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Library = (:())()
Window = Library:(, .(, ), .KeyCode.RightControl)
RunnerTab = Window:()
SniperTab = Window:()
VisualsTab = Window:()
MiscTab = Window:()
flareSection = RunnerTab:(, )
flareOptions, flareParts, selectedFlare, flareHighlight = {}, {}, ,
()
flareOptions, flareParts = {}, {}
_, obj (:())
obj.Name == obj:()
.(flareOptions, obj:())
.(flareParts, obj)
selectedFlare = flareParts[]
()
flareDropdown = flareSection:(, flareOptions, flareOptions[] , , (choice)
i, path (flareOptions)
path == choice
selectedFlare = flareParts[i]
flareHighlight flareHighlight:()
flareHighlight = .(, selectedFlare)
flareHighlight.FillColor = .(, , )
flareHighlight.OutlineColor = .(, , )
)
flareSection:(, ()
(()
char = .Players.LocalPlayer.Character
char char:() selectedFlare
char.HumanoidRootPart.CFrame = selectedFlare.CFrame + .(, , )
)
)
flareSection:(, ()
()
flareDropdown:(flareOptions, flareOptions[] )
)
runnerSection = RunnerTab:(, )
(title, targetNames, innerTarget, color)
options, parts, selected, highlight = {}, {}, ,
()
options, parts = {}, {}
_, obj (:())
_, name (targetNames)
obj.Name == name obj:()
.(options, obj:())
.(parts, obj)
selected = parts[]
()
dropdown = runnerSection:(title .. , options, options[] , , (choice)
i, path (options)
path == choice
selected = parts[i]
highlight highlight:()
highlight = .(, selected)
highlight.FillColor = color
highlight.OutlineColor = .(, , )
)
runnerSection:( .. title, ()
(()
char = .Players.LocalPlayer.Character
char char:() selected
innerTarget
inner = selected:(innerTarget, )
inner inner:()
char.HumanoidRootPart.CFrame = inner.CFrame + .(, , )
char.HumanoidRootPart.CFrame = selected:() + .(, , )
)
)
runnerSection:( .. title, ()
()
dropdown:(options, options[] )
)
.(()
.()
()
dropdown:(options, options[] )
)
(, {, }, , .(, , ))
(, {}, , .(, , ))
(, {}, , .(, , ))
(, {}, , .(, , ))
(, {}, , .(, , ))
(, {}, , .(, , ))
(, {}, , .(, , ))
nameEspSection = VisualsTab:(, )
NameEspEnabled =
NameEspCache = {}
(plr)
plr == .Players.LocalPlayer plr.Character
head = plr.Character:()
head
bill = .()
bill.Adornee = head
bill.Size = .(, , , )
bill.StudsOffset = .(, , )
bill.AlwaysOnTop =
bill.Parent = .CoreGui
text = .(, bill)
text.Size = .(,,,)
text.BackgroundTransparency =
text.Text = plr.Name
text.TextColor3 = .(,,)
text.TextStrokeTransparency =
text.TextStrokeColor3 = .(,,)
text.Font = .Font.GothamBold
text.TextSize =
NameEspCache[plr] = bill
nameEspSection:(, , (state)
NameEspEnabled = state
state
_, plr (.Players:())
plr.Character (plr)
plr.CharacterAdded:(() (plr) )
.Players.PlayerAdded:((plr)
plr.CharacterAdded:(() (plr) )
)
_, bill (NameEspCache) bill:()
NameEspCache = {}
)
healthBarSection = VisualsTab:(, )
HealthBarEnabled =
HealthBarCache = {}
(plr)
plr == .Players.LocalPlayer plr.Character
head = plr.Character:()
hum = plr.Character:()
head hum
bill = .()
bill.Name =
bill.Adornee = head
bill.Size = .(, , , )
bill.AlwaysOnTop =
bill.ExtentsOffsetWorldSpace = .(, , )
bill.Parent = .CoreGui
back = .(, bill)
back.Size = .(, , , )
back.Position = .(, , , )
back.BackgroundColor3 = .(,,)
back.BorderSizePixel =
fill = .(, back)
fill.Size = .(, , , )
fill.BackgroundColor3 = .(, , )
fill.BorderSizePixel =
HealthBarCache[plr] = {Gui = bill, Fill = fill, Hum = hum}
()
plr, data (HealthBarCache)
plr.Character data.Hum data.Hum.Health <=
data.Gui data.Gui:()
HealthBarCache[plr] =
pct = .(data.Hum.Health / data.Hum.MaxHealth, , )
data.Fill.Size = .(pct, , , )
data.Fill.BackgroundColor3 = .(,,):(.(,,), pct)
healthBarSection:(, , (state)
HealthBarEnabled = state
state
_, plr (.Players:())
plr.Character (plr)
plr.CharacterAdded:(() (plr) )
.Players.PlayerAdded:((plr)
plr.CharacterAdded:(() (plr) )
)
_, data (HealthBarCache) data.Gui data.Gui:()
HealthBarCache = {}
)
:().Heartbeat:(()
HealthBarEnabled ()
)
visualsSection = VisualsTab:(, )
Chams_Enabled =
Chams_Highlights = {}
()
Chams_Enabled
_, obj (:())
obj:() .Players:(obj) obj ~= .Players.LocalPlayer.Character
hum = obj:()
hum hum.Health >
fillColor = hum.Health / hum.MaxHealth >= .(,,) hum.Health / hum.MaxHealth >= .(,,) .(,,)
_, part (obj:())
part:()
Chams_Highlights[part]
hl = .()
hl.Parent = part
hl.FillTransparency =
hl.OutlineTransparency =
hl.OutlineColor = .(, , )
Chams_Highlights[part] = hl
Chams_Highlights[part].FillColor = fillColor
()
_, hl (Chams_Highlights) hl hl.Parent hl:()
Chams_Highlights = {}
visualsSection:(, , (state)
Chams_Enabled = state
state () ()
)
:().Heartbeat:(() Chams_Enabled () )
particlesSection = SniperTab:(, )
Particles_Enabled =
Particle_Highlights = {}
()
Particles_Enabled _, hl (Particle_Highlights) hl hl.Parent hl:() Particle_Highlights = {}
_, obj (:())
(obj.Name == obj.Name == obj.Name == obj.Name == obj.Name == ) obj:() Particle_Highlights[obj]
hl = .()
hl.Parent = obj
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.OutlineTransparency =
Particle_Highlights[obj] = hl
particlesSection:(, , (state) Particles_Enabled = state () )
:().Heartbeat:(() Particles_Enabled () )
playerTpSection = MiscTab:(, )
selectedPlayerName =
playerDropdown
()
list = {}
_, obj (:())
obj:() .Players:(obj.Name) obj.Name ~= .Players.LocalPlayer.Name
.(list, obj.Name)
.(list)
playerDropdown
playerDropdown = playerTpSection:(, list, list[] , , (name)
selectedPlayerName = name
)
playerDropdown:(list, list[] )
playerTpSection:(, ()
selectedPlayerName
target = :(selectedPlayerName)
target target:()
lp = .Players.LocalPlayer.Character .Players.LocalPlayer.CharacterAdded:()
lp:()
lp.HumanoidRootPart.CFrame = target.Head.CFrame + .(, , )
)
()
.(()
.()
()
)
.Players.PlayerAdded:(refreshPlayers)
.Players.PlayerRemoving:(refreshPlayers)
.ChildAdded:(refreshPlayers)
.ChildRemoved:(refreshPlayers)
MiscTab:()
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