Run it
Copy the script and paste it into your executor.
InsertService = :()
Ws = :()
NPC_folder = Ws:()
Player = .Players.LocalPlayer.Character:()
T = Ws:()
Char = .Players.LocalPlayer.Character .Players.LocalPlayer.CharacterAdded:()
W_1 = T:()[]
W_5 = T:()[]
Hum = Char:()
Vest = T:()
PlayerPos = Player.Position
Drops = Ws.Drops
connect;
()
Char Player
success, err = (()
(Player, W_1, )
()
(Player, W_1, )
)
success
( .. err)
()
Char Player
success, err = (()
(Player, W_5, )
()
(Player, W_5, )
)
success
( .. err)
()
Char Player Vest
Char:() Player:()
Player Char
success, err = (()
(Player, Vest, )
()
(Player, Vest, )
)
success
( .. err)
(N, Input, ISize)
N
N:()
head = N:() N:(, )
head head:()
ISize = .(Input, Input, Input)
head.Size = ISize
head.Transparency =
head.CanCollide =
ReGui = (:())()
PrefabsId = .. ReGui.PrefabsId
ReGui:({
Prefabs = InsertService:(PrefabsId)
})
Window = ReGui:({
Title = ,
Size = .(, )
})
Tab = Window:({Name = })
Tab:({
Text =
})
txtin = Tab:({
Label = ,
Value = ,
})
b = Tab:({
Text = ,
Callback = (self)
Input = (txtin.Value)
Input
txtin.Value =
()
ISize = .(Input, Input, Input)
_, N (NPC_folder:())
N:(Ws)
head = N:() N:(, )
head:():(()
head.Size ~= ISize
(N, Input)
)
head
(N, Input)
.()
head.Size == ISize
NPC_folder.ChildAdded:((N)
N:(Ws)
(N.Name)
head = N:() N:(, )
head
(head)
(N, Input)
head.Size ~= ISize
()
(N, Input)
)
})
Tab2 = Window:({Name = })
b2 =Tab2:({
Text = ,
Callback = (self)
()
success, err = (()
Hum.Health <=
connect:()
( .. Player.Name .. Hum.Health)
connect =
)
success
( .. err)
})
b3 =Tab2:({
Text = ,
Callback = (self)
connect
()
connect = :().RenderStepped:(touch)
})
b5 = Tab2:({
Text = ,
Callback = (self)
()
})
b6 = Tab2:({
Text = ,
Callback = (self)
()
})
Tab2:({
Text =
})
Tab2:({Text=})
Tab2:()
b4 =Tab2:({
Text = ,
Callback = (self)
_, D (Drops:())
D:() D:()
Char:(D:().Position)
.()
Char:(PlayerPos)
()
})
Tab2:({
Text =
})
Tab2:({
Text = ,
Callback = (self)
Char:(Ws)
Player
Vest
success, err = (()
Char:(Vest.CFrame)
.()
Char:(PlayerPos)
)
success
( .. err)
})
Window2 = ReGui:({
Title = ,
Size = .(, )
})
Tab_2 = Window2:({Name = })
Tab_2:({
Text = ,
Callback = (self)
(:((),))()
})
Tab_1= Window2:({Name=})
Tab_1:({Text=})
Tab_1:()
_, v (NPC_folder:())
v:() v:(Ws)
.(()
TreeNode
button
success, err = (()
TreeNode = Tab_1:()
head = v:()
TreeNode:({Text = v.Name})
TreeNode:({
Text = head ( .. (head.Size))
})
Button = TreeNode:({
Text = ,
Callback = (self)
v:(Ws)
Char:(head.CFrame)
})
()
v:(Ws)
head = v:() v:(, )
head TreeNode Hitbox
TreeNode:({Text = v.Name})
TreeNode:({Text = .. (head.Size)})
button =TreeNode:({
Text = ,
Callback = (self)
v:(Ws)
Char:(head.CFrame)
})
v.ChildAdded:(updateTree)
v.ChildRemoved:(()
TreeNode head
TreeNode:()
button =
)
)
success
(, err)
)
ModalWindow = Window:({
Title =
})
ModalWindow:({
Text = ,
TextWrapped =
})
ModalWindow:({
Text = ,
Callback = ()
ModalWindow:()
,
})
()
ModalWindow:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, discord.gg, raw.githubusercontent.com.
Works for this game only: https://www.roblox.com/games/8848688858/AI-Test some of the stuff in the script doesn't working properly any suggestion in the comments

Universal