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Copy the script and paste it into your executor.
Players = :()
RunService = :()
Workspace = :()
Lighting = :()
CoreGui = :()
TeleportService = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
Camera = Workspace.CurrentCamera
Lighting.Brightness =
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.FogEnd =
_, effect (Lighting:())
effect:()
effect:()
()
TeleportService:(.PlaceId, LocalPlayer)
CoreGui.ChildAdded:((child)
child:() child.Name ==
.()
()
)
success, Rayfield = (()
(:())()
)
success Rayfield
()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FileName =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key =
},
Theme = ,
ToggleUIKeybind = .KeyCode.K
})
HitboxTab = Window:(, )
hitboxScale =
(model)
_, descendant (model:())
descendant:()
descendant
(scale)
_, model (Workspace:())
model:() model.Name:()
ball = model:()
ball
basePart = (model)
basePart
ball = .()
ball.Name =
ball.Shape = .PartType.Ball
ball.Size = .(, , ) * scale
ball.CFrame = basePart.CFrame
ball.Anchored =
ball.CanCollide =
ball.Transparency =
ball.Material = .Material.ForceField
ball.Color = .(, , )
ball.Parent = model
ball.Size = .(, , ) * scale
()
_, model (Workspace:())
model:() model.Name:()
ball = model:()
ball
ball:()
Workspace.ChildAdded:((child)
child:() child.Name:()
.()
(hitboxScale)
)
HitboxTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = hitboxScale,
Callback = (value)
hitboxScale = value
(value)
Rayfield:({
Title = ,
Content = .. value .. ,
Duration = ,
Image =
})
})
HitboxTab:({
Name = ,
Callback = ()
()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
})
CharacterTab = Window:(, )
autoShiftLock =
airMovement =
airMovementSpeed =
bodyVelocity =
()
humanoid = LocalPlayer.Character LocalPlayer.Character:()
humanoid humanoid.WalkSpeed
(rootPart)
bodyVelocity
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = .zero
bodyVelocity.P =
bodyVelocity.Name =
bodyVelocity.Parent = rootPart
()
bodyVelocity
bodyVelocity:()
bodyVelocity =
(character)
humanoid = character:()
rootPart = character:()
airMovementSpeed = ()
humanoid:():(()
humanoid.Jump
autoShiftLock
.(()
.()
lookVector = .(Camera.CFrame.LookVector.X, , Camera.CFrame.LookVector.Z)
lookVector.Magnitude >
rootPart.CFrame = .(rootPart.Position, rootPart.Position + lookVector.Unit)
humanoid.AutoRotate =
)
humanoid.AutoRotate =
)
humanoid.StateChanged:((oldState, newState)
newState == .HumanoidStateType.Freefall
airMovement
(rootPart)
newState == .HumanoidStateType.Landed
()
humanoid.AutoRotate =
)
LocalPlayer.Character
(LocalPlayer.Character)
LocalPlayer.CharacterAdded:(setupCharacter)
CharacterTab:({
Name = ,
CurrentValue = ,
Callback = (value)
autoShiftLock = value
})
CharacterTab:({
Name = ,
CurrentValue = ,
Callback = (value)
airMovement = value
value
()
})
CharacterTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = (),
Suffix = ,
Callback = (value)
airMovementSpeed = value
})
RunService.RenderStepped:(()
airMovement bodyVelocity LocalPlayer.Character
humanoid = LocalPlayer.Character:()
humanoid
bodyVelocity.Velocity = humanoid.MoveDirection * airMovementSpeed
)
LinesTab = Window:(, )
lineDistance =
lines = {}
linesEnabled =
lineColors = {
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
}
(player)
data = lines[player]
data
data.beam data.beam:()
data.target data.target.Parent data.target:()
data.attachment data.attachment.Parent data.attachment:()
lines[player] =
(player, index)
linesEnabled
(player)
character = player.Character
character character:() character:()
(player)
head = character.Head
rootPart = character.HumanoidRootPart
lines[player]
attachment = .(, head)
target = .()
target.Anchored =
target.CanCollide =
target.Transparency =
target.Size = .(, , )
target.Parent = Workspace
targetAttachment = .(, target)
beam = .()
beam.Attachment0 = attachment
beam.Attachment1 = targetAttachment
beam.Width0 =
beam.Width1 =
beam.FaceCamera =
beam.LightEmission =
beam.Transparency = NumberSequence.()
beam.Color = ColorSequence.(lineColors[(index - ) % #lineColors + ])
beam.Parent = head
lines[player] = { beam = beam, target = target, attachment = attachment }
data = lines[player]
data.target.Position = head.Position + rootPart.CFrame.LookVector * lineDistance
RunService.RenderStepped:(()
linesEnabled
index, player (Players:())
player ~= LocalPlayer player.Team ~= LocalPlayer.Team
