Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {Enabled = , Invite = , RememberJoins = },
KeySystem =
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
Players = .Players
selectedTrollPlayer =
trollPlayerCars = {}
RGBHairEnabled =
RGBHouseEnabled =
RGBCarEnabled =
RGBHairConnection, RGBHouseConnection, RGBCarConnection
CreditsTab = Window:(, )
CreditsTab:({Name = , Callback = () })
CreditsTab:({Name = , Callback = () })
CreditsTab:({Name = , Callback = () })
CreditsTab:({
Name = ,
Callback = ()
:():(.PlaceId, Players.LocalPlayer)
,
})
MainTab = Window:(, )
MainTab:({Title = , Content = })
SpeedSlider = MainTab:({
Name = , Range = {, }, Increment = , Suffix = ,
CurrentValue = , Flag = ,
Callback = (Value)
player = Players.LocalPlayer
player.Character player.Character:()
player.Character.Humanoid.WalkSpeed = Value
,
})
JumpSlider = MainTab:({
Name = , Range = {, }, Increment = , Suffix = ,
CurrentValue = , Flag = ,
Callback = (Value)
player = Players.LocalPlayer
player.Character player.Character:()
player.Character.Humanoid.JumpPower = Value
,
})
GravitySlider = MainTab:({
Name = , Range = {, }, Increment = , Suffix = ,
CurrentValue = , Flag = ,
Callback = (Value)
.Workspace.Gravity = Value
,
})
InfiniteJumpEnabled =
InfiniteJumpConnection
MainTab:({
Name = , CurrentValue = , Flag = ,
Callback = (Value)
InfiniteJumpEnabled = Value
Value
InfiniteJumpConnection = :().JumpRequest:(()
InfiniteJumpEnabled Players.LocalPlayer.Character
humanoid = Players.LocalPlayer.Character:()
humanoid humanoid:(.HumanoidStateType.Jumping)
)
InfiniteJumpConnection InfiniteJumpConnection:()
,
})
NoclipEnabled =
NoclipConnection
MainTab:({
Name = , CurrentValue = , Flag = ,
Callback = (Value)
NoclipEnabled = Value
Value
NoclipConnection = :().Stepped:(()
NoclipEnabled Players.LocalPlayer.Character
_, part (Players.LocalPlayer.Character:())
part:() part.CanCollide =
)
NoclipConnection NoclipConnection:()
,
})
AntiSitEnabled =
AntiSitConnection
MainTab:({
Name = , CurrentValue = , Flag = ,
Callback = (Value)
AntiSitEnabled = Value
Value
AntiSitConnection = :().Stepped:(()
AntiSitEnabled Players.LocalPlayer.Character
humanoid = Players.LocalPlayer.Character:()
humanoid humanoid.Sit humanoid.Sit =
)
AntiSitConnection AntiSitConnection:()
,
})
MainTab:({
Name = ,
Callback = ()
(:())()
,
})
MainTab:({Name = , Callback = ()
Players.LocalPlayer.Character
Players.LocalPlayer.Character.Humanoid.WalkSpeed =
SpeedSlider:()
})
MainTab:({Name = , Callback = ()
Players.LocalPlayer.Character
Players.LocalPlayer.Character.Humanoid.JumpPower =
JumpSlider:()
})
MainTab:({Name = , Callback = ()
.Workspace.Gravity =
GravitySlider:()
})
HouseTab = Window:(, )
HouseTab:({Name = , Callback = () })
HouseTab:({
Name = ,
Callback = ()
(()
()
_, obj (.Workspace:())
obj:()
name = obj.Name:()
name:() name:() name:()
obj.CanCollide =
obj.Transparency =
)
,
})
HouseTab:({Name = , Callback = () })
CarTab = Window:(, )
VoidProtectionEnabled =
VoidProtectionConnection
LastSafePosition =
CarTab:({
Name = , CurrentValue = , Flag = ,
Callback = (Value)
VoidProtectionEnabled = Value
Value
VoidProtectionConnection = :().Heartbeat:(()
Players.LocalPlayer.Character
hrp = Players.LocalPlayer.Character:()
hrp
hrp.Position.Y > - LastSafePosition = hrp.CFrame
hrp.Position.Y < - LastSafePosition hrp.CFrame = LastSafePosition
)
VoidProtectionConnection VoidProtectionConnection:()
,
})
RGBTab = Window:(, )
RGBSpeed =
RGBNameBioEnabled =
RGBBodyEnabled =
RGBHairEnabled =
RGBHouseEnabled =
RGBCarEnabled =
RGBNameBioConnection
RGBBodyConnection
RGBHairConnection
RGBHouseConnection
RGBCarConnection
(speed)
hue = (() * speed * ) %
.(hue / , , )
RGBTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
RGBSpeed = Value
,
})
RGBTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
RGBNameBioEnabled = Value
Value
RGBNameBioConnection = :().Heartbeat:(()
RGBNameBioEnabled Players.LocalPlayer.Character
(()
head = Players.LocalPlayer.Character:()
head
_, gui (head:())
gui:()
_, label (gui:())
label:()
label.TextColor3 = (RGBSpeed)
)
)
