Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .(, player:())
UpgradeEvent = :():():()
GemUpgradeEvent = :():():()
PerkEvent = :():():()
MachinePowerEvent = :():():()
RollRuneEvent = :():():()
CreateRuneEvent = :():():()
MineEvent = :():():()
mainFrame = .(, screenGui)
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Visible =
corner = .(, mainFrame)
corner.CornerRadius = .(, )
grad = .(, mainFrame)
grad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
grad.Rotation =
title = .(, mainFrame)
title.Size = .(, -, , )
title.Position = .(, , , )
title.Text =
title.Font = .Font.Cartoon
title.TextSize =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
minimizeBtn = .(, mainFrame)
minimizeBtn.Size = .(, , , )
minimizeBtn.Position = .(, , , )
minimizeBtn.Text =
minimizeBtn.Font = .Font.Cartoon
minimizeBtn.TextSize =
minimizeBtn.TextColor3 = .(, , )
minimizeBtn.BackgroundColor3 = .(, , )
minCorner = .(, minimizeBtn)
minCorner.CornerRadius = .(, )
closeBtn = .(, mainFrame)
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.Text =
closeBtn.Font = .Font.Cartoon
closeBtn.TextSize =
closeBtn.TextColor3 = .(, , )
closeBtn.BackgroundColor3 = .(, , )
closeCorner = .(, closeBtn)
closeCorner.CornerRadius = .(, )
upgradeStatusLabel = .(, mainFrame)
upgradeStatusLabel.Size = .(, -, , )
upgradeStatusLabel.Position = .(, , , )
upgradeStatusLabel.Text =
upgradeStatusLabel.Font = .Font.Code
upgradeStatusLabel.TextSize =
upgradeStatusLabel.TextColor3 = .(, , )
upgradeStatusLabel.BackgroundTransparency =
upgradeStatusLabel.TextXAlignment = .TextXAlignment.Left
upgradesBtn = .(, mainFrame)
upgradesBtn.Size = .(, , , )
upgradesBtn.Position = .(, -, , )
upgradesBtn.Text =
upgradesBtn.Font = .Font.Cartoon
upgradesBtn.TextSize =
upgradesBtn.TextColor3 = .(, , )
upgradesBtn.BackgroundColor3 = .(, , )
upgradesBtnCorner = .(, upgradesBtn)
upgradesBtnCorner.CornerRadius = .(, )
upgradesBtnGrad = .(, upgradesBtn)
upgradesBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
upgradesBtnGrad.Rotation =
diamondStatusLabel = .(, mainFrame)
diamondStatusLabel.Size = .(, -, , )
diamondStatusLabel.Position = .(, , , )
diamondStatusLabel.Text =
diamondStatusLabel.Font = .Font.Code
diamondStatusLabel.TextSize =
diamondStatusLabel.TextColor3 = .(, , )
diamondStatusLabel.BackgroundTransparency =
diamondStatusLabel.TextXAlignment = .TextXAlignment.Left
diamondBtn = .(, mainFrame)
diamondBtn.Size = .(, , , )
diamondBtn.Position = .(, -, , )
diamondBtn.Text =
diamondBtn.Font = .Font.Cartoon
diamondBtn.TextSize =
diamondBtn.TextColor3 = .(, , )
diamondBtn.BackgroundColor3 = .(, , )
diamondBtnCorner = .(, diamondBtn)
diamondBtnCorner.CornerRadius = .(, )
diamondBtnGrad = .(, diamondBtn)
diamondBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
diamondBtnGrad.Rotation =
perkStatusLabel = .(, mainFrame)
perkStatusLabel.Size = .(, -, , )
perkStatusLabel.Position = .(, , , )
perkStatusLabel.Text =
perkStatusLabel.Font = .Font.Code
perkStatusLabel.TextSize =
perkStatusLabel.TextColor3 = .(, , )
perkStatusLabel.BackgroundTransparency =
perkStatusLabel.TextXAlignment = .TextXAlignment.Left
perkBtn = .(, mainFrame)
perkBtn.Size = .(, , , )
perkBtn.Position = .(, , , )
perkBtn.Text =
perkBtn.Font = .Font.Cartoon
perkBtn.TextSize =
perkBtn.TextColor3 = .(, , )
perkBtn.BackgroundColor3 = .(, , )
