Run it
Copy the script and paste it into your executor.
Players=:(); RunService=:(); TweenService=:(); UserInputService=:(); Workspace=:(); CoreGui=:(); Lighting=:(); LocalPlayer=Players.LocalPlayer; Camera=Workspace.CurrentCamera; ColorList={{Name=,Color=.(,,)},{Name=,Color=.(,,)},{Name=,Color=.(,,)},{Name=,Color=.(,,)},{Name=,Color=.(,,)},{Name=,Color=.(,,)},{Name=,Color=.(,,)}}; Settings={Aimbot=,WallCheck=,TeamCheck=,AliveCheck=,TargetPart=,MinDistance=,ESP_Name=,ESP_Box=,ESP_Tracer=,ESP_Health=,ESPColorIdx=,BoxColorIdx=,TracerColorIdx=,ShowFOV=,FOVSize=,FOVColorIdx=,DiscordLink=}; LockedTarget=; VisualsCache={}; CoreGui:() CoreGui.AllveszUI_V9:(); CoreGui:() CoreGui.AllveszESP:(); () _,cache (VisualsCache) _,drawing (cache) (drawing drawing.Remove) drawing:(); VisualsCache={}; (); FOVCircle=.();FOVCircle.Thickness=;FOVCircle.Filled=;FOVCircle.NumSides=;FOVCircle.Color=ColorList[Settings.FOVColorIdx].Color;FOVCircle.Radius=Settings.FOVSize; () Lighting.GlobalShadows=;Lighting.FogEnd=; _,v (Workspace:()) (v:() v:()) v.Material=.Material.SmoothPlastic;v.Reflectance=; v:() v.TextureID=; (v:() v:()) v.Transparency=; (v:() v:()) v.Enabled=; (targetPart) Settings.WallCheck ; Origin=Camera.CFrame.Position; Direction=targetPart.Position-Origin ; Params=RaycastParams.();Params.FilterType=.RaycastFilterType.Exclude;Params.FilterDescendantsInstances={LocalPlayer.Character,Camera}; Result=Workspace:(Origin,Direction,Params); Result Result.Instance:(targetPart.Parent) ; ; ; () Closest=; MinFOV=Settings.FOVSize; _,v (Players:()) ((v~=LocalPlayer) v.Character v.Character:() v.Character:()) Hum=v.Character:(); Root=v.Character.HumanoidRootPart; (Settings.AliveCheck ( Hum (Hum.Health<=))) ; (Settings.TeamCheck (v.Team==LocalPlayer.Team)) ; MyRoot=LocalPlayer.Character LocalPlayer.Character:() ; MyRoot Dist3D=(MyRoot.Position-Root.Position).Magnitude; (Dist3D<Settings.MinDistance) ; Part=v.Character[Settings.TargetPart]; Pos,OnScreen=Camera:(Part.Position); OnScreen DistFromCenter=(.(Pos.X,Pos.Y) -.(Camera.ViewportSize.X/ ,Camera.ViewportSize.Y/ )).Magnitude; (DistFromCenter<MinFOV) (Part) Closest=Part;MinFOV=DistFromCenter; Closest; (Type,Props) D=.(Type); k,v (Props) D[k]=v; D; () _,v (Players:()) (v~=LocalPlayer) VisualsCache[v] VisualsCache[v]={Box=(,{Thickness=,Filled=,ZIndex=}),Tracer=(,{Thickness=,ZIndex=}),HPBarOutline=(,{Thickness=,Filled=,Color=.(,,),ZIndex=}),HPBarFill=(,{Thickness=,Filled=,ZIndex=})}; D=VisualsCache[v]; Char=v.Character; Hum=Char Char:() ; Root=Char Char:() ; Show=; (Char Hum Root (Hum.Health>)) ( Settings.TeamCheck (v.Team~=LocalPlayer.Team)) RootPos,OnScreen=Camera:(Root.Position); OnScreen Show=; BoxHeight=(Camera.CFrame.Position-Root.Position).Magnitude; SizeY=/BoxHeight ; SizeX=SizeY/ ; TopLeft=.(RootPos.X-(SizeX/) ,RootPos.Y-(SizeY/) ); Settings.ESP_Box D.Box.Visible=;D.Box.Size=.(SizeX,SizeY);D.Box.Position=TopLeft;D.Box.Color=ColorList[Settings.BoxColorIdx].Color; D.Box.Visible=; Settings.ESP_Tracer D.Tracer.Visible=;D.Tracer.From=.(Camera.ViewportSize.X/ ,Camera.ViewportSize.Y);D.Tracer.To=.