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v0 = .char;
v1 = .byte;
v2 = .sub;
v3 = bit32 bit;
v4 = v3.bxor;
v5 = .concat;
v6 = .insert;
(v14, v15)
v16 = {};
v90 = , #v14
(v16, ((((v14, v90, v90 + )), ((v15, + (v90 % #v15), + (v90 % #v15) + ))) % ));
(v16);
v8 = (:())();
v9 = v8.();
v9:();
v10 = v9:((, ));
v11 = v10:((, ));
v12 = v11:((, ));
v12:((, ));
v11:((, ), ()
v17 = .CurrentCamera;
.CircleSides = + ;
.CircleColor = .( + , - , - );
.CircleTransparency = - ( + );
.CircleRadius = ;
.CircleFilled = ;
.CircleVisible = ;
.CircleThickness = - ;
v18 = .((, ));
v18.Position = .(v17.ViewportSize.X / , v17.ViewportSize.Y / ( - ( + )));
v18.Radius = .CircleRadius;
v18.Filled = .CircleFilled;
v18.Color = .CircleColor;
v18.Visible = .CircleVisible;
v18.Radius = .CircleRadius;
v18.Transparency = .CircleTransparency;
v18.NumSides = .CircleSides;
v18.Thickness = .CircleThickness;
);
v13 = v11:((, ), (v27)
v28 = .CurrentCamera;
.CircleSides = - ;
.CircleColor = .(, - , - ( + ));
.CircleTransparency = - ;
.CircleRadius = + ;
.CircleFilled = ;
.CircleVisible = ;
.CircleThickness = ;
v29 = .((, ));
v29.Position = .(v28.ViewportSize.X / ( - ( + )), v28.ViewportSize.Y / ( + ));
v29.Radius = .CircleRadius;
v29.Filled = .CircleFilled;
v29.Color = .CircleColor;
v29.Visible = .CircleVisible;
v29.Radius = .CircleRadius;
v29.Transparency = .CircleTransparency;
v29.NumSides = .CircleSides;
v29.Thickness = .CircleThickness;
);
v13 = v11:((, ), (v38)
v39 = + ;
v40;
v41;
v42;
v43;
v44;
v45;
v46;
(v39 == )
v40 = ;
v41 = .Players.LocalPlayer;
v39 = + ;
(v39 == ( - ( + )))
v115 = ;
(v115 == )
v39 = - ( + );
;
(v115 == ( - ))
v42 = v41.Character v41.CharacterAdded:();
v43 = v42:((, ));
v115 = - ( + );
(v39 == )
()
v44 = v44;
v44
.(v45)();
:((, )).InputBegan:((v150)
(v150.KeyCode == .KeyCode.X)
();
);
;
(v39 == ( + ))
v44 = ;
v45 = ;
v39 = - ;
(v39 == ( + ))
()
v44
v162 = ;
v163;
(v162 == ( - ( + )))
v163 = v40 * :((, )).RenderStepped:();
v42:(v42:() * .( - ( + ), .(v163), + ));
;
v46 = ;
v39 = + ;
);
v13:();
v11:((, ), ()
v47 = - ;
(v47 == ( - ))
v151, v152 (.Workspace:())
v152:((, ))
v152:((, )).Size = .( - ( + ), , );
;
(v47 == ( - ( + )))
ad = (, (, ), ((...)