perkBtnCorner = .(, perkBtn)
perkBtnCorner.CornerRadius = .(, )
perkBtnGrad = .(, perkBtn)
perkBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
perkBtnGrad.Rotation =
helpBtn = .(, mainFrame)
helpBtn.Size = .(, , , )
helpBtn.Position = .(, , , )
helpBtn.Text =
helpBtn.Font = .Font.Cartoon
helpBtn.TextSize =
helpBtn.TextColor3 = .(, , )
helpBtn.BackgroundColor3 = .(, , )
helpBtnCorner = .(, helpBtn)
helpBtnCorner.CornerRadius = .(, )
tooltipFrame = .(, screenGui)
tooltipFrame.Size = .(, , , )
tooltipFrame.Position = .(, , , )
tooltipFrame.BackgroundColor3 = .(, , )
tooltipFrame.BorderSizePixel =
tooltipFrame.BorderColor3 = .(, , )
tooltipFrame.Visible =
tooltipFrame.ZIndex =
tooltipCorner = .(, tooltipFrame)
tooltipCorner.CornerRadius = .(, )
tooltipText = .(, tooltipFrame)
tooltipText.Size = .(, -, , -)
tooltipText.Position = .(, , , )
tooltipText.Text =
tooltipText.Font = .Font.Code
tooltipText.TextSize =
tooltipText.TextColor3 = .(, , )
tooltipText.BackgroundTransparency =
tooltipText.TextWrapped =
tooltipText.TextXAlignment = .TextXAlignment.Left
tooltipText.TextYAlignment = .TextYAlignment.Top
tooltipText.ZIndex =
divider = .(, mainFrame)
divider.Size = .(, -, , )
divider.Position = .(, , , )
divider.BackgroundColor3 = .(, , )
divider.BorderSizePixel =
farmStatusLabel = .(, mainFrame)
farmStatusLabel.Size = .(, -, , )
farmStatusLabel.Position = .(, , , )
farmStatusLabel.Text =
farmStatusLabel.Font = .Font.Code
farmStatusLabel.TextSize =
farmStatusLabel.TextColor3 = .(, , )
farmStatusLabel.BackgroundTransparency =
farmStatusLabel.TextXAlignment = .TextXAlignment.Left
farmBtn = .(, mainFrame)
farmBtn.Size = .(, , , )
farmBtn.Position = .(, -, , )
farmBtn.Text =
farmBtn.Font = .Font.Cartoon
farmBtn.TextSize =
farmBtn.TextColor3 = .(, , )
farmBtn.BackgroundColor3 = .(, , )
farmBtnCorner = .(, farmBtn)
farmBtnCorner.CornerRadius = .(, )
farmBtnGrad = .(, farmBtn)
farmBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
farmBtnGrad.Rotation =
miningStatusLabel = .(, mainFrame)
miningStatusLabel.Size = .(, -, , )
miningStatusLabel.Position = .(, , , )
miningStatusLabel.Text =
miningStatusLabel.Font = .Font.Code
miningStatusLabel.TextSize =
miningStatusLabel.TextColor3 = .(, , )
miningStatusLabel.BackgroundTransparency =
miningStatusLabel.TextXAlignment = .TextXAlignment.Left
miningBtn = .(, mainFrame)
miningBtn.Size = .(, , , )
miningBtn.Position = .(, -, , )
miningBtn.Text =
miningBtn.Font = .Font.Cartoon
miningBtn.TextSize =
miningBtn.TextColor3 = .(, , )
miningBtn.BackgroundColor3 = .(, , )
miningBtnCorner = .(, miningBtn)
miningBtnCorner.CornerRadius = .(, )
miningBtnGrad = .(, miningBtn)
miningBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
miningBtnGrad.Rotation =
voltsStatusLabel = .(, mainFrame)
voltsStatusLabel.Size = .(, -, , )
voltsStatusLabel.Position = .(, , , )
voltsStatusLabel.Text =
voltsStatusLabel.Font = .Font.Code
voltsStatusLabel.TextSize =
voltsStatusLabel.TextColor3 = .(, , )
voltsStatusLabel.BackgroundTransparency =
voltsStatusLabel.TextXAlignment = .TextXAlignment.Left
voltsBtn = .(, mainFrame)
voltsBtn.Size = .(, , , )
voltsBtn.Position = .(, -, , )
voltsBtn.Text =
voltsBtn.Font = .Font.Cartoon
voltsBtn.TextSize =
voltsBtn.TextColor3 = .(, , )
voltsBtn.BackgroundColor3 = .(, , )
voltsBtnCorner = .(, voltsBtn)
voltsBtnCorner.CornerRadius = .(, )
