Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library:()
Tab = {
Home = Window:(),
}
Home_Right = Tab.Home:()
Main_Home = Home_Right:()
Farm =
AutoSellEnabled =
Rebirth =
IsSelling =
FarmPaused =
CurrentChest =
FarmingSpeed =
VisualEffectsEnabled =
ESPEnabled =
ChestHighlights = {}
()
IsSelling
IsSelling =
OldPos = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
()
.ReplicatedStorage.Events.AreaSell:()
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OldPos
:():(, {
Title = ,
Text = ,
Duration = ,
})
IsSelling =
()
Farm
FarmPaused
()
tool = .Players.LocalPlayer.Character:()
.Players.LocalPlayer.Backpack:()
tool
:():(, {
Title = ,
Text = ,
Duration = ,
})
Farm =
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.Humanoid:(tool)
()
CurrentChest CurrentChest.Parent
humanoidRootPart = .Players.LocalPlayer.Character.HumanoidRootPart
targetPosition = CurrentChest.Position
(humanoidRootPart.Position - targetPosition).Magnitude >
humanoidRootPart.CFrame = .(targetPosition)
tool.RemoteClick:(CurrentChest)
(FarmingSpeed)
AutoSellEnabled .Players.LocalPlayer.PlayerGui.Gui.Popups.BackpackFull.Visible
FarmPaused =
()
FarmPaused =
CurrentChest =
_, v (.Workspace.SandBlocks:())
Farm
v:()
CurrentChest = v
v.CanCollide =
character = .Players.LocalPlayer.Character
character
humanoidRootPart = .Players.LocalPlayer.Character.HumanoidRootPart
targetPosition = v.Position
(humanoidRootPart.Position - targetPosition).Magnitude >
humanoidRootPart.CFrame = .(targetPosition)
tool.RemoteClick:(v)
()
()
Main_Home:(, , (state)
Farm = state
state
tool = .Players.LocalPlayer.Character:()
tool
tool = .Players.LocalPlayer.Backpack:()
tool
:():(, {
Title = ,
Text = ,
Duration = ,
})
Farm =
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.Humanoid:(tool)
()
:():(, {
Title = ,
Text = ,
Duration = ,
})
(AutoFarmLoop)
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
Main_Home:(, , (state)
AutoSellEnabled = state
:():(, {
Title = state ,
Text = .. (state ),
Duration = ,
})
)
Misc_Left = Tab.Home:()
Main_Misc = Misc_Left:()
Main_Misc:(, (FarmingSpeed), (value)
newFarmingSpeed = (value)
newFarmingSpeed newFarmingSpeed >
FarmingSpeed = newFarmingSpeed
:():(, {
Title = ,
Text = .. (newFarmingSpeed),
Duration = ,
})
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
Main_Misc:(, , (state)
ESPEnabled = state
state
_, v (.Workspace.SandBlocks:())
v:()
highlight = .()
highlight.Parent = v
highlight.Adornee = v
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
.(ChestHighlights, highlight)
_, highlight (ChestHighlights)
highlight:()
ChestHighlights = {}
)
(()
ESPEnabled
_, v (.Workspace.SandBlocks:())
v:()
highlightExists =
_, highlight (ChestHighlights)
highlight.Adornee == v
highlightExists =
highlightExists
highlight = .()
highlight.Parent = v
highlight.Adornee = v
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
.(ChestHighlights, highlight)
i = #ChestHighlights, , -
highlight = ChestHighlights[i]
highlight.Adornee highlight.Adornee.Parent
highlight:()
.(ChestHighlights, i)
()
)
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Treasure Hunt Simulator