Run it
Copy the script and paste it into your executor.
v =
v2 =
v3 =
v4 =
v5 =
v6 =
v7 =
v8 =
v9 =
v10 =
v11 =
v12 =
v13 =
v14 =
v15 =
v16 =
humanoidStateType = v v.HumanoidStateType
= v13 v13.wait
new = v5 v5.new
new2 = v9 v9.new
fromOffset = v6 v6.fromOffset
= v13 v13.spawn
fromRGB = v14 v14.fromRGB
cancel = v13 v13.cancel
new3 = v3 v3.new
highlightDepthMode = v v.HighlightDepthMode
new4 = v6 v6.new
new5 = v16 v16.new
font = v v.Font
zero = v9 v9.zero
fromHSV = v14 v14.fromHSV
new6 = v14 v14.new
fromScale = v6 v6.fromScale
new7 = v7 v7.new
material = v v.Material
Players = v2:()
RunService = v2:()
CoreGui = v2:()
Workspace = v2:()
UserInputService = v2:()
ProximityPromptService = v2:()
ReplicatedStorage = v2:()
HttpService = v2:()
Lighting = v2:()
currentCamera = Workspace.CurrentCamera
localPlayer = Players.LocalPlayer
v2.PlaceId ==
localPlayer.Character
localPlayer.CharacterAdded:()
(arg)
character = localPlayer.Character
humanoid = character character:()
humanoid
hipHeight = humanoid.HipHeight
(()
humanoid.HipHeight =
humanoid:(humanoidStateType.FallingDown)
n =
n2
()
n2 = n +
n = n2
localPlayer:() n2 >
setPrimaryPartCFrame = character.SetPrimaryPartCFrame
flag = (arg) == arg (arg)
(character, flag)
()
humanoid.HipHeight = hipHeight
humanoid.PlatformStand =
()
humanoid.PlatformStand =
)
humanoid.Parent humanoid.HipHeight ~= hipHeight
humanoid.HipHeight = hipHeight
fn2 = v15 (arg, arg2, arg3)
arg.ClassName ==
arg:()
arg3
(arg.HoldDuration)
arg:()
(arg)
str = (arg)
v17, v18
v17, v18 = .(str, , )
str = v17
v18 ==
v17
tbl = {
{
name = ,
position = (-, , -, -, , -, , , , , , -),
},
{
name = ,
position = (-, , -, , , , , , , -, , ),
},
{
name = ,
position = (-, , -, -, , , , , , -, , -),
},
{
name = ,
position = (-, , -, -, , -, , , , , , -),
},
{
name = ,
position = (-, , -, -, , , , , , -, , -),
},
{
name = ,
position = (-, , -),
},
{
name = ,
position = (, , , -, , -, , , , , , -),
},
{
name = ,
position = (, , ),
},
{name = , position = (, , -)},
{name = , position = (-, , -)},
{
name = ,
position = (-, , ),
},
{name = , position = (-, , -)},
{
name = ,
position = (, , ),
},
{
name = ,
position = (-, , -, , , -, , , , , , ),
},
{
name = ,
position = (-, , -, , , -, , , , , , ),
},
{
name = ,
position = (-, , -, , , , , , , -, , ),
},
{
name = ,
position = (-, , -, , , , , , , -, , ),
},
{name = , position = (-, , -)},
{name = , position = (-, , )},
{
name = ,
position = (-, , -, , , -, , , , , , ),
},
{
name = ,
position = (-, , -),
},
{
name = ,
position = (-, , -),
},
{name = , position = (-, , -)},
{
name = ,
position = (-, , -),
},
{name = , position = (-, , )},
{
name = ,
position = (-, , -),
},
{name = , position = (-, , -)},
{
name = ,
position = (-, , -, , , , , , , -, , ),
},
{name = , position = (, , )},
}
tbl2 = {}
fn4 = ;
(()
lib = (v2:())()
lib.CreateKeySystem = (_, opts)
opts opts.OnSuccess
.(opts.OnSuccess)
lib:({
Link = ,
DiscordLink = ,
ScriptID = ,
ApiKey = ,
ApiModuleUrl = ,
OnSuccess = ()
v17 = lib.({
Title = ,
DefaultTheme = ,
Transparency = ,
Size = (, ),
})
Main = v17:()
v18 = Main:({Text = , Side = })
tbl3 = {}
tbl4 = {}
i, v19 (tbl)
.(tbl3, v19.name)
tbl4[v19.name] = v19.position
.(tbl3)
v18:({
Text = ,
Options = tbl3,
Callback = (arg)
v19 = tbl4[arg]
v19
(v19)
,
})
v19 = Main:({Text = , Side = })
v20 = v19:()
v20
v20.MouseButton1Click:(()
backpack = localPlayer:()
localPlayer.stored.Money.Value <
lib.(, , )
tbl5 = {
SELL_POS = (, , -),
ITEMS_TO_BUY = {
,
,
,
,
},
INGREDIENT_ORDER = {
,
,
,
,
},
}
(arg)
i, v21 (arg)
(()
ReplicatedStorage.ExoticShopRemote:(v21, )
)
()
backpack:(v21)
(()
ReplicatedStorage.ExoticShopRemote:(v21, )
)
()
backpack:(v21)
lib.(, .. v21, )
v21 = (()
tbl6 = {}
i, v21 (tbl5.ITEMS_TO_BUY)
backpack:(v21)
v22 = ReplicatedStorage.ExoticStock:(v21)
v22 v22.Value >
.(tbl6, v21)
lib.(, v21 .. , )
tbl6
)()
v21
#v21 > (v21)
v22 =
i, descendant (Workspace:())
descendant:() descendant.Parent descendant.Parent.Name ==
v22 = descendant
v22
lib.(, , )
(v22.Parent.Position)
()
v22.HoldDuration =
v22.RequiresLineOfSight =
v22.Enabled =
i = ,
(v22)
()
i = , #tbl5.INGREDIENT_ORDER -
v23 = backpack:(tbl5.INGREDIENT_ORDER[i], )
v23
localPlayer.Character.Humanoid:(v23)
()
(v22)
()
v22.Enabled
()
v22.Enabled
()
iceFruitCupz = backpack:(, )
iceFruitCupz
lib.(, , )
localPlayer.Character.Humanoid:(iceFruitCupz)
()
i = ,
(v22)
()
()
localPlayer.Character.Humanoid:()
(tbl5.SELL_POS)
()
iceFruitCupz2 = backpack:()
iceFruitCupz3 = iceFruitCupz2
iceFruitCupz2
character = localPlayer.Character
iceFruitCupz3 = character localPlayer.Character:()
iceFruitCupz3
iceFruitCupz3.Parent == backpack
localPlayer.Character.Humanoid:(iceFruitCupz3)
()
lib.(, , )
v23 =
k, descendant (Workspace:())
descendant:() .(descendant.ActionText) == (descendant.Parent.Position - tbl5.SELL_POS.Position).Magnitude <
v23 = descendant
v23
lib.(, , )
localPlayer.Character.HumanoidRootPart.CFrame = v23.Parent.CFrame * (, , )
currentCamera.CFrame = (currentCamera.CFrame.Position, v23.Parent.Position)
()
v23.HoldDuration =
v23.RequiresLineOfSight =
(v23)
()
n =
n2 =
v24 = fn2
(v23)
n % ==
RunService.Heartbeat:()
n3 = n2 +
n3 >
n = n3
n2 = n3
v24 = fn2
i = ,
(v23)
()
lib.(, , )
lib.(, , )
)
v21 = v19:()
v21
v21.State.Changed:((arg)
arg
connection = ProximityPromptService.PromptButtonHoldBegan:((prompt)
(prompt)
)
(()
ok, result = (()
((-, , , , -, -, , , , , -, ))
()
counterBag = Workspace:()
