Run it
Copy the script and paste it into your executor.
L_1_ = (:())()
L_2_ = (:())()
L_3_ = (:())()
L_4_ = L_1_:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl,
})
L_5_ = {
Main = L_4_:({
Title = ,
Icon =
}),
Farm = L_4_:({
Title = ,
Icon =
}),
ESP = L_4_:({
Title = ,
Icon =
}),
Shop = L_4_:({
Title = ,
Icon =
}),
Movement = L_4_:({
Title = ,
Icon =
}),
Teleport = L_4_:({
Title = ,
Icon =
}),
Visuals = L_4_:({
Title = ,
Icon =
}),
Misc = L_4_:({
Title = ,
Icon =
}),
Settings = L_4_:({
Title = ,
Icon =
}),
}
L_6_ = :()
L_7_ = :()
L_8_ = :()
L_9_ = :()
L_10_ = :()
L_11_ = :()
L_12_ = :()
L_13_ = :()
L_14_ = :()
L_15_ = :()
L_16_ = :()
L_17_ = L_6_.LocalPlayer
L_18_ = L_10_.CurrentCamera
L_19_ = L_17_:()
(L_75_arg0, L_76_arg1)
(L_75_arg0) (L_76_arg1 )
(L_77_arg0, L_78_arg1, L_79_arg2)
L_1_:({
Title = L_77_arg0,
Content = L_78_arg1 ,
Duration = L_79_arg2
})
()
L_17_.Character
()
L_80_ = ()
L_80_ (L_80_:() L_80_.PrimaryPart)
()
L_81_ = ()
L_81_ L_81_:()
L_25_ = (gethui (gethui) ()) L_14_
L_26_ = .()
L_26_.Name =
(()
L_26_.Parent = L_25_
)
L_26_.Parent
L_26_.Parent = L_17_:()
L_27_ = L_11_:()
L_28_ = L_27_ L_27_:()
L_29_ = L_27_ L_27_:()
L_30_ = L_27_ L_27_:()
L_31_ = L_28_ L_28_:()
L_32_ = L_28_ L_28_:()
L_33_ = L_28_ L_28_:()
L_34_ = L_28_ L_28_:()
L_35_ = L_29_ L_29_:()
L_36_ = L_29_ L_29_:()
L_37_ = {}
(()
L_37_ = (L_27_:())
)
L_38_ = {
Common = .(, , ),
Uncommon = .(, , ),
Rare = .(, , ),
Epic = .(, , ),
Legendary = .(, , ),
Secret = .(, , ),
Cursed = .(, , ),
Unobtainable = .(, , ),
}
L_39_ = {
WalkSpeed = ,
SpeedVal = ,
InfJump = ,
Noclip = ,
Fly = ,
FlySpeed = ,
AntiAFK = ,
AntiVoid = ,
InstantPrompts = ,
CtrlClickTP = ,
Fullbright = ,
NoFog = ,
ESPRelics = ,
ESPPlayers = ,
ESPNames = ,
ESPDistance = ,
ESPRarity = ,
AutoCollect = ,
AutoSell = ,
AutoFarm = ,
FarmDelay = ,
InfStamina = ,
}
L_40_
L_41_, L_42_, L_43_, L_44_, L_45_, L_46_
L_47_, L_48_, L_49_ = {}, {}, {}
(L_82_arg0)
L_82_arg0
L_82_arg0:()
L_82_arg0
L_82_arg0:()
L_82_arg0.PrimaryPart L_82_arg0:() L_82_arg0:(, )
L_82_arg0:(, )
(L_83_arg0, L_84_arg1)
L_85_ = ()
L_86_ = (L_83_arg0)
L_85_ L_86_
L_85_.CFrame = L_86_.CFrame + (L_84_arg1 .(, , ))
L_85_.AssemblyLinearVelocity = .zero
(L_87_arg0)
L_87_arg0 L_87_arg0.Parent
(()
L_87_arg0.HoldDuration =
L_87_arg0.MaxActivationDistance = .(L_87_arg0.MaxActivationDistance, )
L_87_arg0.RequiresLineOfSight =
L_87_arg0.Enabled =
)
L_88_ = (, L_87_arg0)
L_88_
(, L_87_arg0, )
(()
L_87_arg0:()
.()
L_87_arg0:()
)
()
L_10_:()
()
L_89_ = {}
L_90_ = ()
L_90_
L_89_
L_91_forvar0, L_92_forvar1 (L_90_:())
L_92_forvar1:() L_92_forvar1:() L_92_forvar1:()
L_93_ = L_92_forvar1:(, )
L_94_ = (L_92_forvar1)
L_93_ L_94_
L_95_ = L_92_forvar1.Name
L_96_ = L_37_[L_95_]
L_97_ = (L_93_ L_93_:()) (L_96_ L_96_.Rarity)
L_98_ = (L_93_ L_93_.ObjectText) (L_96_ L_96_.Name) L_95_
L_99_ = L_96_ L_96_.Value
.(L_89_, {
Model = L_92_forvar1,
Prompt = L_93_,
Part = L_94_,
Id = L_95_,
Name = L_98_,
Rarity = L_97_,
Value = L_99_,
Color = L_38_[L_97_] L_38_.Common,
})
L_89_
(L_100_arg0, ...)
