Run it
Copy the script and paste it into your executor.
AztechTeam = {}
player = .Players.LocalPlayer
playerGui = player:()
humanoid, character = ,
isInfinityActive =
AztechTeam.()
character = player.Character player.CharacterAdded:()
humanoid = character:()
AztechTeam.()
player.CharacterAdded:(AztechTeam.initializeCharacter)
AztechTeam.(hotbarIndex, moveName)
hotbar = playerGui:()
hotbar
backpack = hotbar:()
hotbarFrame = backpack backpack:()
baseButton = hotbarFrame hotbarFrame:((hotbarIndex))
baseButton
toolNameLabel = baseButton:() baseButton.Base:()
toolNameLabel
toolNameLabel.Text = moveName
AztechTeam.(, )
AztechTeam.(, )
AztechTeam.(, )
AztechTeam.(, )
()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = player.Backpack
tool.Activated:(()
isInfinityActive = isInfinityActive
isInfinityActive
()
()
)
()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = player.Backpack
tool.Activated:(()
nearestPlayer, shortestDistance = , .huge
playerPosition = character.HumanoidRootPart.Position
_, otherPlayer (.Players:())
otherPlayer ~= player otherPlayer.Character otherPlayer.Character:()
otherPosition = otherPlayer.Character.HumanoidRootPart.Position
distance = (otherPosition - playerPosition).Magnitude
distance < shortestDistance
shortestDistance = distance
nearestPlayer = otherPlayer
nearestPlayer nearestPlayer.Character nearestPlayer.Character:()
character:(nearestPlayer.Character.HumanoidRootPart.CFrame)
()
()
)
AztechTeam.()
isInfinityActive
randomOffset = .(.(-, ), , .(-, ))
newPosition = character.HumanoidRootPart.Position + randomOffset
character:(.(newPosition))
character.DescendantAdded:((descendant)
descendant:() descendant:() descendant:()
AztechTeam.()
)
()
()
birdUSuck = {
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
[] = {replacementId = , startTime = , speed = },
}
AztechTeam.()
_, track (humanoid:())
track:()
AztechTeam.(config)
anim = .()
anim.AnimationId = .. config.replacementId
track = humanoid:(anim)
track:()
track:()
track.TimePosition = config.startTime
track:(config.speed)
humanoid.AnimationPlayed:((animationTrack)
animId = (animationTrack.Animation.AnimationId:())
config = birdUSuck[animId]
config
AztechTeam.()
AztechTeam.(config)
)
character.DescendantAdded:((descendant)
descendant:()
descendant.Velocity = .(descendant.Velocity.X, , descendant.Velocity.Z)
)
This replaces saitamas/strongest heros moveset and gives you two new moves limitless teleports you to the nearest player and infinity dodges moves (most ult moves or moves with bug hit boxes would probably hit)

Universal