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Copy the script and paste it into your executor.
Library = (:())()
Window = Library:()
Tab = {
Home = Window:(),
ESP = Window:(),
Troll = Window:(),
Tools = Window:(),
}
Home_Right = Tab.Home:()
Main_Home = Home_Right:()
Farm =
Rebirth =
IsSelling =
AutoFarmAI =
ESPEnabled =
FarmPaused =
XRayEnabled =
AutoSellEnabled =
ESPPlayerEnabled =
VisualEffectsEnabled =
ToolDestroyerEnabled =
CurrentChest =
FarmingSpeed =
UserInputService = :()
PathfindingService = :()
VirtualInputManager = :()
XRayTransparency =
PlayerHighlights = {}
ChestHighlights = {}
Players = :()
StarterGui = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
backpack = player:()
rootPart = character:()
(title, text)
StarterGui:(, {
Title = title,
Text = text,
Duration = ,
})
()
ToolDestroyerEnabled
character
_, tool (character:())
tool:()
(()
tool:()
)
backpack
_, tool (backpack:())
tool:()
(()
tool:()
)
.()
()
IsSelling
IsSelling =
OldPos = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
()
.ReplicatedStorage.Events.AreaSell:()
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OldPos
IsSelling =
()
Farm
FarmPaused
()
tool = .Players.LocalPlayer.Character:()
.Players.LocalPlayer.Backpack:()
tool
:():(, {
Title = ,
Text = ,
Duration = ,
})
Farm =
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.Humanoid:(tool)
()
CurrentChest CurrentChest.Parent
humanoidRootPart = .Players.LocalPlayer.Character.HumanoidRootPart
targetPosition = CurrentChest.Position
(humanoidRootPart.Position - targetPosition).Magnitude >
humanoidRootPart.CFrame = .(targetPosition)
tool.RemoteClick:(CurrentChest)
(FarmingSpeed)
AutoSellEnabled .Players.LocalPlayer.PlayerGui.Gui.Popups.BackpackFull.Visible
FarmPaused =
()
FarmPaused =
CurrentChest =
_, v (.Workspace.SandBlocks:())
Farm
v:()
CurrentChest = v
v.CanCollide =
character = .Players.LocalPlayer.Character
character
humanoidRootPart = .Players.LocalPlayer.Character.HumanoidRootPart
targetPosition = v.Position
(humanoidRootPart.Position - targetPosition).Magnitude >
humanoidRootPart.CFrame = .(targetPosition)
tool.RemoteClick:(v)
()
()
Main_Home:(, , (state)
Farm = state
state
tool = .Players.LocalPlayer.Character:()
tool
tool = .Players.LocalPlayer.Backpack:()
tool
:():(, {
Title = ,
Text = ,
Duration = ,
})
Farm =
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.Humanoid:(tool)
()
:():(, {
Title = ,
Text = ,
Duration = ,
})
(AutoFarmLoop)
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
Players = :()
PathfindingService = :()
TweenService = :()
StarterGui = :()
player = Players.LocalPlayer
()
char = player.Character player.CharacterAdded:()
hum = char:() char:()
hrp = char:() char:()
char, hum, hrp
(target)
character, humanoid, rootPart = ()
character humanoid rootPart
path = PathfindingService:({
AgentRadius = ,
AgentHeight = ,
AgentCanJump = ,
AgentJumpHeight = ,
AgentWalkableClimb =
})
path:(rootPart.Position, target.Position)
path.Status == .PathStatus.Success
waypoints = path:()
_, waypoint (waypoints)
humanoid:(waypoint.Position)
reached = humanoid.MoveToFinished:()
reached
()
()
character, humanoid, rootPart = ()
rootPart
nearestSand, nearestChest, shortestDistance = , , .huge
_, block (.SandBlocks:())
block:()
distance = (block.Position - rootPart.Position).Magnitude
distance < shortestDistance
nearestSand = block
shortestDistance = distance
block:()
nearestChest = block
nearestChest nearestSand
()
AutoFarmAI
character, humanoid, rootPart = ()
target = ()
target
(target)
()
tool = character:() player.Backpack:()
tool tool:()
tool.RemoteClick:(target.Position)
(FarmingSpeed)