L_100_arg0
,
L_101_ = {
...
}
L_102_, L_103_ = (()
L_100_arg0:((L_101_))
)
L_102_ L_103_ , L_102_ L_103_
(L_104_arg0)
L_39_.WalkSpeed = L_104_arg0
L_41_
L_41_:()
L_41_ =
L_104_arg0
L_41_ = L_7_.RenderStepped:(()
L_105_ = ()
L_105_
L_105_.WalkSpeed = (L_39_.SpeedVal, )
)
L_106_ = ()
L_106_
L_106_.WalkSpeed =
(L_107_arg0)
L_39_.InfJump = L_107_arg0
L_42_
L_42_:()
L_42_ =
L_107_arg0
L_42_ = L_8_.JumpRequest:(()
L_39_.InfJump
L_108_ = ()
L_108_
L_108_:(.HumanoidStateType.Jumping)
)
(L_109_arg0)
L_39_.Noclip = L_109_arg0
L_43_
L_43_:()
L_43_ =
L_109_arg0
L_43_ = L_7_.Stepped:(()
L_110_ = ()
L_110_
L_111_forvar0, L_112_forvar1 (L_110_:())
L_112_forvar1:()
L_112_forvar1.CanCollide =
)
(L_113_arg0)
L_39_.Fly = L_113_arg0
L_44_
L_44_:()
L_44_ =
L_113_arg0
L_114_ = ()
L_114_
L_114_.PlatformStand =
L_115_ = ()
L_115_
L_115_.AssemblyLinearVelocity = .zero
L_44_ = L_7_.RenderStepped:(()
L_39_.Fly
L_116_, L_117_ = (), ()
L_116_ L_117_
L_117_.PlatformStand =
L_118_, L_119_ = .zero, L_18_.CFrame
L_8_:(.KeyCode.W)
L_118_ += L_119_.LookVector
L_8_:(.KeyCode.S)
L_118_ -= L_119_.LookVector
L_8_:(.KeyCode.A)
L_118_ -= L_119_.RightVector
L_8_:(.KeyCode.D)
L_118_ += L_119_.RightVector
L_8_:(.KeyCode.Space)
L_118_ += .yAxis
L_8_:(.KeyCode.LeftShift)
L_118_ -= .yAxis
L_116_.AssemblyLinearVelocity = L_118_.Magnitude > L_118_.Unit * (L_39_.FlySpeed, ) .zero
L_116_.AssemblyAngularVelocity = .zero
)
(L_120_arg0)
L_39_.InfStamina = L_120_arg0
L_46_
.(L_46_)
L_46_ =
L_120_arg0
L_46_ = .(()
L_39_.InfStamina
L_34_
(()
L_34_:()
)
L_121_ = ()
L_121_ L_121_.WalkSpeed < (L_39_.SpeedVal, ) L_39_.WalkSpeed
L_121_.WalkSpeed = (L_39_.SpeedVal, )
.()
)
L_7_.Heartbeat:(()
L_122_ = ()
L_122_ L_122_.Position.Y > -
L_40_ = L_122_.CFrame
L_39_.AntiVoid L_122_ L_122_.Position.Y < - L_40_
L_122_.CFrame = L_40_
L_122_.AssemblyLinearVelocity = .zero
)
L_17_.Idled:(()
L_39_.AntiAFK
(()
L_12_:()
L_12_:(.())
)
)
L_17_.CharacterAdded:(()
.()
L_39_.WalkSpeed
()
L_39_.Noclip
()
L_39_.InfStamina
()
)
L_19_.Button1Down:(()
L_39_.CtrlClickTP L_8_:(.KeyCode.LeftControl)
L_123_ = ()
L_123_ L_19_.Hit
L_123_:(L_19_.Hit.Position)
)
L_13_.PromptButtonHoldBegan:((L_124_arg0)
L_39_.InstantPrompts
(, L_124_arg0)
)
(L_125_arg0)
L_126_ = ()
L_126_
(L_125_arg0) ==
L_125_arg0.Parent == L_126_ (L_125_arg0.Parent L_125_arg0:(L_126_))
L_126_:((L_125_arg0)) ~=
(L_127_arg0)
L_127_arg0
L_127_arg0:(, )
(L_128_arg0)
L_128_arg0 L_128_arg0.Model
L_129_ = L_128_arg0.Model
(L_129_)
L_130_ = (L_129_) L_128_arg0.Part
