Run it
Copy the script and paste it into your executor.
success, Rayfield = (()
(:())()
)
success Rayfield
success, Rayfield = (()
(:())()
)
Rayfield
()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
ToggleUIKeybind = ,
DisableRayfieldPrompts = ,
ConfigurationSaving = {Enabled = },
KeySystem = ,
})
RunService = :()
Players = :()
UserInputService = :()
Lighting = :()
LocalPlayer = Players.LocalPlayer
FriendlyFolder = :():()
Tab = Window:(, )
Tab:()
Tab:({
Name = ,
Callback = ()
(()
LocalPlayer.PlayerGui.ClockQuiz.Answer:()
)
,
})
Tab:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Callback = ()
(()
LocalPlayer.PlayerGui.ClockQuiz.Answer:()
)
,
})
Tab = Window:(, )
Tab:()
.AutoShoot =
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.AutoShoot = Value
Value
.(()
.AutoShoot
(()
t = :() .Shootable:()
t LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:(t)
)
.()
)
,
})
.AutoShootK1d =
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.AutoShootK1d = Value
Value
.(()
.AutoShootK1d
(()
t = :() .Shootable:()
t t:()
LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:(t.Target)
)
.()
)
,
})
.AutoShootFunK1d =
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.AutoShootFunK1d = Value
Value
.(()
.AutoShootFunK1d
(()
f = :() .Shootable:()
f f:()
LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:(f.HumanoidRootPart)
)
.()
)
,
})
Tab = Window:(, )
Tab:()
.AutoShootBush =
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.AutoShootBush = Value
Value
.(()
.AutoShootBush
(()
tree = :() .Shootable:()
tree tree:()
LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:(tree.Bush)
)
.()
)
,
})
Tab = Window:(, )
Tab:()
.AntiGameOver =
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.AntiGameOver = Value
Value
.(()
.AntiGameOver
(()
funGui = LocalPlayer.PlayerGui:()
funGui funGui:()
funGui.SuccessEvent:()
)
.()
)
,
})
Tab = Window:(, )
Tab:()
(name, child)
enabled =
Tab:({
Name = name,
CurrentValue = ,
Callback = (Value)
enabled = Value
enabled
.(()
enabled
(()
s = :()
s s:(child)
LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:(s[child])
)
.()
)
,
})
(, )
(, )
(, )
(, )
(, )
Tab = Window:(, )
Tab:()
.AntiVenomBall =
.AntiCartil =
.AntiSorcusBlade =
.AntiNewellTeapot =
.AntiEdmondBullet =
venomHandled = {}
cartilHandled = {}
sorcusHandled = {}
teapotHandled = {}
edmondHandled = {}
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value) .AntiVenomBall = Value ,
})
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value) .AntiCartil = Value ,
})
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value) .AntiSorcusBlade = Value ,
})
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value) .AntiNewellTeapot = Value ,
})
Tab:({
Name = ,
CurrentValue = ,
Callback = (Value) .AntiEdmondBullet = Value ,
})
(obj)
obj:(FriendlyFolder)
(obj)
(obj:() obj:())
name = .(obj.Name)
name:() name:() name:() name:() name:()
obj.Color obj.Color.G > obj.Color.R < obj.Color.B <
(obj)
(obj:() obj:())
name = .(obj.Name)
name:() name:() name:()
(obj)
(obj:() obj:())
obj.Name == .(obj.Name) ==
(obj)
(obj)
(obj:() obj:() obj:())
name = .(obj.Name)
name:() name:() name:()
(obj)
(obj)
(obj:() obj:())
name = .(obj.Name)
name == name:() name:()
(obj)
venomHandled[obj]
venomHandled[obj] =
deleted = (() obj:() )
deleted ( obj obj.Parent)
conn
conn = RunService.Heartbeat:(()
.AntiVenomBall obj obj.Parent
venomHandled[obj] =
conn conn:()
obj.AssemblyLinearVelocity = .zero
obj.AssemblyAngularVelocity = .zero
obj.Anchored =
obj.CanCollide =
obj.CFrame = .(obj.Position.X - , , obj.Position.Z)
)
(obj)
cartilHandled[obj]
cartilHandled[obj] =
conn
conn = RunService.Heartbeat:(()
.AntiCartil obj obj.Parent
cartilHandled[obj] =
conn conn:()
obj.AssemblyLinearVelocity = .zero
obj.AssemblyAngularVelocity = .zero
obj.Anchored =
obj.CFrame = .(obj.Position.X, , obj.Position.Z)
)
(obj)
sorcusHandled[obj]
sorcusHandled[obj] =
(() obj:() )
(obj)
teapotHandled[obj]
teapotHandled[obj] =
