Run it
Copy the script and paste it into your executor.
while task.wait() do
if game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and Workspace:FindFirstChild("Slendrina") then
game.Players.LocalPlayer.SimulationRadius = math.huge
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Slendrina.Head.CFrame * CFrame.new(0, 5, 0)
for _, part in next, workspace:GetPartBoundsInRadius(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, 40) do
if part:FindFirstChild("TouchInterest") then
for _, player in next, game.Players:GetPlayers()
player ~= .Players.LocalPlayer :(player.Name)
_, parte , player.Character:()
parte:()
.(()
(part, parte, )
(part, parte, )
)
Well, you can just kill all the players, but only if the NPC is not bugged or simply not there