L_131_ = ()
L_131_ L_130_
L_134_ = L_128_arg0.Prompt (L_129_)
L_134_
(L_134_)
L_131_.CFrame = .(L_130_.Position + .(, , ))
L_131_.AssemblyLinearVelocity = .zero
L_131_.AssemblyAngularVelocity = .zero
.()
L_132_ = (L_129_) L_128_arg0.Prompt
L_132_
.()
L_132_ = (L_129_)
L_133_ =
L_135_forvar0 = , L_133_
L_39_.AutoFarm L_39_.AutoCollect
(L_129_)
L_131_ = ()
L_130_ = (L_129_)
L_131_ L_130_
L_136_ = (L_131_.Position - L_130_.Position).Magnitude
L_136_ >
L_131_.CFrame = .(L_130_.Position + .(, , ))
L_131_.AssemblyLinearVelocity = .zero
.()
L_132_ = (L_129_) L_132_
L_132_ L_132_.Parent
(L_132_)
.()
(L_132_)
.()
(L_129_)
(L_129_)
(L_137_arg0)
L_137_arg0 = L_137_arg0
L_138_ = ()
L_139_ =
L_140_ = ()
L_138_
.(L_140_, (L_141_arg0, L_142_arg1)
L_143_ = L_141_arg0.Part (L_141_arg0.Part.Position - L_138_.Position).Magnitude
L_144_ = L_142_arg1.Part (L_142_arg1.Part.Position - L_138_.Position).Magnitude
L_143_ < L_144_
)
L_145_forvar0, L_146_forvar1 (L_140_)
L_146_forvar1.Part L_138_
L_147_ = (L_146_forvar1.Part.Position - L_138_.Position).Magnitude
L_147_ <= L_137_arg0
(L_146_forvar1)
L_139_ +=
.()
L_146_forvar1.Prompt
(L_146_forvar1.Prompt)
L_139_ +=
.()
L_139_
()
L_148_, L_149_ = (L_33_)
L_148_, L_149_
()
L_39_.AutoFarm
L_150_ = ()
# L_150_ ==
L_39_.AutoSell
()
.()
.(L_150_, (L_151_arg0, L_152_arg1)
(L_151_arg0.Value ) > (L_152_arg1.Value )
)
L_153_forvar0, L_154_forvar1 (L_150_)
L_39_.AutoFarm
(L_154_forvar1.Model)
L_155_ = (L_154_forvar1)
L_155_
.()
(L_154_forvar1)
.((L_39_.FarmDelay, ))
L_39_.AutoSell
.()
()
.()
(L_156_arg0)
L_39_.AutoFarm = L_156_arg0
L_45_
.(L_45_)
L_45_ =
L_156_arg0
L_45_ = .(L_66_func)
(L_157_arg0)
L_158_forvar0, L_159_forvar1 (L_157_arg0)
(()
L_159_forvar1:()
)
L_157_arg0[L_158_forvar0] =
(L_160_arg0, L_161_arg1, L_162_arg2, L_163_arg3)
L_164_ = L_160_arg0[L_161_arg1]
L_164_ L_164_.Parent
L_164_ = .()
L_164_.FillTransparency =
L_164_.OutlineTransparency =
L_164_.DepthMode = .HighlightDepthMode.AlwaysOnTop
L_164_.Parent = L_26_
L_160_arg0[L_161_arg1] = L_164_
L_164_.Adornee = L_162_arg2
L_164_.FillColor = L_163_arg3
L_164_.OutlineColor = .(, , )
L_164_.Enabled =
L_164_
(L_165_arg0, L_166_arg1, L_167_arg2, L_168_arg3)
L_169_ = L_49_[L_165_arg0]
L_169_ L_169_.Parent
L_169_ = .()
L_169_.Size = .(, )
L_169_.StudsOffset = .(, , )
L_169_.AlwaysOnTop =
L_169_.MaxDistance =
L_169_.Parent = L_26_
L_171_ = .()
L_171_.Name =
L_171_.Size = .(, )
L_171_.BackgroundTransparency =
L_171_.Font = .Font.GothamBold