voltsBtnGrad = .(, voltsBtn)
voltsBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
voltsBtnGrad.Rotation =
runeStatusLabel = .(, mainFrame)
runeStatusLabel.Size = .(, -, , )
runeStatusLabel.Position = .(, , , )
runeStatusLabel.Text =
runeStatusLabel.Font = .Font.Code
runeStatusLabel.TextSize =
runeStatusLabel.TextColor3 = .(, , )
runeStatusLabel.BackgroundTransparency =
runeStatusLabel.TextXAlignment = .TextXAlignment.Left
openRuneBtn = .(, mainFrame)
openRuneBtn.Size = .(, , , )
openRuneBtn.Position = .(, , , )
openRuneBtn.Text =
openRuneBtn.Font = .Font.Cartoon
openRuneBtn.TextSize =
openRuneBtn.TextColor3 = .(, , )
openRuneBtn.BackgroundColor3 = .(, , )
openRuneBtnCorner = .(, openRuneBtn)
openRuneBtnCorner.CornerRadius = .(, )
openRuneBtnGrad = .(, openRuneBtn)
openRuneBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
openRuneBtnGrad.Rotation =
createRuneBtn = .(, mainFrame)
createRuneBtn.Size = .(, , , )
createRuneBtn.Position = .(, , , )
createRuneBtn.Text =
createRuneBtn.Font = .Font.Cartoon
createRuneBtn.TextSize =
createRuneBtn.TextColor3 = .(, , )
createRuneBtn.BackgroundColor3 = .(, , )
createRuneBtnCorner = .(, createRuneBtn)
createRuneBtnCorner.CornerRadius = .(, )
createRuneBtnGrad = .(, createRuneBtn)
createRuneBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
createRuneBtnGrad.Rotation =
deepRuneStatusLabel = .(, mainFrame)
deepRuneStatusLabel.Size = .(, -, , )
deepRuneStatusLabel.Position = .(, , , )
deepRuneStatusLabel.Text =
deepRuneStatusLabel.Font = .Font.Code
deepRuneStatusLabel.TextSize =
deepRuneStatusLabel.TextColor3 = .(, , )
deepRuneStatusLabel.BackgroundTransparency =
deepRuneStatusLabel.TextXAlignment = .TextXAlignment.Left
openDeepBtn = .(, mainFrame)
openDeepBtn.Size = .(, , , )
openDeepBtn.Position = .(, , , )
openDeepBtn.Text =
openDeepBtn.Font = .Font.Cartoon
openDeepBtn.TextSize =
openDeepBtn.TextColor3 = .(, , )
openDeepBtn.BackgroundColor3 = .(, , )
openDeepBtnCorner = .(, openDeepBtn)
openDeepBtnCorner.CornerRadius = .(, )
openDeepBtnGrad = .(, openDeepBtn)
openDeepBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
openDeepBtnGrad.Rotation =
createDeepBtn = .(, mainFrame)
createDeepBtn.Size = .(, , , )
createDeepBtn.Position = .(, , , )
createDeepBtn.Text =
createDeepBtn.Font = .Font.Cartoon
createDeepBtn.TextSize =
createDeepBtn.TextColor3 = .(, , )
createDeepBtn.BackgroundColor3 = .(, , )
createDeepBtnCorner = .(, createDeepBtn)
createDeepBtnCorner.CornerRadius = .(, )
createDeepBtnGrad = .(, createDeepBtn)
createDeepBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
createDeepBtnGrad.Rotation =
toggleAllBtn = .(, mainFrame)
toggleAllBtn.Size = .(, , , )
toggleAllBtn.Position = .(, -, , )
toggleAllBtn.Text =
toggleAllBtn.Font = .Font.Cartoon
toggleAllBtn.TextSize =
toggleAllBtn.TextColor3 = .(, , )
toggleAllBtn.BackgroundColor3 = .(, , )
toggleAllBtnCorner = .(, toggleAllBtn)
toggleAllBtnCorner.CornerRadius = .(, )
toggleAllBtnGrad = .(, toggleAllBtn)
toggleAllBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
toggleAllBtnGrad.Rotation =
openBtn = .(, screenGui)
openBtn.Size = .(, , , )
openBtn.Position = .(, -, , )
openBtn.Text =
openBtn.Font = .Font.Cartoon
openBtn.TextSize =
openBtn.TextColor3 = .(, , )
openBtn.BackgroundColor3 = .(, , )
openBtn.Active =
openBtn.Draggable =
openCorner = .(, openBtn)