(RootPos.X,RootPos.Y + (SizeY/) );D.Tracer.Color=ColorList[Settings.TracerColorIdx].Color; D.Tracer.Visible=; Settings.ESP_Health D.HPBarOutline.Visible=;D.HPBarFill.Visible=; BarWidth=; Offset=; HealthPct=Hum.Health/Hum.MaxHealth ; BarHeight=SizeY * HealthPct ;D.HPBarOutline.Position=.((TopLeft.X-Offset) -BarWidth ,TopLeft.Y);D.HPBarOutline.Size=.(BarWidth,SizeY);D.HPBarFill.Position=.((TopLeft.X-Offset) -BarWidth ,TopLeft.Y + (SizeY-BarHeight) );D.HPBarFill.Size=.(BarWidth,BarHeight);D.HPBarFill.Color=.(HealthPct * ,,); D.HPBarOutline.Visible=;D.HPBarFill.Visible=; Show D.Box.Visible=;D.Tracer.Visible=;D.HPBarOutline.Visible=;D.HPBarFill.Visible=; player,drawings (VisualsCache) Players:(player.Name) _,d (drawings) d:(); VisualsCache[player]=; ScreenGui=.(,CoreGui);ScreenGui.Name=; OpenBtn=.(,ScreenGui);OpenBtn.Name=;OpenBtn.Size=.(,,,);OpenBtn.Position=.(,,,);OpenBtn.BackgroundColor3=.(,,);OpenBtn.Text=;OpenBtn.Font=.Font.Sarpanch;OpenBtn.TextColor3=.(,,);OpenBtn.TextSize=;.(,OpenBtn).CornerRadius=.(,); IconStroke=.(,OpenBtn);IconStroke.Color=.(,,);IconStroke.Thickness=;IconStroke.ApplyStrokeMode=.ApplyStrokeMode.Border;OpenBtn.MouseEnter:(() TweenService:(OpenBtn,TweenInfo.(),{BackgroundColor3=.(,,)}):(););OpenBtn.MouseLeave:(() TweenService:(OpenBtn,TweenInfo.(),{BackgroundColor3=.(,,)}):();); MainFrame=.(,ScreenGui);MainFrame.Size=.(,,,);MainFrame.Position=.(, -,, -);MainFrame.BackgroundColor3=.(,,);MainFrame.Visible=;.(,MainFrame).CornerRadius=.(,); MainStroke=.(,MainFrame);MainStroke.Color=.(,,);MainStroke.Thickness=; Sidebar=.(,MainFrame);Sidebar.Size=.(,,,);Sidebar.BackgroundColor3=.(,,);.(,Sidebar).CornerRadius=.(,); Title=.(,Sidebar);Title.Text=;Title.Size=.(,,,);Title.Font=.Font.Sarpanch;Title.TextColor3=.(,,);Title.TextSize=;Title.BackgroundTransparency=; MyProfile=.(,Sidebar);MyProfile.Size=.(,,,);MyProfile.Position=.(,,,);MyProfile.BackgroundColor3=.(,,);.(,MyProfile); MyImg=.(,MyProfile);MyImg.Size=.(,,,);MyImg.Position=.(,,, -);MyImg.BackgroundColor3=.(,,);MyImg.Image=Players:(LocalPlayer.UserId,.ThumbnailType.HeadShot,.ThumbnailSize.Size420x420);.(,MyImg).CornerRadius=.(,); MyName=.(,MyProfile);MyName.Text=LocalPlayer.Name;MyName.Position=.(,,,);MyName.Size=.(,,,);MyName.BackgroundTransparency=;MyName.TextColor3=.(,,);MyName.Font=.Font.GothamBold;MyName.TextSize=;MyName.TextXAlignment=.TextXAlignment.Left; Pages=.(,MainFrame);Pages.Size=.(, -,, -);Pages.Position=.(,,,);Pages.BackgroundTransparency=; TabList=.(,Sidebar);TabList.Padding=.(,);TabList.HorizontalAlignment=.HorizontalAlignment.Center; TabPadding=.(,Sidebar);TabPadding.Size=.(,,,);TabPadding.BackgroundTransparency=; (Name) TabBtn=.(,Sidebar);TabBtn.Size=.(,,,);TabBtn.BackgroundColor3=.(,,);TabBtn.Text=Name;TabBtn.TextColor3=.(,,);TabBtn.Font=.Font.GothamBold;TabBtn.TextSize=;.(,TabBtn).CornerRadius=.(,); Page=.(,Pages);Page.Size=.(,,,);Page.BackgroundTransparency=;Page.Visible=;Page.ScrollBarThickness=; PList=.(,Page);PList.Padding=.(,);TabBtn.MouseButton1Click:(() _,v (Pages:()) v.Visible=; _,v (Sidebar:()) v:() v.BackgroundColor3=.(,,);v.TextColor3=.(,,); Page.Visible=;TabBtn.BackgroundColor3=.(,,);TabBtn.TextColor3=.(,,);); Page; TabCombat=(); TabVisual=(); TabMisc=(); TabCredits=();TabCombat.Visible=; (Parent,Text,Default,Callback) Frame=.(,Parent);Frame.Size=.(,,,);Frame.BackgroundColor3=.(,,);Frame.Text=;.