Run it
Copy the script and paste it into your executor.
local _0x1 = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/discord"))()
local _0x2 = _0x1:Window("faven.lua")
local _0x3 = _0x2:Server("Star Creation Incremental", "")
local _0x4 = _0x3:Channel("Autofarm")
local _0x5 = {}
local _0x6 = nil
_0x4:Toggle("Collect Star", false, function(_0x7)
_0x8 = .Players.LocalPlayer
_0x8 _0x8.Character _0x8.Character:()
()
_0x9 = _0x8.Character.HumanoidRootPart
_0x7
_0xA = :()
_0xA:(, {
Title = ,
Text = ,
Duration =
})
_, _0xB (.Map.Galaxy.SpawnArea:())
_0xB.Name ==
_0x5[_0xB] = _0xB.CFrame
_0xB.CanCollide =
_0xB.CFrame = _0x9.CFrame
_0xB.Transparency =
_0x6 = .Map.Galaxy.SpawnArea.ChildAdded:((_0xC)
_0xC.Name ==
()
_0x8 _0x8.Character _0x8.Character:()
_0x5[_0xC] = _0xC.CFrame
_0xC.CanCollide =
_0xC.CFrame = _0x9.CFrame
_0xC.Transparency =
)
_0x6
_0x6:()
_0x6 =
_0xB, _0xD (_0x5)
_0xB _0xB.Parent
_0xB.CFrame = _0xD
_0xB.CanCollide =
_0xB.Transparency =
_0x5 = {}
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
- Collect Stars (Must be in the field of the stars)