Run it
Copy the script and paste it into your executor.
HttpService = :()
LocalPlayer = .Players.LocalPlayer
HttpService = (:())
success, errorMessage = (()
()
:()
.()
supportedplaceids = {
,
,
,
,
,
,
,
,
}
.PlaceId ==
.()
:():()
.CoreGui:():()
.PlaceId ==
(
:(
)
)()
:()
.PlaceId ==
(:())()
:()
.PlaceId ==
(
:()
)()
:()
.(supportedplaceids, .PlaceId)
Fluent =
(:())()
Fluent:({
Title = ,
Content = ,
SubContent = ,
Duration = ,
})
executor = ()
currentVersion =
CurrentVersionType =
.PlaceId ==
(:())()
()
().VINQ_LOADED ==
Fluent =
(:())()
Fluent:({
Title = ,
Content = ,
SubContent = ,
Duration = ,
})
:()
(()
().VINQ_LOADED =
)
.()
()
servicemethod = .request .request fluxus fluxus.request
servicemethod
response = ({
Url = ,
Method = ,
})
response.StatusCode ==
success, data = (()
HttpService:(response.Body)
)
success data data.DiscordInvite
data.DiscordInvite
invite = ()
UICorner = .()
MOBILE = .()
MobileToggleGui = .()
MobileToggleGui.Parent = .CoreGui
MobileToggleGui.ResetOnSpawn =
MOBILE.Name =
MOBILE.AnchorPoint = .(, )
MOBILE.BackgroundColor3 = .(, , )
MOBILE.BackgroundTransparency =
MOBILE.BorderColor3 = .(, , )
MOBILE.BorderSizePixel =
MOBILE.Position = .(, , , )
MOBILE.Size = .(, , , )
MOBILE.Font = .Font.IndieFlower
MOBILE.LineHeight =
MOBILE.Text =
MOBILE.TextColor3 = .(, , )
MOBILE.TextScaled =
MOBILE.TextSize =
MOBILE.TextWrapped =
UICorner.Parent = MOBILE
MOBILE.Parent = MobileToggleGui
theframeig
.CoreGui.ChildAdded:((child)
child.Name ==
theframeig = child
)
part
.Workspace:()
part = .(, )
part.Name =
part.CFrame = .(-, -, -)
part.Anchored =
part.CanCollide =
part.Size = .(, , )
part.Transparency =
part = .workspace:()
newinstance
.Workspace:()
newinstance = .()
newinstance.Name =
newinstance.Parent =
newinstance.CFrame = .(-, , -)
newinstance.Anchored =
newinstance.CanCollide =
newinstance.Size = .(, , )
newinstance.Transparency =
newinstance =
antivoidmodel = .()
antivoidmodel.Parent =
antivoidmodel.Name =
Part1 = .()
Part1.CFrame = .(-, , , , , , , , , , , )
Part1.Anchored =
Part1.Parent = antivoidmodel
Part1.Size = .(, , )
Part1.Transparency =
Part1.CanCollide =
Part2 = .()
Part2.CFrame =
.(-, , , , , , -, , , , , )
Part2.Anchored =
Part2.Parent = antivoidmodel
Part2.Size = .(, , )
Part2.Transparency =
Part2.CanCollide =
Part3 = .()
Part3.CFrame = .(
-,
-,
,
-,
,
,
,
,
,
,
,
-
)
Part3.Anchored =
Part3.Parent = antivoidmodel
Part3.Size = .(, , )
Part3.Transparency =
Part3.CanCollide =
Part4 = .()
Part4.CFrame = .(
-,
-,
,
-,
,
,
,
,
,
,
,
-
)
Part4.Anchored =
Part4.Parent = antivoidmodel
Part4.Size = .(, , )
Part4.Transparency =
Part4.CanCollide =
Part6 = .()
Part6.CFrame =
.(-, -, , , -, , , , , , , )
Part6.Anchored =
Part6.Parent = antivoidmodel
Part6.Size = .(, , )
Part6.Transparency =
Part6.CanCollide =
Part7 = .()
Part7.CFrame = .(-, -, , , , , , , , , , )
Part7.Anchored =
Part7.Parent = antivoidmodel
Part7.Size = .(, , )
Part7.Transparency =
Part7.CanCollide =
Part8 = .()
Part8.CFrame = .(, -, , , , , -, , , , , )
Part8.Anchored =
Part8.Parent = antivoidmodel
Part8.Size = .(, , )
Part8.Transparency =
Part8.CanCollide =
Part9 = .()
Part9.CFrame = .(, -, , , , , , , , , , )
Part9.Anchored =
Part9.Parent = antivoidmodel
Part9.Size = .(, , )
Part9.Transparency =
Part9.CanCollide =
Part10 = .()
Part10.CFrame = .(, , -, , , , , , , , , )
Part10.Anchored =
Part10.Parent = antivoidmodel
Part10.Size = .(, , )
Part10.Transparency =
Part10.CanCollide =
Fluent =
(:())()
SaveManager = (
:()
)()
thismightbefluent
todaysdate = .()
.CoreGui.ChildAdded:((child)
child.Name ==
thismightbefluent = child
)
title
todaysdate ==
title =
todaysdate ==
title =
todaysdate ==
title =
todaysdate ==
title =
todaysdate ==
title =
todaysdate ==
title =
title =
Window = Fluent:({
Title = title,
SubTitle = (executor executor) ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl,
})
.CoreGui.ChildRemoved:((ch)
ch == theframeig
(()
().VINQ_LOADED =
)
)
httprequest = ( .request)
( .request)
(fluxus fluxus.request)
queueteleport = ( .queue_on_teleport) queue_on_teleport (fluxus fluxus.queue_on_teleport)
TeleportCheck =
Players = :()
Tabs = {
Info = Window:({ Title = , Icon = }),
Main = Window:({ Title = , Icon = }),
Other = Window:({ Title = , Icon = }),
Badges = Window:({ Title = , Icon = }),
Antis = Window:({ Title = , Icon = }),
Lag = Window:({ Title = , Icon = }),
Halloween = Window:({ Title = , Icon = }),
Masteries = Window:({ Title = , Icon = }),
Changelogs = Window:({ Title = , Icon = }),
Settings = Window:({ Title = , Icon = }),
configss = Window:({ Title = , Icon = }),
}
Window:()
HttpService = .request ().request
url =
HttpService
response = ({ Url = url, Method = })
response response.StatusCode ==
data = :():(response.Body)
remoteVersion = (data.Version)
announcement = data.Announcement
remoteVersion remoteVersion ~= currentVersion remoteVersion > currentVersion
.(, ()
theframeig ~=
.Players.LocalPlayer:(
)
)
Window:({
Title = ,
Content =
.. currentVersion
..
