Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
Stats = :()
ReplicatedStorage = :()
Workspace = :()
Lighting = :()
player = Players.LocalPlayer
pg = player:()
ExecutorCore = {
Version = ,
Tasks = {},
Connections = {},
Logs = {},
Config = {
TouchScale = ,
IsRoot = ,
IsOEM = ,
Theme =
}
}
THEME = {
ACCENT = .(,,),
ACCENT2 = .(,,),
ACCENT3 = .(,,),
ROOT = .(,,),
BG = .(,,),
PANEL = .(,,),
INPUT = .(,,),
TEXT = .(,,),
DIM = .(,,),
SUCCESS = .(, , )
}
ExecutorCore:(level, message)
timestamp = .()
logEntry = .(, timestamp, level, message)
.(self.Logs, logEntry)
#self.Logs > .(self.Logs, )
(logEntry)
ExecutorCore:(func, ...)
success, err = (func, ...)
success self:(, (err))
success, err
ExecutorCore:(conn) .(self.Connections, conn); conn
ExecutorCore:()
_, conn (self.Connections) (() conn:() )
.(self.Connections)
_, (self.Tasks) (() :() )
.(self.Tasks)
oldGui = pg:()
oldGui oldGui:()
ExecutorCore:(code, consoleBox)
consoleBox.Text =
hasLoadstring = (() () )
hasLoadstring
consoleBox.TextColor3 = THEME.ACCENT3
consoleBox.Text = consoleBox.Text ..
self:(, )
env = ()
success, err = (()
func, compileErr = (code)
func ( .. (compileErr))
()
)
success
consoleBox.TextColor3 = THEME.SUCCESS
consoleBox.Text = consoleBox.Text ..
self:(, )
consoleBox.TextColor3 = THEME.ACCENT3
consoleBox.Text = consoleBox.Text .. .. (err)
self:(, .. (err))
UI = {}
UI.(frame, radius, transparency)
radius = radius ; transparency = transparency
c = .(); c.CornerRadius = .(, radius); c.Parent = frame
s = .(); s.Color = .(,,); s.Thickness = ; s.Transparency = ; s.Parent = frame
g = .()
g.Color = ColorSequence.{ColorSequenceKeypoint.(, .(,,)), ColorSequenceKeypoint.(, .(,,))}
g.Rotation = ; g.Parent = s
frame.BackgroundTransparency = transparency
UI.(parent, text, color, yPos, h, w)
h = h ; w = w .(, -)
b = .()
b.Size = .(w.Scale, w.Offset, , h); b.Position = .(, , , yPos)
b.BackgroundColor3 = THEME.PANEL; b.BackgroundTransparency =
b.BorderSizePixel = ; b.Text = text; b.TextColor3 = THEME.TEXT
b.Font = .Font.GothamBold; b.TextSize = ; b.AutoButtonColor =
b.ClipsDescendants = ; b.ZIndex = ; b.Parent = parent
UI.(b, , )
ind = .(); ind.Size = .(, , , h - ); ind.Position = .(, -, , -(h-)/)
ind.BackgroundColor3 = color; ind.BorderSizePixel = ; ind.ZIndex = ; ind.Parent = b
ic = .(); ic.CornerRadius = .(, ); ic.Parent = ind
ExecutorCore:(b.MouseEnter:(() TweenService:(b, TweenInfo.(), {BackgroundTransparency = }):() ))
ExecutorCore:(b.MouseLeave:(() TweenService:(b, TweenInfo.(), {BackgroundTransparency = }):() ))
b
UI.()
gui = .()
gui.Name = ; gui.ResetOnSpawn = ; gui.IgnoreGuiInset = ; gui.ZIndexBehavior = .ZIndexBehavior.Sibling; gui.DisplayOrder = ; gui.Parent = pg
main = .()
main.AnchorPoint = .(, ); main.Position = .(, , , )
main.Size = .(, , , ); main.BackgroundColor3 = THEME.BG
main.BorderSizePixel = ; main.Active = ; main.ClipsDescendants = ; main.Parent = gui; UI.(main, , )
scale = .(); scale.Scale = UserInputService.TouchEnabled ExecutorCore.Config.TouchScale ; scale.Parent = main
bgImage = .()
bgImage.Size = .(,,,); bgImage.BackgroundTransparency = ; bgImage.Image =
bgImage.ScaleType = .ScaleType.Crop; bgImage.ImageTransparency = ; bgImage.ZIndex = ; bgImage.Parent = main
topBar = .(); topBar.Size = .(,,,); topBar.BackgroundColor3 = THEME.PANEL