(,Frame).CornerRadius=.(,); Label=.(,Frame);Label.Text=Text;Label.Position=.(,,,);Label.Size=.(,,,);Label.BackgroundTransparency=;Label.TextColor3=.(,,);Label.Font=.Font.GothamBold;Label.TextXAlignment=.TextXAlignment.Left;Label.TextSize=; Checkbox=.(,Frame);Checkbox.Size=.(,,,);Checkbox.Position=.(, -,, -);Checkbox.BackgroundColor3=(Default .(,,)) .(,,) ;.(,Checkbox).CornerRadius=.(,); State=Default;Frame.MouseButton1Click:(() State= State;Checkbox.BackgroundColor3=(State .(,,)) .(,,) ;(State);); (Parent,Text,Default,Callback) Frame=.(,Parent);Frame.Size=.(,,,);Frame.BackgroundColor3=.(,,);.(,Frame).CornerRadius=.(,); Label=.(,Frame);Label.Text=Text;Label.Position=.(,,,);Label.Size=.(,,,);Label.BackgroundTransparency=;Label.TextColor3=.(,,);Label.Font=.Font.GothamBold;Label.TextXAlignment=.TextXAlignment.Left;Label.TextSize=; Box=.(,Frame);Box.Size=.(,,,);Box.Position=.(, -,, -);Box.BackgroundColor3=.(,,);Box.TextColor3=.(,,);Box.Font=.Font.GothamBold;Box.Text=(Default);Box.TextSize=;.(,Box).CornerRadius=.(,);Box.FocusLost:(() n=(Box.Text); n (n); ); (Parent,Text,ListIndex,Callback) Btn=.(,Parent);Btn.Size=.(,,,);Btn.BackgroundColor3=.(,,);Btn.Text=;.(,Btn).CornerRadius=.(,); Label=.(,Btn);Label.Text=Text;Label.Position=.(,,,);Label.Size=.(,,,);Label.BackgroundTransparency=;Label.TextColor3=.(,,);Label.Font=.Font.GothamBold;Label.TextXAlignment=.TextXAlignment.Left;Label.TextSize=; Preview=.(,Btn);Preview.Size=.(,,,);Preview.Position=.(, -,, -);Preview.BackgroundColor3=ColorList[Settings[ListIndex]].Color;.(,Preview).CornerRadius=.(,); NameLbl=.(,Preview);NameLbl.Size=.(,,,);NameLbl.BackgroundTransparency=;NameLbl.Text=ColorList[Settings[ListIndex]].Name;NameLbl.Font=.Font.GothamBold;NameLbl.TextSize=;NameLbl.TextColor3=.(,,);Btn.MouseButton1Click:(() Settings[ListIndex]=Settings[ListIndex] + ; (Settings[ListIndex]> #ColorList) Settings[ListIndex]=; info=ColorList[Settings[ListIndex]];Preview.BackgroundColor3=info.Color;NameLbl.Text=info.Name; Callback (info.Color); ); (Parent,Text,Color,Callback) Btn=.(,Parent);Btn.Size=.(,,,);Btn.BackgroundColor3=Color;Btn.Text=Text;Btn.TextColor3=.(,,);Btn.Font=.Font.GothamBlack;Btn.TextSize=;.(,Btn).CornerRadius=.(,);Btn.MouseButton1Click:(Callback); (Parent,Text) Lbl=.(,Parent);Lbl.Size=.(,,,);Lbl.BackgroundTransparency=;Lbl.Text=Text;Lbl.TextColor3=.(,,);Lbl.Font=.Font.Gotham;Lbl.TextSize=; (TabCombat,,Settings.Aimbot,(v) Settings.Aimbot=v;);(TabCombat,,Settings.WallCheck,(v) Settings.WallCheck=v;);(TabCombat,,Settings.MinDistance,(v) Settings.MinDistance=v;);(TabCombat,);(TabCombat,,Settings.TeamCheck,(v) Settings.TeamCheck=v;);(TabCombat,,Settings.FOVSize,(v) Settings.FOVSize=v;FOVCircle.Radius=v;);(TabVisual,);(TabVisual,,Settings.ESP_Name,(v) Settings.ESP_Name=v;);(TabVisual,,,);(TabVisual,);(TabVisual,,Settings.ESP_Box,(v) Settings.ESP_Box=v;);(TabVisual,,,);(TabVisual,,Settings.ESP_Tracer,(v) Settings.ESP_Tracer=v;);(TabVisual,,,);(TabVisual,,Settings.ESP_Health,(v) Settings.ESP_Health=v;);(TabVisual,);(TabVisual,,Settings.ShowFOV,(v) Settings.ShowFOV=v;);(TabVisual,,,(c) FOVCircle.Color=c;);(TabMisc,,.(,,),ActivateAntiLag); CreditCard=.(,TabCredits);CreditCard.Size=.(,,,);CreditCard.BackgroundColor3=.