counterBag
lib.(, , )
#counterBag:() <
character = localPlayer.Character
humanoidRootPart = character localPlayer.Character:()
v22 =
huge = .huge
i, child (counterBag:())
child:()
magnitude = (child.WorldPivot.Position - humanoidRootPart.Position).Magnitude
magnitude < huge
huge = magnitude
v22 = child
v22
cashPrompt = v22.Counter.On.PromptTach:()
on = v22.Counter.On
grabPrompt = v22.DuffleBag.Attachment:()
cashPrompt on grabPrompt
cashPrompt.Enabled
(cashPrompt)
lib.(, , )
on.Color ~= (, , )
()
()
(cashPrompt)
moneyReady = localPlayer.Backpack:(, )
moneyReady2 = moneyReady localPlayer.Character:(, )
moneyReady2
localPlayer.Backpack:() localPlayer.Character:()
localPlayer.Character:() ~= moneyReady2
localPlayer.Character.Humanoid:(moneyReady2)
grabPrompt grabPrompt.Enabled
(grabPrompt)
RunService.Heartbeat:()
bagOfMoney = localPlayer.Backpack:(, )
bagOfMoney2 = bagOfMoney localPlayer.Character:(, )
bagOfMoney2
localPlayer.Character.Humanoid:(bagOfMoney2)
()
((-, , -, -, -, , -, , , -, , -))
()
atmMoney = Workspace:()
prompt = atmMoney Workspace.ATMMoney:()
prompt prompt.Enabled
(prompt)
lib.(, , )
)
ok
(, result)
connection:()
)
)
v22 = v19:()
v22
v22.MouseButton1Click:(()
(()
(()
lib.(, , )
k, descendant (Workspace:())
descendant:() descendant.Name == descendant.Parent.Name ==
descendant.HoldDuration =
descendant.RequiresLineOfSight =
(descendant.Parent.Position + (, , ))
currentCamera.CFrame = (currentCamera.CFrame.Position, descendant.Parent.Position)
()
(descendant)
()
)()
();
(()
sellPawn, proximityPrompt, bronxPawning, v23, v24, v25, v26, v27, v28, text, n
n =
n ==
lib.(, , )
sellPawn = Workspace:()
sellPawn
n =
n =
n ==
(sellPawn.Position)
()
proximityPrompt = sellPawn:()
proximityPrompt
n =
n =
n ==
(proximityPrompt)
()
bronxPawning = localPlayer.PlayerGui:()
bronxPawning
n =
n =
n ==
v23, v24, v25 = (bronxPawning:():():():())
v26 = v25
n =
n ==
v27, v28 = (v24, v26)
v27 ==
n =
n =
n ==
v26 = v27
v28:() v28:()
n =
n =
n ==
text = v28.Item.Text
n =
n ==
localPlayer.Backpack:(text)
n =
n =
n ==
ReplicatedStorage.PawnRemote:(text)
()
n =
n ==
n ==
n ==
n ==
)()
)
)
v23 = v19:()
v24 =
v23
v23.State.Changed:((arg)
arg
lib.(, , )
v24 = (()
storage, flag, v25, v26, v27, v28, v29, v30, stealprompt, n, n2
n2 =
n2 ==
v23.State v23.State.Value
n2 =
n2 =
n2 ==
n2 ==
storage = Workspace:()
storage
n2 =
n2 =
n2 ==
flag =
v25, v26, v27 = (storage:())
v28 = v27
n2 =
n2 ==
v29, v30 = (v26, v28)
v29 ==
n2 =
n2 =
n2 ==
v28 = v29
v23.State v23.State.Value
n2 =
n2 =
n2 ==
v30.Name == v30:()
n2 =
n2 =
n2 ==
stealprompt = v30.stealprompt
stealprompt.Enabled
n2 =
n2 =
n2 ==
flag =
((v30.Position + (, , )))
()
stealprompt.HoldDuration =
stealprompt.RequiresLineOfSight =
(stealprompt)
n =
n2 =
n2 ==
v30.Parent n <
n2 =
n2 =
n2 ==
()
n = n +
(stealprompt)
n2 =
n2 ==
flag
n2 =
n2 =
n2 ==
()
n2 =
n2 ==
()
n2 =
n2 ==
()
n2 =
)
v24
(v24)
v24 =
lib.(, , )
)
v25 = Main:({Text = , Side = })
tbl5 = {}
v26 = (, , )
connection =
flag =
enabled =
flag2 =
flag3 =
n =
ScreenGui = (, CoreGui)
ScreenGui.Name =
ScreenGui.IgnoreGuiInset =
(arg)
tbl5[arg]
k, v27 (tbl5[arg])
v27:()
tbl5[arg] =
(arg, arg2)
character = arg.Character
humanoid = character character:()
humanoidRootPart = character character:()
head = character character:()
flag4 = tbl2[arg.Name] ~=
humanoid humanoidRootPart head humanoid.Health >
magnitude = arg2 (arg2.Position - humanoidRootPart.Position).Magnitude
n < magnitude flag4
(arg)
tbl5[arg]
tbl5[arg] = {}
v27 = tbl5[arg]
v27.Highlight
v27.Highlight = (, character)
v27.Highlight.FillTransparency =
v27.Highlight.OutlineTransparency =
v27.Highlight.DepthMode = highlightDepthMode.AlwaysOnTop
v27.Box
BillboardGui = (, CoreGui)
BillboardGui.Adornee = humanoidRootPart
BillboardGui.AlwaysOnTop =
BillboardGui.Size = (, , , )
Frame = (, BillboardGui)
Frame.Size = (, , , )
Frame.BackgroundTransparency =
UIStroke = (, Frame)
UIStroke.Thickness =
v27.Box = BillboardGui
v27.BoxStroke = UIStroke
v27.Tracer
Frame = (, ScreenGui)
Frame.AnchorPoint = (, )
Frame.BorderSizePixel =
v27.Tracer = Frame
v27.Info
BillboardGui = (, CoreGui)
BillboardGui.Adornee = head
BillboardGui.AlwaysOnTop =
BillboardGui.Size = (, )
BillboardGui.StudsOffset = (, , )
TextLabel = (, BillboardGui)
TextLabel.Size = (, , , )
TextLabel.BackgroundTransparency =
TextLabel.Font = font.SourceSansBold
TextLabel.TextSize =
TextLabel.TextStrokeTransparency =
v27.Info = BillboardGui
v27.InfoLabel = TextLabel
v27.Highlight.OutlineColor = v26
v27.BoxStroke
v27.BoxStroke.Color = v26
v27.Tracer.BackgroundColor3 = v26
v27.InfoLabel.TextColor3 = v26
highlight = v27.Highlight
v28 = flag
v29 = v28 flag4
highlight.Enabled = v29
v27.Box.Enabled = enabled
flag2 humanoidRootPart
v30, v31 = currentCamera:(humanoidRootPart.Position)
v31
v32 = (currentCamera.ViewportSize.X / , currentCamera.ViewportSize.Y)
v33 = (v30.X, v30.Y)
magnitude2 = (v33 - v32).Magnitude
v27.Tracer.Position = ((v32 + v33).X / , (v32 + v33).Y / )
v27.Tracer.Size = (magnitude2, )
v27.Tracer.Rotation = .(.(v33.Y - v32.Y, v33.X - v32.X))
v27.Tracer.Visible =
v27.Tracer.Visible =
v27.Tracer.Visible =
v30 = flag3
v31 = v30 flag4
v27.Info.Enabled = v31
v31
tbl6 = {}
name = arg.Name
str = .. .(humanoid.Health)
tool = character:()
name2 = tool character:().Name
tbl6[] = name
tbl6[] = str
tbl6[] = name2
arg2
.(tbl6, .. .(magnitude) .. )
v27.InfoLabel.Text = .(tbl6, )
flag4
(arg)
