Run it
Copy the script and paste it into your executor.
local oldposes = {}
local plr = game.Players.LocalPlayer
local function getability()
return plr.leaderstats.Ability.Value
end
local function getingame()
return plr.Character:GetAttribute("InGame")
end
game.Workspace.Portals["Arena Frame"].Portal.Touched:Connect(function(hit)
hit
hit.Parent
hit.Parent:()
.Players:(hit.Parent) .Players:(hit.Parent).UserId == plr.UserId
plr.Character:(,)
)
.(()
()
() () ==
i,v (:())
v:() v:()
box = .()
box.Color3 = v.Color
box.Parent = v
box.Adornee = v
.Debris:(box,)
)()
i,v (.ReplicatedStorage[]:())
v:() v:()
box = .()
box.Color3 = v.Color
box.Parent = v
box.Adornee = v
() () ==
i,v (:())
v:()
v:()
oldposes[v]
v.PrimaryPart.Position ~= oldposes[v]
range = (v.PrimaryPart.Position - oldposes[v]).Magnitude
(range)
range >=
highlight = .()
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.Parent = v
.Debris:(highlight,)
box = .()
box.Color3 = .(, , )
box.Parent = v
box.Adornee = v
.Debris:(box,)
oldposes[v] = v.PrimaryPart.Position
oldposes[v] = v.PrimaryPart.Position
oldposes[v] = v.PrimaryPart.Position
()
Improves warden's passive in Ability wars It makes that you can see players that constantly move (through walls) And you can see objects like nuclear's explosion, time stop, etc.
[UPD 🤖] Forsaken