.. remoteVersion
..
.. (announcement ),
Buttons = {
{
Title = ,
Callback = ()
(()
().VINQ_LOADED =
)
theframeig:()
(
:(
)
)()
.()
theframeig =
,
},
{
Title = ,
Callback = ()
(()
().VINQ_LOADED =
)
theframeig:()
.()
theframeig =
,
},
},
})
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
Callback = ()
()
,
},
},
})
todaysdate ==
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
},
},
})
todaysdate ==
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
},
},
})
SlappleTpFarm
ping = .Players.LocalPlayer:() *
ping >=
Fluent:({
Title = ,
Content = ,
SubContent = ,
Duration = ,
})
.(()
.() ==
launchTime = .({ year = , month = , day = , hour = , min = , sec = })
currentTime = .()
diff = .(currentTime, launchTime)
launchDate = .(, launchTime)
currentDate = .(, currentTime)
years = currentDate.year - launchDate.year
months = currentDate.month - launchDate.month
days = currentDate.day - launchDate.day
hours = currentDate.hour - launchDate.hour
minutes = currentDate.min - launchDate.min
minutes <
minutes = minutes +
hours = hours -
hours <
hours = hours +
days = days -
days <
previousMonth = (currentDate.month == ) (currentDate.month - )
yearForMonth = (previousMonth == ) (currentDate.year - ) currentDate.year
days = days + .(, .({ year = yearForMonth, month = previousMonth + , day = })).day
months = months -
months <
months = months +
years = years -
description = .(
,
years,
months,
days,
hours,
minutes
)
Tabs.Info:({
Title = ,
Content = description,
})
)
glovelmastering =
gloveldigging =
cooldownPlayers = {}
.(()
glovelmastering gloveldigging
player = .Players.LocalPlayer
player player.Character
glovelTool = player.Backpack:()
player.Character:()
glovelTool
validPlayers = {}
_, targetPlayer (.Players:())
cooldownPlayers[targetPlayer]
targetPlayer ~= player
targetPlayer.Character
targetPlayer.Character:()
targetPlayer.Character.isInArena.Value
hrp = targetPlayer.Character:()
hrp
.(validPlayers, { Player = targetPlayer, HRP = hrp })
#validPlayers >
closestPlayer =
closestDistance = .huge
playerHRP = player.Character:()
playerHRP
_, data (validPlayers)
distance = (playerHRP.Position - data.HRP.Position).Magnitude
distance < closestDistance
closestDistance = distance
closestPlayer = data
closestPlayer
hrp = closestPlayer.HRP
behindPosition = hrp.CFrame * .(, , )
player.Character.HumanoidRootPart.CFrame = behindPosition
.()
.ReplicatedStorage.GeneralHit:(hrp, )
cooldownPlayers[closestPlayer.Player] =
.(, ()
cooldownPlayers[closestPlayer.Player] =
)
.()
.Players.LocalPlayer.leaderstats.Glove.Value ==
.Players.LocalPlayer.Character
.Players.LocalPlayer.Character.isInArena.Value
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Lobby.Teleport1.CFrame
.()
.()
)
Tabs.Masteries:(, {
Title = ,
Description = ,
Default = ,
Callback = (state)
glovelmastering = state
,
})
Tabs.Masteries:({
Title = ,
Description = ,
Callback = ()
player = .Players.LocalPlayer
active =
gloveldigging =
player player.Character
glovelTool = player.Backpack:() player.Character:()
glovelTool
.(()
active
playerData = :().PlayerData
:(player.Name)
playerData
masteryObj = playerData:()
masteryObj masteryObj:()
success, parsed = (HttpService.JSONDecode, HttpService, masteryObj.Value)
success parsed parsed.Glovel parsed.Glovel.Digs
parsed.Glovel.Digs >
active =
gloveldigging =
.ReplicatedStorage.GlovelFunc:()
.()
)
,
})
Tabs.Info:({
Title = ,
Description = ,
Callback = ()
(invite)
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
},
},
})
,
})
Tabs.Info:({
Title = .. currentVersion .. .. CurrentVersionType,
Content = .. currentVersion,
})
Tabs.Info:({
Title = ,
Content = ,
})
cd =
.UnioningPlayers =
.(()
CONFIG = {
MOVEMENT_SPEED = ,
TELEPORT_INTERVAL = ,