openCorner.CornerRadius = .(, )
openGrad = .(, openBtn)
openGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
openGrad.Rotation =
farmRunning =
upgradesRunning =
diamondUpgradesRunning =
perkRunning =
voltsRunning =
openRuneRunning =
createRuneRunning =
miningRunning =
openDeepRunning =
createDeepRunning =
()
objectsFolder = :()
objectsFolder
{}
objects = {}
_, obj (objectsFolder:())
(obj.Name)
.(objects, obj)
objects
()
farmRunning
character = player.Character
character character:()
objects = ()
#objects ==
farmStatusLabel.Text =
farmStatusLabel.TextColor3 = .(, , )
.()
_, obj (objects)
farmRunning
(()
obj:()
character.HumanoidRootPart.CFrame = obj.CFrame
obj:()
part = obj.PrimaryPart obj:()
part
character.HumanoidRootPart.CFrame = part.CFrame
)
.()
.()
()
upgradeLimits = {
[] = ,
[] = ,
[] = ,
[] =
}
upgradesRunning
stats = player:()
allMaxed =
i = ,
upgradesRunning
upgradeStat = stats:( .. i)
upgradeStat
currentValue = upgradeStat.Value
maxValue = upgradeLimits[i]
currentValue < maxValue
allMaxed =
(()
UpgradeEvent:(i, )
)
.()
allMaxed
upgradesRunning =
upgradesBtn.Text =
upgradesBtn.BackgroundColor3 = .(, , )
upgradesBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
upgradesBtn.Active =
upgradeStatusLabel.Text =
upgradeStatusLabel.TextColor3 = .(, , )
.()
()
upgradeLimits = {
[] = ,
[] = ,
[] = ,
[] =
}
diamondUpgradesRunning
stats = player:()
allMaxed =
i = ,
diamondUpgradesRunning
upgradeStat = stats:( .. i)
upgradeStat
currentValue = upgradeStat.Value
maxValue = upgradeLimits[i]
currentValue < maxValue
allMaxed =
(()
GemUpgradeEvent:(i, )
)
.()
allMaxed
diamondUpgradesRunning =
diamondBtn.Text =
diamondBtn.BackgroundColor3 = .(, , )
diamondBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
diamondBtn.Active =
diamondStatusLabel.Text =
diamondStatusLabel.TextColor3 = .(, , )
.()
()
perkSequence = {
{id = , max = , name = },
{id = , max = , name = },
{id = , max = , name = },
{id = , max = , name = }
}
perkRunning
stats = player:()
allMaxed =
_, perk (perkSequence)
perkRunning
perkStat = stats:( .. perk.id)
perkStat
currentValue = perkStat.Value
perkRunning currentValue < perk.max
(()
PerkEvent:(perk.id, )
)
.()
currentValue = perkStat.Value
currentValue < perk.max
allMaxed =
allMaxed
perkRunning =
perkBtn.Text =
perkBtn.BackgroundColor3 = .(, , )
perkBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
perkBtn.Active =
perkStatusLabel.Text =
perkStatusLabel.TextColor3 = .(, , )
.()
()
voltsRunning
(()
MachinePowerEvent:()
)
.()
()
openRuneRunning
(()
RollRuneEvent:()
)
.()
()
createRuneRunning
(()
CreateRuneEvent:()
)
.()
()
miningRunning
(()
MineEvent:()
)
.()
()
openDeepRunning
(()
RollRuneEvent:()
)
.()
()
createDeepRunning
(()
CreateRuneEvent:()
)
.()
dragging, mouseDown = ,
openBtn.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
mouseDown = input.Position
dragging =
)
openBtn.InputChanged:((input)
(input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch) mouseDown
(input.Position - mouseDown).Magnitude >
dragging =
)
openBtn.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
mouseDown =
)
openBtn.MouseButton1Click:(()
dragging
mainFrame.Visible =
openBtn.Visible =
)
minimizeBtn.MouseButton1Click:(()
mainFrame.Visible =
openBtn.Visible =
)
closeBtn.MouseButton1Click:(()
farmRunning =
upgradesRunning =
diamondUpgradesRunning =
