawn =
loadingGui.Parent = player:()
bg = .()
bg.Parent = loadingGui
bg.Size = .(,,,)
bg.BackgroundColor3 = .(,,)
title = .()
title.Parent = bg
title.Size = .(,,,)
title.Position = .(,,,)
title.BackgroundTransparency =
title.Text =
title.TextScaled =
title.Font = .Font.GothamBlack
title.TextColor3 = .(,,)
sub = .()
sub.Parent = bg
sub.Size = .(,,,)
sub.Position = .(,,,)
sub.BackgroundTransparency =
sub.Text =
sub.TextScaled =
sub.Font = .Font.Gotham
sub.TextColor3 = .(,,)
barBg = .()
barBg.Parent = bg
barBg.Size = .(,,,)
barBg.Position = .(,,,)
barBg.BackgroundColor3 = .(,,)
barBg.BorderSizePixel =
corner1 = .()
corner1.Parent = barBg
bar = .()
bar.Parent = barBg
bar.Size = .(,,,)
bar.BackgroundColor3 = .(,,)
bar.BorderSizePixel =
corner2 = .()
corner2.Parent = bar
TweenService:(
bar,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Size = .(,,,)}
):()
.()
TweenService:(
bg,
TweenInfo.(),
{BackgroundTransparency = }
):()
title:(
.(,,,),
.EasingDirection.Out,
.EasingStyle.Quad,
,
)
.()
loadingGui:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
frame = .()
frame.Parent = screenGui
frame.Size = .(, , , )
frame.Position = .(, -, , )
frame.BackgroundColor3 = .(,,)
frame.Active =
frame.Draggable =
uiCorner = .()
uiCorner.Parent = frame
button = .()
button.Parent = frame
button.Size = .(, -, , -)
button.Position = .(,,,)
button.Text =
button.TextScaled =
button.Font = .Font.GothamBold
button.BackgroundColor3 = .(,,)
button.TextColor3 = .(,,)
buttonCorner = .()
buttonCorner.Parent = button
enabled =
button.MouseButton1Click:(()
enabled = enabled
enabled
button.Text =
button.BackgroundColor3 = .(,,)
button.Text =
button.BackgroundColor3 = .(,,)
)
()
character = player.Character player.CharacterAdded:()
character:()
(obj)
enabled
obj.Name ~=
hrp = ()
obj:()
rotation = hrp.CFrame - hrp.Position
hrp.AssemblyLinearVelocity = .zero
hrp.AssemblyAngularVelocity = .zero
hrp.CFrame = .(obj.Position) * rotation
.DescendantAdded:((obj)
(obj)
)
enabled
_, obj (:())
obj.Name ==
(obj)
.()
THIS SCRIPT AUTOMATICALLY COLLECT ALL CAKES IN THE MAP

Universal