OFFSET_DISTANCE = ,
PLAYER_BAN_TIME = ,
UPDATE_INTERVAL = ,
}
BannedPlayers = {}
ActiveUnions = {}
ActiveCoroutines = {}
OFFSET_POSITIONS = {
(cf)
cf * .(, CONFIG.OFFSET_DISTANCE, )
,
(cf)
cf * .(, -CONFIG.OFFSET_DISTANCE, )
,
(cf)
cf * .(, , CONFIG.OFFSET_DISTANCE)
,
(cf)
cf * .(, , -CONFIG.OFFSET_DISTANCE)
,
(cf)
cf * .(CONFIG.OFFSET_DISTANCE, , )
,
(cf)
cf * .(-CONFIG.OFFSET_DISTANCE, , )
,
(cf)
cf
,
(cf)
cf * .(CONFIG.OFFSET_DISTANCE, CONFIG.OFFSET_DISTANCE, )
,
(cf)
cf * .(-CONFIG.OFFSET_DISTANCE, CONFIG.OFFSET_DISTANCE, )
,
(cf)
cf * .(, CONFIG.OFFSET_DISTANCE, CONFIG.OFFSET_DISTANCE)
,
(cf)
cf * .(, CONFIG.OFFSET_DISTANCE, -CONFIG.OFFSET_DISTANCE)
,
}
(player)
player == LocalPlayer
character = player.Character
character
character:()
character.isInArena.Value
character:()
character:()
BannedPlayers[player]
()
validPlayers = {}
_, player (Players:())
(player)
.(validPlayers, player)
#validPlayers > validPlayers[.(, #validPlayers)]
()
union, thread (ActiveCoroutines)
(thread) ==
.(thread)
union union:()
union.Velocity = .zero
.(ActiveCoroutines)
.(ActiveUnions)
.(BannedPlayers)
(union)
.UnioningPlayers
targetPlayer = ()
targetPlayer
.()
character = targetPlayer.Character
humanoidRootPart = character character:()
humanoidRootPart
.UnioningPlayers (targetPlayer)
getRandomPosition = OFFSET_POSITIONS[.(, #OFFSET_POSITIONS)]
targetCFrame = humanoidRootPart.CFrame
newCFrame = (targetCFrame)
newPosition = newCFrame.Position
direction = (newPosition - union.Position)
union.Velocity = direction.Unit * CONFIG.MOVEMENT_SPEED
.(CONFIG.TELEPORT_INTERVAL)
.UnioningPlayers
BannedPlayers[targetPlayer] =
.(CONFIG.PLAYER_BAN_TIME, ()
BannedPlayers[targetPlayer] =
)
union.Velocity = .zero
.()
union union:()
union.Velocity = .zero
(union)
ActiveUnions[union] .UnioningPlayers
ActiveUnions[union] =
ActiveCoroutines[union] = .(()
(union)
)
.(()
lastState = .UnioningPlayers
lastState ~= .UnioningPlayers
.UnioningPlayers
_, obj (Workspace:())
obj:() obj.Anchored
(obj)
()
lastState = .UnioningPlayers
.()
)
Workspace.ChildAdded:((child)
child:() child.Anchored .UnioningPlayers
(child)
)
Workspace.ChildRemoved:((child)
child:()
ActiveUnions[child] =
ActiveCoroutines[child]
.(ActiveCoroutines[child])
ActiveCoroutines[child] =
)
)
RunService = :()
UserInputService = :()
Workspace = :()
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoidRootPart = character:()
radius =
height =
rotationSpeed =
attractionStrength =
tornadoEnabled =
originalProperties = {}
(Part)
Part:() Part.Anchored Part:(Workspace)
Part.Parent == LocalPlayer.Character Part:(LocalPlayer.Character)
originalProperties[Part]
originalProperties[Part] = {
CustomPhysicalProperties = Part.CustomPhysicalProperties,
CanCollide = Part.CanCollide,
Velocity = Part.Velocity,
}
tornadoEnabled
Part.CustomPhysicalProperties = PhysicalProperties.(, , , , )
Part.CanCollide =
(Part)
originalProperties[Part]
Part.CustomPhysicalProperties = originalProperties[Part].CustomPhysicalProperties
Part.CanCollide = originalProperties[Part].CanCollide
Part.Velocity = .zero
originalProperties[Part] =
parts = {}
(part)
(part)
.(parts, part)
.(parts, part)
(part)
index = .(parts, part)
index
.(parts, index)
(part)
_, part (Workspace:())
(part)
Workspace.DescendantAdded:(addPart)
Workspace.DescendantRemoving:(removePart)
.(()
spammingbrickasd
.ReplicatedStorage.lbrick:()
.()
.()
)
Tabs.Info:({
Title = ,
Description = ,
Callback = ()
HttpService
response = ({ Url = url, Method = })
response response.StatusCode ==
data = :():(response.Body)
remoteVersion = (data.Version)
announcement = data.Announcement
remoteVersion remoteVersion ~= currentVersion remoteVersion > currentVersion
Window:({
Title = ,
Content =
.. currentVersion
..
