Run it
Copy the script and paste it into your executor.
a=.()a.Parent=.Players.LocalPlayer.PlayerGui;a.ResetOnSpawn=; b=.()b.Size=.(,,,)b.Position=.(,,,)b.BackgroundColor3=.(,,)b.BorderColor3=.(,,)b.BorderSizePixel=;b.Active=;b.BackgroundTransparency=;b.Draggable=;b.Parent=a; a=.()a.CornerRadius=.(,)a.Parent=b; a=.()a.Size=.(,,,)a.Position=.(,,,)a.BackgroundColor3=.(,,)a.BorderColor3=.(,,)a.BorderSizePixel=;a.Text=a.BackgroundTransparency=;a.TextColor3=.(,,)a.Font=.Font.SourceSansBold;a.TextSize=;a.Parent=b; a=.()a.Size=.(,,,)a.Position=.(,,,)a.BackgroundColor3=.(,,)a.BorderColor3=.(,,)a.BorderSizePixel=;a.Text=a.BackgroundTransparency=;a.TextColor3=.(,,)a.Font=.Font.SourceSans;a.TextSize=;a.Parent=b; a=.()a.Size=.(,,,)a.Position=.(,,,)a.BackgroundColor3=.(,,)a.BorderColor3=.(,,)a.BorderSizePixel=;a.PlaceholderText=a.Text=a.TextColor3=.(,,)a.PlaceholderColor3=.(,,)a.BackgroundTransparency=;a.Font=.Font.Code;a.TextSize=;a.TextXAlignment=.TextXAlignment.Center;a.Parent=b; c=.()c.CornerRadius=.(,)c.Parent=a; c=.()c.Color=.(,,)c.ApplyStrokeMode=.ApplyStrokeMode.Border;c.Thickness=;c.Parent=a; c=.()c.Size=.(,,,)c.Position=.(,,,)c.BackgroundColor3=.(,,)c.BorderColor3=.(,,)c.BorderSizePixel=;c.Text=c.BackgroundTransparency=;c.TextColor3=.(,,)c.Font=.Font.SourceSans;c.TextSize=;c.Parent=b; d=.()d.CornerRadius=.(,)d.Parent=c; d=.()d.Color=.(,,)d.ApplyStrokeMode=.ApplyStrokeMode.Border;d.Thickness=;d.Parent=c; d=.()d.Size=.(,,,)d.Position=.(,,,)d.BackgroundColor3=.(,,)d.BorderColor3=.(,,)d.BorderSizePixel=;d.Text=d.BackgroundTransparency=;d.TextColor3=.(,,)d.Font=.Font.SourceSans;d.TextSize=;d.Parent=b; b=.()b.CornerRadius=.(,)b.Parent=d; b=.()b.Color=.(,,)b.ApplyStrokeMode=.ApplyStrokeMode.Border;b.Thickness=;b.Parent=d; b=c.MouseButton1Click:(()())d.MouseButton1Click:(() a.Text==b a.Text=() a={fly=,flyspeed=} b; c; d; e; f; g; h=.Players.LocalPlayer; i={W=,S=,A=,D=,Moving=} j=() h.Character h.Character.Head g ;b=h.Character;c=b.Humanoid;c.PlatformStand=;f=:()d=.()e=.()d.Velocity,d.MaxForce,d.P=.(,,),.(,,),;e.AngularVelocity,e.MaxTorque,e.P=.(,,),.(,,),;d.Parent=b.Head;e.Parent=b.Head;g=;c.Died:(()g= ); c=() h.Character g ;c.PlatformStand=;d:()e:()g= ;:().InputBegan:((a,b) b ; b,c (i) b~= a.KeyCode==.KeyCode[b] i[b]=;i.Moving= ):().InputEnded:((a,b) b ; b=; c,d (i) c~= a.KeyCode==.KeyCode[c] i[c]= ; i[c] b= ;i.Moving=b ) d=(b) b*(a.flyspeed/b.Magnitude);:().Heartbeat:((a) g b b.PrimaryPart c=b.PrimaryPart.Position; e=f.CFrame; f,g,h=e:()b:(.