Run it
Copy the script and paste it into your executor.
().LoadLibrary = (lib) (:( .. lib .. ))()
delremote = .ReplicatedStorage.DeleteCar
(v)
delremote:(v)
hatNames = {
,
,
,
,
}
HumanDied =
localPlayer = .Players.LocalPlayer
char = localPlayer.Character
rchar = char
connections = {}
rs = :()
physics = ().Physics
ti = .insert
rad = .rad
sethiddenproperty = sethiddenproperty (i,k,v) (() i[k] = v )
mouse = localPlayer:()
char.Archivable =
reanim = char:()
(instance)
i,v (instance:())
(v:() v:() v:())
(v)
(hat)
hat = char[hat]
i,mesh (hat:())
hat.Name == (mesh:() mesh:())
(mesh)
i,v (char:())
v:()
rs.Heartbeat:(()
v.Velocity = .(,,)
(.Players.LocalPlayer,,.huge)
(.Players.LocalPlayer,,)
)
(char.Humanoid, , .(,,))
(Workspace, , .PhysicsSteppingMethod.Fixed)
(Workspace, , )
Workspace.InterpolationThrottling = .InterpolationThrottlingMode.Disabled
physics.PhysicsEnvironmentalThrottle = .EnviromentalPhysicsThrottle.Disabled
physics.AllowSleep =
physics.ForceCSGv2 =
physics.DisableCSGv2 =
physics.UseCSGv2 =
physics.ThrottleAdjustTime = /
Workspace.Retargeting =
reanim.Name =
reanim.PrimaryPart = reanim[]
reanim.Parent =
(part, parent, p, r)
(connections, rs.RenderStepped:(()
posOffset = p .(,,)
rotOffset = r .(,,)
part.CFrame = parent.CFrame * posOffset * rotOffset
))
hats = {
LA = reanim[].Handle,
RA = reanim[].Handle,
LL = reanim[].Handle,
RL = reanim[].Handle,
T = reanim[].Handle
}
i,v (hats)
v.AccessoryWeld.C1 = .(,,)*.((),,)
v.AccessoryWeld.C0 = .(,,)*.((),,)
i,v (char:())
v:()
(v.Handle)
v.Name ==
(v.Handle,hats.T, .(,,), .(,,(-)))
.(hatNames, v.Name) v.Name ~=
(v.Handle,reanim:(v.Name).Handle, .(,,), .((),,))
(v.Handle,reanim:(v.Name).Handle, .(,,), .(,,))
hats.LA.AccessoryWeld.Part1 = reanim[]
hats.RA.AccessoryWeld.Part1 = reanim[]
hats.RL.AccessoryWeld.Part1 = reanim[]
hats.LL.AccessoryWeld.Part1 = reanim[]
hats.T.AccessoryWeld.Part1 = reanim[]
i,v (reanim:())
(v:() v:())
v.Transparency =
i,v (char:())
v:()
(connections,rs.Stepped:(()
v.CanCollide =
))
i,v (reanim:())
v:()
(connections,rs.Stepped:(()
v.CanCollide =
))
(char:())
i,v (char:())
v:()
(v)
i,v (reanim:())
v:()
(connections,rs.RenderStepped:(()
v.CanCollide =
))
i,v (hatNames)
(v)
localPlayer.Character = reanim
.CurrentCamera.CameraSubject = reanim
mouse.TargetFilter = char
(connections,reanim.Humanoid.Died:(()
i,v (connections)
v:()
char:(.(,.FallenPartsDestroyHeight-,))
reanim:()
))
i,v (char:())
v:()
(v)
i,v (reanim:())
v:()
v:()
char.DescendantAdded:((v)
v:()
(v)
)
reanim.Animate.Disabled =
reanim.Animate.Disabled = Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
wsd fx

Universal