Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local char = player.Character
local oldpivot = char:GetPivot()
local input = game:GetService("UserInputService")
local key = "G"
if workspace:FindFirstChild("FLOATPART") then
workspace.FLOATPART:Destroy()
end
local part = Instance.new("Part", workspace)
part.Name = "FLOATPART"
part.Size = Vector3.new(7,1,7)
part.Transparency =
part.Anchored =
part.CanCollide =
anchored =
pressing_e =
pressing_q =
part_y =
run = :()
player.CharacterAdded:((new)
char = new
anchored =
part.Transparency =
)
input.InputBegan:((k)
k.KeyCode == .KeyCode[key] char
anchored = anchored
anchored
part.Transparency =
part.CanCollide =
oldpivot = char:()
char:(oldpivot * .(, + part_y,))
part.Transparency =
part.CanCollide =
k.KeyCode == .KeyCode.E
pressing_e =
k.KeyCode == .KeyCode.Q
pressing_q =
)
input.InputEnded:((k)
k.KeyCode == .KeyCode.E
pressing_e =
k.KeyCode == .KeyCode.Q
pressing_q =
)
run.RenderStepped:(()
char
x = char:().Position.X
y = oldpivot.Position.Y +
z = char:().Position.Z
part.Position = .(x,y+part_y,z)
pressing_e
part_y +=
pressing_q
part_y -=
)