.. remoteVersion
..
.. (announcement ),
Buttons = {
{
Title = ,
Callback = ()
vinqVerified:()
theframeig:()
(
:(
)
)()
,
},
{
Title = ,
Callback = ()
( .. currentVersion)
,
},
},
})
Window:({
Title = ,
Content = .. .(),
Buttons = {
{
Title = ,
},
},
})
()
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
},
},
})
,
})
nooneshots
.Workspace.Lobby:()
nooneshots = .Lobby.Teleport3
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
Tabs.Changelogs:({
Title = ,
Content = ,
})
AntivoidSection = Tabs.Antis:()
GeneralSec = Tabs.Antis:()
GodModeSection = Tabs.Main:()
SlapsSection = Tabs.Main:()
.HitboxExtension = Tabs.Main:()
SlappleSection = Tabs.Main:()
GloveObtainment = Tabs.Badges:()
Misc = Tabs.Main:()
CauseLag = Tabs.Lag:()
Prevent = Tabs.Lag:()
MiscellaneousSection = Tabs.Other:()
Annoying =
AnnoyInput =
MiscellaneousSection:(, {
Title = ,
Description = ,
Default = ,
Callback = (state)
Annoying = state
,
})
AnnoyPeopleInput = MiscellaneousSection:(, {
Title = ,
Description = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value)
AnnoyInput = Value
,
})
AnnoyInput =
TextChatService = :()
player = Players.LocalPlayer
messageQueue = {}
messageLimit =
timeWindow =
chatChannel = TextChatService.TextChannels.RBXGeneral
()
currentTime = ()
#messageQueue > currentTime - messageQueue[] > timeWindow
.(messageQueue, )
TextChatService.MessageReceived:((message)
message.TextSource message.TextSource.UserId ~= player.UserId
text = message.Text
()
#messageQueue < messageLimit Annoying ==
.(messageQueue, ())
chatChannel
chatChannel:(.( .. AnnoyInput, text))
)
MiscellaneousSection:({
Title = ,
Description = ,
Callback = ()
.(()
.()
:()
_, cherry (.cherry_storage:())
cherry:() cherry:()
cherry.clone_remote:()
)
generalAbility = .ReplicatedStorage:()
generalAbility generalAbility:()
.Players.LocalPlayer.leaderstats.Glove.Value ==
.Players.LocalPlayer.Character
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.isInArena.Value ==
generalAbility:()
.()
,
})
SlappleTpFarm = SlappleSection:(, {
Title = ,
Description = ,
Default = ,
Callback = (state)
state
().slapplefarmFOREVERyeahh =
slapples = .Workspace.Arena.island5.Slapples
.()
.Players.LocalPlayer.Character
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.isInArena.Value ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Lobby.Teleport2.CFrame
.()
_, v (slapples:())
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Glove.CFrame
()
queueteleport
scriptURL1 =
scriptURL2 =
( .. scriptURL1 .. .. scriptURL2 .. )
()
queueteleport
scriptURL1 =
scriptURL2 =
( .. scriptURL1 .. .. scriptURL2 .. )
()
placeIds = { , , }
currentPlaceId = .PlaceId
availablePlaces = {}
_, id (placeIds)
id ~= currentPlaceId
.(availablePlaces, id)
#availablePlaces >
destination = availablePlaces[.(, #availablePlaces)]
:():(destination, :().LocalPlayer)
()
,
})
.(()
.()
().slapplefarmFOREVERyeahh
SlappleTpFarm:()
)
AntivoidSection:(, {
Title = ,
Description = ,
Default = ,
Callback = (state)
state
part.Transparency =
part.CanCollide =
part.Transparency =
part.CanCollide =
,
})
AntivoidSection:(, {
Title = ,
Description = ,
Default = ,
Callback = (state)
state
_, v (antivoidmodel:())
v.CanCollide =
v.Transparency =
_, v (antivoidmodel:())
v.CanCollide =
v.Transparency =
,
})
Tabs.Main:({
Title = ,
Description = ,
Callback = ()
(:())()
,
})
UIS = :()
ReplicatedStorage = :()
toggleEnabled69420 =
()
toggleEnabled69420
character = .Players.LocalPlayer.Character
character
tool = character:()
tool
glove = tool:()
glove
humanoid = character:()
humanoid
animator = humanoid:()
animator
animation = ReplicatedStorage:(tool.Name == )
animation
animationTrack = animator:(animation)
animationTrack:()
Misc:({
Title = ,
Description = ,
Callback = ()
.Players.LocalPlayer.leaderstats.Glove.Value ~=
Fluent:({
Title = ,
Content = ,
SubContent = ,
Duration = ,
})
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
Callback = ()
i = ,
:().PusherWall:()
,
},
{
Title = ,
},
},
})
,
})
cdGodMode =
GodModeSection:({
Title = ,
Description = ,
Callback = ()
cdGodMode