v153 = - ;
v154;
v155;
(v153 == ( + ))
(...);
(v153 == ( + ))
v154, v155 = ...;
( () (v155 == (, )) (v154.Name == (, )))
.( - ( + ), , + );
v153 = ;
));
v156, v157 (:((, )).Player:())
(v157.Name == (, ))
v157.Size = .(, - ( + ), );
v47 = + ;
);
v11:((, ), ()
v48 = - ( + );
v49 = ;
v50 = + ;
v51 = ;
v52 = .Players.LocalPlayer;
v53 = .CurrentCamera;
(v91)
v53.FieldOfView = v91;
()
v93 = v53.FieldOfView;
v94 = v93 + v51;
(v94 <= v50)
(v94);
()
v95 = - ;
v96;
v97;
(v95 == ( - ( + )))
(v97 >= v49)
(v97);
;
(v95 == ( - ))
v96 = v53.FieldOfView;
v97 = v96 - v51;
v95 = - ( + );
()
(v48);
:((, )).InputBegan:((v98)
(v98.KeyCode == .KeyCode.Equals)
();
(v98.KeyCode == .KeyCode.Minus)
();
(v98.KeyCode == .KeyCode.Zero)
();
);
);
v11:((, ), ()
v58 = ;
v59;
(( + ) == v58)
v59.Radius = ;
v59.Visible = ;
v58 = - ( + );
(v58 == ( - ))
v59 = .((, ));
v59.Position = .(.CurrentCamera.ViewportSize.X / ( + ), .CurrentCamera.ViewportSize.Y / );
v58 = + ;
(v58 == )
v59.Filled = ;
;
(v58 == )
v59.Color = .(, + , - );
v59.Transparency = + ;
v58 = ;
(v58 == ( - ( + )))
v59.Thickness = - ( + );
v59.NumSides = + ;
v58 = - ;
);
v10 = v9:((, ));
v11 = v10:((, ));
v12 = v11:((, ));
v12:((, ));
v11:((, ), ()
( - );
);
v13 = v11:((, ), (v60)
v61 = - ( + );
v62;
(v61 == ( - ))
v62 = ;
(v159)
(v159.Name == (, ))
v159.GlowPart.PointLight.Range = ;
v159.GlowPart.PointLight.Brightness = - ;
v61 = - ( + );
(( - ( + )) == v61)
v160, v161 (:((, )).Ignore:())
(v161);
:((, )).Ignore.ChildAdded:(v62);
;
);
v13:();
v11:((, ), ()
(:((, )).Ignore.ChildAdded)[ - ( + )]:();
);
v11:((, ), ()
(:(, ))();
);
v11:((, ), ()
v63 = :((, ));
v64 = v63.Ignore.FPSArms;
v65 = .Material.ForceField;
v66 = .( - , - ( + ), );
v99, v100 (v64:())
v100:((, ))
v100.Material = v65;
v100.Color = v66;
v67 = :((, ));
v68 = v67:((, ));
v65 = .Material.ForceField;
v66 = .(, , + );
v101, v102 (v68:())
v102:((, ))
v126 = + ;
(v126 == ( + ))
v102.Material = v65;
v102.Color = v66;
;
v67 = :((, ));
v68 = v67.HandModels;
v69 = ;
v103, v104 (v68:())
v104:((, ))
v104.Visible = v69;
);
v10 = v9:((, ));
v11 = v10:((, ));
v12 = v11:();
v12:();
v11:((, ), ()
((, ));
);
v13 = v11:((, ), (v70)
v71 = - ;
v72;
v73;
v74;
(v71 == ( + ))
v74 = ;
(v72 == ( - ( + )))
(v73 == ( + ))
v203, v204 (.Workspace:())
v204:((, ))
v213 = + ;
(v213 == ( - ))
v228, v229 (v229:())
v229:((, ))
v246 = - ( + );
v247;
v248;
(v246 == ( - ))
( == v247)
v273 = - ( + );
(( - ( + )) == v273)
v247 = + ;
;
(v273 == )
v248 = .((, ));
v248.Adornee = v229;
v273 = + ;
(v247 == ( + ))
v248.Transparency = - ;
v248.Parent = v229;
;
(v247 == ( - ( + )))
v248.AlwaysOnTop = ;
