Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
PlayerGui = player:()
rs = :()
event = rs:():():()
range =
maxTargets =
scanDelay =
loopDelay =
loopCount =
running =
cachedTargets = {}
gui = .(, PlayerGui)
gui.Name =
gui.ResetOnSpawn =
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.Active =
frame.Draggable =
frame.BorderSizePixel =
.(, frame).CornerRadius = .(, )
stroke = .(, frame)
stroke.Color = .(, , )
title = .(, frame)
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(,,)
title.TextXAlignment = .TextXAlignment.Left
sub = .(, frame)
sub.Size = .(, -, , )
sub.Position = .(, , , )
sub.BackgroundTransparency =
sub.Text =
sub.Font = .Font.Gotham
sub.TextSize =
sub.TextColor3 = .(,,)
sub.TextXAlignment = .TextXAlignment.Left
btn = .(, frame)
btn.Size = .(, -, , )
btn.Position = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.Font = .Font.GothamBold
btn.TextSize =
btn.TextColor3 = .(,,)
btn.BorderSizePixel =
.(, btn).CornerRadius = .(, )
btnStroke = .(, btn)
btnStroke.Color = .(,,)
btn.MouseButton1Click:(()
running = running
running
btn.Text =
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.BackgroundColor3 = .(, , )
)
()
char = player.Character
char
_, v (char:())
v:()
v
()
char = player.Character
char {}
root = char:()
root {}
targets = {}
_, v (:())
v:() v ~= char
hum = v:()
hrp = v:()
hum hrp hum.Health >
mag = (hrp.Position - root.Position).Magnitude
mag <= range
.(targets, hrp)
.(targets, (a, b)
(a.Position - root.Position).Magnitude < (b.Position - root.Position).Magnitude
)
result = {}
i = , .(maxTargets, #targets)
result[i] = targets[i]
result
.(()
.(scanDelay)
cachedTargets = ()
)
i = , loopCount
.(()
.(loopDelay)
running
char = player.Character
char
root = char:()
gun = ()
root gun #cachedTargets >
_, target (cachedTargets)
origin = root.Position
targetPos = target.Position
direction = (targetPos - origin).Unit
event:(gun, origin, targetPos, target, direction, )
)
one shots all npcs. have fun. like follow and comment
Zombie Wave Survival