fn4 = ()
v27 = flag
flag4 = v27 enabled flag2 flag3 (tbl2) ~=
flag4
connection
connection = RunService.RenderStepped:(()
character = localPlayer.Character
humanoidRootPart = character localPlayer.Character:()
i, player (Players:())
player ~= localPlayer
(player, humanoidRootPart)
)
connection
connection:()
connection =
k (tbl5)
tbl2[k.Name]
(k)
v27 = v25:({Text = , Default = (, , )})
v27
v27.State.Changed:((arg)
v26 = arg
)
v28 = v25:({Text = , Min = , Max = , Default = })
v28
v28.State.Changed:((arg)
n = arg
)
v25:()
v25:().State.Changed:((arg)
flag3 = arg
()
)
v25:().State.Changed:((arg)
flag = arg
()
)
v25:().State.Changed:((arg)
enabled = arg
()
)
v25:().State.Changed:((arg)
flag2 = arg
()
)
Players.PlayerRemoving:((player)
tbl2[player.Name] =
(player)
)
v29 = Main:({Text = , Side = })
v29:().MouseButton1Click:(()
((-, , -))
)
v29:().MouseButton1Click:(()
character = localPlayer.Character
result = character localPlayer.CharacterAdded:()
tool = result:()
tool
tool.Parent = localPlayer.Backpack
()
name = tool.Name
attribute =
connection2 = ReplicatedStorage.MarketItems.ChildAdded:((child)
child.Name == name
owner = child:(, )
owner owner.Value == localPlayer.Name
attribute = child:()
)
(()
ReplicatedStorage.ListWeaponRemote:(name, )
)
()
(()
ReplicatedStorage.BackpackRemote:(, name)
)
()
attribute
(()
ReplicatedStorage.BuyItemRemote:(name, , attribute)
)
(()
ReplicatedStorage.BackpackRemote:(, name)
)
connection2:()
)
tbl6 = {
Fists = ,
Fist = ,
Phone = ,
[] = ,
Bandage = ,
[] = ,
[] = ,
Extended = ,
[] = ,
Combat = ,
Weight = ,
}
()
homeDoorSS = Workspace:()
safe = homeDoorSS Workspace.HomeDoorSS:() Workspace.HomeDoorSS.HomeDoor:()
safe
union = safe:()
basePart = union safe:()
basePart
(cFrame)
character = localPlayer.Character
humanoidRootPart = character character:()
humanoid = character character:()
humanoidRootPart
humanoid
humanoid:()
v30 = ()
()
localPlayer:() () - v30 >
humanoidRootPart.CFrame = cFrame
humanoidRootPart.AssemblyLinearVelocity = zero
humanoidRootPart.AssemblyAngularVelocity = zero
()
humanoid
humanoid:(humanoidStateType.GettingUp)
(arg, arg2)
v30 = ()
v30
(v30.CFrame * (, , ))
()
(()
ReplicatedStorage.BackpackRemote:(, arg)
)
(()
ReplicatedStorage.Inventory:(, arg, , Workspace.HomeDoorSS.HomeDoor.Safe)
)
()
(arg2)
()
ReplicatedStorage.BackpackRemote:(, arg)
()
flag4 =
v30 =
v29:().State.Changed:((arg)
flag4 = arg
arg
tbl7 = {}
k, child (localPlayer.Backpack:())
child:() tbl6[child.Name]
.(tbl7, child.Name)
#tbl7 ==
lib.(, , )
flag4 =
character = localPlayer.Character
humanoidRootPart = character character:()
cFrame = humanoidRootPart humanoidRootPart.CFrame (, , )
v30 = cFrame
(()
flag4
i, v31 (tbl7)
flag4
(v31, v30)
()
()
)
v30 =
)
Players2 = v17:()
v31 = Players2:({Text = , Side = })
v32 = v31:()
v33 = v31:({Text = , Min = , Max = , Default = })
v33
v33.Visible =
connection2 =
n2 =
v32 v33
v32.State.Changed:((visible)
v33.Visible = visible
visible
connection2 = RunService.RenderStepped:(()
(()
character = localPlayer.Character
humanoid = character localPlayer.Character:()
humanoid
humanoid.WalkSpeed = v33.State.Value
n2 = (n2 + ) %
changeState = humanoid.ChangeState
climbing = n2 == humanoidStateType.Climbing n2 == humanoidStateType.GettingUp humanoidStateType.FallingDown
(humanoid, climbing)
)
)
connection2
connection2:()
connection2 =
(()
localPlayer.Character.Humanoid.WalkSpeed =
)
)
fieldOfView = currentCamera.FieldOfView
v34 = v31:()
v35 = v31:({Text = , Min = , Max = , Default = })
v35
v35.Visible =
v34 v35
v34.State.Changed:((visible)
v35.Visible = visible
visible
currentCamera.FieldOfView = fieldOfView
)
RunService.RenderStepped:(()
v34.State v34.State.Value v35.State
currentCamera.FieldOfView = v35.State.Value
)
flag5 =
flag6 =
v31:().State.Changed:((arg)
flag5 = arg
)
UserInputService.JumpRequest:(()
flag5 flag6
flag6 =
character = localPlayer.Character
humanoid = character localPlayer.Character:()
humanoid
humanoid:(humanoidStateType.Jumping)
()
flag6 =
)
tbl7 = {enabled = , speed = }
connection3 =
n3 =
Fly = v31:()
v36 = v31:({Text = , Min = , Max = , Default = })
v36
v36.Visible =
Fly v36
Fly.State.Changed:((enabled2)
tbl7.enabled = enabled2
v36.Visible = enabled2
enabled2
character = localPlayer.Character
position = character localPlayer.Character.HumanoidRootPart.Position
n3 = position
connection3 = RunService.Heartbeat:(()
character2 = localPlayer.Character
humanoidRootPart = character2 localPlayer.Character:()
character3 = localPlayer.Character
humanoid = character3 localPlayer.Character:()
humanoidRootPart humanoid
rotation = currentCamera.CFrame.Rotation
v37 = rotation:(humanoid.MoveDirection * tbl7.speed)
flag7 = v37.Magnitude == zero rotation:((v37.X, , v37.Z).Unit * v37.Magnitude)
n3 = n3 + flag7
humanoidRootPart.CFrame = (n3, currentCamera.CFrame.Position + (n3 - currentCamera.CFrame.Position) * )
humanoidRootPart.Velocity = zero
humanoidRootPart.RotVelocity = zero
)
connection3
connection3:()
)
v36.State.Changed:((speed)
tbl7.speed = speed
)
v37 = v31:()
connection4 =
v37
v37.State.Changed:((arg)
arg
connection4 = ProximityPromptService.PromptButtonHoldBegan:((prompt)
(prompt)
)
connection4
connection4:()
)
v31:().State.Changed:((arg)
arg
v4.noclip = RunService.Stepped:(()
localPlayer.Character
i, descendant (localPlayer.Character:())
descendant:()
descendant.CanCollide =
)
v4.noclip
v4.noclip:()
)
v38 = v31:()
v39 =
v38
