Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
CoreGui = :()
lp = Players.LocalPlayer
cam = .CurrentCamera
guiName = ..math.(,)
CoreGui:(guiName)
CoreGui[guiName]:()
gui = .()
gui.Name = guiName
gui.ResetOnSpawn =
gui.Parent = CoreGui
main = .()
main.Size = .(, , , )
main.Position = .(,,,)
main.BackgroundColor3 = .(,,)
main.BackgroundTransparency =
main.Active =
main.Draggable =
main.Visible =
main.Parent = gui
loadingScreen = .()
loadingScreen.ResetOnSpawn =
loadingScreen.Parent = CoreGui
loadingText = .()
loadingText.Size = .(,,,)
loadingText.Position = .(,,,-)
loadingText.BackgroundTransparency =
loadingText.Text =
loadingText.TextColor3 = .(,,)
loadingText.TextScaled =
loadingText.Font = .Font.Antique
loadingText.Parent = loadingScreen
gradient = .()
gradient.Rotation =
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
gradient.Parent = loadingText
(()
loadingScreen.Parent
i = ,,
gradient.Rotation = i*
.()
)
.(, ()
loadingScreen:()
main.Visible =
)
title = .()
title.Size = .(, -, , )
title.Position = .(,,,)
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.TextScaled =
title.Selectable =
title.Parent = main
status = .()
status.Size = .(,,,)
status.Position = .(,,,)
status.BackgroundTransparency =
status.Text =
status.TextColor3 = .(,,)
status.TextScaled =
status.Selectable =
status.Parent = main
listFrame = .()
listFrame.Size = .(, , , )
listFrame.Position = .(,,,)
listFrame.BackgroundColor3 = .(,,)
listFrame.BackgroundTransparency =
listFrame.Parent = main
scroll = .()
scroll.Size = .(,-,,-)
scroll.Position = .(,,,)
scroll.BackgroundTransparency =
scroll.ScrollBarImageTransparency =
scroll.CanvasSize = .(,,,)
scroll.Parent = listFrame
layout = .()
layout.Padding = .(,)
layout.Parent = scroll
locked =
targetHRP =
silentAimEnabled =
infJumpEnabled =
(char)
char char:()
()
_, v (scroll:())
v:() v:()
_, p (Players:())
p ~= lp
btn = .()
btn.Size = .(, , , )
btn.Text = p.Name
btn.TextScaled =
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
btn.Selectable =
btn.Parent = scroll
btn.MouseButton1Click:(()
p.Character (p.Character)
locked =
targetHRP = (p.Character)
status.Text = .. p.Name
status.TextColor3 = .(,,)
)
.()
scroll.CanvasSize = .(,,,layout.AbsoluteContentSize.Y + )
()
Players.PlayerAdded:(refreshList)
Players.PlayerRemoving:(refreshList)
yes = .()
yes.Size = .(,,,)
yes.Position = .(,,,)
yes.BackgroundColor3 = .(,,)
yes.Text =
yes.TextScaled =
yes.Selectable =
yes.Parent = main
yes.MouseButton1Click:(()
targetHRP
closest =
dist = .huge
lp.Character (lp.Character)
myPos = (lp.Character).Position
_, p (Players:())
p ~= lp p.Character (p.Character)
hum = p.Character:()
hum hum.Health >
mag = ((p.Character).Position - myPos).Magnitude
mag < dist
dist = mag
closest = (p.Character)
targetHRP = closest
targetHRP
locked =
status.Text = .. targetHRP.Parent.Name
status.TextColor3 = .(,,)
)
no = .()
no.Size = .(,,,)
no.Position = .(,,,)
no.BackgroundColor3 = .(,,)
no.Text =
no.TextScaled =
no.Selectable =
no.Parent = main
no.MouseButton1Click:(()
locked =
targetHRP =
status.Text =
status.TextColor3 = .(,,)
silentAimEnabled
silentAimEnabled =
silentBtn.Text =
)
silentBtn = .()
silentBtn.Size = .(,,,)
silentBtn.Position = .(,,,)
silentBtn.BackgroundColor3 = .(,,)
silentBtn.TextColor3 = .(,,)
silentBtn.Text =
silentBtn.TextScaled =
silentBtn.Selectable =
silentBtn.Parent = main
infJumpBtn = .()
infJumpBtn.Size = .(,,,)
infJumpBtn.Position = .(,,,)
infJumpBtn.BackgroundColor3 = .(,,)
infJumpBtn.TextColor3 = .(,,)
infJumpBtn.Text =
infJumpBtn.TextScaled =
infJumpBtn.Selectable =
infJumpBtn.Parent = main
silentBtn.MouseButton1Click:(()
silentAimEnabled = silentAimEnabled
silentAimEnabled
locked =
status.Text = targetHRP ..targetHRP.Parent.Name
status.TextColor3 = .(,,)
silentBtn.Text =
silentBtn.Text =
locked =
targetHRP =
status.Text =
status.TextColor3 = .(,,)
)
infJumpBtn.MouseButton1Click:(()
infJumpEnabled = infJumpEnabled
infJumpBtn.Text = infJumpEnabled
)
UserInputService.JumpRequest:(()
infJumpEnabled lp.Character lp.Character:()
lp.Character.Humanoid:(.HumanoidStateType.Jumping)
)
RunService.RenderStepped:(()
locked targetHRP targetHRP.Parent
cam.CFrame = cam.CFrame:(.(cam.CFrame.Position, targetHRP.Position), )
)
toggleKey = .KeyCode.RightControl
UserInputService.InputBegan:((input,gp)
gp input.KeyCode == toggleKey
main.Visible = main.Visible
note = .()
note.Size = .(, , , )
note.Position = .(, , , -)
note.BackgroundTransparency =
note.Text =
note.TextColor3 = .(,,)
note.TextScaled =
note.Font = .Font.SourceSans
note.Selectable =
note.Parent = main
)
Aimlock

Universal