Run it
Copy the script and paste it into your executor.
me = .Players.LocalPlayer
root = me.Character me.Character:()
root root.Anchored =
offset = .(, , )
origin = .()
tool
_,v (me:()) v.Name == tool = v.Parent
tool _,v (.ReplicatedStorage:()) v.Name == tool = v.Parent
tool ()
syncApi = tool:()
remote = syncApi syncApi:()
remote ()
(args)
remote
remote:()
(remote.FireServer, remote, (args))
.(, remote.InvokeServer, remote, (args))
(partType, cf, parent)
remote
worldCF = (origin + offset) * cf
success, part = (() remote:(, partType, worldCF, parent) )
success part
(part, cf) part worldCF = (origin + offset) * cf ({, {{[] = part, [] = worldCF}}})
(part, size, cf) part worldCF = (origin + offset) * cf ({, {{[] = part, [] = worldCF, [] = size}}})
(part, int) part ({, {{[] = part, [] = int}}})
(part, int) part ({, {{[] = part, [] = int}}})
(part, color) part ({, {{[] = part, [] = color, [] = }}})
(boolean, part) part ({, {{[] = part, [] = boolean}}})
(part, boolean) part ({, {{[] = part, [] = boolean}}})
(part) part ({, {{[] = part}}})
(part, meshid) part ({, {{[] = part, [] = .. meshid}}})
(part, side) part ({, {{[] = part, [] = side, [] = }}})
(part, asset, side) part ({, {{[] = part, [] = side, [] = , [] = .. asset}}})
(part, size) part ({, {{[] = part, [] = size}}})
(part, stringg) part ({, {part}, stringg})
(part, of) part ({, {{[] = part, [] = of}}})
(part, int) part ({, {{[] = part, [] = int}}})
(part, ) part ({, {{[] = part, [] = }}})
generatedParts = {}
.()
hdSignals = :():() :().HDAdminClient:()
hdRemote = hdSignals hdSignals:()
hdRemote
(() hdRemote:() )
(() hdRemote:() )
(() hdRemote:() )
partsToDelete = {}
_, v (:())
v:() v.Name ~=
isPlrPart =
_, p (.Players:())
p.Character v:(p.Character)
isPlrPart =
isPlrPart
.(partsToDelete, v)
#partsToDelete >
(() ({, partsToDelete}) )
.()
resizes = {}
colors = {}
materials = {}
anchors = {}
collisions = {}
names = {}
.()
.(() (() generatedParts[] = (, .(, , , , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, , , , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, , -, , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, , -, , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, , -, , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, , -, -, , , , , , , , -), ) ) )
.(() (() generatedParts[] = (, .(, , -, , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, -, , , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, , -, , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, , -, , , , , , , , , ), ) ) )
.(() (() generatedParts[] = (, .(, -, -, , , , , , , , , ), ) ) )
maxWait =
start = .()
.() - start < maxWait
completed =
i = ,
generatedParts[i]
completed =
completed
.()
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , , , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , , , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Sand, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , -, , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , -, , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , -, , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , -, -, , , , , , , , -), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , -, , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, -, , , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , -, , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, , -, , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
generatedParts[]
.(resizes, {[] = generatedParts[], [] = (origin + offset) * .(, -, -, , , , , , , , , ), [] = .(, , )})
.(colors, {[] = generatedParts[], [] = .(, , ), [] = })
.(materials, {[] = generatedParts[], [] = .Material.Plastic, [] = , [] = })
.(anchors, {[] = generatedParts[], [] = })
.(collisions, {[] = generatedParts[], [] = })
.(names, {[] = generatedParts[], [] = })
.()
(() ({, resizes}) )
.()
(() ({, colors}) )
.()
(() ({, materials}) )
.()
(() ({, anchors}) )
.()
(() ({, collisions}) )
.()
_, v (names) v.Part (() ({, {v.Part}, v.Name}) )
generatedParts[]
(() (generatedParts[]) )
.()
(() (generatedParts[], ) )
(() (generatedParts[], .(, , )) )
(() (generatedParts[], .(, , )) )
generatedParts[]
(() (generatedParts[], .NormalId.Top) )
.()
(() (generatedParts[], , .NormalId.Top) )
generatedParts[]
(() (generatedParts[], .NormalId.Front) )
.()
(() (generatedParts[], , .NormalId.Front) )
(() (generatedParts[], .NormalId.Left) )
.()
(() (generatedParts[], , .NormalId.Left) )
generatedParts[]
(() (generatedParts[], .NormalId.Left) )
.()
(() (generatedParts[], , .NormalId.Left) )
generatedParts[]
(() (generatedParts[], .NormalId.Right) )
.()
(() (generatedParts[], , .NormalId.Right) )
(() (generatedParts[], .NormalId.Left) )
.()
(() (generatedParts[], , .NormalId.Left) )
generatedParts[]
(() (generatedParts[], .NormalId.Right) )
.()
(() (generatedParts[], , .NormalId.Right) )
generatedParts[]
(() (generatedParts[], .NormalId.Right) )
.()
(() (generatedParts[], , .NormalId.Right) )
generatedParts[]
(() (generatedParts[], .NormalId.Right) )
.()
(() (generatedParts[], , .NormalId.Right) )
generatedParts[]
(() (generatedParts[], .NormalId.Left) )
.()
(() (generatedParts[], , .NormalId.Left) )
(() (generatedParts[], .NormalId.Top) )
.()
(() (generatedParts[], , .NormalId.Top) )
root root.Anchored = realm F3X MAP f3x ghOOstkidd93 robaxoba16