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
},
},
})
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
Callback = ()
.Players.LocalPlayer.leaderstats.Glove.Value ==
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
},
},
})
.(()
.Players.LocalPlayer.leaderstats.Glove.Value ==
Window:({
Title = ,
Content = ,
Buttons = {
{
Title = ,
},
},
})
)
cdGodMode =
.(()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
leaderstats = player:()
gloveName = leaderstats.Glove.Value
character:()
head = character:()
teleportPad = .Workspace.Lobby.Teleport1.TouchInterest.Parent
(head, teleportPad, )
.()
glove = character:(gloveName):()
glove.Parent = .Workspace
.()
character:().Health =
.()
glove.Parent = player.Backpack
humanoidRootPart = character:()
humanoidRootPart.CFrame = .(
-,
-,
,
,
-,
,
-,
,
,
-,
-,
)
.Players.LocalPlayer.Character:().CFrame =
.(-, -, )
.()
cdGodMode =
)
,
},
{
Title = ,
},
},
})
,
})
GodModeSection:({
Title = ,
Description = ,
Callback = ()
.Players.LocalPlayer.Character
.Players.LocalPlayer.Character:().Value ==
.Players.LocalPlayer.leaderstats.Slaps.Value >=
.OldEquippedGloveINVIS = .Players.LocalPlayer.leaderstats.Glove.Value
.()
.Players.LocalPlayer.Character
.Players.LocalPlayer.Character:().Value ==
()
(.Lobby.Ghost.ClickDetector)
:().Ghostinvisibilityactivated:()
.()
(.Lobby:(.OldEquippedGloveINVIS).ClickDetector)
_ = .Players.LocalPlayer
.Lighting:()
.Lighting.dimensioncolor:()
_, v25 (.Workspace.Backgroundmusic:())
v25.Volume =
Fluent:({
Title = ,
Content = ,
SubContent = ,
Duration = ,
})
,
})
UIS.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
()
)
(thingtotoggle)
thingtotoggle:()
gloveHits = {
[] = .ReplicatedStorage.GeneralHit,
[] = .ReplicatedStorage.GeneralHit,
["Shield"] = game.ReplicatedStorage.GeneralHit,
["Track"] = game.ReplicatedStorage.GeneralHit,
["Goofy"] = game.ReplicatedStorage.GeneralHit,
["Confusion"] = game.ReplicatedStorage.GeneralHit,
["Elude"] = game.ReplicatedStorage.GeneralHit,
["Glitch"] = game.ReplicatedStorage.GeneralHit,
["Snowball"] = game.ReplicatedStorage.GeneralHit,
["fish"] = game.ReplicatedStorage.GeneralHit,
["Killerfish"] = game.ReplicatedStorage.GeneralHit,
["🗿"] = game.ReplicatedStorage.GeneralHit,
["Default"] = game.ReplicatedStorage.b,
["Extended"] = game.ReplicatedStorage.b,
["T H I C K"] = game.ReplicatedStorage.GeneralHit,
["Poltergeist"] = game.ReplicatedStorage.GeneralHit,
["Bounty"] = game.ReplicatedStorage.GeneralHit,
["Squid"] = game.ReplicatedStorage.GeneralHit,
["Gummy"] = game.ReplicatedStorage.GeneralHit,
["RNG"] = game.ReplicatedStorage.GeneralHit,
["Tycoon"] = game.ReplicatedStorage.GeneralHit,
["Charge"] = game.ReplicatedStorage.GeneralHit,
["Baller"] = game.ReplicatedStorage.GeneralHit,
["Obby"] = game.ReplicatedStorage.GeneralHit,
["Voodoo"] = game.ReplicatedStorage.GeneralHit,
["Leash"] = game.ReplicatedStorage.GeneralHit,
["Flamarang"] = game.ReplicatedStorage.GeneralHit,
["Berserk"] = game.ReplicatedStorage.GeneralHit,
["Quake"] = game.ReplicatedStorage.GeneralHit,
["Rattlebones"] = game.ReplicatedStorage.GeneralHit,
["Chain"] = game.ReplicatedStorage.GeneralHit,
["Ping Pong"] = game.ReplicatedStorage.GeneralHit,
["Whirlwind"] = game.ReplicatedStorage.GeneralHit,
["Slicer"] = game.ReplicatedStorage.GeneralHit,
["Counter"] = game.ReplicatedStorage.GeneralHit,
["Hammer"] = game.ReplicatedStorage.GeneralHit,
["Excavator"] = game.ReplicatedStorage.GeneralHit,
["Home Run"] = game.ReplicatedStorage.GeneralHit,
["Psycho"] = game.ReplicatedStorage.GeneralHit,
["Kraken"] = game.ReplicatedStorage.GeneralHit,
["Gravity"] = game.ReplicatedStorage.GeneralHit,
["Lure"] = game.ReplicatedStorage.GeneralHit,
["Jebaited"] = game.ReplicatedStorage.GeneralHit,
["Meteor"] = game.ReplicatedStorage.GeneralHit,
["Tinkerer"] = game.ReplicatedStorage.GeneralHit,
["Guardian Angel"] = game.ReplicatedStorage.GeneralHit,
["Sun"] = game.ReplicatedStorage.GeneralHit,
["Necromancer"] = game.ReplicatedStorage.GeneralHit,
["Zombie"] = game.ReplicatedStorage.GeneralHit,
["Dual"] = game.ReplicatedStorage.GeneralHit,