perkRunning =
voltsRunning =
openRuneRunning =
createRuneRunning =
miningRunning =
openDeepRunning =
createDeepRunning =
.()
screenGui:()
)
upgradesBtn.MouseButton1Click:(()
stats = player:()
upgradeLimits = {
[] = ,
[] = ,
[] = ,
[] =
}
allMaxed =
i = ,
upgradeStat = stats:( .. i)
upgradeStat upgradeStat.Value < upgradeLimits[i]
allMaxed =
allMaxed
upgradesBtn.Text =
upgradesBtn.BackgroundColor3 = .(, , )
upgradesBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
upgradesBtn.Active =
upgradeStatusLabel.Text =
upgradeStatusLabel.TextColor3 = .(, , )
upgradesRunning = upgradesRunning
upgradesRunning
upgradesBtn.Text =
upgradesBtn.BackgroundColor3 = .(, , )
upgradesBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
upgradeStatusLabel.Text =
upgradeStatusLabel.TextColor3 = .(, , )
.(upgradeLoop)
upgradesBtn.Text =
upgradesBtn.BackgroundColor3 = .(, , )
upgradesBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
upgradeStatusLabel.Text =
upgradeStatusLabel.TextColor3 = .(, , )
)
diamondBtn.MouseButton1Click:(()
stats = player:()
upgradeLimits = {
[] = ,
[] = ,
[] = ,
[] =
}
allMaxed =
i = ,
upgradeStat = stats:( .. i)
upgradeStat upgradeStat.Value < upgradeLimits[i]
allMaxed =
allMaxed
diamondBtn.Text =
diamondBtn.BackgroundColor3 = .(, , )
diamondBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
diamondBtn.Active =
diamondStatusLabel.Text =
diamondStatusLabel.TextColor3 = .(, , )
diamondUpgradesRunning = diamondUpgradesRunning
diamondUpgradesRunning
diamondBtn.Text =
diamondBtn.BackgroundColor3 = .(, , )
diamondBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
diamondStatusLabel.Text =
diamondStatusLabel.TextColor3 = .(, , )
.(diamondUpgradeLoop)
diamondBtn.Text =
diamondBtn.BackgroundColor3 = .(, , )
diamondBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
diamondStatusLabel.Text =
diamondStatusLabel.TextColor3 = .(, , )
)
helpBtn.MouseEnter:(()
tooltipFrame.Visible =
buttonPos = helpBtn.AbsolutePosition
tooltipFrame.Position = .(, buttonPos.X - , , buttonPos.Y - )
)
helpBtn.MouseLeave:(()
tooltipFrame.Visible =
)
perkBtn.MouseButton1Click:(()
stats = player:()
perkLimits = {
[] = ,
[] = ,
[] = ,
[] =
}
allMaxed =
perkId, maxVal (perkLimits)
perkStat = stats:( .. perkId)
perkStat perkStat.Value < maxVal
allMaxed =
allMaxed
perkBtn.Text =
perkBtn.BackgroundColor3 = .(, , )
perkBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
perkBtn.Active =
perkStatusLabel.Text =
perkStatusLabel.TextColor3 = .(, , )
perkRunning = perkRunning
perkRunning
perkBtn.Text =
perkBtn.BackgroundColor3 = .(, , )
perkBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
perkStatusLabel.Text =
perkStatusLabel.TextColor3 = .(, , )
.(perkUpgradeLoop)
perkBtn.Text =
perkBtn.BackgroundColor3 = .(, , )
perkBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
perkStatusLabel.Text =
perkStatusLabel.TextColor3 = .(, , )
)
farmBtn.MouseButton1Click:(()
farmRunning = farmRunning
farmRunning
farmBtn.Text =
farmBtn.BackgroundColor3 = .(, , )
farmBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
farmStatusLabel.Text =
farmStatusLabel.TextColor3 = .(, , )
.(farmLoop)
farmBtn.Text =
farmBtn.BackgroundColor3 = .(, , )
farmBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
farmStatusLabel.Text =
farmStatusLabel.TextColor3 = .(, , )
character = player.Character