L_171_.TextSize =
L_171_.TextStrokeTransparency =
L_171_.Parent = L_169_
L_49_[L_165_arg0] = L_169_
L_169_.Adornee = L_166_arg1
L_170_ = L_169_:()
L_170_
L_170_.Text = L_167_arg2
L_170_.TextColor3 = L_168_arg3
L_169_.Enabled =
L_7_.RenderStepped:(()
L_172_ = ()
L_39_.ESPRelics
L_173_ = {}
L_174_forvar0, L_175_forvar1 (())
L_176_ = L_175_forvar1.Model L_175_forvar1.Part
L_176_
L_173_[L_176_] =
(L_47_, L_176_, L_176_, L_175_forvar1.Color)
L_39_.ESPNames L_175_forvar1.Part
L_177_ = L_172_ (L_172_.Position - L_175_forvar1.Part.Position).Magnitude
L_178_ = L_175_forvar1.Name
L_39_.ESPRarity
L_178_ = L_178_ .. .. (L_175_forvar1.Rarity) ..
L_175_forvar1.Value L_175_forvar1.Value >
L_178_ = L_178_ .. .. (L_175_forvar1.Value)
L_39_.ESPDistance L_177_
L_178_ = L_178_ .. .(, L_177_)
( .. (L_176_:()), L_175_forvar1.Part, L_178_, L_175_forvar1.Color)
L_179_forvar0, L_180_forvar1 (L_47_)
L_173_[L_179_forvar0]
(()
L_180_forvar1:()
)
L_47_[L_179_forvar0] =
(L_47_)
L_39_.ESPPlayers
L_181_ = {}
L_182_forvar0, L_183_forvar1 (L_6_:())
L_183_forvar1 ~= L_17_ L_183_forvar1.Character
L_181_[L_183_forvar1] =
(L_48_, L_183_forvar1, L_183_forvar1.Character, .(, , ))
L_39_.ESPNames
L_184_ = L_183_forvar1.Character:() L_183_forvar1.Character:()
L_184_
L_185_ = L_172_ (L_172_.Position - L_184_.Position).Magnitude
L_186_ = L_183_forvar1.DisplayName
L_39_.ESPDistance L_185_
L_186_ = .(, L_186_, L_185_)
( .. L_183_forvar1.UserId, L_184_, L_186_, .(, , ))
L_187_forvar0, L_188_forvar1 (L_48_)
L_181_[L_187_forvar0]
(()
L_188_forvar1:()
)
L_48_[L_187_forvar0] =
(L_48_)
L_39_.ESPNames
(L_49_)
)
L_71_ = {}
(L_189_arg0)
L_39_.Fullbright = L_189_arg0
L_189_arg0
L_71_.Brightness = L_9_.Brightness
L_71_.ClockTime = L_9_.ClockTime
L_71_.FogEnd = L_9_.FogEnd
L_71_.GlobalShadows = L_9_.GlobalShadows
L_71_.Ambient = L_9_.Ambient
L_9_.Brightness =
L_9_.ClockTime =
L_9_.FogEnd =
L_9_.GlobalShadows =
L_9_.Ambient = .(, , )
L_190_forvar0, L_191_forvar1 (L_71_)
(()
L_9_[L_190_forvar0] = L_191_forvar1
)
L_5_.Main:({
Title = ,
Content = ,
})
L_5_.Main:(, {
Title = ,
Default = ,
Callback = (L_192_arg0)
L_39_.AntiAFK = L_192_arg0
,
})
L_5_.Main:(, {
Title = ,
Default = ,
Callback = (L_193_arg0)
L_39_.InstantPrompts = L_193_arg0
,
})
L_5_.Main:(, {
Title = ,
Default = ,
Callback = (L_194_arg0)
L_39_.AntiVoid = L_194_arg0
,
})
L_5_.Main:(, {
Title = ,
Default = ,
Callback = L_60_func,
})
L_5_.Main:({
Title = ,
Callback = ()
L_195_, L_196_ = (L_31_)
L_195_
()