v38.State.Changed:((arg)
arg
v39 = (()
v38.State v38.State.Value
(()
character = localPlayer.Character
humanoid = character localPlayer.Character:()
humanoid humanoid.Health <=
ReplicatedStorage:():()
)
()
)
v39
(v39)
v39 =
)
v40 = Players2:({Text = , Side = })
(arg, arg2, arg3, arg4)
v41 = v40:(arg)
v41
connection5 =
v41.State.Changed:((arg5)
arg5
v42 = ()
v42
()
v43 = arg4 v42:(arg3, ) v42:(arg3)
v43
v43:() v43:()
v43:()
v43.Disabled =
v43:()
end
end
fn11()
connection5 = v42.ChildAdded:Connect(function(child)
if child.Name == arg3 then
fn11()
end
end)
end
elseif connection5 then
connection5:Disconnect()
end
end)
end
fn10("Anti Crawl + Jump Cooldown", function()
return localPlayer.Character
end, "Crawl", false)
fn10("Anti Ragdoll", function()
return localPlayer.Character
end, "FallDamageRagdoll", false)
fn10("Anti Sleep", function()
return localPlayer:FindFirstChild("PlayerGui")
end, "SleepGui", false)
fn10("Anti Rent", function()
return localPlayer:FindFirstChild("PlayerGui")
end, "RentGui", false)
fn10("Anti Hunger", function()
return localPlayer:FindFirstChild("PlayerGui")
end, "HungerBarScript", true)
local v41 = Players2:AddBigSection({Text = "Target Player", Side = "Right"})
local v42 = nil
v41:AddPlayerDropdown({
Text = "Choose Player",
Callback = function(arg)
local name = typeof(arg) == "Instance" and arg.Name or arg
v42 = name
end,
})
v41:AddDualButtons({
Text = "Teleport to Player",
Callback = function()
local v43 = v42
local v44 = v43 and Players:FindFirstChild(v42)
if v44 and v44.Character and v44.Character:FindFirstChild("HumanoidRootPart") then
fn(v44.Character.HumanoidRootPart.CFrame * new(0, 0, 3))
end
end,
}, {
Text = "View Money",
Callback = function()
local v43 = v42
local v44 = v43 and Players:FindFirstChild(v42)
if v44 and v44:FindFirstChild("stored") then
lib.CreateNotification(v44.Name, "Bank: $" .. fn3(v44.stored.Bank.Value), 3)
wait(0.1)
lib.CreateNotification(v44.Name, "Filthy: $" .. fn3(v44.stored.FilthyStack.Value), 3)
wait(0.1)
lib.CreateNotification(v44.Name, "Cash: $" .. fn3(v44.stored.Money.Value), 3)
end
end,
})
local flag7 = false
local connection5 = nil
v41:AddDualButtons({
Text = "Spectate",
Callback = function()
local v43 = v42
local v44 = v43 and Players:FindFirstChild(v42)
if v44 then
flag7 = true
lib.CreateNotification("Spectate", "Spectating " .. v44.Name, 3)
if connection5 then
connection5:Disconnect()
end
connection5 = RunService.RenderStepped:Connect(function()
if not flag7 then
return
end
local character = v44.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if humanoid then
currentCamera.CameraSubject = humanoid
end
end)
end
end,
}, {
Text = "Stop Spectate",
Callback = function()
flag7 = false
if connection5 then
connection5:Disconnect()
connection5 = nil
end
local character = localPlayer.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if humanoid then
currentCamera.CameraSubject = humanoid
end
lib.CreateNotification("Spectate", "Stopped Spectating.", 3)
end,
})
v41:AddDualButtons({
Text = "ESP Player",
Callback = function()
local v43 = v42
local v44 = v43 and Players:FindFirstChild(v42)
if v44 then
tbl2[v44.Name] = true
fn4()
end
end,
}, {
Text = "UnESP Player",
Callback = function()
if v42 then
tbl2[v42] = nil
fn4()
end
end,
})
local v43 = Players2:AddSmallSection({Text = "Bank Auto", Side = "Right"})
local bankAction = ReplicatedStorage:FindFirstChild("BankAction")
local bankProcessRemote = ReplicatedStorage:FindFirstChild("BankProcessRemote")
local v44 = v43:AddToggle("Auto Drop (10k)")
local v45 = nil
if v44 then
v44.State.Changed:Connect(function(arg)
if arg then
v45 = spawn(function()
while v44.State and v44.State.Value do
if bankProcessRemote then
pcall(function()
bankProcessRemote:InvokeServer("Drop", "10000")
end)
end
wait(0.2)
end
end)
elseif v45 then
cancel(v45)
end
end)
end
local v46 = v43:AddToggle("Auto Deposit (30k)")
local v47 = nil
if v46 then
v46.State.Changed:Connect(function(arg)
if arg then
v47 = spawn(function()
while v46.State and v46.State.Value do
if bankAction then
pcall(function()
bankAction:FireServer("depo", "30000")
end)
end
wait(0.2)
end
end)
elseif v47 then
cancel(v47)
end
end)
end
local v48 = v43:AddToggle("Auto Withdraw (90k)")
local v49 = nil
if v48 then
v48.State.Changed:Connect(function(arg)
if arg then
v49 = spawn(function()
while v48.State and v48.State.Value do
if bankAction then
pcall(function()
bankAction:FireServer("with", "90000")
end)
end
wait(0.2)
end
end)
elseif v49 then
cancel(v49)
end
end)
end
local v50 = v43:AddButton("Check Bank Balance")
if v50 then
v50.MouseButton1Click:Connect(function()
local stored = localPlayer:FindFirstChild("stored")
if stored then
local bank = stored:FindFirstChild("Bank")
if bank then
lib.CreateNotification("Bank", "Balance: $" .. tostring(bank.Value), 4)
else
lib.CreateNotification("Error", "Bank value not found.", 3)
end
else
lib.CreateNotification("Error", "Stored data folder not found.", 3)
end
end)
end
local Combat = v17:AddTab("Combat")
local v51 = Combat:AddSmallSection({Text = "Visual", Side = "Left"})
local tbl8 = {
enabled = false,
size = 25,
rainbow = false,
color = fromRGB(100, 100, 255),
}
local connection6 = nil
local function fn11()
local players = Players:GetPlayers()
for i = 1, #players do
local v52 = players[i]
if v52 ~= localPlayer and v52.Character then
