Run it
Copy the script and paste it into your executor.
Players = :()
Client = Players.LocalPlayer
TweenService = :()
Workspace = :()
Neverlose_Main = (:())()
win = Neverlose_Main:({
Title = ,
CFG = ,
Key = .KeyCode.H,
External = {
KeySystem = ,
Key = (:())()
}
})
(name)
i,v (:().Events:())
R_Name = .(v.Name)
.(R_Name, .(name))
:().Events[v.Name]
(key)
:():(,key,,)
TabSection1 = win:()
TabSection2 = win:()
tab = TabSection1:()
QuestTab = TabSection1:()
Teleport = TabSection2:()
Teleport = Teleport:()
Farms = tab:()
Farm_Mob = tab:()
Exploits = tab:()
Chest_Farm = tab:()
Upgrades = tab:()
Mix = tab:()
CreditSection = tab:()
CreditSection:(, , , , () )
JoinDiscord = CreditSection:(, (t)
Neverlose_Main:({
Title = ,
Text = ,
Time =
})
()
hasclicked = t
)
(()
.()
hasclicked
JoinDiscord:()
)
Farms:(, (t)
Train_Strength = t
)
.(()
.()
Train_Strength
(()
MainStr =
():(, MainStr)
)
)
Farms:(, (t)
Train_Durability = t
)
.(()
.()
Train_Durability
(()
MainStr =
():(, MainStr)
)
)
Farms:(, (t)
Train_Chakra = t
)
.(()
.()
Train_Chakra
(()
MainStr =
():(, MainStr)
)
)
Farms:(, (t)
Train_Sword = t
)
.(()
.()
Train_Sword
(()
MainStr =
():(, MainStr)
)
)
Farms:(, (t)
Train_Speed = t
)
.(()
.()
Train_Speed
(()
MainStr =
():(, MainStr)
)
)
i,v ((.Players.LocalPlayer.Idled))
v:()
ANAFK = Farms:(, ()
i,v ((.Players.LocalPlayer.Idled))
v:()
)
ANAFK:()
Mobs_Table = {}
i,v (:().Assets.Mobs:())
v.ClassName ==
i,v (v:())
.(Mobs_Table, v.Name)
v.ClassName ==
.(Mobs_Table, v.Name)
Farm_Mob:(, Mobs_Table, (t)
Selected_Mob = t
)
Farm_Mob:(, (t)
Farm_Selected_Mob = t
)
.(()
.()
Farm_Selected_Mob
(()
i,v (:().Scriptable.Mobs:())
.(.(v.Name), .(Selected_Mob)) v:() v
.()
Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * .(, -, ) * .(.(), ,)
v:() v.Parent v Farm_Selected_Mob ==
)
)
Upgrades:(, (t)
Upgrade_Strength = t
)
.(()
.()
Upgrade_Strength
(()
MainStr =
():(, MainStr)
)
)
Upgrades:(, (t)
Upgrade_Durability = t
)
.(()
.()
Upgrade_Durability
(()
MainStr =
():(, MainStr)
)
)
Upgrades:(, (t)
Upgrade_Chakra = t
)
.(()
.()
Upgrade_Chakra
(()
MainStr =
():(, MainStr)
)
)
Upgrades:(, (t)
Upgrade_Sword = t
)
.(()
.()
Upgrade_Sword
(()
MainStr =
():(, MainStr)
)
)
Upgrades:(, (t)
Upgrade_Speed = t
)
.(()
.()
Upgrade_Speed
(()
MainStr =
():(, MainStr)
)
)
Mix:(, (t)
Auto_Daily = t
)
.(()
.()
Auto_Daily
(()
():()
)
)
Mix:(, (t)
Auto_Claim_Achievement = t
)
.(()
.()
Auto_Claim_Achievement
(()
i,v (Client.PlayerGui.Menu.PagesContainer.Achievements.container.Content:())
v:()
i,v (v:())
v:()
modifiedString = v.Name:(, )
():(, modifiedString)
)
)
Exploits:(, (t)
INF_Stamina = t
)
.(()
.()
INF_Stamina
(()
():(, -)
)
)
Chest_Farm:(, (t)
Chest_Main = t
)
Chest_Farm:(, (t)
Farm_Common = t
)
Chest_Farm:(, (t)
Farm_Rare = t
)
Chest_Farm:(, (t)
Farm_Epic = t
)
Chest_Farm:(, (t)
Farm_Legendary = t
)
Chest_Farm:(, , , , () )
Chest_Farm:(, (t)
Smart_Chest_Farm = t
)
Chest_Farm:(, (t)
Notify_Chest_Spawn = t
)
()
ReturnTable = {}
Farm_Legendary
.(ReturnTable, )
Farm_Epic
.(ReturnTable, )
Farm_Rare
.(ReturnTable, )
Farm_Common
.(ReturnTable, )