(L_16_:(L_195_))
(, , )
(, (L_196_), )
,
})
L_5_.Main:({
Title = ,
Callback = ()
()
L_39_.AutoCollect =
L_39_.ESPRelics =
L_39_.ESPPlayers =
(L_47_)
(L_48_)
(L_49_)
()
()
(, , )
,
})
L_5_.Farm:(, {
Title = ,
Default = ,
Callback = L_67_func,
})
L_5_.Farm:(, {
Title = ,
Default = ,
Callback = (L_197_arg0)
L_39_.AutoSell = L_197_arg0
,
})
L_5_.Farm:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (L_198_arg0)
L_39_.FarmDelay = (L_198_arg0, )
,
})
L_5_.Farm:({
Title = ,
Callback = ()
L_199_ = ()
(, L_199_ .. , )
,
})
L_5_.Farm:({
Title = ,
Callback = ()
L_200_ = ()
.(L_200_, (L_201_arg0, L_202_arg1)
(L_201_arg0.Value ) > (L_202_arg1.Value )
)
L_200_[]
(L_200_[])
(, L_200_[].Name .. .. (L_200_[].Value), )
(, , )
,
})
L_5_.Farm:({
Title = ,
Callback = ()
L_203_, L_204_ = ()
L_203_
(, , )
(L_16_:(L_203_))
(, (L_204_ ), )
,
})
L_5_.Farm:({
Title = ,
Callback = ()
L_205_ = ()
L_206_ =
L_207_forvar0, L_208_forvar1 (L_205_)
L_206_ += (L_208_forvar1.Value )
(, # L_205_ .. .. L_206_, )
L_209_forvar0, L_210_forvar1 (L_205_)
(L_210_forvar1.Id, L_210_forvar1.Name, L_210_forvar1.Rarity, L_210_forvar1.Value)
,
})
L_5_.ESP:(, {
Title = ,
Default = ,
Callback = (L_211_arg0)
L_39_.ESPRelics = L_211_arg0
L_211_arg0
(L_47_)
,
})
L_5_.ESP:(, {
Title = ,
Default = ,
Callback = (L_212_arg0)
L_39_.ESPPlayers = L_212_arg0
L_212_arg0
(L_48_)
,
})
L_5_.ESP:(, {
Title = ,
Default = ,
Callback = (L_213_arg0)
L_39_.ESPNames = L_213_arg0
L_213_arg0
(L_49_)
,
})
L_5_.ESP:(, {
Title = ,
Default = ,
Callback = (L_214_arg0)
L_39_.ESPDistance = L_214_arg0
,
})
L_5_.ESP:(, {
Title = ,
Default = ,
Callback = (L_215_arg0)
L_39_.ESPRarity = L_215_arg0
,
})
L_5_.Shop:({
Title = ,
Content = ,
})
L_73_ = {
{
,
,
},
{
,
,
},
{
,
,
},
{
,
,
},
}
L_216_forvar0, L_217_forvar1 (L_73_)
L_5_.Shop:({
Title = L_217_forvar1[] .. .. (L_217_forvar1[]),
Callback = ()
L_218_, L_219_ = (L_35_, L_217_forvar1[])
L_218_
(, L_217_forvar1[] .. , )
(L_16_:(L_218_))
(, (L_219_ ), )
,
})
L_5_.Movement:(, {
Title = ,
Default = ,
Callback = L_56_func
})
L_5_.Movement:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (L_220_arg0)
L_39_.SpeedVal = (L_220_arg0, )
,
})
L_5_.Movement:(, {
Title = ,
Default = ,
Callback = L_57_func
})
L_5_.Movement:(, {
Title = ,
Default = ,
Callback = L_58_func
})
L_5_.Movement:(, {
Title = ,
Default = ,
Callback = L_59_func
})
L_5_.Movement:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (L_221_arg0)
L_39_.FlySpeed = (L_221_arg0, )
,
})
L_5_.Movement:(, {