RGBNameBioConnection RGBNameBioConnection:()
,
})
RGBTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
RGBBodyEnabled = Value
Value
RGBBodyConnection = :().Heartbeat:(()
RGBBodyEnabled Players.LocalPlayer.Character
(()
rainbowColor = (RGBSpeed)
_, part (Players.LocalPlayer.Character:())
part:() part.Name ~=
part.Color = rainbowColor
part:()
part.Color = rainbowColor
)
)
RGBBodyConnection RGBBodyConnection:()
,
})
RGBTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
RGBHairEnabled = Value
Value
RGBHairConnection = :().Heartbeat:(()
RGBHairEnabled Players.LocalPlayer.Character
(()
rainbowColor = (RGBSpeed)
_, part (Players.LocalPlayer.Character:())
part:() part:()
part.Name:():() part.Name:():() part.Name:():()
part.Color = rainbowColor
)
)
RGBHairConnection RGBHairConnection:()
,
})
RGBTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
RGBHouseEnabled = Value
Value
RGBHouseConnection = :().Heartbeat:(()
(()
rainbowColor = (RGBSpeed)
_, obj (.Workspace:())
obj:() obj:()
name = obj.Name:()
name:() name:() name:()
name:() name:() name:()
name:() name:()
obj.Color = rainbowColor
)
)
RGBHouseConnection RGBHouseConnection:()
,
})
RGBTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
RGBCarEnabled = Value
Value
RGBCarConnection = :().Heartbeat:(()
(()
rainbowColor = (RGBSpeed)
_, obj (.Workspace:())
obj:() obj:()
name = obj.Name:()
name:() name:() name:()
name:() name:() name:()
name:() name:()
obj.Color = rainbowColor
)
)
RGBCarConnection RGBCarConnection:()
,
})
TrollTab = Window:(, )
playerOriginalPosition =
()
players = {}
_, player (Players:())
player ~= Players.LocalPlayer
.(players, player.Name)
players
TrollDropdown = TrollTab:({
Name = ,
Options = (),
CurrentOption = {},
Flag = ,
Callback = (Option)
selectedTrollPlayer = Players:(Option[])
Rayfield:({
Title = ,
Content = .. Option[],
Duration = ,
Image = ,
})
,
})
TrollTab:({
Name = ,
Callback = ()
players = ()
TrollDropdown:(players, )
Rayfield:({Title = , Content = , Duration = })
,
})
TrollTab:({
Name = ,
Callback = ()
selectedTrollPlayer selectedTrollPlayer.Character
hrp = Players.LocalPlayer.Character:()
hrp selectedTrollPlayer.Character:()
hrp.CFrame = selectedTrollPlayer.Character.HumanoidRootPart.CFrame
Rayfield:({Title = , Content = , Duration = })
Rayfield:({Title = , Content = , Duration = })
,
})
TrollTab:({
Name = ,
Callback = ()
selectedTrollPlayer selectedTrollPlayer.Character
.CurrentCamera.CameraSubject = selectedTrollPlayer.Character.Humanoid
Rayfield:({Title = , Content = .. selectedTrollPlayer.Name, Duration = })
Rayfield:({Title = , Content = , Duration = })
,
})
TrollTab:({
Name = ,
Callback = ()
localPlayer = Players.LocalPlayer
localChar = localPlayer.Character
localChar localChar:()
Rayfield:({Title = , Content = , Duration = })
selectedTrollPlayer selectedTrollPlayer.Character selectedTrollPlayer.Character:()
Rayfield:({Title = , Content = , Duration = })
playerOriginalPosition = localChar.HumanoidRootPart.CFrame
Rayfield:({Title = , Content = .. selectedTrollPlayer.Name .. , Duration = })
(()
(()
targetHRP = selectedTrollPlayer.Character.HumanoidRootPart
localHRP = localChar.HumanoidRootPart
sofa =
_, obj (:())
obj:() (obj.Name:():() obj.Name:():() obj.Name:():() obj.Name:():())
sofa = obj
sofa
_, obj (:())
obj:() (obj.Name:():() obj.Name:():() obj.Name:():())
sofa = obj
sofa
Rayfield:({Title = , Content = , Duration = })
()
localHRP.CFrame = targetHRP.CFrame * .(, , )
i = ,
angle = .(i * )
offset = .(.(angle) * , , .(angle) * )
localHRP.CFrame = targetHRP.CFrame * offset
()
sofaCFrame = targetHRP.CFrame * .(, , -)
sofa.CFrame = sofaCFrame
targetHRP.CFrame = sofaCFrame * .(, , )
()
voidCFrame = .(targetHRP.Position + .(, -, ))
targetHRP.CFrame = voidCFrame
sofa.CFrame = voidCFrame * .(, , )
()
playerOriginalPosition
localHRP.CFrame = playerOriginalPosition
Rayfield:({
Title = ,
Content = selectedTrollPlayer.Name .. ,
Duration = ,
Image = ,
})
)
)
,
})
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, rawscripts.net.
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