Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
()
player.GameplayPaused
player.GameplayPaused =
player:():(disableGameplayPaused)
()
(:(, ))()
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
scrollingFrame = .()
scrollingFrame.Name =
scrollingFrame.Size = .(, , , )
scrollingFrame.Position = .(, , , )
scrollingFrame.BackgroundColor3 = .(, , )
scrollingFrame.Visible =
scrollingFrame.Parent = screenGui
scrollingFrame.ScrollBarThickness =
scrollingFrame.CanvasSize = .(, , , )
TweenService = :()
()
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
scrollingFrame.Position.X.Scale ==
tweenHide = TweenService:(scrollingFrame, tweenInfo, {Position = .(-, , scrollingFrame.Position.Y.Scale, scrollingFrame.Position.Y.Offset)})
tweenHide:()
tweenShow = TweenService:(scrollingFrame, tweenInfo, {Position = .(, , scrollingFrame.Position.Y.Scale, scrollingFrame.Position.Y.Offset)})
tweenShow:()
toggleButton = .()
toggleButton.Name =
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
toggleButton.Parent = screenGui
toggleButton.MouseButton1Click:(toggleScrollingFrameVisibility)
(name, position, color, callback)
button = .()
button.Name = name
button.Size = .(, , , )
button.Position = position
button.Text = name
button.BackgroundColor3 = color
button.BorderColor3 = .(, , )
button.Parent = scrollingFrame
button.MouseButton1Click:(callback)
dieAnimationId =
slashAnimationId =
deathAnimLoopId =
getUpAnimationId =
isDead =
slashTrack
deathTrack
deathLoopTrack
()
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:() .(, humanoid)
isDead
slashAnimation = .()
slashAnimation.AnimationId = slashAnimationId
slashTrack = animator:(slashAnimation)
dieAnimation = .()
dieAnimation.AnimationId = dieAnimationId
deathTrack = animator:(dieAnimation)
deathAnimLoop = .()
deathAnimLoop.AnimationId = deathAnimLoopId
deathLoopTrack = animator:(deathAnimLoop)
slashTrack:()
slashTrack.Stopped:(()
deathTrack:()
deathTrack.Stopped:(()
deathLoopTrack:()
deathLoopTrack.Looped =
)
)
isDead =
deathLoopTrack
deathLoopTrack:()
getUpAnimation = .()
getUpAnimation.AnimationId = getUpAnimationId
getUpTrack = animator:(getUpAnimation)
getUpTrack:()
getUpTrack.Stopped:(()
isDead =
)
()
args = { [] = }
:().Events.Abilitys.Gojo:((args))
()
blueAnimationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
animation = .()
animation.AnimationId = .. blueAnimationId
animator = humanoid:() humanoid:()
animationTrack = animator:(animation)
animationTrack:()
animationTrack:()
args = {
[] = {
[] = ,
[] = ,
[] = .(-, , -) * .(, -, )
}
}
:().Server:((args))
()
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:() .(, humanoid)
missAnimation = .()
missAnimation.AnimationId =
missTrack = animator:(missAnimation)
hitAnimation = .()
hitAnimation.AnimationId =
hitTrack = animator:(hitAnimation)
missTrack.Stopped:(()
hitTrack:()
)
missTrack:()
:().LocalPlayer.PlayerGui.GUI.Animations.ScrollingFrame.Beatdown.Skill.Beatdown:()
()
args = {
[] =
}
domainAnimationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
animation = .()
animation.AnimationId = domainAnimationId
animator = humanoid:() humanoid:()
animationTrack = animator:(animation)
animationTrack:()
animationTrack:()
:().MalevolentShrineRemote:((args))
()
purpleAnimationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
animation = .()
animation.AnimationId = purpleAnimationId
animator = humanoid:() humanoid:()
animationTrack = animator:(animation)
animationTrack:()
animationTrack:()
humRootPart = character:()
redOrb = .()
blueOrb = .()
hollowPurple = .()
redOrb.CFrame = humRootPart.CFrame * .(-, , )
blueOrb.CFrame = humRootPart.CFrame * .(, , )
hollowPurple.CFrame = humRootPart.CFrame * .(, , -)
:():(redOrb, )
:():(blueOrb, )
:():(hollowPurple, )
(, .(, , , ), .(, , ), onNukeButtonClicked)
(, .(, , , ), .(, , ), onBlueButtonClicked)
(, .(, , , ), .(, , ), onBeatdownButtonClicked)
(, .(, , , ), .(, , ), onDomainButtonClicked)
(, .(, , , ), .(, , ), onPurpleButtonClicked)
(, .(, , , ), .(, , ), onDieButtonClicked)
idleAnimationId =
walkAnimationId =
character = player.Character player.CharacterAdded:()
animateScript = character:()
animateScript
idleAnimation = animateScript:()
idleAnimation
_, anim (idleAnimation:())
anim:()
anim.AnimationId = idleAnimationId
walkAnimation = animateScript:()
walkAnimation
_, anim (walkAnimation:())
anim:()
anim.AnimationId = walkAnimationId
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
You guys asked for it, so here it is!!! Gojo character for UTR2, originally "Honored Cameraman" I was able to find the animations for this admin character and pieced them together. There are no effects as of now, only the anims. Nuke doesn't work btw. WARNING: This script only supports mobile, sorry pc users. Tested on: Arecus X Neo Delta