Run it
Copy the script and paste it into your executor.
noob = :()
.Players:()
.Players.Survivors:()
noob
shirtId =
pantsId =
decalId =
hatMeshId =
hatTextureId =
fixedColor = .(, , )
noob:()
noob.ExpressionHolder:()
_, v (noob:())
v:() v:()
v:()
shirt = .()
shirt.ShirtTemplate = shirtId
shirt.Parent = noob
pants = .()
pants.PantsTemplate = pantsId
pants.Parent = noob
head = noob:()
head
_, v (head:())
v:() v:()
decal = .()
decal.Texture = decalId
decal.Face = .NormalId.Front
decal.Parent = head
bodyColors = noob:()
bodyColors
bodyColors = .()
bodyColors.Parent = noob
bodyColors.HeadColor3 = fixedColor
bodyColors.LeftArmColor3 = fixedColor
bodyColors.RightArmColor3 = fixedColor
bodyColors.LeftLegColor3 = fixedColor
bodyColors.RightLegColor3 = fixedColor
bodyColors.TorsoColor3 = fixedColor
_, part (noob:())
part:() part.Name ~=
part.Color = fixedColor
hat = noob:()
hat hat:()
mesh = hat.Handle:()
mesh
mesh.MeshId = hatMeshId
mesh.TextureId = hatTextureId
mesh.Scale = .(, , )
mesh.Offset = .(, -, )
.(()
.()
mesh.TextureId ~= hatTextureId
mesh.TextureId = hatTextureId
)
hat.AttachmentPoint = .(
, , -,
, , ,
, , ,
, ,
)
weld = hat.Handle:()
weld
weld.C1 = .(
, , ,
, , ,
, , ,
, ,
)
weld.C0 = .(
, , -,
, , ,
, , ,
, ,
)
.(()
.()
noob
bodyColors.HeadColor3 = fixedColor
bodyColors.LeftArmColor3 = fixedColor
bodyColors.RightArmColor3 = fixedColor
bodyColors.LeftLegColor3 = fixedColor
bodyColors.RightLegColor3 = fixedColor
bodyColors.TorsoColor3 = fixedColor
_, part (noob:())
part:() part.Name ~=
part.Color = fixedColor
hat hat:()
mesh = hat.Handle:()
mesh mesh.TextureId ~= hatTextureId
mesh.TextureId = hatTextureId
)A skin that i got from StudioAsset from forsaken because lobby didnt load, have oni, more skins but not too much. The skin is the boy from Hello John Doe. Im tired soo, if have a glitch, just ignore it NEED USE SUBJECT_1 (not the jason one) Open Source GIVE CREDITS

Universal