Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
LagServer = {
loopThread = ,
running =
}
LagServer:()
ok, res = (()
LocalPlayer.Data.Character.Value
)
ok res res
char = LocalPlayer.Character
hum = char char:()
hum hum:()
LagServer:(characterName)
ok, res = (()
chars = ReplicatedStorage:()
folder = chars:(characterName)
ab = folder folder:()
ab ab:() ~=
)
ok res
LagServer:()
char = LocalPlayer.Character
hrp = char char:()
hrp
nearest, dist = , .huge
_,p (Players:())
p ~= LocalPlayer p.Character
tr = p.Character:()
th = p.Character:()
tr th
hp = th:()
hp hp >
d = (hrp.Position - tr.Position).Magnitude
d < dist
dist = d
nearest = p
nearest
LagServer:()
charName = self:()
self:(charName)
target = self:()
target
targetChar = target.Character
targetCF = targetChar targetChar:() targetChar.HumanoidRootPart.CFrame .()
(()
ability = ReplicatedStorage.Characters[charName].Abilities[]
ReplicatedStorage.Remotes.Abilities.Ability:(ability, )
actions = {,,,,,,}
i=,
args = {
ability,
charName..,
i,
,
{
HitboxCFrames = {targetCF,targetCF},
BestHitCharacter = targetChar,
HitCharacters = {targetChar},
Ignore = i> {ActionNumber1={targetChar}} {},
DeathInfo = {},
BlockedCharacters = {},
HitInfo = {
IsFacing = (i== i==),
IsInFront = i<=,
Blocked = i>
},
ServerTime = (),
Actions = i> {ActionNumber1={}} {},
FromCFrame = targetCF
},
..actions[i],
i==
}
i==
args[].RockCFrame = targetCF
args[].Actions = {
ActionNumber1 = {
[target.Name] = {
StartCFrameStr = (targetCF.X)....(targetCF.Y)....(targetCF.Z)..,
ImpulseVelocity = .(,-,),
AbilityName = ,
RotVelocityStr = ,
VelocityStr = ,
Duration = ,
RotImpulseVelocity = .(,-,-),
Seed = .(,),
LookVectorStr =
}
}
}
ReplicatedStorage.Remotes.Combat.Action:((args))
)
LagServer:()
self.loopThread
self.running =
self.loopThread = .(()
self.running
target = self:()
target
self:()
(()
c = self:()
ReplicatedStorage.Remotes.Abilities.AbilityCanceled:(
ReplicatedStorage.Characters[c].Abilities[]
)
)
.()
.()
self.loopThread =
)
LagServer:()
self.running =
self.loopThread
.(self.loopThread)
self.loopThread =
MobRemote = ReplicatedStorage:()
ReplicatedStorage.Remotes:()
ReplicatedStorage.Remotes.Character:()
mob = LocalPlayer.Data.Character.Value
mob ~= MobRemote
MobRemote:()
.()
LagServer:()vrxvz1ss

Ultimate Battlegrounds