Main_Home:(, , (state)
AutoFarmAI = state
AutoFarmAI
(, )
.(AutoFarmAILoop)
(, )
)
Main_Home:(, , (state)
AutoSellEnabled = state
:():(, {
Title = state ,
Text = .. (state ),
Duration = ,
})
)
Main_Home:(, , (state)
Rebirth = state
Rebirth
.(()
Rebirth
()
aText = .Players.LocalPlayer.PlayerGui.Gui.Buttons.Coins.Amount.Text
bText = .Players.LocalPlayer.PlayerGui.Gui.Rebirth.Needed.Coins.Amount.Text
a = (aText:(, ))
b = (bText:(, ))
a b a >= b
()
.ReplicatedStorage.Events.Rebirth:()
() .Players.LocalPlayer.PlayerGui.Gui.Popups.GiveReward.Visible ==
.Players.LocalPlayer.PlayerGui.Gui.Popups.GiveReward.Visible =
()
)
)
(object, transparency)
object:() object.Transparency ~= transparency
object.Transparency = transparency
_, child (object:())
(child, transparency)
()
_, object (:())
object:() object:(.Players.LocalPlayer.Character)
(object, XRayTransparency)
()
_, object (:())
object:()
(object, )
Main_Home:(, , (state)
XRayEnabled = state
XRayEnabled
()
:():(, {
Title = ,
Text = ,
Duration = ,
})
()
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
Misc_Left = Tab.Home:()
Main_Misc = Misc_Left:()
Main_Misc:(, (FarmingSpeed), (value)
newFarmingSpeed = (value)
newFarmingSpeed newFarmingSpeed >
FarmingSpeed = newFarmingSpeed
:():(, {
Title = ,
Text = .. (newFarmingSpeed),
Duration = ,
})
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
ESP_Left = Tab.ESP:()
Main_ESP = ESP_Left:()
(player)
player.Character player.Character:()
highlight = .()
highlight.Parent = player.Character
highlight.Adornee = player.Character.HumanoidRootPart
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
nameLabel = .()
nameLabel.Parent = player.Character
nameLabel.Adornee = player.Character.HumanoidRootPart
nameLabel.Size = .(, , , )
nameLabel.StudsOffset = .(, , )
nameLabel.AlwaysOnTop =
textLabel = .()
textLabel.Parent = nameLabel
textLabel.Size = .(, , , )
textLabel.Text = player.Name
textLabel.TextColor3 = .(, , )
textLabel.BackgroundTransparency =
textLabel.TextStrokeTransparency =
distanceLabel = .()
distanceLabel.Parent = nameLabel
distanceLabel.Size = .(, , , )
distanceLabel.Position = .(, , , )
distanceLabel.TextColor3 = .(, , )
distanceLabel.BackgroundTransparency =
distanceLabel.TextStrokeTransparency =
(()
ESPPlayerEnabled
distance = (player.Character.HumanoidRootPart.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
distanceLabel.Text = .(, distance)
()
)
.(PlayerHighlights, {player = player, highlight = highlight, nameLabel = nameLabel})
(player)
_, esp (PlayerHighlights)
esp.player == player
esp.highlight:()
esp.nameLabel:()
.(PlayerHighlights, _)
()
_, player (.Players:())
player ~= .Players.LocalPlayer
(player)
.Players.PlayerAdded:((player)
player ~= .Players.LocalPlayer
(player)
)
.Players.PlayerRemoving:((player)
(player)
)
()
_, esp (PlayerHighlights)
esp.highlight:()
esp.nameLabel:()
PlayerHighlights = {}
Main_ESP:(, , (state)
ESPPlayerEnabled = state
ESPPlayerEnabled
:():(, {
Title = ,
Text = ,
Duration = ,
})
()
:():(, {
Title = ,
Text = ,
Duration = ,
})
()
)
Main_ESP:(, , (state)
ESPEnabled = state
state
_, v (.Workspace.SandBlocks:())
v:()
highlight = .()
highlight.Parent = v
highlight.Adornee = v
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
.(ChestHighlights, highlight)
_, highlight (ChestHighlights)
highlight:()
ChestHighlights = {}
)
(()
ESPEnabled
_, v (.Workspace.SandBlocks:())
v:()
highlightExists =
_, highlight (ChestHighlights)
highlight.Adornee == v
highlightExists =
highlightExists
highlight = .()
highlight.Parent = v
highlight.Adornee = v
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
.(ChestHighlights, highlight)