Smart_Chest_Farm
ReturnTable = {
,
,
,
}
ReturnTable
ReturnTable
.(()
.()
Chest_Main
(()
chests = :().Scriptable.Crates:()
allowedChests = ()
highestPriorityChest =
BetterTeleport =
highestPriority = -
i, v (chests)
.(allowedChests, v.Name)
priority =
v.Name ==
priority =
v.Name ==
priority =
v.Name ==
priority =
priority > highestPriority
highestPriority = priority
highestPriorityChest = v
v:()
BetterTeleport =
BetterTeleport =
highestPriorityChest
BetterTeleport
Client.Character.HumanoidRootPart.CFrame = highestPriorityChest.PP.CFrame
Client.Character.HumanoidRootPart.CFrame = highestPriorityChest:()
.()
)
)
.(()
.()
Chest_Main Smart_Chest_Farm
(()
()
)
)
:().Scriptable.Crates.ChildAdded:((v)
Notify_Chest_Spawn
Neverlose_Main:({
Title = ,
Text = ..(v.Name),
Time =
})
)
TPVar = {}
i,v (:().Scriptable.TrainingsAreas:())
TPVar[v.Name] = Teleport:(v.Name, (t)
t
Client.Character.HumanoidRootPart.CFrame = v.CFrame
Neverlose_Main:({
Title = ,
Text = ..v.Name,
Time =
})
HasTP = t
)
(()
.()
HasTP
TPVar[v.Name]:()
)
Testsom = (:().util.Quests.Main.BanditQuest)
Everyone = QuestTab:()
Table_Quests = {}
i,v (:().util.Quests.Main:())
v.Name ~=
.(Table_Quests, v.Name)
()
ReturnTable = {
[] = {},
[] = {}
}
i,v1 (:().util.Quests.Main:())
MainReq = (v1)
i,v (MainReq.Quests)
v.Type ==
ReturnTable[][v.Name] = {
[] = v.Objectives[].Mob,
[] = v.Objectives[].Goal,
[] = v.Name,
[] = i,
[] = v.Rewards[][]
}
.(ReturnTable[], MainReq.Quests)
ReturnTable
Everyone:(, Table_Quests, (t)
Quest_Selected = t
)
Everyone:(, (t)
Start_Everyone_Farming = t
)
QIndex = Everyone:(, , , , (t)
Selected_Quest_Index = t
)
QIndex:()
(QuestName)
():(, QuestName, Selected_Quest_Index)
.(()
.()
Start_Everyone_Farming
(()
(Quest_Selected)
i,v (:().Scriptable.Mobs:())
.(.(v.Name), .(Testsom.Quests[Selected_Quest_Index].Objectives[].Mob)) v:() v
.()
Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * .(, -, ) * .(.(), ,)
v:() v.Parent v Start_Everyone_Farming ==
)
)
Everyone:(, (t)
Auto_Quest_Boom = t
)
.(()
.()
Auto_Quest_Boom
(()
():(, )
)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com, discord.gg.
"Note: TP may get patched real soon so be careful!" Farming = { ["Autofarm"] = { "Traning (Strength, Durability, Chakra, Speed)", "Anti-Afk", }, ["Exploits"] = { "Inf Stamina" }, ["Mob Farm"] = { "Farm Any Mob you want", }, ["Chest Framing"] = { "Main Chest Switch", ["Chests"] = {"common", "rare", "epic", "legendary"}, "Smart Chest Farm (Priorities Legendary first and so on)", "Notify Chest Spawns (you can predict what chest is next)", "you can easily gain 500k on like 20 min or so" }, ["Upgrades"] = { "Auto Upgrade Every Stat" }, ["Collect"] = { "Collect Daily", "Collect Achievements" } } Quests = { ["Kill Mobs Quests"] = { "Select Quest", "Farm Quest & Mob", "Quest Index 3 = boss, 1 = weakest, 2 = the midel one that no one likes", "First Quest [Boom] it will not do it automaticly on this you will need to to it your self lazy fuck" } -- more will come soon! } Teleport = { ["Traning Ares"] = { "TP to any traning area!" } }