topBar.BackgroundTransparency = ; topBar.BorderSizePixel = ; topBar.ZIndex = ; topBar.Parent = main
title = .(); title.Size = .(,-,,); title.Position = .(,,,)
title.BackgroundTransparency = ; title.Text = ; title.TextColor3 = THEME.ACCENT
title.Font = .Font.GothamBold; title.TextSize = ; title.TextXAlignment = .TextXAlignment.Left; title.ZIndex = ; title.Parent = topBar
close = .(); close.Size = .(,,,); close.Position = .(,-,,-)
close.BackgroundColor3 = THEME.ACCENT3; close.BackgroundTransparency = ; close.BorderSizePixel =
close.Text = ; close.TextColor3 = THEME.TEXT; close.Font = .Font.GothamBold; close.TextSize = ; close.ZIndex = ; close.Parent = topBar
cc = .(); cc.CornerRadius = .(,); cc.Parent = close
close.MouseButton1Click:(() ExecutorCore:(); gui:() )
sidebar = .(); sidebar.Size = .(, , , -); sidebar.Position = .(, , , )
sidebar.BackgroundColor3 = THEME.PANEL; sidebar.BackgroundTransparency = ; sidebar.BorderSizePixel = ; sidebar.ZIndex = ; sidebar.Parent = main
sidebarScroll = .(); sidebarScroll.Size = .(, , , ); sidebarScroll.BackgroundTransparency =
sidebarScroll.BorderSizePixel = ; sidebarScroll.ScrollBarThickness = ; sidebarScroll.AutomaticCanvasSize = .AutomaticSize.Y; sidebarScroll.Parent = sidebar
pages = {}
pageNames = {, , , , }
()
p = .(); p.Size = .(, -, , -); p.Position = .(, , , )
p.BackgroundTransparency = ; p.Visible = ; p.ZIndex = ; p.Parent = main; .(pages, p); p
editorPage, exploitPage, perfPage, devPage, logPage = (), (), (), (), ()
(idx)
i, p (pages) p.Visible = (i == idx)
i, b (sidebarScroll:())
b:() b.TextColor3 = (i == idx) THEME.ACCENT THEME.DIM
i, name (pageNames)
t = .(); t.Size = .(, -, , ); t.Position = .(, , , i*)
t.BackgroundColor3 = THEME.BG; t.BackgroundTransparency = ; t.BorderSizePixel =
t.Text = name; t.TextColor3 = THEME.DIM; t.Font = .Font.GothamBold; t.TextSize = ; t.ZIndex = ; t.Parent = sidebarScroll
c = .(); c.CornerRadius = .(,); c.Parent = t
t.MouseButton1Click:(() (i) )
editor = .(); editor.Size = .(, , , -); editor.BackgroundColor3 = THEME.INPUT
editor.TextColor3 = THEME.ACCENT; editor.BorderSizePixel = ; editor.Font = .Font.Code; editor.TextSize = ; editor.MultiLine =
editor.TextYAlignment = .TextYAlignment.Top; editor.TextXAlignment = .TextXAlignment.Left; editor.PlaceholderText = ; editor.Parent = editorPage
UI.(editor, , )
consoleBox = .()
consoleBox.Size = .(, , , ); consoleBox.Position = .(, , , -)
consoleBox.BackgroundColor3 = .(,,); consoleBox.BackgroundTransparency =
consoleBox.TextColor3 = THEME.SUCCESS; consoleBox.Font = .Font.Code; consoleBox.TextSize =
consoleBox.TextXAlignment = .TextXAlignment.Left; consoleBox.TextYAlignment = .TextYAlignment.Top
consoleBox.Text = ; consoleBox.Parent = editorPage
UI.(consoleBox, , )
execBtn = UI.(editorPage, , THEME.ACCENT, )
execBtn.Size = .(, , , ); execBtn.Position = .(, , , -)
execBtn.MouseButton1Click:(()
ExecutorCore:(editor.Text, consoleBox)
)
y2 =
(text, code)
b = UI.(exploitPage, text, THEME.ACCENT3, y2, )
b.MouseButton1Click:(() editor.Text = code; () )
y2 = y2 +
(, )
(, )
(, )
(, )
(, )
y3 =
(text, color, cb)
b = UI.(perfPage, text, color, y3, ); b.MouseButton1Click:(cb); y3 = y3 +
(, THEME.ROOT, ()
warnModal = .()
warnModal.Size = .(, , , ); warnModal.Position = .(, -, , -)
