Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library:()
Section = Window:()
EspSection = Window:()
TeleportSection = Window:()
RunService = :()
Players = :()
player = Players.LocalPlayer
playerGui = player:()
desiredSpeed =
speedHackEnabled =
connections = {}
(humanoid)
humanoid speedHackEnabled
humanoid.WalkSpeed = desiredSpeed
(humanoid)
_, conn (connections)
conn:()
connections = {}
humanoid
(humanoid)
.(connections, humanoid:():(()
speedHackEnabled humanoid.WalkSpeed ~= desiredSpeed
humanoid.WalkSpeed = desiredSpeed
))
.(connections, RunService.Heartbeat:(()
speedHackEnabled humanoid.WalkSpeed ~= desiredSpeed
humanoid.WalkSpeed = desiredSpeed
))
(character)
humanoid = character:(, )
humanoid
(humanoid)
player.Character
(player.Character)
player.CharacterAdded:(onCharacterAdded)
Section:(, (input)
speed = (input)
speed
desiredSpeed = speed
speedHackEnabled =
humanoid = player.Character player.Character:()
(humanoid)
)
Section:(, (state)
speedHackEnabled = state
humanoid = player.Character player.Character:()
state humanoid
humanoid.WalkSpeed =
_, conn (connections)
conn:()
connections = {}
state humanoid
(humanoid)
)
generatorEspEnabled =
generatorAdornments = {}
()
generatorEspEnabled
_, obj (:())
obj:() (obj.Name:() obj.Name:()) generatorAdornments[obj]
primaryPart = obj.PrimaryPart obj:()
primaryPart
adorn = .()
adorn.Size = .(, , )
adorn.Adornee = primaryPart
adorn.AlwaysOnTop =
adorn.ZIndex =
adorn.Transparency =
adorn.Color3 = .(, , )
adorn.Parent = primaryPart
generatorAdornments[obj] = adorn
()
_, adorn (generatorAdornments)
adorn adorn:()
generatorAdornments = {}
EspSection:(, (state)
generatorEspEnabled = state
state
()
.(connections, .DescendantAdded:(updateGeneratorEsp))
.(connections, RunService.Heartbeat:(updateGeneratorEsp))
()
)
playerEspEnabled =
killerEspEnabled =
playerAdornments = {}
playerLabels = {}
killerAdornments = {}
killerLabels = {}
playerUpdateConn
killerUpdateConn
(targetPlayer, isKiller)
targetPlayer == player targetPlayer.Character
root = targetPlayer.Character:(, )
head = targetPlayer.Character:(, )
root head
adorn = .()
adorn.Size = .(, , )
adorn.Adornee = root
adorn.AlwaysOnTop =
adorn.ZIndex =
adorn.Transparency =
adorn.Color3 = isKiller .(, , ) .(, , )
adorn.Parent = root
billboard = .()
billboard.Size = .(, , , )
billboard.Adornee = head
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = playerGui
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = isKiller .(, , ) .(, , )
label.TextSize =
label.Text = targetPlayer.Name
label.Parent = billboard
isKiller
killerAdornments[targetPlayer] = adorn
killerLabels[targetPlayer] = {billboard = billboard, label = label, head = head}
playerAdornments[targetPlayer] = adorn
playerLabels[targetPlayer] = {billboard = billboard, label = label, head = head}
(labels)
targetPlayer, data (labels)
targetPlayer.Character data.head data.billboard.Parent
data.label.Text = targetPlayer.Name
data.billboard data.billboard:()
data.adorn data.adorn:()
labels[targetPlayer] =
(isKiller)
adornments = isKiller killerAdornments playerAdornments
labels = isKiller killerLabels playerLabels
updateConn = isKiller killerUpdateConn playerUpdateConn
_, adorn (adornments)
adorn adorn:()
_, data (labels)
data.billboard data.billboard:()
updateConn
updateConn:()
isKiller
killerAdornments = {}
killerLabels = {}
killerUpdateConn =
playerAdornments = {}
playerLabels = {}
playerUpdateConn =
(state, isKiller)
state
isLocalKiller = player.Character player.Character:() ~=
isKiller isLocalKiller
_, p (Players:())
p ~= player p ~= p.Character p.Character.Parent
hasKillerost = p.Character:() ~=
(isKiller hasKillerost) ( isKiller hasKillerost)
(p, isKiller)
playerAddedConn
playerAddedConn = Players.PlayerAdded:((p)
(playerEspEnabled killerEspEnabled)
playerAddedConn:()
p.CharacterAdded:(()
(playerEspEnabled killerEspEnabled)
isLocalKiller = player.Character player.Character:() ~=
isKiller isLocalKiller
p.Character p.Character.Parent
hasKillerost = p.Character:() ~=
(isKiller hasKillerost killerEspEnabled) ( isKiller hasKillerost playerEspEnabled)
(p, isKiller)
)
)
Players.PlayerRemoving:((p)
isKiller
killerAdornments[p]
killerAdornments[p]:()
killerAdornments[p] =
killerLabels[p]
killerLabels[p].billboard:()
killerLabels[p] =
playerAdornments[p]
playerAdornments[p]:()
playerAdornments[p] =
playerLabels[p]
playerLabels[p].billboard:()
playerLabels[p] =
)
updateFunc = ()
(isKiller killerLabels playerLabels)
conn = RunService.RenderStepped:(updateFunc)
isKiller
killerUpdateConn = conn
playerUpdateConn = conn
(isKiller)
EspSection:(, (state)
playerEspEnabled = state
(state, )
)
EspSection:(, (state)
killerEspEnabled = state
(state, )
)
()
generators = {}
_, obj (:())
(obj:() obj:()) (obj.Name:() obj.Name:())
.(generators, obj)
#generators >
randomIndex = .(, #generators)
randomGen = generators[randomIndex]
rootPart = randomGen:() randomGen randomGen:()
rootPart player.Character player.Character:()
offset = .(.(-, ), , .(-, ))
player.Character.HumanoidRootPart.CFrame = .(rootPart.Position + offset)
TeleportSection:(, teleportToRandomGenerator)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Sorry for the bugs and lag, I couldn't fix it

Universal