["Roguelike"] = game.ReplicatedStorage.GeneralHit,
["Alchemist"] = game.ReplicatedStorage.GeneralHit,
["Parry"] = game.ReplicatedStorage.GeneralHit,
["Druid"] = game.ReplicatedStorage.GeneralHit,
["Oven"] = game.ReplicatedStorage.GeneralHit,
["Jester"] = game.ReplicatedStorage.GeneralHit,
["Ferryman"] = game.ReplicatedStorage.GeneralHit,
["Scythe"] = game.ReplicatedStorage.GeneralHit,
["Blackhole"] = game.ReplicatedStorage.GeneralHit,
["Santa"] = game.ReplicatedStorage.GeneralHit,
["Grapple"] = game.ReplicatedStorage.GeneralHit,
["Iceskate"] = game.ReplicatedStorage.GeneralHit,
["Pan"] = game.ReplicatedStorage.GeneralHit,
["Blasphemy"] = game.ReplicatedStorage.GeneralHit,
["Blink"] = game.ReplicatedStorage.GeneralHit,
["Ultra Instinct"] = game.ReplicatedStorage.GeneralHit,
["Admin"] = game.ReplicatedStorage.GeneralHit,
["Prop"] = game.ReplicatedStorage.GeneralHit,
["Joust"] = game.ReplicatedStorage.GeneralHit,
["Slapstick"] = game.ReplicatedStorage.GeneralHit,
["Firework"] = game.ReplicatedStorage.GeneralHit,
["Run"] = game.ReplicatedStorage.GeneralHit,
["Beatdown"] = game.ReplicatedStorage.GeneralHit,
["L.O.L.B.O.M.B"] = game.ReplicatedStorage.GeneralHit,
["Glovel"] = game.ReplicatedStorage.GeneralHit,
["Chicken"] = game.ReplicatedStorage.GeneralHit,
["Divebomb"] = game.ReplicatedStorage.GeneralHit,
["Lamp"] = game.ReplicatedStorage.GeneralHit,
["Pocket"] = game.ReplicatedStorage.GeneralHit,
["BONK"] = game.ReplicatedStorage.GeneralHit,
["Knockoff"] = game.ReplicatedStorage.GeneralHit,
["Divert"] = game.ReplicatedStorage.GeneralHit,
["Frostbite"] = game.ReplicatedStorage.GeneralHit,
["Sbeve"] = game.ReplicatedStorage.GeneralHit,
["Plank"] = game.ReplicatedStorage.GeneralHit,
["Golem"] = game.ReplicatedStorage.GeneralHit,
["Spoonful"] = game.ReplicatedStorage.GeneralHit,
["Grab"] = game.ReplicatedStorage.GeneralHit,
["the schlop"] = game.ReplicatedStorage.GeneralHit,
["UFO"] = game.ReplicatedStorage.GeneralHit,
["el gato"] = game.ReplicatedStorage.GeneralHit,
["Siphon"] = game.ReplicatedStorage.GeneralHit,
["Hive"] = game.ReplicatedStorage.GeneralHit,
["Wrench"] = game.ReplicatedStorage.GeneralHit,
["Hunter"] = game.ReplicatedStorage.GeneralHit,
["Relude"] = game.ReplicatedStorage.GeneralHit,
["Avatar"] = game.ReplicatedStorage.GeneralHit,
["Demolition"] = game.ReplicatedStorage.GeneralHit,
["Shotgun"] = game.ReplicatedStorage.GeneralHit,
["Beachball"] = game.ReplicatedStorage.GeneralHit,
["ZZZZZZZ"] = game.ReplicatedStorage.ZZZZZZZHit,
["Brick"] = game.ReplicatedStorage.BrickHit,
["Snow"] = game.ReplicatedStorage.SnowHit,
["Pull"] = game.ReplicatedStorage.PullHit,
["Flash"] = game.ReplicatedStorage.FlashHit,
["Spring"] = game.ReplicatedStorage.springhit,
["Swapper"] = game.ReplicatedStorage.HitSwapper,
["Bull"] = game.ReplicatedStorage.BullHit,
["Dice"] = game.ReplicatedStorage.DiceHit,
["Ghost"] = game.ReplicatedStorage.GhostHit,
["Stun"] = game.ReplicatedStorage.HtStun,
["Za Hando"] = game.ReplicatedStorage.zhramt,
["Fort"] = game.ReplicatedStorage.Fort,
["Magnet"] = game.ReplicatedStorage.MagnetHIT,
["Pusher"] = game.ReplicatedStorage.PusherHit,
["Anchor"] = game.ReplicatedStorage.hitAnchor,
["Space"] = game.ReplicatedStorage.HtSpace,
["Boomerang"] = game.ReplicatedStorage.BoomerangH,
["Speedrun"] = game.ReplicatedStorage.Speedrunhit,
["Mail"] = game.ReplicatedStorage.MailHit,
["Golden"] = game.ReplicatedStorage.GoldenHit,
["MR"] = game.ReplicatedStorage.MisterHit,
["Reaper"] = game.ReplicatedStorage.ReaperHit,
["Replica"] = game.ReplicatedStorage.ReplicaHit,
["Defense"] = game.ReplicatedStorage.DefenseHit,
["Killstreak"] = game.ReplicatedStorage.KSHit,
["Reverse"] = game.ReplicatedStorage.ReverseHit,
["Shukuchi"] = game.ReplicatedStorage.ShukuchiHit,
["Duelist"] = game.ReplicatedStorage.DuelistHit,
["woah"] = game.ReplicatedStorage.woahHit,
["Ice"] = game.ReplicatedStorage.IceHit,
["Adios"] = game.ReplicatedStorage.hitAdios,
["Blocked"] = game.ReplicatedStorage.BlockedHit,
["Engineer"] = game.ReplicatedStorage.engiehit,