warnModal.BackgroundColor3 = THEME.PANEL; warnModal.Parent = gui; UI.(warnModal, , )
wtxt = .()
wtxt.Size = .(, -, , ); wtxt.Position = .(, , , )
wtxt.BackgroundTransparency = ; wtxt.Text =
wtxt.TextColor3 = THEME.TEXT; wtxt.TextWrapped = ; wtxt.TextSize = ; wtxt.Font = .Font.GothamBold; wtxt.Parent = warnModal
yesBtn = UI.(warnModal, , THEME.SUCCESS, , , .(, ))
yesBtn.Position = .(, , , )
noBtn = UI.(warnModal, , THEME.ACCENT3, , , .(, ))
noBtn.Position = .(, -, , )
noBtn.MouseButton1Click:(() warnModal:() )
yesBtn.MouseButton1Click:(()
warnModal:()
ExecutorCore:(, )
(()
().Rendering.QualityLevel = .QualityLevel.Level01
_, v (Lighting:())
v:() v:() v:() v:() v:()
_, v (:())
v:()
v.Material = .Material.SmoothPlastic
v.CastShadow =
v:() v.TextureID =
t = v:()
t t:()
v:() v:() v:() v:() v.Enabled =
Lighting.GlobalShadows =
Lighting.FogEnd =
.CurrentCamera.FieldOfView =
)
consoleBox.Text =
consoleBox.TextColor3 = THEME.SUCCESS
)
)
(, THEME.ACCENT, ()
ExecutorCore:(, .(, .( / RunService.RenderStepped:()), .(Stats:())))
)
y4 =
(text, cb)
b = UI.(devPage, text, THEME.ACCENT2, y4, ); b.MouseButton1Click:(cb); y4 = y4 +
(, ()
ExecutorCore.Config.IsRoot = ExecutorCore.Config.IsRoot
main.BackgroundColor3 = ExecutorCore.Config.IsRoot .(,,) THEME.BG
main.UIStroke.Color = ExecutorCore.Config.IsRoot THEME.ROOT THEME.ACCENT
)
logScroll = .(); logScroll.Size = .(, , , ); logScroll.BackgroundTransparency = ; logScroll.Parent = logPage
logText = .(); logText.Size = .(, , , ); logText.BackgroundTransparency = ; logText.TextColor3 = THEME.TEXT
logText.Font = .Font.Code; logText.TextSize = ; logText.TextXAlignment = .TextXAlignment.Left; logText.TextYAlignment = .TextYAlignment.Top; logText.Parent = logScroll
.(ExecutorCore.Tasks, .(()
gui.Parent
logText.Text = .(ExecutorCore.Logs, )
.()
))
dragging, dragStart, startPos
ExecutorCore:(topBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging = ; dragStart = input.Position; startPos = main.Position
input.Changed:(() input.UserInputState == .UserInputState.End dragging = )
))
ExecutorCore:(UserInputService.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
d = input.Position - dragStart
main.Position = .(startPos.X.Scale, startPos.X.Offset + d.X, startPos.Y.Scale, startPos.Y.Offset + d.Y)
))
()
ExecutorCore:(, )
ExecutorCore:(()
ExecutorCore:()
UI.()
ExecutorCore:(, )
)android_lua Executor Pro v5.1.0 A modern Luau-based interface featuring a sleek Dark Glass design, mobile-friendly scaling, and a modular multi-page system. Key Features: - Advanced UI: Dark Glass theme with smooth animations and interactive elements. - Script Editor: Built-in code editor with execution status and error reporting. - Performance Tools: Graphics optimization options and FPS & memory monitoring. - Developer Tools: Simulated Root Access and development utilities. - AOSP / ROM Section: Android-inspired system interface and OEM simulation. - Live Logging: Real-time system logs with timestamps and error tracking. - Touch Support: Scalable interface designed for mobile devices. - Resource Management: Automatic cleanup of connections, tasks, and UI elements. Version: 5.1.0-Pro Platform: Roblox Luau Theme: DarkGlass Note: Some features are experimental or simulated and may depend on the execution environment.

Universal