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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
()
= LMG2L[];
UIS = :()
frame = .Parent
dragging =
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragging
(input)
)
;
.(C_4);
()
= LMG2L[];
button = .Parent
textBox = button.Parent:()
button.MouseButton1Click:(()
textBox.Text =
)
;
.(C_6);
()
= LMG2L[];
button = .Parent
textBox = button.Parent:()
button.MouseButton1Click:(()
code = textBox.Text
code ~=
(()
(code)()
)
)
;
.(C_a);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
(:())()
)
;
.(C_f);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
StigmanFroud = .()
trajectory = .()
R = .()
Earth = .()
Green = .()
StigmanFroud.Name =
StigmanFroud.Parent = .Players.LocalPlayer:()
StigmanFroud.ZIndexBehavior = .ZIndexBehavior.Sibling
StigmanFroud.DisplayOrder =
StigmanFroud.ResetOnSpawn =
trajectory.Name =
trajectory.Parent = StigmanFroud
trajectory.BackgroundColor3 = .(, , )
trajectory.BackgroundTransparency =
trajectory.Position = .(, -, , -)
trajectory.Size = .(, , , )
trajectory.Image =
trajectory.SliceScale =
R.Name =
R.Parent = StigmanFroud
R.BackgroundColor3 = .(, , )
R.BackgroundTransparency =
R.Position = .(, -, , -)
R.Size = .(, , , )
R.ZIndex =
R.Image =
R.SliceScale =
Earth.Name =
Earth.Parent = R
Earth.BackgroundColor3 = .(, , )
Earth.BackgroundTransparency =
Earth.Position = .(, , , )
Earth.Size = .(, , , )
Earth.ZIndex =
Earth.Image =
Green.Name =
Green.Parent = StigmanFroud
Green.BackgroundColor3 = .(, , )
Green.BackgroundTransparency =
Green.Position = .(, -, , -)
Green.Size = .(, , , )
Green.ZIndex =
Green.Image =
Green.ImageTransparency =
(()
targetPos = .(, , , )
trajectory:(.(, -, , -), , , , )
()
trajectory:(targetPos, , , , )
()
()
trajectory.Rotation = trajectory.Rotation +
)
(()
Angle =
AngleIncrement =
OriginPos = Earth.Position
Distance =
()
Angle = Angle + AngleIncrement
dirX = .(Angle)
dirY = .(Angle)
Earth.Position = OriginPos + .(, dirX * Distance, , dirY * Distance)
)
(()
targetPos = .(, , , )
R:(.(, -, , -), , , , )
()
R:(targetPos, , , , )
)
(()
Tween = :()
()
fadeIn = Tween:(Green, TweenInfo.(), {ImageTransparency = })
fadeIn:()
()
fadeOut = Tween:(Green, TweenInfo.(), {ImageTransparency = })
fadeOut:()
()
)
(()
targetPos = .(, , , )
Green:(.(, -, , -), , , , )
()
Green:(targetPos, , , , )
)
(, :():(.PlaceId).Name)
()
(, .Players.LocalPlayer.Name)
)
;
.(C_11);
LMG2L[], ;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net, www.roblox.com.
ATO SERVERSIDE (PRIVATE)

Universal