Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
lootFolder = :()
UIS = :()
screenGui = .()
screenGui.Parent = player:()
frame = .()
frame.Parent = screenGui
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
corner = .(, frame)
corner.CornerRadius = .(, )
button = .()
button.Parent = frame
button.Size = .(, , , )
button.Position = .(, , , )
button.AnchorPoint = .(, )
button.BackgroundColor3 = .(, , )
button.Text =
button.TextScaled =
button.Font = .Font.GothamBlack
button.TextColor3 = .(,,)
btnCorner = .(, button)
btnCorner.CornerRadius = .(, )
counter = .()
counter.Parent = frame
counter.Size = .(, , , )
counter.Position = .(, , , )
counter.BackgroundTransparency =
counter.TextScaled =
counter.Font = .Font.GothamBold
counter.TextColor3 = .(, , )
running =
button.MouseButton1Click:(()
running = running
running
button.Text =
button.BackgroundColor3 = .(, , )
button.Text =
button.BackgroundColor3 = .(, , )
)
()
count =
_, v (lootFolder:())
v:()
count +=
counter.Text = .. count
lootFolder.ChildAdded:(updateCount)
lootFolder.ChildRemoved:(updateCount)
()
dragging =
dragInput, dragStart, startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
.(()
running
character = player.Character player.CharacterAdded:()
hrp = character:()
originalCFrame = hrp.CFrame
_, lootModel (lootFolder:())
running
lootModel:()
primary = lootModel.PrimaryPart lootModel:()
primary
hrp.CFrame = primary.CFrame + .(, , )
.()
hrp.CFrame = originalCFrame
.()
)
Universal