local humanoidRootPart = v52.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart and humanoidRootPart:IsA("Part") and humanoidRootPart.Parent then
humanoidRootPart.Size = new2(tbl8.size, tbl8.size, tbl8.size)
humanoidRootPart.Transparency = 0.5
local rainbow = tbl8.rainbow
local color = rainbow and fromHSV(v11() * 2 % 1, 1, 1) or tbl8.color
humanoidRootPart.Color = color
humanoidRootPart.CanCollide = false
end
end
end
end
local function fn12()
local players = Players:GetPlayers()
for i = 1, #players do
local v52 = players[i]
if v52 ~= localPlayer and v52.Character then
local humanoidRootPart = v52.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart and humanoidRootPart:IsA("Part") then
local attribute = humanoidRootPart:GetAttribute("OriginalSize")
local v53 = attribute or new2(2, 2, 1)
humanoidRootPart.Size = v53
humanoidRootPart.Transparency = 0
humanoidRootPart.Color = new6(1, 1, 1)
humanoidRootPart.CanCollide = true
end
end
end
end
local v52 = v51:AddToggle("Enable Hitbox")
local v53 = v51:AddSlider({Text = "Hitbox Size", Min = 5, Max = 50, Default = 25})
if v53 then
v53.Visible = false
end
local v54 = v51:AddToggle("Rainbow Hitbox")
if v52 then
v52.State.Changed:Connect(function(enabled2)
tbl8.enabled = enabled2
if v53 then
v53.Visible = enabled2
end
if enabled2 then
local players = Players:GetPlayers()
for i = 1, #players do
local v55 = players[i]
if v55 ~= localPlayer and v55.Character then
local humanoidRootPart = v55.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart and humanoidRootPart:IsA("Part") and not humanoidRootPart:GetAttribute("OriginalSize") then
humanoidRootPart:SetAttribute("OriginalSize", humanoidRootPart.Size)
end
end
end
if connection6 then
connection6:Disconnect()
end
connection6 = RunService.RenderStepped:Connect(fn11)
else
if connection6 then
connection6:Disconnect()
connection6 = nil
end
fn12()
end
end)
end
if v54 then
v54.State.Changed:Connect(function(rainbow)
tbl8.rainbow = rainbow
end)
end
if v53 then
v53.State.Changed:Connect(function(size)
tbl8.size = size
end)
end
local ScreenGui2 = nil
local Frame = nil
local Frame2 = nil
local UIStroke = nil
local UIStroke2 = nil
local v55 = v51:AddToggle("Mobile FOV Circle")
local v56 = v51:AddToggle("PC FOV Circle")
local v57 = v51:AddSlider({Text = "FOV Radius", Min = 50, Max = 500, Default = 150})
if v57 then
v57.Visible = false
end
local function fn13()
if ScreenGui2 then
return
end
ScreenGui2 = new3("ScreenGui")
ScreenGui2.Name = "FOV"
ScreenGui2.Parent = CoreGui
ScreenGui2.IgnoreGuiInset = true
end
local function fn14(arg)
fn13()
if arg then
if not Frame then
Frame = new3("Frame")
Frame.Name = "MobileFOV"
local v58 = new6(1, 1, 1)
Frame.BackgroundColor3 = v58
Frame.BackgroundTransparency = 1
local v59 = new5(0.5, 0.5)
Frame.AnchorPoint = v59
local v60 = fromScale(0.5, 0.5)
Frame.Position = v60
Frame.Parent = ScreenGui2
local UICorner = new3("UICorner")
UICorner.CornerRadius = new7(1, 0)
UICorner.Parent = Frame
UIStroke = new3("UIStroke")
UIStroke.Thickness = 1.5
local v61 = new6(1, 1, 1)
UIStroke.Color = v61
UIStroke.Parent = Frame
end
Frame.Visible = true
if v57 and v57.State then
local n4 = v57.State.Value * 2
local v58 = fromOffset(n4, n4)
Frame.Size = v58
end
elseif Frame then
Frame.Visible = false
end
end
local connection7 = nil
local function fn15(arg)
fn13()
if arg then
if not Frame2 then
Frame2 = new3("Frame")
Frame2.Name = "PCFOV"
local v58 = new6(1, 1, 1)
Frame2.BackgroundColor3 = v58
Frame2.BackgroundTransparency = 1
local v59 = new5(0.5, 0.5)
Frame2.AnchorPoint = v59
Frame2.Parent = ScreenGui2
local UICorner = new3("UICorner")
UICorner.CornerRadius = new7(1, 0)
UICorner.Parent = Frame2
UIStroke2 = new3("UIStroke")
UIStroke2.Thickness = 1.5
local v60 = new6(1, 1, 1)
UIStroke2.Color = v60
UIStroke2.Parent = Frame2
end
Frame2.Visible = true
if v57 and v57.State then
local n4 = v57.State.Value * 2
local v58 = fromOffset(n4, n4)
Frame2.Size = v58
end
if connection7 then
connection7:Disconnect()
end
connection7 = RunService.RenderStepped:Connect(function()
local mouseLocation = UserInputService:GetMouseLocation()
if Frame2 then
local v58 = fromOffset(mouseLocation.X, mouseLocation.Y)
Frame2.Position = v58
end
end)
else
if Frame2 then
Frame2.Visible = false
end
if connection7 then
connection7:Disconnect()
connection7 = nil
end
end
end
if v55 then
v55.State.Changed:Connect(function(arg)
fn14(arg)
if v57 then
local state = v55.State
local visible = state and v55.State.Value
if not visible then
local state2 = v56.State
visible = state2 and v56.State.Value
end
v57.Visible = visible
end
end)
end
if v56 then
v56.State.Changed:Connect(function(arg)
fn15(arg)
if v57 then
local state = v55.State
local visible = state and v55.State.Value
if not visible then
local state2 = v56.State
visible = state2 and v56.State.Value
end
v57.Visible = visible
end
end)
end
if v57 then
v57.State.Changed:Connect(function(arg)
local n4 = arg * 2
if Frame then
local v58 = fromOffset(n4, n4)
Frame.Size = v58
end
if Frame2 then
local v58 = fromOffset(n4, n4)
Frame2.Size = v58
end
end)
end
local function fn16()
local character = localPlayer.Character
local tool = character and character:FindFirstChildOfClass("Tool")
return tool
end
local function fn17(arg)
if arg and arg:FindFirstChild("GunScript_Server") then
local slide = arg:FindFirstChild("GunScript_Server"):FindFirstChild("Slide")
if slide then
slide:FireServer()
elseif arg:FindFirstChild("SlideSound") then
