Run it
Copy the script and paste it into your executor.
-- ======================================
Players = :()
UIS = :()
player = Players.LocalPlayer
MIN_SPEED =
MAX_SPEED =
DEFAULT_SPEED =
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .()
frame.Size = .(, )
frame.Position = .(, )
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Parent = gui
frame.Active =
frame.Draggable =
corner = .(, frame)
corner.CornerRadius = .(,)
title = .()
title.Size = .(,)
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.TextScaled =
title.Parent = frame
bar = .()
bar.Size = .(,)
bar.Position = .(,)
bar.BackgroundColor3 = .(,,)
bar.BorderSizePixel =
bar.Parent = frame
barCorner = .(, bar)
fill = .()
fill.Size = .((DEFAULT_SPEED-MIN_SPEED)/(MAX_SPEED-MIN_SPEED),)
fill.BackgroundColor3 = .(,,)
fill.BorderSizePixel =
fill.Parent = bar
fillCorner = .(, fill)
valueLabel = .()
valueLabel.Size = .(,)
valueLabel.Position = .(,)
valueLabel.BackgroundTransparency =
valueLabel.Text = ..DEFAULT_SPEED
valueLabel.TextColor3 = .(,,)
valueLabel.TextScaled =
valueLabel.Parent = frame
humanoid
(char)
humanoid = char:()
humanoid.RigType ~= .HumanoidRigType.R6
()
humanoid.WalkSpeed = DEFAULT_SPEED
player.Character
(player.Character)
player.CharacterAdded:(setCharacter)
dragging =
bar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
UIS.InputChanged:((input)
dragging humanoid
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
percent = .(
(input.Position.X - bar.AbsolutePosition.X) / bar.AbsoluteSize.X,
,
)
speed = .(MIN_SPEED + (MAX_SPEED - MIN_SPEED) * percent)
fill.Size = .(percent,)
valueLabel.Text = ..speed
humanoid.WalkSpeed = speed
)AI

Universal