character character:()
character.HumanoidRootPart.CFrame = .(, , -)
)
miningBtn.MouseButton1Click:(()
miningRunning = miningRunning
miningRunning
miningBtn.Text =
miningBtn.BackgroundColor3 = .(, , )
miningBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
miningStatusLabel.Text =
miningStatusLabel.TextColor3 = .(, , )
.(miningLoop)
miningBtn.Text =
miningBtn.BackgroundColor3 = .(, , )
miningBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
miningStatusLabel.Text =
miningStatusLabel.TextColor3 = .(, , )
)
voltsBtn.MouseButton1Click:(()
voltsRunning = voltsRunning
voltsRunning
voltsBtn.Text =
voltsBtn.BackgroundColor3 = .(, , )
voltsBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
voltsStatusLabel.Text =
voltsStatusLabel.TextColor3 = .(, , )
.(voltsLoop)
voltsBtn.Text =
voltsBtn.BackgroundColor3 = .(, , )
voltsBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
voltsStatusLabel.Text =
voltsStatusLabel.TextColor3 = .(, , )
)
openRuneBtn.MouseButton1Click:(()
openRuneRunning = openRuneRunning
openRuneRunning
openRuneBtn.Text =
openRuneBtn.BackgroundColor3 = .(, , )
openRuneBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
.(openRuneLoop)
openRuneBtn.Text =
openRuneBtn.BackgroundColor3 = .(, , )
openRuneBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
status = {}
openRuneRunning .(status, )
createRuneRunning .(status, )
#status >
runeStatusLabel.Text = .. .(status, )
runeStatusLabel.TextColor3 = .(, , )
runeStatusLabel.Text =
runeStatusLabel.TextColor3 = .(, , )
)
createRuneBtn.MouseButton1Click:(()
createRuneRunning = createRuneRunning
createRuneRunning
createRuneBtn.Text =
createRuneBtn.BackgroundColor3 = .(, , )
createRuneBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
.(createRuneLoop)
createRuneBtn.Text =
createRuneBtn.BackgroundColor3 = .(, , )
createRuneBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
status = {}
openRuneRunning .(status, )
createRuneRunning .(status, )
#status >
runeStatusLabel.Text = .. .(status, )
runeStatusLabel.TextColor3 = .(, , )
runeStatusLabel.Text =
runeStatusLabel.TextColor3 = .(, , )
)
openDeepBtn.MouseButton1Click:(()
openDeepRunning = openDeepRunning
openDeepRunning
openDeepBtn.Text =
openDeepBtn.BackgroundColor3 = .(, , )
openDeepBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
.(openDeepLoop)
openDeepBtn.Text =
openDeepBtn.BackgroundColor3 = .(, , )
openDeepBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
status = {}
openDeepRunning .(status, )
createDeepRunning .(status, )
#status >
deepRuneStatusLabel.Text = .. .(status, )
deepRuneStatusLabel.TextColor3 = .(, , )
deepRuneStatusLabel.Text =
deepRuneStatusLabel.TextColor3 = .(, , )
)
createDeepBtn.MouseButton1Click:(()
createDeepRunning = createDeepRunning
createDeepRunning
createDeepBtn.Text =
createDeepBtn.BackgroundColor3 = .(, , )
createDeepBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
.(createDeepLoop)
createDeepBtn.Text =
createDeepBtn.BackgroundColor3 = .(, , )
createDeepBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
status = {}
openDeepRunning .(status, )
createDeepRunning .(status, )
#status >
deepRuneStatusLabel.Text = .. .(status, )
deepRuneStatusLabel.TextColor3 = .(, , )
deepRuneStatusLabel.Text =
deepRuneStatusLabel.TextColor3 = .(, , )
)
toggleAllBtn.MouseButton1Click:(()