["Rocky"] = game.ReplicatedStorage.RockyHit,
["Conveyor"] = game.ReplicatedStorage.ConvHit,
["STOP"] = game.ReplicatedStorage.STOP,
["Phantom"] = game.ReplicatedStorage.PhantomHit,
["Wormhole"] = game.ReplicatedStorage.WormHit,
["Acrobat"] = game.ReplicatedStorage.AcHit,
["Plague"] = game.ReplicatedStorage.PlagueHit,
["[REDACTED]"] = game.ReplicatedStorage.ReHit,
["bus"] = game.ReplicatedStorage.hitbus,
["Phase"] = game.ReplicatedStorage.PhaseH,
["Warp"] = game.ReplicatedStorage.WarpHt,
["Bomb"] = game.ReplicatedStorage.BombHit,
["Bubble"] = game.ReplicatedStorage.BubbleHit,
["Jet"] = game.ReplicatedStorage.JetHit,
["Shard"] = game.ReplicatedStorage.ShardHIT,
["potato"] = game.ReplicatedStorage.potatohit,
["CULT"] = game.ReplicatedStorage.CULTHit,
["bob"] = game.ReplicatedStorage.bobhit,
["Buddies"] = game.ReplicatedStorage.buddiesHIT,
["Spy"] = game.ReplicatedStorage.SpyHit,
["Detonator"] = game.ReplicatedStorage.DetonatorHit,
["Rage"] = game.ReplicatedStorage.GRRRR,
["Trap"] = game.ReplicatedStorage.traphi,
["Orbit"] = game.ReplicatedStorage.Orbihit,
["Hybrid"] = game.ReplicatedStorage.HybridCLAP,
["Slapple"] = game.ReplicatedStorage.SlappleHit,
["Disarm"] = game.ReplicatedStorage.DisarmH,
["Dominance"] = game.ReplicatedStorage.DominanceHit,
["Link"] = game.ReplicatedStorage.LinkHit,
["Rojo"] = game.ReplicatedStorage.RojoHit,
["rob"] = game.ReplicatedStorage.robhit,
["Rhythm"] = game.ReplicatedStorage.rhythmhit,
["Nightmare"] = game.ReplicatedStorage.nightmarehit,
["Hitman"] = game.ReplicatedStorage.HitmanHit,
["Thor"] = game.ReplicatedStorage.ThorHit,
["Retro"] = game.ReplicatedStorage.RetroHit,
["Cloud"] = game.ReplicatedStorage.CloudHit,
["Null"] = game.ReplicatedStorage.NullHit,
["spin"] = game.ReplicatedStorage.spinhit,
["Kinetic"] = game.ReplicatedStorage.HtStun,
["Recall"] = game.ReplicatedStorage.HtStun,
["Balloony"] = game.ReplicatedStorage.HtStun,
["Sparky"] = game.ReplicatedStorage.HtStun,
["Boogie"] = game.ReplicatedStorage.HtStun,
["Stun"] = game.ReplicatedStorage.HtStun,
["Coil"] = game.ReplicatedStorage.HtStun,
["Diamond"] = game.ReplicatedStorage.DiamondHit,
["Megarock"] = game.ReplicatedStorage.DiamondHit,
["Moon"] = game.ReplicatedStorage.CelestialHit,
["Jupiter"] = game.ReplicatedStorage.CelestialHit,
["Mitten"] = game.ReplicatedStorage.MittenHit,
["Hallow Jack"] = game.ReplicatedStorage.HallowHIT,
["OVERKILL"] = game.ReplicatedStorage.Overkillhit,
["The Flex"] = game.ReplicatedStorage.FlexHit,
["Custom"] = game.ReplicatedStorage.CustomHit,
["God's Hand"] = game.ReplicatedStorage.Godshand,
["Error"] = game.ReplicatedStorage.Errorhit,
}
local function toggleskbiid(thingtotoggle)
thingtotoggle:SetValue(false)
end
local GloveNecessary = false
local ToggleFriendsSlapAura = false
local detectionRadius = 17
local isDetectionEnabled = false
local displayvisually = false
local slapamountantikickmaxed = 3
local visualPart
local heartbeatConnection = nil
local function getHumanoidRootPart()
local char = game.Players.LocalPlayer.Character
return char and char:FindFirstChild("HumanoidRootPart") or nil
end
local function createVisualCircle()
if visualPart then
visualPart:Destroy()
end
local hrp = getHumanoidRootPart()
if not hrp then
return
end
visualPart = Instance.new("Part")
visualPart.Name = "slapAuraVis"
visualPart.Anchored = true
visualPart.CanCollide = false
visualPart.Material = Enum.Material.Neon
visualPart.Transparency = 0.7
visualPart.BrickColor = BrickColor.new("Bright blue")
visualPart.CastShadow = false
local diameter = detectionRadius * 2
visualPart.Size = Vector3.new(diameter, 0.2, diameter)
local mesh = Instance.new("CylinderMesh", visualPart)
mesh.Scale = Vector3.new(1, 1, 1)
visualPart.CFrame = CFrame.new(hrp.Position - Vector3.new(0, hrp.Size.Y / 2 + 0.05, 0))
visualPart.Parent = workspace
end
local function updateVisualCircle()
if not visualPart then
return
end
local hrp = getHumanoidRootPart()
if not hrp then
return
end
local diameter = detectionRadius * 2
visualPart.Size = Vector3.new(diameter, 0.2, diameter)
