Run it
Copy the script and paste it into your executor.
DiscordLib = (:())()
win = DiscordLib:()
serv = win:(, )
tools = serv:()
sldrs = serv:()
credits = serv:()
(title, text)
p = .Players.LocalPlayer
gui = .(, p:())
gui.ResetOnSpawn =
f = .(, gui)
f.Size = .(, , , )
f.Position = .(, , , )
f.BackgroundColor3 = .(, , )
f.BackgroundTransparency =
f.BorderSizePixel =
.(, f).CornerRadius = .(, )
t1 = .(, f)
t1.Size = .(, -, , )
t1.Position = .(, , , )
t1.BackgroundTransparency =
t1.Text = title
t1.TextColor3 = .(, , )
t1.TextScaled =
t1.Font = .Font.GothamBold
t2 = .(, f)
t2.Size = .(, -, , )
t2.Position = .(, , , )
t2.BackgroundTransparency =
t2.Text = text
t2.TextColor3 = .(, , )
t2.TextScaled =
t2.Font = .Font.Gotham
s = .(, f)
s.SoundId =
s.Volume =
s:()
f:(.(, -, , ), , , , )
.()
f:(.(, , , ), , , , )
.()
gui:()
()
_, o (:())
o.Name ==
_, c (o:())
c:() c.Name ==
c.Parent
(t)
c = .Players.LocalPlayer.Character
c
hrp = c:()
hrp
(hrp, t, )
.()
(hrp, t, )
()
p = ()
p
(p)
(, )
()
_, o (:())
(o:() o.Name == ) (o:() o.Name == )
o:()
espEnabled =
()
_, o (:())
o:() o.Name ==
o:()
(m, c)
m m:()
h = .()
h.Name =
h.FillTransparency =
h.OutlineColor = c
h.Parent = m
()
()
_, plr (.Players:())
plr ~= .Players.LocalPlayer plr.Character
(plr.Character, .(, , ))
_, o (:())
o.Name == o:()
(o, .(, , ))
.(()
.()
espEnabled ()
)
hitboxEnabled =
hitboxSize =
originalHRPSize = {}
(char)
hitboxEnabled
hrp = char:()
hrp
originalHRPSize[hrp]
originalHRPSize[hrp] = hrp.Size
hrp.Size = .(hitboxSize, hitboxSize, hitboxSize)
hrp.Transparency =
hrp.CanCollide =
hrp.Massless =
(char)
hrp = char:()
hrp originalHRPSize[hrp]
hrp.Size = originalHRPSize[hrp]
(plr)
plr == .Players.LocalPlayer
plr.Character
.()
(plr.Character)
plr.CharacterAdded:((c)
.()
(c)
)
_, plr (.Players:())
(plr)
.Players.PlayerAdded:(setup)
wsEnabled =
wsValue =
()
char = .Players.LocalPlayer.Character
char
hum = char:()
hum
hum.WalkSpeed = wsValue
hum:():(()
wsEnabled hum.WalkSpeed ~= wsValue
hum.WalkSpeed = wsValue
)
.(()
.()
wsEnabled ()
)
.Players.LocalPlayer.CharacterAdded:(()
.()
wsEnabled ()
)
infJumpEnabled =
:().JumpRequest:(()
infJumpEnabled
char = .Players.LocalPlayer.Character
char
hum = char:()
hum
hum:(.HumanoidStateType.Jumping)
)
sldrs:(, , , , (v)
hitboxSize = v
_, plr (.Players:())
plr ~= .Players.LocalPlayer plr.Character
(plr.Character)
)
sldrs:(, , (s)
hitboxEnabled = s
(, s )
_, plr (.Players:())
plr ~= .Players.LocalPlayer plr.Character
s
(plr.Character)
(plr.Character)
)
sldrs:(, , , , (v)
wsValue = v
)
sldrs:(, , (s)
wsEnabled = s
(, s )
)
tools:(, , (s)
infJumpEnabled = s
(, s )
)
tools:(, ()
()
)
tools:(, ()
()
(, )
)
tools:(, , (s)
espEnabled = s
s ()
(, s )
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
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