Title = ,
Default = ,
Callback = (L_222_arg0)
L_39_.CtrlClickTP = L_222_arg0
,
})
L_74_ = {
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
}
L_223_forvar0, L_224_forvar1 (L_74_)
L_5_.Teleport:({
Title = L_224_forvar1[],
Callback = ()
L_225_ = L_10_:(L_224_forvar1[], )
(L_225_)
(, L_224_forvar1[], )
(, L_224_forvar1[] .. , )
,
})
L_5_.Teleport:({
Title = ,
Callback = ()
L_226_ = ()
L_226_
L_227_, L_228_
L_229_forvar0, L_230_forvar1 (())
L_230_forvar1.Part
L_231_ = (L_230_forvar1.Part.Position - L_226_.Position).Magnitude
L_228_ L_231_ < L_228_
L_227_, L_228_ = L_230_forvar1, L_231_
L_227_ (L_227_.Model L_227_.Part)
(, L_227_.Name .. .(, L_228_), )
(, , )
,
})
L_5_.Teleport:({
Title = ,
Callback = ()
L_232_ = ()
L_232_
L_233_, L_234_
L_235_forvar0, L_236_forvar1 (L_6_:())
L_236_forvar1 ~= L_17_ L_236_forvar1.Character
L_237_ = L_236_forvar1.Character:()
L_237_
L_238_ = (L_237_.Position - L_232_.Position).Magnitude
L_234_ L_238_ < L_234_
L_233_, L_234_ = L_237_, L_238_
L_233_
().CFrame = L_233_.CFrame + .(, , )
(, .(, L_234_), )
,
})
L_5_.Visuals:(, {
Title = ,
Default = ,
Callback = L_72_func
})
L_5_.Visuals:(, {
Title = ,
Default = ,
Callback = (L_239_arg0)
L_39_.NoFog = L_239_arg0
L_239_arg0
L_9_.FogEnd =
L_9_.FogStart =
,
})
L_5_.Visuals:({
Title = ,
Callback = ()
(()
L_9_.GlobalShadows =
L_9_.FogEnd =
().Rendering.QualityLevel = .QualityLevel.Level01
L_240_forvar0, L_241_forvar1 (L_10_:())
L_241_forvar1:() L_241_forvar1:() L_241_forvar1:() L_241_forvar1:()
L_241_forvar1.Enabled =
)
(, , )
,
})
L_5_.Misc:({
Title = ,
Callback = ()
L_15_:(.PlaceId, L_17_)
,
})
L_5_.Misc:({
Title = ,
Callback = ()
.(()
(()
L_242_ = ():(.PlaceId)
L_243_ = L_16_:(:(L_242_))
L_244_forvar0, L_245_forvar1 (L_243_.data {})
(L_245_forvar1.playing) == L_245_forvar1.playing < L_245_forvar1.maxPlayers L_245_forvar1.id ~= .JobId
L_15_:(.PlaceId, L_245_forvar1.id, L_17_)
L_15_:(.PlaceId, L_17_)
)
)
,
})
L_5_.Misc:({
Title = ,
Callback = ()
(setclipboard, .JobId)
(, , )
,
})
L_5_.Misc:({
Title = ,
Callback = ()
()
L_246_forvar0, L_247_forvar1 (L_37_)
(L_246_forvar0, L_247_forvar1.Name, L_247_forvar1.Rarity, L_247_forvar1.Value, L_247_forvar1.Game)
(, , )
,
})
L_5_.Misc:({
Title = ,
Content = ,
})
L_2_:(L_1_)
L_3_:(L_1_)
L_2_:()
L_3_:()
L_2_:()
L_3_:(L_5_.Settings)
L_2_:(L_5_.Settings)
L_4_:()
L_1_:({
Title = ,
Content = ,
Duration = ,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, raw.githubusercontent.com, games.roblox.com.