Run it
Copy the script and paste it into your executor.
--!native
-- depso
const Players = cloneref(game:GetService("Players"))
local Index = 0
const function GetJitsHead(): (Vector3?, Vector3?)
const PlayersArray = Players:GetPlayers()
Index = (Index + 1) % #PlayersArray
const Jit = PlayersArray[Index + 1]
const Character = Jit.Character
if not Character then return end
const Position = Character:GetPivot().Position
const Offset = Vector3.new(0, 0, 2)
return Position + Offset, Offset * -1
end
const function SpoofDischarge(Function)
local Previous; Previous = hookfunction(Function, newcclosure(function(self, GunName, EyePosition, FireDirection, MuzzleWorldPosition, ...)
const FromOverride, DirOverride = GetJitsHead()
if FromOverride
MuzzleWorldPosition = FromOverride
EyePosition = FromOverride
FireDirection = DirOverride
(self, GunName, EyePosition, FireDirection, MuzzleWorldPosition, ...)
))
_, Jit , ()
(Jit) ~=
(Jit, )
((Jit, ))
If you abuse with Rapid aim, you will be detected and removed from the game. This is likely based on the interval between kills