i = #ChestHighlights, , -
highlight = ChestHighlights[i]
highlight.Adornee highlight.Adornee.Parent
highlight:()
.(ChestHighlights, i)
()
)
Troll_Left = Tab.Troll:()
Main_Troll = Troll_Left:()
Main_Troll:(, , (state)
ToolDestroyerEnabled = state
ToolDestroyerEnabled
(, )
.(DestroyTools)
(, )
)
ReplicatedStorage = :()
Players = :()
JoinIslandEvent = ReplicatedStorage:() ReplicatedStorage.Events:()
JoinIslandEvent
()
()
localPlayer = Players.LocalPlayer
character = localPlayer.Character
character character:()
rootPart = character.HumanoidRootPart
_, player (Players:())
player ~= localPlayer player.Character player.Character:()
JoinIslandEvent
JoinIslandEvent:(player)
player.Character.HumanoidRootPart.CFrame = rootPart.CFrame + .(.(-, ), , .(-, ))
Main_Troll:(, .BringAllPlayers, (Value)
.BringAllPlayers = Value
.BringAllPlayers
()
)
Tools_Left = Tab.Tools:()
Main_Tools = Tools_Left:()
Players = :()
TweenService = :()
ReplicatedStorage = :()
player = Players.LocalPlayer
mouse = player:()
StarterGui = player:()
backpack = player:()
destroyMode =
tool =
highlightColor = .(, , )
targetObject =
originalColor =
(object)
object:()
originalColor = object.Color
object.Color = highlightColor
targetObject = object
()
targetObject targetObject:()
targetObject.Color = originalColor
targetObject =
originalColor =
(guiElement)
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tweens = {}
_, ui (guiElement:())
ui:()
tween = TweenService:(ui, tweenInfo, {TextTransparency = })
.(tweens, tween)
ui:()
tween = TweenService:(ui, tweenInfo, {TextTransparency = })
.(tweens, tween)
ui:()
tween = TweenService:(ui, tweenInfo, {ImageTransparency = })
.(tweens, tween)
ui:()
tween = TweenService:(ui, tweenInfo, {BackgroundTransparency = })
.(tweens, tween)
_, tween (tweens)
tween:()
(tweenInfo.Time)
guiElement:()
()
confirmationGui = .()
confirmationGui.Parent = StarterGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = confirmationGui
closeButton = .()
closeButton.Size = .(, , , )
closeButton.Position = .(, -, , )
closeButton.BackgroundColor3 = .(, , )
closeButton.Text =
closeButton.TextColor3 = .(, , )
closeButton.Font = .Font.SourceSansBold
closeButton.TextScaled =
closeButton.Parent = frame
label = .()
label.Size = .(, -, , )
label.Position = .(, , , )
label.Text =
label.TextColor3 = .(, , )
label.BackgroundTransparency =
label.Font = .Font.SourceSans
label.TextScaled =
label.Parent = frame
yesButton = .()
yesButton.Size = .(, , , )
yesButton.Position = .(, , , )
yesButton.Text =
yesButton.BackgroundColor3 = .(, , )
yesButton.TextColor3 = .(, , )
yesButton.Font = .Font.SourceSansBold
yesButton.TextScaled =
yesButton.Parent = frame
noButton = .()
noButton.Size = .(, , , )
noButton.Position = .(, , , )
noButton.Text =
noButton.BackgroundColor3 = .(, , )
noButton.TextColor3 = .(, , )
noButton.Font = .Font.SourceSansBold
noButton.TextScaled =
noButton.Parent = frame
closeButton.MouseButton1Click:(()
(confirmationGui)
)
yesButton.MouseButton1Click:(()
targetObject
targetObject:()
(confirmationGui)
)
noButton.MouseButton1Click:(()
()
(confirmationGui)
)
Main_Tools:(, ()
destroyMode = destroyMode
destroyMode
()
backpack:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = backpack
tool.Activated:(()
destroyMode
()
target = mouse.Target
target target:()
(target)
()
)
()
existingTool = backpack:()
existingTool
existingTool:()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
added several features and improvements ----- [ Add ] ----- + Destroyer Tool + Trolling feature Rebrith and auto farm with AI features are still not possible

Treasure Hunt Simulator