(,,);.(,CreditCard).CornerRadius=.(,);.(,CreditCard).Color=.(,,);.(,CreditCard).Thickness=; Banner=.(,CreditCard);Banner.Size=.(,,,);Banner.BackgroundColor3=.(,,);.(,Banner).CornerRadius=.(,); Cover=.(,Banner);Cover.Size=.(,,,);Cover.Position=.(,,, -);Cover.BackgroundColor3=.(,,);Cover.BorderSizePixel=; DevImg=.(,CreditCard);DevImg.Size=.(,,,);DevImg.Position=.(,,,);DevImg.BackgroundColor3=.(,,);.(,DevImg).CornerRadius=.(,);.(,DevImg).Color=.(,,);.(,DevImg).Thickness=;(() (() uid=Players:();DevImg.Image=Players:(uid,.ThumbnailType.HeadShot,.ThumbnailSize.Size420x420););); DevName=.(,CreditCard);DevName.Text=;DevName.Position=.(,,,);DevName.Size=.(,,,);DevName.Font=.Font.GothamBlack;DevName.TextSize=;DevName.TextColor3=.(,,);DevName.TextXAlignment=.TextXAlignment.Left;DevName.BackgroundTransparency=; Role=.(,CreditCard);Role.Text=;Role.Position=.(,,,);Role.Size=.(,,,);Role.Font=.Font.Gotham;Role.TextSize=;Role.TextColor3=.(,,);Role.TextXAlignment=.TextXAlignment.Left;Role.BackgroundTransparency=; CopyDisc=.(,CreditCard);CopyDisc.Text=;CopyDisc.Size=.(,,,);CopyDisc.Position=.(, -,, -);CopyDisc.BackgroundColor3=.(,,);CopyDisc.TextColor3=.(,,);CopyDisc.Font=.Font.GothamBold;.(,CopyDisc);CopyDisc.MouseButton1Click:(() (Settings.DiscordLink);CopyDisc.Text=;();CopyDisc.Text=;);OpenBtn.MouseButton1Click:(() MainFrame.Visible= MainFrame.Visible;);RunService.RenderStepped:(() FOVCircle.Position=.(Camera.ViewportSize.X/ ,Camera.ViewportSize.Y/ );FOVCircle.Visible=Settings.ShowFOV; Settings.Aimbot LockedTarget=(); LockedTarget Camera.CFrame=.(Camera.CFrame.Position,LockedTarget.Position); (); Settings.ESP_Name ESPFolder=CoreGui:() .(,CoreGui) ;ESPFolder.Name=; _,v (Players:()) ((v~=LocalPlayer) v.Character v.Character:()) Hum=v.Character:(); IsAlive=Hum (Hum.Health>) ; IsEnemy= Settings.TeamCheck (v.Team~=LocalPlayer.Team) ; (( Settings.AliveCheck IsAlive) IsEnemy) BB=ESPFolder:(v.Name) .(,ESPFolder) ;BB.Name=v.Name;BB.Adornee=v.Character.Head;BB.Size=.(,,,);BB.AlwaysOnTop=; Txt=BB:() .(,BB) ;Txt.Name=;Txt.Text=v.Name;Txt.Size=.(,,,);Txt.BackgroundTransparency=;Txt.TextColor3=ColorList[Settings.ESPColorIdx].Color;Txt.Font=.Font.GothamBold;Txt.TextStrokeTransparency=; ESPFolder:(v.Name) ESPFolder[v.Name]:(); CoreGui:() CoreGui.AllveszESP:(); );:():(,{Title=,Text=,Duration=}); Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
🎯 Combat Features (Combate) Vector Aim-Lock: Trava de mira precisa baseada em vetores, focando no alvo mais próximo. Smart Wall-Check: Sistema que identifica se o oponente está atrás de paredes, evitando disparos em obstáculos. Dynamic FOV Circle: Círculo de visão ajustável que define a área de atuação do bot. Distance Filter: Filtro inteligente de distância mínima e máxima (Min/Max Distance) para manter a naturalidade. Team & Alive Check: Ignora aliados e jogadores que já foram eliminados automaticamente. 👁️ Visuals & ESP (Wallhack) Skeleton ESP: Desenha o esqueleto completo do inimigo em tempo real através das paredes. 2D Box Visuals: Moldura tática ao redor dos oponentes para fácil identificação. Real-time Health Bar: Barra de vida dinâmica acoplada ao inimigo. Distance Tracker: Exibe a distância exata entre você e o alvo.

Universal