(player, index)
(player)
player (lines)
(player)
)
Players.PlayerRemoving:(removeLine)
LinesTab:({
Name = ,
CurrentValue = ,
Callback = (value)
linesEnabled = value
value
player (lines)
(player)
})
LinesTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = lineDistance,
Suffix = ,
Callback = (value)
lineDistance = value
})
LinesTab:({
Title = ,
Content =
})
VisualTab = Window:(, )
defaultAmbient = Lighting.Ambient
defaultBrightness = Lighting.Brightness
defaultOutdoorAmbient = Lighting.OutdoorAmbient
defaultFogEnd = Lighting.FogEnd
nightMode =
fullbright =
ambientToggle =
ambientColor = .(, , )
espEnabled =
espHighlights = {}
espConnections = {}
(player)
player ~= LocalPlayer player.Team LocalPlayer.Team player.Team ~= LocalPlayer.Team
(player)
player.Character espHighlights[player]
highlight = .()
highlight.Name =
highlight.Adornee = player.Character
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = .(, , )
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = player.Character
espHighlights[player] = highlight
(player)
espHighlights[player]
espHighlights[player]:()
espHighlights[player] =
(player)
espConnections[player]
_, connection (espConnections[player])
(() connection:() )
espConnections[player] =
(player)
(player)
player == LocalPlayer
(character)
(player)
humanoid = character:(, )
head = character:()
humanoid head
stateConnection = humanoid.StateChanged:((_, newState)
espEnabled
(player)
newState == .HumanoidStateType.Jumping newState == .HumanoidStateType.Freefall
(player)
newState == .HumanoidStateType.Landed
(player)
(player)
)
heartbeatConnection = RunService.Heartbeat:(()
player.Character (player)
(player)
state = humanoid:()
state ~= .HumanoidStateType.Jumping state ~= .HumanoidStateType.Freefall
(player)
)
espConnections[player] = { stateConnection, heartbeatConnection }
player.Character
(player.Character)
player.CharacterAdded:(onCharacterAdded)
_, player (Players:())
(player)
Players.PlayerAdded:(setupESP)
VisualTab:({
Name = ,
CurrentValue = ,
Callback = (value)
espEnabled = value
value
player (espHighlights)
(player)
})
(enabled)
nightMode = enabled
enabled
Lighting.Ambient = .(, , )
Lighting.Brightness =
Lighting.Ambient = defaultAmbient
Lighting.Brightness = defaultBrightness
(enabled)
fullbright = enabled
enabled
Lighting.Brightness =
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.Brightness = defaultBrightness
Lighting.Ambient = defaultAmbient
Lighting.OutdoorAmbient = defaultOutdoorAmbient
bloomEffect = .(, Lighting)
bloomEffect.Intensity =
bloomEffect.Size =
bloomEffect.Threshold =
VisualTab:({
Name = ,
CurrentValue = ,
Callback = (value)
(value)
Rayfield:({
Title = value ,
Content = value ,
Duration = ,
Image = value
})
})
VisualTab:({
Name = ,
CurrentValue = ,
Callback = (value)
(value)
Rayfield:({
Title = ,
Content = value ,
Duration = ,
Image = value
})
})
VisualTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = Lighting.FogEnd,
Suffix = ,
Callback = (value)
Lighting.FogEnd = value
})
VisualTab:({
Name = ,
Color = Lighting.Ambient,
Callback = (color)
Lighting.Ambient = color
})
VisualTab:({
Name = ,
CurrentValue = ,
Callback = (value)
ambientToggle = value
value
Lighting.Ambient = ambientColor
Lighting.Ambient = defaultAmbient
})
VisualTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = bloomEffect.Intensity,
Suffix = ,
Callback = (value)
bloomEffect.Intensity = value
})
defaultSettings = {
Brightness = Lighting.Brightness,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
FogEnd = Lighting.FogEnd,
Effects = {}
}
_, effect (Lighting:())
effect:()
defaultSettings.Effects[#defaultSettings.Effects + ] = effect:()
VisualTab:({
Name = ,
Callback = ()
Lighting.Brightness = defaultSettings.Brightness
Lighting.Ambient = defaultSettings.Ambient
Lighting.OutdoorAmbient = defaultSettings.OutdoorAmbient
Lighting.FogEnd = defaultSettings.FogEnd
_, effect (Lighting:())
effect:()
effect:()
_, effect (defaultSettings.Effects)
clonedEffect = effect:()
clonedEffect.Parent = Lighting
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
})
OthersTab = Window:(, )
OthersTab:({
Name = ,
Callback = rejoin
})
OthersTab:({
Name = ,
Callback = ()
()
autoShiftLock =
airMovement =
linesEnabled =
player (lines)
(player)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
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