anyRunning = farmRunning upgradesRunning diamondUpgradesRunning perkRunning voltsRunning miningRunning
anyRunning
farmRunning =
upgradesRunning =
diamondUpgradesRunning =
perkRunning =
voltsRunning =
miningRunning =
farmBtn.Text ~=
farmBtn.Text =
farmBtn.BackgroundColor3 = .(, , )
farmBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
farmStatusLabel.Text =
farmStatusLabel.TextColor3 = .(, , )
miningBtn.Text ~=
miningBtn.Text =
miningBtn.BackgroundColor3 = .(, , )
miningBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
miningStatusLabel.Text =
miningStatusLabel.TextColor3 = .(, , )
upgradesBtn.Text ~= upgradesBtn.Text ~=
upgradesBtn.Text =
upgradesBtn.BackgroundColor3 = .(, , )
upgradeStatusLabel.Text =
upgradeStatusLabel.TextColor3 = .(, , )
diamondBtn.Text ~= diamondBtn.Text ~=
diamondBtn.Text =
diamondBtn.BackgroundColor3 = .(, , )
diamondStatusLabel.Text =
diamondStatusLabel.TextColor3 = .(, , )
perkBtn.Text ~= perkBtn.Text ~=
perkBtn.Text =
perkBtn.BackgroundColor3 = .(, , )
perkStatusLabel.Text =
perkStatusLabel.TextColor3 = .(, , )
voltsBtn.Text ~=
voltsBtn.Text =
voltsBtn.BackgroundColor3 = .(, , )
voltsBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
voltsStatusLabel.Text =
voltsStatusLabel.TextColor3 = .(, , )
upgradesBtn.Active upgradesBtn.Text ==
upgradesBtn.Text =
upgradesBtn.BackgroundColor3 = .(, , )
upgradeStatusLabel.Text =
upgradeStatusLabel.TextColor3 = .(, , )
upgradesRunning =
.(upgradeLoop)
diamondBtn.Active diamondBtn.Text ==
diamondBtn.Text =
diamondBtn.BackgroundColor3 = .(, , )
diamondStatusLabel.Text =
diamondStatusLabel.TextColor3 = .(, , )
diamondUpgradesRunning =
.(diamondUpgradeLoop)
perkBtn.Active perkBtn.Text ==
perkBtn.Text =
perkBtn.BackgroundColor3 = .(, , )
perkStatusLabel.Text =
perkStatusLabel.TextColor3 = .(, , )
perkRunning =
.(perkUpgradeLoop)
farmBtn.Text =
farmBtn.BackgroundColor3 = .(, , )
farmBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
farmStatusLabel.Text =
farmStatusLabel.TextColor3 = .(, , )
farmRunning =
.(farmLoop)
miningBtn.Text =
miningBtn.BackgroundColor3 = .(, , )
miningBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
miningStatusLabel.Text =
miningStatusLabel.TextColor3 = .(, , )
miningRunning =
.(miningLoop)
voltsBtn.Text =
voltsBtn.BackgroundColor3 = .(, , )
voltsBtnGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
voltsStatusLabel.Text =
voltsStatusLabel.TextColor3 = .(, , )
voltsRunning =
.(voltsLoop)
)
()
( .. #() .. )*UPDATE1: Retained teleportation and essence farm script, added a toggle for auto-upgrading essence and diamond upgrades to their max *UPDATE2: Added auto-perk tree, fixed closed loop continuity bug, and separated close/minimize button to prevent accidents. Also added an autoclicker for Volts, and a start-all button *UPDATE3: Added auto-rune features, to open/create more of both stardust/deep runes. Added auto-mine functionality, aswell *Will probably be adding auto-atom/nuclear executes that you choose the timer on, along with auto upgrade for their currencies. Considering an auto-galaxy/auto-evolution aswell. At this rate, the whole game is gonna play itself lol *To mute the sounds for upgrades, just toggle it in settings. *If you desire to see any features, let me know below. *Also looking for game recommendations to modify, drop those too lol. I primarily do incremental games