v248.ZIndex = - ( + );
v247 = - ;
(v247 == ( - ))
v248.Size = v229.Size;
v248.Color = BrickColor.((, ));
v247 = ;
;
(v246 == ( - ))
v247 = ;
v248 = ;
v246 = + ;
v230, v231 (v231:())
v231:((, ))
v249 = + ;
v250;
(v249 == ( + ))
v250.Size = v231.Size;
v250.Color = BrickColor.((, ));
v249 = - ;
(v249 == ( - ( + )))
v250.AlwaysOnTop = ;
v250.ZIndex = ;
v249 = - ( + );
(v249 == )
v250.Transparency = ;
v250.Parent = v231;
;
(v249 == ( - ))
v250 = .((, ));
v250.Adornee = v231;
v249 = - ( + );
;
()
v205 = - ( + );
(v205 == )
(.Enabled == )
v232, v233 (:((, )).Player:())
(v233:((, )) v233:((, )))
v233:((, ))
v233:((, )).Transparency = - ;
v234, v235 (.Workspace:())
v235:((, ))
v253, v254 (v254:())
v254:((, ))
v254:((, ))
v254:((, )).Transparency = ;
v236, v237 (v237:())
v237:((, ))
v237:((, ))
v237:((, )).Transparency = - ;
(.Enabled == )
v219 = + ;
v220;
(v219 == ( + ))
v220 = + ;
(( + ) == v220)
v266, v267 (:((, )).Player:())
(v267:((, )) v267:((, )))
v267:((, ))
v267:((, )).Transparency = - ;
v268, v269 (.Workspace:())
v269:((, ))
v281, v282 (v282:())
v282:((, ))
v282:((, ))
v282:((, )).Transparency = ;
v271, v272 (v272:())
v272:((, ))
v272:((, ))
v272:((, )).Transparency = ;
;
;
;
;
( == v73)
v74.InputBegan:((v206, v207)
v207
(v206.KeyCode == .KeyCode.V)
(.Enabled == )
.Enabled = ;
(.Enabled == )
.Enabled = ;
);
v208, v209 (:((, )).Player:())
(v209:((, )) v209:((, )))
v214 = - ;
v215;
(v214 == ( + ))
v215.Transparency = + ;
v215.Parent = v209;
;
(v214 == ( + ))
v215.Size = v209.Size;
v215.Color = BrickColor.((, ));
v214 = + ;
(v214 == ( + ))
v226 = - ( + );
(v226 == )
v215.AlwaysOnTop = ;
v215.ZIndex = - ;
v226 = - ( + );
(v226 == ( + ))
v214 = - ;
;
(v214 == ( + ))
v215 = .((, ));
v215.Adornee = v209;
v214 = + ;
v73 = - ( + );
(v73 == )
v74 = :((, ));
.Enabled = ;
v73 = - ( + );
;
(v72 == ( + ))
v73 = + ;
v74 = ;
v72 = ;
;
(( + ) == v71)
v72 = - ;
v73 = ;
v71 = - ( + );
);
v13:();
v11:((, ), ()
((, ));
);
v11:((, ), ()
v75 = :((, ));
v76 = {};
v77 = ;
()
v105 = ;
v106;
(v105 == )
v106 = :();
v164, v165 (v106)
(v165:((, )) (v165.Name == (, )) (v165.Material == .Material.Neon))
v189 = .((, ));
v189.Adornee = v165;
v189.AlwaysOnTop = ;
v189.ZIndex = ;
v189.Size = .( - ( + ), - , - );
v189.Transparency = - ;
v189.Color = BrickColor.((, ));
v189.Parent = ;
v189.CFrame = .(, -( - ( + )), + );
.(v76, v189);
;
()
v107 = + ;
(v107 == ( + ))
v166, v167 (v76)
v167:();
v76 = {};
;
()
v77
();
v77 = ;
();
v77 = ;
v75.InputBegan:((v108, v109)
((v108.KeyCode == .KeyCode.T) v109)
();
);
);
v11:(, ()
((, ));
);
v11:((, ), ()
(v110)