v2.ReplicatedStorage:WaitForChild("PlayServerSound"):FireServer(arg.SlideSound)
end
end
end
local v58 = Combat:AddSmallSection({Text = "Gun Modifications", Side = "Right"})
v58:AddButton("Infinite Ammo").MouseButton1Click:Connect(function()
local v59 = fn16()
if not v59 then
lib.CreateNotification("Error", "Must have a gun equipped!", 3)
return
end
fn17(v59)
lib.CreateNotification("Success", "Infinite Ammo Enabled!", 2)
spawn(function()
while wait() do
local v60 = fn16()
if v60 and v60:FindFirstChild("Setting") then
local v61 = v10(v60.Setting)
v61.LimitedAmmoEnabled = false
v61.MaxAmmo = 9999
v61.AmmoPerMag = 9999
v61.Ammo = 9999
end
end
end)
end)
v58:AddButton("Automatic Gun").MouseButton1Click:Connect(function()
local v59 = fn16()
if not v59 then
lib.CreateNotification("Error", "Must have a gun equipped!", 3)
return
end
if v59:FindFirstChild("Setting") then
v10(v59.Setting).Auto = true
fn17(v59)
lib.CreateNotification("Success", "You Now Have A Switch", 2)
end
end)
v58:AddButton("No Fire Rate").MouseButton1Click:Connect(function()
local v59 = fn16()
if not v59 then
lib.CreateNotification("Error", "Must have a gun equipped!", 3)
return
end
if v59:FindFirstChild("Setting") then
v10(v59.Setting).FireRate = 0
fn17(v59)
lib.CreateNotification("Success", "Fire Rate Removed!", 2)
end
end)
v58:AddButton("No Jam").MouseButton1Click:Connect(function()
local v59 = fn16()
if not v59 then
lib.CreateNotification("Error", "Must have a gun equipped!", 3)
return
end
if v59:FindFirstChild("Setting") then
local v60 = v10(v59.Setting)
v60.JamChance = 0
v60.JamKey = nil
v60.JameKey = nil
fn17(v59)
lib.CreateNotification("Success", "No Jam Applied!", 2)
end
end)
v58:AddSeparator()
v58:AddButton("Apply All Gun Mods").MouseButton1Click:Connect(function()
local v59 = fn16()
if not v59 then
lib.CreateNotification("Error", "Must have a gun equipped!", 3)
return
end
if v59:FindFirstChild("Setting") then
local v60 = v10(v59.Setting)
v60.Recoil = 0
v60.Auto = true
v60.FireRate = 0
v60.JamChance = 0
spawn(function()
while wait() do
local v61 = fn16()
if v61 and v61:FindFirstChild("Setting") then
local v62 = v10(v61.Setting)
v62.LimitedAmmoEnabled = false
v62.MaxAmmo = 9999
v62.AmmoPerMag = 9999
v62.Ammo = 9999
end
end
end)
fn17(v59)
lib.CreateNotification("Success", "All Gun Mods Applied!", 3)
end
end)
local Misc = v17:AddTab("Misc")
local v59 = Misc:AddSmallSection({Text = "Buy", Side = "Left"})
local tbl9 = {}
local tbl10 = {}
local tbl11 = {}
local tbl12 = {}
local tbl13 = {}
local tbl14 = {
".9mm",
".10mm",
".UziMag",
".Bullets",
"7.62",
"5.56",
".FNMag",
".MacMag",
".TecMag",
".Extended",
}
local tbl15 = {
"RedRichard",
"BluRichard",
"BlackOutMillie",
"WRichard Millie",
"PinkRichard",
"GreenRichard",
"Red RM Serpent",
"Cartier",
"BluFaceCartier",
"RoyalOak AP",
"2Tone Skelly",
"White RM Serpent",
"CubanB AP",
"Iced AP",
"Baby Blu Richard",
"Red AP Watch",
"CubanG AP",
"CubanP AP",
"Red AP",
"AP Watch",
"Gold AP",
}
local function fn18(arg)
for k, v60 in pairs(tbl14) do
if v60 == arg then
return true
end
end
return false
end
local function fn19(arg)
for k, v60 in pairs(tbl15) do
if v60 == arg then
return true
end
end
return false
end
local guns = Workspace:FindFirstChild("GUNS")
if guns then
local children = guns:GetChildren()
for i = 1, #children do
local v60 = children[i]
if string.find(v60.Name, "Bag") then
table.insert(tbl12, v60.Name)
elseif fn19(v60.Name) then
table.insert(tbl13, v60.Name)
elseif fn18(v60.Name) then
table.insert(tbl11, v60.Name)
elseif v60:FindFirstChild("Barrel", true) then
local gamepassID = v60:FindFirstChild("GamepassID")
local gamepassID2 = gamepassID or v60:FindFirstChild("GamepassID2")
if gamepassID2 then
table.insert(tbl10, v60.Name)
else
table.insert(tbl9, v60.Name)
end
end
end
end
local function fn20(arg)
if not guns then
return
end
local v60 = guns:FindFirstChild(arg)
if not v60 then
return
end
local proximityPrompt = v60:FindFirstChildWhichIsA("ProximityPrompt", true)
if not proximityPrompt then
return
end
local character = localPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
return
end
local cFrame = character.HumanoidRootPart.CFrame
fn(new(proximityPrompt.Parent.Position + new2(0, 3, 0)))
wait(0.3)
proximityPrompt.HoldDuration = 0
proximityPrompt.RequiresLineOfSight = false
proximityPrompt.MaxActivationDistance = 50
fn2(proximityPrompt)
lib.CreateNotification("Auto Buy", "Purchased " .. arg, 2)
wait(0.2)
fn(cFrame)
end
if #tbl9 > 0 then
table.sort(tbl9)
v59:AddDropdown({
Text = "Basic guns",
Options = tbl9,
Callback = function(arg)
if arg then
fn20(arg)
end
end,
})
end
if #tbl12 > 0 then
table.sort(tbl12)
v59:AddDropdown({
Text = "Bags",
Options = tbl12,
Callback = function(arg)
if arg then
fn20(arg)
end
end,
})
end
if #tbl10 > 0 then
table.sort(tbl10)
v59:AddDropdown({
Text = "Gamepass guns",
Options = tbl10,
Callback = function(arg)
if arg then
fn20(arg)
end
end,
})
end
if #tbl11 > 0 then
table.sort(tbl11)
v59:AddDropdown({
Text = "Ammo",
Options = tbl11,
Callback = function(arg)
if arg then
fn20(arg)
end
end,
})
end
if #tbl13 > 0 then
table.sort(tbl13)
v59:AddDropdown({
Text = "Watches",
Options = tbl13,
Callback = function(arg)
if arg then
fn20(arg)
end
end,
})
end
local v60 = Misc:AddSmallSection({Text = "Open GUIs", Side = "Left"})
v60:AddButton("Toggle Market").MouseButton1Click:Connect(function()
local playerGui = localPlayer:FindFirstChildOfClass("PlayerGui")