(() obj:() )
(obj)
edmondHandled[obj]
edmondHandled[obj] =
(() obj:() )
.(()
.AntiVenomBall .AntiCartil .AntiSorcusBlade .AntiNewellTeapot .AntiEdmondBullet
_, obj (:())
.AntiVenomBall (obj) (obj)
.AntiCartil (obj) (obj)
.AntiSorcusBlade (obj) (obj)
.AntiNewellTeapot (obj) (obj)
.AntiEdmondBullet (obj) (obj)
.()
)
.DescendantAdded:((obj)
.()
.AntiVenomBall (obj) (obj)
.AntiCartil (obj) (obj)
.AntiSorcusBlade (obj) (obj)
.AntiNewellTeapot (obj) (obj)
.AntiEdmondBullet (obj) (obj)
)
Tab = Window:(, )
Tab:()
Tab:({
Name = ,
Callback = ()
PlayerGui = LocalPlayer:()
PlayerGui:() PlayerGui.DepriverUI_Hub:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.DisplayOrder =
ScreenGui.Parent = PlayerGui
OpenButton = .()
OpenButton.Size = .(, , , )
OpenButton.Position = .(, -, , )
OpenButton.BackgroundColor3 = .(, , )
OpenButton.Text =
OpenButton.TextColor3 = .(, , )
OpenButton.Font = .Font.GothamBold
OpenButton.TextScaled =
OpenButton.Active =
OpenButton.Parent = ScreenGui
.(, OpenButton).CornerRadius = .(, )
Main = .()
Main.Size = .(, , , )
Main.Position = .(, -, , )
Main.BackgroundColor3 = .(, , )
Main.Active =
Main.Parent = ScreenGui
.(, Main).CornerRadius = .(, )
.(, Main).Color = .(, , )
TitleBar = .()
TitleBar.Size = .(, , , )
TitleBar.BackgroundColor3 = .(, , )
TitleBar.BorderSizePixel =
TitleBar.Parent = Main
.(, TitleBar).CornerRadius = .(, )
TitleFix = .()
TitleFix.Size = .(, , , )
TitleFix.Position = .(, , , -)
TitleFix.BackgroundColor3 = .(, , )
TitleFix.BorderSizePixel =
TitleFix.Parent = TitleBar
Title = .()
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.GothamBold
Title.TextScaled =
Title.Parent = TitleBar
Content = .()
Content.Size = .(, -, , -)
Content.Position = .(, , , )
Content.BackgroundTransparency =
Content.Parent = Main
(name, y, callback)
label = .()
label.Size = .(, -, , )
label.Position = .(, , , y)
label.BackgroundTransparency =
label.Text = name
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Parent = Content
btn = .()
btn.Size = .(, , , )
btn.Position = .(, -, , y + )
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.Parent = Content
.(, btn).CornerRadius = .(, )
on =
btn.MouseButton1Click:(()
on = on
btn.BackgroundColor3 = on .(, , ) .(, , )
(on)
)
AntiDepriver =
(, , (v) AntiDepriver = v )
.(()
.()
AntiDepriver
_, g (PlayerGui:())
g:()
n = .(g.Name)
n:() n:() n:() n:() n:()
(() g:() )
)
Fullbright =
(, , (v)
Fullbright = v
v
Lighting.Ambient = .(,,)
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
)
.(()
.()
Fullbright
Lighting.Ambient = .(,,)
Lighting.Brightness =
Lighting.ClockTime =
Lighting.GlobalShadows =
)
AntiLag =
(, , (v) AntiLag = v )
.(()
.()
AntiLag
_, o (:())
o:() o:() o:() o:()
o.Enabled =
o:()
o.CastShadow =
)
draggingBtn, dragStartBtn, startPosBtn
OpenButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
draggingBtn =
dragStartBtn = input.Position
startPosBtn = OpenButton.Position
)
OpenButton.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
draggingBtn =
)
UserInputService.InputChanged:((input)
draggingBtn (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStartBtn
OpenButton.Position = .(startPosBtn.X.Scale, startPosBtn.X.Offset + delta.X, startPosBtn.Y.Scale, startPosBtn.Y.Offset + delta.Y)
)
draggingMain, dragStartMain, startPosMain
TitleBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
draggingMain =
dragStartMain = input.Position
startPosMain = Main.Position
)
TitleBar.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
draggingMain =
)
UserInputService.InputChanged:((input)
draggingMain (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStartMain
Main.Position = .(startPosMain.X.Scale, startPosMain.X.Offset + delta.X, startPosMain.Y.Scale, startPosMain.Y.Offset + delta.Y)
)
OpenButton.MouseButton1Click:(()
Main.Visible = Main.Visible
)
()
,
})
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
Has anti chp5 zombie meta mechanic shit and anti projectiles and more
The Battle Bricks