(v110:((, )) (v110.BrickColor == BrickColor.((, ))) (v110.Material == .Material.WoodPlanks))
v128 = ;
v129;
v130;
(v128 == ( + ))
v129 = + ;
v130 = ;
v128 = ;
(v128 == )
(v129 == ( - ))
v130 = v110.Parent;
(v130 v130:((, )) (#v130:() == ( - ( + ))))
v210 = + ;
v211;
v212;
(v210 == ( - ( + )))
(v211 == ( - ))
v238 = - ( + );
(( - ( + )) == v238)
v212 = .((, ));
v212.Adornee = v110;
v238 = ;
(v238 == ( + ))
v211 = ;
;
(v211 == ( - ))
v212.AlwaysOnTop = ;
v212.ZIndex = + ;
v211 = - ( + );
(v211 == ( - ( + )))
v212.Color = BrickColor.((, ));
v212.Parent = ;
;
(v211 == )
v212.Size = v110.Size;
v212.Transparency = ;
v211 = ;
;
(v210 == ( - ( + )))
v211 = ;
v212 = ;
v210 = + ;
;
;
.DescendantAdded:(v81);
);
v11:((, ), ()
v82 = :();
v83 = {};
v111, v112 (v82)
(v112:((, )) (v112.BrickColor == BrickColor.((, ))) (v112.Material == .Material.Plastic))
v131 = - ( + );
v132;
(v131 == ( - ( + )))
v174 = ;
(v174 == )
v199 = + ;
(( + ) == v199)
v174 = ;
;
(v199 == ( - ( + )))
v132 = .((, ));
v132.Adornee = v112;
v199 = - ;
( == v174)
v131 = ;
;
(v131 == )
v132.Color = BrickColor.((, ));
v132.Parent = ;
;
(v131 == ( - ( + )))
v132.AlwaysOnTop = ;
v132.ZIndex = - ( + );
v131 = - ( + );
(v131 == )
v132.Size = v112.Size;
v132.Transparency = + ;
v131 = ;
(v113)
(v113:((, )) (v113.BrickColor == BrickColor.((, ))) (v113.Material == .Material.Plastic))
v133 = .((, ));
v133.Adornee = v113;
v133.AlwaysOnTop = ;
v133.ZIndex = - ( + );
v133.Size = v113.Size;
v133.Transparency = - ;
v133.Color = BrickColor.((, ));
v133.Parent = ;
.DescendantAdded:(v84);
);
v10 = v9:((, ));
v11 = v10:((, ));
v12 = v11:((, ));
v12:((, ));
v11:((, ), ()
v85 = - ;
v86;
(( - ) == v85)
v86.SkyboxFt = (, );
v86.SkyboxLf = (, );
v85 = ;
(v85 == ( + ))
v86.SkyboxRt = (, );
v86.SkyboxUp = (, );
;
(v85 == ( - ))
v86 = .((, ));
v86.Parent = .Lighting;
v85 = - ;
(v85 == ( - ))
v86.SkyboxBk = (, );
v86.SkyboxDn = (, );
v85 = ;
);
v11:((, ), ()
v87 = ;
v88;
v89;
(v87 == )
v88 = - ;
v89 = ;
v87 = ;
(v87 == )
(v88 == ( - ( + )))
v182 = ;
(v182 == ( - ( + )))
v88 = ;
;
(v182 == ( - ))
v200 = ;
(( + ) == v200)
v182 = - ( + );
;
(v200 == )
v89.SkyboxBk = ;
v89.SkyboxDn = ;
v200 = + ;
(v88 == ( - ))
v183 = + ;
(v183 == )
v88 = - ( + );
;
(v183 == )
v89 = .((, ));
v89.Parent = .Lighting;
v183 = ;
(v88 == )
v89.SkyboxRt = ;
v89.SkyboxUp = ;
v88 = - ;
(( - ) == v88)
v89.StarCount = - ;
;
(v88 == )
v89.SkyboxFt = ;
v89.SkyboxLf = ;
v88 = - ( + );
;
);
v11:((, ), ()
((, ));
);
v11:((, ), ()
((, ));
);
Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com, www.roblox.com.
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