Run it
Copy the script and paste it into your executor.
TextChatService = :()
ReplicatedStorage = :()
TeleportService = :()
HttpService = :()
Players = :()
localPlayer = Players.LocalPlayer
TARGET_PLACE_ID =
.GenBytecode =
.Settings = .Settings {
[] =
}
()
randomNum = .(, )
.(, ) ==
.(, randomNum)
.(, randomNum)
(message)
textChannels = TextChatService:()
generalChannel = textChannels textChannels:()
generalChannel
generalChannel:(message)
defaultChatSystemChatEvents = ReplicatedStorage:()
sayMessageRequest = defaultChatSystemChatEvents defaultChatSystemChatEvents:()
sayMessageRequest
sayMessageRequest:(message, )
()
character = localPlayer.Character localPlayer.CharacterAdded:()
humanoidRootPart = character:()
part = .()
part.Size = .(, , )
part.Position = .(-, , -)
part.Anchored =
part.Parent =
humanoidRootPart.CFrame = .(-, , -)
()
placeId = .PlaceId
currentJobId = .JobId
success, result = (()
serversUrl = .. placeId ..
HttpService:(:(serversUrl))
)
success result result.data
validServers = {}
_, server (result.data)
server.id ~= currentJobId server.playing < server.maxPlayers
.(validServers, server.id)
#validServers >
randomServerId = validServers[.(, #validServers)]
TeleportService:(placeId, randomServerId, localPlayer)
TeleportService:(placeId, localPlayer)
generatorThread =
()
.PlaceId ~= TARGET_PLACE_ID
generatorThread
generatorThread = .(()
waitTime = (.Settings[])
waitTime <
()
startTime = ()
.GenBytecode (() - startTime < )
hexCode = ()
(hexCode)
.(waitTime)
()
generatorThread =
.GenBytecode
hexCode = ()
(hexCode)
waitTime = (.Settings[])
waitTime <
()
startTime = ()
.GenBytecode (() - startTime < )
hex = ()
(hex)
.(waitTime)
()
.(waitTime)
generatorThread =
)
.(()
.GenBytecode .PlaceId == TARGET_PLACE_ID
()
generatorThread =
.()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: games.roblox.com.
Anti BAN