Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
player = Players.LocalPlayer
camera = .CurrentCamera
smoothness =
fovRadius =
maxDistance =
isAiming =
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
fovCircle = .()
fovCircle.Name =
fovCircle.Size = .(, fovRadius * , , fovRadius * )
fovCircle.Position = .(, -fovRadius, , -fovRadius)
fovCircle.BackgroundTransparency =
fovCircle.BorderSizePixel =
fovCircle.Parent = screenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = fovCircle
stroke = .()
stroke.Color = .(, , )
stroke.Thickness =
stroke.Transparency =
stroke.Parent = fovCircle
centerDot = .()
centerDot.Size = .(, , , )
centerDot.Position = .(, -, , -)
centerDot.BackgroundColor3 = .(, , )
centerDot.BorderSizePixel =
centerDot.Parent = fovCircle
dotCorner = .()
dotCorner.CornerRadius = .(, )
dotCorner.Parent = centerDot
()
closestPlayer =
shortestDistance = .huge
screenCenter = camera.ViewportSize /
_, p (Players:())
p ~= player p.Character p.Character:()
humanoid = p.Character.Humanoid
humanoid.Health >
head = p.Character:()
head
headPos, onScreen = camera:(head.Position)
onScreen
distanceFromCenter = (.(headPos.X, headPos.Y) - screenCenter).Magnitude
distanceFromCenter <= fovRadius
distance = (head.Position - camera.CFrame.Position).Magnitude
distance < shortestDistance distance <= maxDistance
shortestDistance = distance
closestPlayer = p
closestPlayer
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton2
isAiming =
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton2
isAiming =
)
RunService.RenderStepped:(()
isAiming
target = ()
target target.Character
head = target.Character:()
head
targetCFrame = .(camera.CFrame.Position, head.Position)
camera.CFrame = camera.CFrame:(targetCFrame, smoothness)
)
()Aimbot Keyless Free Cool

Universal