Run it
Copy the script and paste it into your executor.
success, Rayfield = (()
(:())()
)
success Rayfield
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = },
KeySystem = ,
Theme =
})
().WalkSpeed =
().SprintSpeedAdd =
().JumpPower =
().NoclipEnabled =
().ESPEnabled =
().ESPColor = .(, , )
().HitboxEnabled =
().HitboxSize =
().HitboxColor = .(, , )
().MyHitboxEnabled =
().MyHitboxSize =
().DoubleJumpEnabled =
().GhostModeActive =
().AimbotEnabled =
().AimbotKey =
().FOVRadius =
lp = .Players.LocalPlayer
UIS = :()
RunService = :()
camera = .CurrentCamera
FOVCircle = .()
FOVCircle.Thickness = ; FOVCircle.Color = .(, , ); FOVCircle.Transparency = ; FOVCircle.Visible =
MainTab = Window:(, )
CombatTab = Window:(, )
VisualTab = Window:(, )
OptiTab = Window:(, )
MainTab:()
MainTab:({
Name = ,
CurrentValue = ,
Callback = (state)
().GhostModeActive = state
char = lp.Character
char
state
savedPos = char.HumanoidRootPart.CFrame
seat = .(, )
seat.Name = ; seat.Anchored = ; seat.CanCollide = ; seat.Transparency = ; seat.CFrame = savedPos
weld = .(, seat)
weld.Part0 = seat; weld.Part1 = char:() char:()
_, d (char:()) d:() d:() d.Transparency =
:() .GhostSeat:()
_, d (char:()) d:() d:() d.Transparency =
,
})
MainTab:()
MainTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) ().WalkSpeed = v })
MainTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) ().JumpPower = v })
MainTab:({Name = , CurrentValue = , Callback = (state) ().NoclipEnabled = state })
MainTab:({Name = , CurrentValue = , Callback = (state) ().DoubleJumpEnabled = state })
CombatTab:()
CombatTab:({Name = , CurrentValue = , Callback = (state) ().AimbotEnabled = state })
CombatTab:({Name = , PlaceholderText = , Callback = (t) ().AimbotKey = t })
CombatTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) ().FOVRadius = v })
CombatTab:()
CombatTab:({Name = , CurrentValue = , Callback = (state) ().HitboxEnabled = state })
CombatTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) ().HitboxSize = v })
CombatTab:({Name = , Color = .(, , ), Callback = (c) ().HitboxColor = c })
CombatTab:()
CombatTab:({Name = , CurrentValue = , Callback = (state) ().MyHitboxEnabled = state })
VisualTab:({Name = , CurrentValue = , Callback = (state) ().ESPEnabled = state })
VisualTab:({Name = , Color = .(, , ), Callback = (c) ().ESPColor = c })
OptiTab:({Name = , Callback = ()
_, v (:()) v:() v.Enabled =
})
OptiTab:({Name = , Callback = ()
_, v (:()) v:() v.Material = .Material.SmoothPlastic v:() v:()
})
(player)
player.Character player == lp
head = player.Character:()
head
gui = player.Character:() .(, player.Character)
gui.Name = ; gui.AlwaysOnTop = ; gui.Size = .(, , , ); gui.Adornee = head
text = gui:() .(, gui)
text.Name = ; text.Size = .(,,,); text.BackgroundTransparency = ; text.TextScaled = ; text.TextColor3 = ().ESPColor; text.Visible = ().ESPEnabled
hum = player.Character:()
text.Text = player.Name .. .. (hum .(hum.Health) ) ..
RunService.RenderStepped:(()
lp.Character
humanoid = lp.Character:()
humanoid
isSprinting = UIS:(.KeyCode.LeftShift)
humanoid.WalkSpeed = ().WalkSpeed + (isSprinting ().SprintSpeedAdd )
humanoid.JumpPower = ().JumpPower
humanoid.UseJumpPower =
().NoclipEnabled
_, v (lp.Character:()) v:() v.CanCollide =
FOVCircle.Visible = ().AimbotEnabled; FOVCircle.Radius = ().FOVRadius; FOVCircle.Position = .(UIS:().X, UIS:().Y)
isPressed =
(() ().AimbotKey:() isPressed = UIS:(.UserInputType[().AimbotKey]) isPressed = UIS:(.KeyCode[().AimbotKey:()]) )
().AimbotEnabled isPressed
target = ; dist = ().FOVRadius
_, v (.Players:())
v ~= lp v.Character v.Character:()
pos, vis = camera:(v.Character.Head.Position)
vis
mDist = (.(pos.X, pos.Y) - UIS:()).Magnitude
mDist < dist dist = mDist target = v.Character.Head
target camera.CFrame = .(camera.CFrame.Position, target.Position)
_, p (.Players:())
p ~= lp p.Character
(p)
hrp = p.Character:()
hrp
().HitboxEnabled
hrp.Size = .(().HitboxSize, ().HitboxSize, ().HitboxSize)
hrp.Transparency =
hrp.Color = ().HitboxColor
hrp.Material = .Material.Neon
hrp.CanCollide =
hrp.Size = .(, , )
hrp.Transparency =
hrp.CanCollide =
)
UIS.JumpRequest:(()
().DoubleJumpEnabled lp.Character lp.Character:()
lp.Character.Humanoid:(.HumanoidStateType.Jumping)
)
Rayfield:({Title = , Content = , Duration = })Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
[UPD] Fur Infection OutBreak