Run it
Copy the script and paste it into your executor.
.() :()
i, v ::()
v.Name == v:()
lp = :.LocalPlayer
Crates = .Game.Crates
Root = :.LocalPlayer.Character.HumanoidRootPart
DiscordLib = (: )()
win = DiscordLib:()
(Name, AssetId)
win:(Name, AssetId)
(Title, Text, ButtonText)
DiscordLib:(Title, Text, ButtonText)
BluePrints = {
Load = ,
Delay = ,
LoadThese = {},
WA =
}
Reincarination = {
Auto = ,
Mode =
}
serv = (, )
CC = serv:()
CC2 = serv:()
CC3 = serv:()
CC4 = serv:()
CC2:(, () :().Discord:() )
(, , )
CC:(, ()
#Crates:() > .()
i, v Crates:()
v.CFrame = Root.CFrame
(Root, v, )
.()
()
)
CC:(, ()
i = , (lp.SaveStats:().Value)
args = {
[] = ,
[] =
}
:():():():():((args))
.()
)
CC:(, ()
i = , (lp.SaveStats:().Value)
args = {
[] = ,
[] =
}
:():():():():((args))
.()
)
CC:(, ()
i = , (lp.SaveStats:().Value)
args = {
[] = ,
[] =
}
:():():():():((args))
.()
)
Interactables = .Game.Interactables
CC3:(, ()
Root.CFrame = Interactables.Crafting.Model.MeshPart.CFrame
)
CC3:(, ()
Root.CFrame = Interactables.Prestige.Model.MeshPart.CFrame
)
CC3:(, ()
Root.CFrame = Interactables.Merchant.Model.MeshPart.CFrame
)
CC3:(, ()
Root.CFrame = Interactables.Upgrades.MeshPart.CFrame
)
CC3:(, ()
Base = lp.BaseOwned.Value
ActualBase;
i, v .Bases:()
v.Name == (Base) ActualBase = v
Root.CFrame = ActualBase.SpawnLocation.CFrame
)
CC:()
CC:()
()
bp = {}
i, v lp.PlayerGui.Interface.MainFrames.Progression.Pages.MainScroll.Blueprints.Scroll:()
v.Name ~= v:()
.(bp, v.Name)
bp
(name)
args = {
[] = name,
[] =
}
:():():():():((args))
()
args = {
[] =
}
:():():():():((args))
()
Base;
WW = {}
i, v .Bases:()
v.BaseOwner.Value == lp.Name Base = v
i, v Base.Items:()
.(WW, v)
args = {
[] = WW
}
:():():():():((args))
(mode)
n = lp.SaveStats.RealLife.Value
money = lp.SaveStats.RealMoney.Value
x;
y;
mode:()==
x =
y = x * ((.(n / ) * ) + ) * ((.(n / ) * ) + ) * (.((n / ) ^ ) + )
mode:()==
x =
y = x * ((.(n / ) * ) + ) * (.((n / ) * ) + ) * ( ^ .(n / )) * ( ^ .(n / ))
y
CC4:(, , (val)
Reincarination.Auto = val
)
CC4:(, {, }, (mode)
Reincarination.Mode = mode
(, mode)
)
CC5 = serv:()
CC5:(, , (val)
BluePrints.Load = val
)
CC5:(, , (val)
BluePrints.WA = val
)
CC5:()
CC5:(, , , (t)
BluePrints.Delay = (t)
)
CC5:()
Names = {, , }
Selected = {}
i, v ()
i > #Names
CC5:(.(, Names[i]), (), (Bl)
.(BluePrints.LoadThese, Bl)
)
.(()
.()
Reincarination.Auto Reincarination.Mode ~= (Reincarination.Mode) <= (lp::.Value)
()
BluePrints.Load
_, v BluePrints.LoadThese
BluePrints.WA
()
(v)
.(BluePrints.Delay)
)- Collect All Crates - Keyless - Free - Lightweight & undetected - Notes - Do NOT use collect all crates in a public server! Somebody could possibly be watching and report you. You can create a private server as it is free and use the script there. v1.0.1: Added automatation! [+] Added auto Reincarnate [YOU MUST SELECT THE MODE YOUR SLOT IS CURRENTLY ON FOR THIS TO WORK] [+] Added auto load blueprints (Max of 3) [+] Blueprints delay [+] Changed grab all crates to not teleport them to you as that lags you, It now just collects them from infinitely far away. [+] Much more!