if not playerGui then
return
end
for i, child in ipairs(playerGui:GetChildren()) do
if child:IsA("ScreenGui") and child.Name:lower():find("market") then
local enabled2
if child.Enabled then
enabled2 = false
else
enabled2 = true
end
child.Enabled = enabled2
return
end
end
lib.CreateNotification("Error", "Market GUI not found.", 3)
end)
v60:AddButton("Trigger Sell Pawn").MouseButton1Click:Connect(function()
local sellPawn = Workspace:FindFirstChild("SellPawn")
if sellPawn and sellPawn:FindFirstChildOfClass("ProximityPrompt") then
fn2(sellPawn:FindFirstChildOfClass("ProximityPrompt"))
else
lib.CreateNotification("Error", "Sell Pawn prompt not found.", 3)
end
end)
v60:AddButton("Open Tha Shop 2").MouseButton1Click:Connect(function()
local playerGui = localPlayer:FindFirstChildOfClass("PlayerGui")
local thaShop2 = playerGui and playerGui:FindFirstChild("ThaShop2")
if thaShop2 and thaShop2:IsA("ScreenGui") then
thaShop2.Enabled = true
return
end
local thaShop22 = Workspace:FindFirstChild("ThaShop2")
if thaShop22 and thaShop22:FindFirstChildOfClass("ProximityPrompt") then
fn2(thaShop22:FindFirstChildOfClass("ProximityPrompt"))
else
lib.CreateNotification("Error", "Tha Shop 2 not found.", 3)
end
end)
v60:AddButton("Open Tha Shop").MouseButton1Click:Connect(function()
local playerGui = localPlayer:FindFirstChildOfClass("PlayerGui")
local thaShop = playerGui and playerGui:FindFirstChild("ThaShop")
if thaShop and thaShop:IsA("ScreenGui") then
thaShop.Enabled = true
return
end
local thaShop2 = Workspace:FindFirstChild("ThaShop")
if thaShop2 and thaShop2:FindFirstChildOfClass("ProximityPrompt") then
fn2(thaShop2:FindFirstChildOfClass("ProximityPrompt"))
else
lib.CreateNotification("Error", "Tha Shop not found.", 3)
end
end)
v60:AddButton("Open Tha Shop 4").MouseButton1Click:Connect(function()
spawn(function()
local newShopTools = ReplicatedStorage:FindFirstChild("NewShopTools")
if not newShopTools then
lib.CreateNotification("Shop Error", "Original shop script not found.", 4)
return
end
newShopTools.Name = "NewShopTools_Backup"
local ModuleScript = new3("ModuleScript")
ModuleScript.Name = "NewShopTools"
ModuleScript.Source = "return " .. HttpService:JSONEncode({
G20Button = {
Price = 30000,
LayoutOrder = 1,
MaxStock = 10,
GamepassId = 1331319730,
},
G19Switch = {
Price = 30000,
LayoutOrder = 2,
MaxStock = 10,
GamepassId = 948684858,
},
OrangeButton = {
Price = 30000,
LayoutOrder = 3,
MaxStock = 10,
GamepassId = 941631368,
},
["BlueTips / Switch"] = {
Price = 30000,
LayoutOrder = 4,
MaxStock = 10,
GamepassId = 844744726,
},
SilvaClearMagARP = {
Price = 7500,
LayoutOrder = 5,
MaxStock = 10,
GamepassId = 1405045395,
},
MicroARPistolP = {
Price = 7500,
LayoutOrder = 6,
MaxStock = 10,
GamepassId = 1404666161,
},
ClearMagARPTan = {
Price = 7500,
LayoutOrder = 7,
MaxStock = 10,
GamepassId = 1405412627,
},
Draco = {Price = 6000, LayoutOrder = 8, MaxStock = 10},
ARPistol = {Price = 6000, LayoutOrder = 9, MaxStock = 10},
["HPBrowning Ext"] = {Price = 6000, LayoutOrder = 10, MaxStock = 10},
Glock17 = {Price = 4500, LayoutOrder = 11, MaxStock = 10},
Glock22 = {Price = 4500, LayoutOrder = 12, MaxStock = 10},
["223Tan"] = {Price = 7000, LayoutOrder = 13, MaxStock = 10},
ClearMagDrac = {Price = 7000, LayoutOrder = 14, MaxStock = 10},
Lemonade = {Price = 500, LayoutOrder = 15, MaxStock = 6},
["SpringField XD"] = {Price = 4300, LayoutOrder = 16, MaxStock = 10},
})
ModuleScript.Parent = ReplicatedStorage
local thaShop4 = Workspace:FindFirstChild("ThaShop4")
if thaShop4 and thaShop4:FindFirstChild("Prompt") then
fn2(thaShop4.Prompt)
else
lib.CreateNotification("Error", "Tha Shop 4 not found.", 3)
end
wait(3)
ModuleScript:Destroy()
newShopTools.Name = "NewShopTools"
end)
end)
v60:AddButton("Open Tattoo GUI").MouseButton1Click:Connect(function()
local tattooPrompt = Workspace:FindFirstChild("TattooPrompt")
if tattooPrompt and tattooPrompt:FindFirstChild("Prompt") then
fn2(tattooPrompt.Prompt)
else
lib.CreateNotification("Error", "Tattoo prompt not found.", 3)
end
end)
v60:AddButton("Open/Close ATM").MouseButton1Click:Connect(function()
local playerGui = localPlayer:WaitForChild("PlayerGui")
local atmGui = playerGui:FindFirstChild("ATMGui")
if not atmGui then
local assets = Lighting:FindFirstChild("Assets", true)
local atmGui2 = assets and Lighting.Assets:FindFirstChild("GUI", true) and Lighting.Assets.GUI:FindFirstChild("ATMGui")
if atmGui2 then
lib.CreateNotification("ATM", "Opening ATM GUI...", 2)
local clone = atmGui2:Clone()
clone.Parent = playerGui
clone.Enabled = true
else
lib.CreateNotification("ATM Error", "Could not find ATMGui in Lighting.", 4)
end
return
end
local enabled2
if atmGui.Enabled then
enabled2 = false
else
enabled2 = true
end
atmGui.Enabled = enabled2
lib.CreateNotification("ATM", "Toggled existing ATM GUI.", 3)
end)
v60:AddButton("Dealership Gui").MouseButton1Click:Connect(function()
local character = localPlayer.Character
local carDealerP = Workspace:FindFirstChild("CARDealerP")
if character and character:FindFirstChild("HumanoidRootPart") then
local primaryPart = carDealerP
if carDealerP then
local isModel = carDealerP:IsA("Model")
primaryPart = isModel and carDealerP.PrimaryPart or carDealerP
end
if primaryPart and primaryPart:FindFirstChild("TouchInterest") then
v8(primaryPart, character.HumanoidRootPart, 0)
wait(0.1)
v8(primaryPart, character.HumanoidRootPart, 1)
return
end
