Run it
Copy the script and paste it into your executor.
(object, properties, duration)
tweenInfo = TweenInfo.(duration, .EasingStyle.Linear, .EasingDirection.Out)
tween = :():(object, tweenInfo, properties)
tween:()
(txt)
ts = :()
Dialogue = .()
Chat1 = .()
Sub = .()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
Dialogue.Active =
Dialogue.Size = .(, , , )
Dialogue.StudsOffset = .(, , )
Dialogue.ZIndexBehavior = .ZIndexBehavior.Sibling
Dialogue.Name =
Dialogue.Parent = humanoidRootPart
Chat1.AnchorPoint = .(, )
Chat1.BackgroundColor3 = .(, , )
Chat1.BorderColor3 = .(, , )
Chat1.BorderSizePixel =
Chat1.Position = .(, , -, )
Chat1.Size = .(, , , )
Chat1.Name =
Chat1.BackgroundTransparency =
Chat1.Parent = Dialogue
Sub.FontFace = Font.(, .FontWeight.Bold, .FontStyle.Italic)
Sub.Text = txt
Sub.TextColor3 = .(, , )
Sub.TextScaled =
Sub.TextSize =
Sub.TextWrapped =
Sub.AnchorPoint = .(, )
Sub.BackgroundColor3 = .(, , )
Sub.TextTransparency =
Sub.BorderColor3 = .(, , )
Sub.BorderSizePixel =
Sub.Position = .(, , , )
Sub.Size = .(, , , )
Sub.Name =
Sub.Parent = Chat1
Sub.BackgroundTransparency =
.Debris:(Chat1, )
.Debris:(Sub, )
duration =
(Chat1, {BackgroundTransparency = }, duration)
(Sub, {TextTransparency = }, duration)
(Chat1, {Position = .(, , , )}, )
.()
(Chat1, {BackgroundTransparency = }, )
(Sub, {TextTransparency = }, )
(txt2)
ts1 = :()
Dialogue1 = .()
Chat2 = .()
Sub_1 = .()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
Dialogue1.Active =
Dialogue1.Size = .(, , , )
Dialogue1.StudsOffset = .(, , )
Dialogue1.ZIndexBehavior = .ZIndexBehavior.Sibling
Dialogue1.Name =
Dialogue1.Parent = humanoidRootPart
Chat2.AnchorPoint = .(, )
Chat2.BackgroundColor3 = .(, , )
Chat2.BorderColor3 = .(, , )
Chat2.BorderSizePixel =
Chat2.Position = .(, , , )
Chat2.Size = .(, , , )
Chat2.Name =
Chat2.Parent = Dialogue1
Chat2.BackgroundTransparency =
Sub_1.FontFace = Font.(, .FontWeight.Bold, .FontStyle.Italic)
Sub_1.Text = txt2
Sub_1.TextColor3 = .(, , )
Sub_1.TextScaled =
Sub_1.TextSize =
Sub_1.TextWrapped =
Sub_1.AnchorPoint = .(, )
Sub_1.BackgroundColor3 = .(, , )
Sub_1.BackgroundTransparency =
Sub_1.TextTransparency =
Sub_1.BorderColor3 = .(, , )
Sub_1.BorderSizePixel =
Sub_1.Position = .(, , , )
Sub_1.Size = .(, , , )
Sub_1.Name =
Sub_1.Parent = Chat2
.Debris:(Chat2, )
.Debris:(Sub_1, )
duration =
(Chat2, {BackgroundTransparency = }, duration)
(Sub_1, {TextTransparency = }, duration)
(Chat2, {Position = .(, , , )}, )
.()
(Chat2, {BackgroundTransparency = }, )
(Sub_1, {TextTransparency = }, )
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
Players = :()
player = Players.LocalPlayer
playerGui = player:()
()
screenGui = playerGui:()
screenGui
magicHealthFrame = screenGui:()
magicHealthFrame
textLabel = magicHealthFrame:()
textLabel
textLabel.Text =
playerGui.DescendantAdded:(findGuiAndSetText)
()
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
.()
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
()
.(()
()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
biggiegyat = .()
biggiegyat.AnimationId =
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
SecondAnimAnim = .()
SecondAnimAnim.AnimationId =
Animater = humanoid:(SecondAnimAnim)
AnimAnim = .()
AnimAnim.AnimationId =
Anim = humanoid:(AnimAnim)
Al2 = humanoid:(biggiegyat)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
()
.()
Anim:()
Animater:()
.()
Animater:()
Al2:()
Al2.TimePosition =
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
.(()
()
)
.(()
.()
()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
()
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animationIdsToStop = {
[] = ,
[] = ,
[] = ,
[] = ,
}
replacementAnimations = {
[] = ,
[] = ,
[] = ,
[] = ,
}
queue = {}
isAnimating =
(animationId)
isAnimating
.(queue, animationId)
isAnimating =
replacementAnimationId = replacementAnimations[(animationId)]
replacementAnimationId
AnimAnim = .()
AnimAnim.AnimationId = replacementAnimationId
Anim = humanoid:(AnimAnim)
Anim:()
Anim.Stopped:(()
isAnimating =
#queue >
nextAnimationId = .(queue, )
(nextAnimationId)
)
isAnimating =
()
_, track (humanoid:())
animationId = (track.Animation.AnimationId:())
animationIdsToStop[animationId]
track:()
(animationTrack)
animationId = (animationTrack.Animation.AnimationId:())
animationIdsToStop[animationId]
()
animationTrack:()
replacementAnimationId = replacementAnimations[(animationId)]
replacementAnimationId
(animationId)
humanoid.AnimationPlayed:(onAnimationPlayed)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
(bodyVelocity)
bodyVelocity:()
bodyVelocity.Velocity = .(bodyVelocity.Velocity.X, , bodyVelocity.Velocity.Z)
character.DescendantAdded:(onBodyVelocityAdded)
_, descendant (character:())
(descendant)
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoidRootPart = character:()
character.DescendantAdded:(onBodyVelocityAdded)
_, descendant (character:())
(descendant)
)
Universal