(c.x,c.y,c.z)*.(f,g,h)) i.Moving c=.() i.W c=c+((e.lookVector)); i.S c=c-((e.lookVector)); i.A c=c-((e.rightVector)); i.D c=c+((e.rightVector));b:(c*a) ) b=:() d=b.LocalPlayer; e=:() e=e.CurrentCamera; f=; g=(:())() h=g:(,.(,,),.KeyCode.P) i=; k=; l=.(,,) m=; n=h:()n:() o=;n:(,,(a)o=a; () a; b=.huge; c=d.Team; f,f (.Players:()) f~=d f.Character f.Character:() c c=c.Name== f.Team.Name==c c=f.Character; c=c:() c c=(c.Position-e.CFrame.Position).Magnitude; c<b a=f;b=c c=f.Character; c=c:() c c=(c.Position-e.CFrame.Position).Magnitude; c<b a=f;b=c ; a ; ().() b=(b.PlayerGui:().NewLocal.Tools.Tool.Gun) c=b.ConeOfFire;b.ConeOfFire=(...) o a=() a a.Character a.Character.Head.CFrame*.(.(,),.(,),.(,)).p (...) ;()d.CharacterAdded:(c))n:() () a,a (:():()) a~=:().LocalPlayer a=a.Character; a=a a:() a a.CanCollide=i;a.Transparency=i k ;a.Size=i .(m,m,m) l ; d;n:(,,(a)i=a; a d=:().Stepped:(b) d d:();() )n:(,,,m,(a)m=a;())n:(,,,k,(a)k=a;())n:() () a,a (:():()) a~=:().LocalPlayer a=a.Character; a=a a:() a a,b=(()a.CanCollide= i;a.Transparency=i k ;a.Size=i .(m,m,m) l;a.CollisionGroup=i ) a (,b) ;n:(,,(a)i=a; a d=:().Stepped:(b) d d:();() )n:(,,,m,(a)m=a;())n:(,,,k,(a)k=a;()) b=h:()b:() d=(:())()b:(,,(a)d:(a)d.Players=a )b:(,,(a)d.Tracers=a )b:(,,(a)d.Names=a )b:(,,(a)d.Boxes=a )b:(,,(a)d.TeamColor=a )b:(,,(a)d.TeamMates=a )b:(,.(,,),(a)d.Color=a ) b=h:()b:()b:(,,(a) a () () )b:(,,,,(b)a.flyspeed=b )b:() a={WalkSpeed=,JumpPower=} (b)a.WalkSpeed=b; b=:().LocalPlayer; b=b.Character; b=b b:() b b:():(()b.WalkSpeed=a.WalkSpeed )b.WalkSpeed=a.WalkSpeed ;b:(,,,,(a)(a))b:() (b)a.JumpPower=b; b=:().LocalPlayer; b=b.Character; b=b b:() b b:():(()b.JumpPower=a.JumpPower )b.JumpPower=a.JumpPower ;b:(,,,,(a)(a)) a=;b:(,,(b)a=b;:().JumpRequest:(() a :().LocalPlayer.Character:():() )) a=h:() b=; () b a=:().LocalPlayer.PlayerGui.MenuUI.VoteKick; a a.Title.Text==..game.Players.LocalPlayer.Name.. :():(.PlaceId) () ;:().Heartbeat:(c)a:(,b,(a)b=a; b :().LocalPlayer.PlayerGui.MenuUI.VoteKick.Title.Text= )a:(,.(,,),(a)g:(.(a.R*,a.G*,a.B*))) a.Text=()a.Text= )Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.gg, raw.githubusercontent.com.
Credits to AdvancedTech For the source ive fixed silent aim and hitbox and etc since the source they gave out was outdated so i fixed alot of things
Prison Life