lib.CreateNotification("Error", "Car Dealer NPC not found.", 4)
return
end
lib.CreateNotification("Error", "Your character could not be found.", 4)
end)
local v61 = Misc:AddSmallSection({Text = "Vehicle", Side = "Right"})
local function fn21(arg)
if not arg or not arg:IsA("VehicleSeat") then
return
end
local character = localPlayer.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if not humanoid then
return
end
if character.PrimaryPart then
character:SetPrimaryPartCFrame(arg.CFrame * new(0, 5, 0))
wait(0.1)
end
arg:Sit(humanoid)
end
local v62 = v61:AddButton("Steal Nearest Car")
if v62 then
v62.MouseButton1Click:Connect(function()
lib.CreateNotification("Vehicle", "Searching...", 2)
local character = localPlayer.Character
local humanoidRootPart = character and localPlayer.Character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then
return
end
local tbl16 = {}
local tbl17 = {}
local descendants = Workspace:GetDescendants()
for i = 1, #descendants do
local v63 = descendants[i]
if v63:IsA("VehicleSeat") and not v63.Occupant then
local str = v63.Name:lower()
if str ~= "driverseat" and str ~= "vehicleseat" and str ~= "driveseat" then
table.insert(tbl17, v63)
else
table.insert(tbl16, v63)
end
end
end
local v63 = nil
local huge = math.huge
local flag8 = #tbl16 > 0 and tbl16 or tbl17
for i = 1, #flag8 do
local v64 = flag8[i]
local magnitude = (humanoidRootPart.Position - v64.Position).Magnitude
if magnitude < huge then
huge = magnitude
v63 = v64
end
end
if v63 then
local parent = v63.Parent
local name = parent and v63.Parent.Name or "Vehicle"
lib.CreateNotification("Vehicle", "Found: " .. name, 3)
fn21(v63)
else
lib.CreateNotification("Vehicle", "No unoccupied vehicles found.", 4)
end
end)
end
local v63 = v61:AddButton("Unlock All")
if v63 then
v63.MouseButton1Click:Connect(function()
local n4 = 0
local descendants = Workspace:GetDescendants()
for i = 1, #descendants do
local v64 = descendants[i]
if v64:IsA("VehicleSeat") and v64.Disabled then
v64.Disabled = false
n4 = n4 + 1
end
end
lib.CreateNotification("Vehicle", "Unlocked " .. n4 .. " vehicle seats.", 5)
end)
end
local v64 = v61:AddButton("Teleport to Owned Car")
if v64 then
v64.MouseButton1Click:Connect(function()
lib.CreateNotification("Vehicle", "Searching for your car...", 3)
local civCars = Workspace:FindFirstChild("CivCars")
if not civCars then
lib.CreateNotification("Vehicle Error", "Could not find 'CivCars'", 5)
return
end
if not localPlayer.Character then
return
end
local v65 = nil
local children = civCars:GetChildren()
for i = 1, #children do
local v66 = children[i]
if not v66:IsA("Model") then
continue
end
local owner = v66:FindFirstChild("Owner")
if owner and (owner:IsA("StringValue") and owner.Value == localPlayer.Name or owner:IsA("ObjectValue") and owner.Value == localPlayer) then
v65 = v66
break
end
end
if v65 then
local vehicleSeat = nil
local descendants = v65:GetDescendants()
for i = 1, #descendants do
local v66 = descendants[i]
if v66:IsA("VehicleSeat") then
local str = v66.Name:lower()
if str ~= "driverseat" and str ~= "vehicleseat" and str ~= "driveseat" then
continue
end
vehicleSeat = v66
break
end
continue
end
if not vehicleSeat then
vehicleSeat = v65:FindFirstChildOfClass("VehicleSeat")
end
if vehicleSeat then
lib.CreateNotification("Vehicle", "Found " .. v65.Name, 3)
fn21(vehicleSeat)
else
lib.CreateNotification("Vehicle Error", "Found car, but no driver seat.", 4)
end
else
lib.CreateNotification("Vehicle", "No owned vehicle found.", 4)
end
end)
end
local v65 = v61:AddButton("Break Glass")
if v65 then
v65.MouseButton1Click:Connect(function()
lib.CreateNotification("Action", "Breaking all glass...", 2)
local n4 = 0
local descendants = Workspace:GetDescendants()
for i = 1, #descendants do
local v66 = descendants[i]
if v66:IsA("BasePart") and (v66.Material == material.Glass or v66.Name:lower():find("glass")) then
v66.Transparency = 1
v66.CanCollide = false
n4 = n4 + 1
end
end
lib.CreateNotification("Action", "Broke " .. n4 .. " glass parts.", 4)
end)
end
v17:CreateSettingsTab()
v17:SetTheme("Hot Pink")
v17:SetBackground("Car")
end,
})
end)()
return
end
localPlayer:Kick("Wrong game")Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, link-center.net, discord.gg, www.ryza.lol.
-Devirtuilized Luaraph 14.9 payload back to source -Key system patched to auto load script - https://youtu.be/OjTqrmpFVEk cracking video Feature list: Teleport to All Locations Infinite Money Autofarm Auto Count Cash Garbage Bags Autofarm Loot Bags Autofarm ESP Color ESP Distance Player Info ESp Outline ESP Box ES Tracer ESP Teleport Safe Dupe Safe Dupe Modify Walkspeed WalkSpeed Slider Modify FOV Field of View Slider Infinite Jump Fly Instant Interact Noclip Instant Respawn Anti Crawl + Jump Cooldown Anti Ragdoll Anti Sleep Anti Rent Anti Hunger Teleport to Player View Money Spectate ESP Player Auto Drop Auto Deposit Auto Withdraw Check Bank Balance Enable Hitbox Hitbox Size Rainbow Hitbox Mobile FOV Circle PC FOV Circle FOV Radius Infinite Ammo Automatic Gun No Fire Rate No Jam Apply All Gun Mods Basic Guns Purchase Bags Purchase gamepass Guns Purchase Ammo Purchase Watches Purchase Toggle Market Trigger Sell Pawn Open Tha Shop 2 Open Tha Shop Open Tha Shop 4 Open Tattoo GUI Open/Close ATM Dealership GUI Steal Nearest Car Unlock All Vehicles Teleport to Owned Car Break Glass Settings Tab Hot Pink Theme Car Background