Run it
Copy the script and paste it into your executor.
EF = :()[]
plr = :().LocalPlayer
(() plr.PlayerGui:():() )
gui = .(); gui.Name=; gui.ResetOnSpawn=; gui.Parent=plr.PlayerGui
main = .(); main.Size=.(,,,); main.Position=.(,-,,)
main.BackgroundColor3=.(,,); main.BorderSizePixel=; main.Parent=gui; main.ClipsDescendants=
dr,ds,sp
main.InputBegan:((i)
i.UserInputType==.UserInputType.MouseButton1 i.UserInputType==.UserInputType.Touch
dr=;ds=i.Position;sp=main.Position
i.Changed:(() i.UserInputState==.UserInputState.End dr= )
)
:().InputChanged:((i)
dr (i.UserInputType==.UserInputType.MouseMovement i.UserInputType==.UserInputType.Touch)
d=i.Position-ds; main.Position=.(sp.X.Scale,sp.X.Offset+d.X,sp.Y.Scale,sp.Y.Offset+d.Y)
)
t=.(,main); t.Size=.(,-,,); t.BackgroundColor3=.(,,)
t.BorderSizePixel=; t.Text=; t.TextColor3=.(,,); t.TextSize=; t.Font=.Font.GothamBold; t.TextXAlignment=.TextXAlignment.Left
x=.(,main); x.Size=.(,,,); x.Position=.(,-,,)
x.BackgroundColor3=.(,,); x.Text=; x.TextColor3=.(,,); x.TextSize=; x.Font=.Font.GothamBold; x.BorderSizePixel=
x.MouseButton1Click:(() gui:() )
sf=.(,main); sf.Size=.(,-,,-); sf.Position=.(,,,)
sf.BackgroundTransparency=; sf.ScrollBarThickness=; sf.BorderSizePixel=; sf.CanvasSize=.(,,,)
sf.AutomaticCanvasSize=.AutomaticSize.Y
.(,sf).Padding=.(,)
(name,fn)
b=.(,sf); b.Size=.(,-,,)
b.BackgroundColor3=.(,,); b.Text=name
b.TextColor3=.(,,); b.TextSize=; b.Font=.Font.GothamBold; b.BorderSizePixel=
b.MouseButton1Click:(() (fn) )
(rewards)
EF.Quest.TryClaimQuestRF:(rewards)
(, () ({[]={[]=,[]=,[]=}}) )
(, ()
({
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
})
)
(, ()
({
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
})
)
(, () ({[]={[]=,[]=,[]=}}) )
(, () ({[]={[]=,[]=,[]=}}) )
(, () ({[]={[]=,[]=,[]=}}) )
(, () ({[]={[]=,[]=,[]=}}) )
(, ()
_, id ({,,,,,,,,,,})
(() EF.Box.AddBoxRE:(id, ) )
)
(, () ({[]={[]=,[]=,[]=}}) )
(, () ({[]={[]=,[]=}}) )
(, ()
({
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
})
)
(, ()
egg = ,
pet = ,
id = ..egg....pet
(() ({
[]={[]=,[]=id,[]=},
[]={[]=,[]=id,[]=},
[]={[]=,[]=id,[]=},
}) )
i = ,
(() ({[]={[]=,[]=(i),[]=}}) )
)
(, () ({[]={[]=,[]=,[]=}}) )
(, ()
({
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
})
)
(, ()
({
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
})
)
(, ()
_, id ({,,,,,,,,,,})
(() ({[]={[]=,[]=id,[]=}}) )
)
(, ()
_, id ({,,,,,,,,,,,})
(() ({[]={[]=,[]=id,[]=}}) )
)
(, ()
_, id ({,,,,,,,,})
(() ({[]={[]=,[]=id,[]=}}) )
)
(, ()
({
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
})
)
(, () ({[]={[]=,[]=,[]=}}) )
(, ()
egg = ,
ids = {}
pet = ,
.(ids, {[]=,[]=..egg....pet,[]=})
(() (ids) )
)
(, ()
ids = {}
i = ,
.(ids, {[]=,[]=..i,[]=})
(ids)
)
(, ()
ids = {}
i = ,
.(ids, {[]=,[]=..i,[]=})
(ids)
)
(, ()
ids = {}
i = ,
.(ids, {[]=,[]=..i,[]=})
(ids)
)
(, ()
ids = {}
i = ,
.(ids, {[]=,[]=(i),[]=})
i = ,
.(ids, {[]=,[]=(i),[]=})
(ids)
)
(, () ({[]={[]=,[]=,[]=}}) )
(, () ({[]={[]=,[]=,[]=}}) )
(, ()
({
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
[]={[]=,[]=,[]=},
})
)
(, () EF.Train.RebirthRE:() )
you just get anything you want in the game Not mine

[UPD] Train to Escape Prison