visualPart.CFrame = CFrame.new(hrp.Position - Vector3.new(0, hrp.Size.Y / 2 + 0.05, 0))
end
local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function()
if displayvisually and isDetectionEnabled then
task.wait(0.1)
createVisualCircle()
end
end)
ToggleSA = SlapsSection:AddToggle("Slap Aura Searcher", {
Title = "Slap Aura",
Description = "Not all gloves are supported.",
Default = false,
Callback = function(state)
local slapamountantikick = 0
local currentRemoteEvent = nil
local playerDebounces = {}
local player = game.Players.LocalPlayer
local function removeslapantikickafter1s()
slapamountantikick = slapamountantikick - 1
end
if heartbeatConnection then
heartbeatConnection:Disconnect()
heartbeatConnection = nil
end
if state then
isDetectionEnabled = true
local gloveValue = player.leaderstats
and player.leaderstats:FindFirstChild("Glove")
and player.leaderstats.Glove.Value
local foundRemote = false
if gloveValue then
if gloveValue == "Extended" then
detectionRadius = 25
end
if gloveHits[gloveValue] then
currentRemoteEvent = gloveHits[gloveValue]
foundRemote = true
else
for _, remote in pairs(game.ReplicatedStorage:GetChildren()) do
if
remote:IsA("RemoteEvent")
and string.match(string.lower(remote.Name), string.lower(gloveValue) .. "h?t$")
then
currentRemoteEvent = remote
foundRemote = true
break
end
end
end
end
if not foundRemote then
isDetectionEnabled = false
Window:Dialog({
Title = "This glove is not supported.",
Content = "Report this in Feedback or in the Discord.",
Buttons = { { Title = "Got it" } },
})
ToggleSA:SetValue(false)
return
end
if displayvisually then
createVisualCircle()
end
heartbeatConnection = game:GetService("RunService").Heartbeat:Connect(function()
if not isDetectionEnabled then
return
end
local hrp = getHumanoidRootPart()
if not hrp or not currentRemoteEvent then
return
end
if displayvisually then
updateVisualCircle()
end
if
GloveNecessary and not (player.Character and player.Character:FindFirstChildWhichIsA("Tool"))
then
return
end
for _, target in ipairs(game.Players:GetPlayers()) do
if target ~= player and not playerDebounces[target.Name] then
local tgtHRP = target.Character and target.Character:FindFirstChild("HumanoidRootPart")
if tgtHRP then
local distance = (tgtHRP.Position - hrp.Position).Magnitude
if
tonumber(distance) <= tonumber(detectionRadius)
and slapamountantikick < slapamountantikickmaxed
then
if ToggleFriendsSlapAura and player:IsFriendsWith(target.UserId) then
continue
end
if target.Character:FindFirstChild("Reversed") then
continue
end
local vuln = target.Character:FindFirstChild("TSVulnerability")
if not (vuln and vuln.Value) or target.Character:FindFirstChild("rock") then
continue
end
local arena = target.Character:FindFirstChild("isInArena")
if not (arena and arena.Value) then
continue
end
if
not target.leaderstats
or target.leaderstats:FindFirstChild("Glove").Value == "Spectator"
then
continue
end
playerDebounces[target.Name] = true
slapamountantikick = slapamountantikick + 1
currentRemoteEvent:FireServer(tgtHRP)
local delay1, delay2 = 0.08, 0.08
if
target.Character:FindFirstChild("FakePart Right Leg")
or (target.Character:FindFirstChild("Torso") and target.Character.Torso:FindFirstChild(
"a0"
))
or target.leaderstats.Glove.Value == "Ultra Instinct"
then
delay1, delay2 = 1.6, 2.9
end
task.delay(delay1, function()
playerDebounces[target.Name] = nil
task.delay(delay2, removeslapantikickafter1s)
end)
end
end
end
end
end)
else
isDetectionEnabled = false
if heartbeatConnection then
heartbeatConnection:Disconnect()
heartbeatConnection = nil
end
if visualPart then
visualPart:Destroy()
visualPart = nil
end
end
end,
})
local slapples = game.Workspace.Arena.island5.Slapples
local toggledWNoAutoarena = false
local SlappleAntiSpam = 0
SlappleFarm = SlappleSection:AddToggle("SlappleFarm", {
Title = "Slapples Autocollect",
Description = "Automatically collects slapples for you. Must be in Arena",
Default = false,
Callback = function(state)
if state then
toggledWNoAutoarena = true
while toggledWNoAutoarena do
task.wait(1)
for i, v in pairs(slapples:GetChildren()) do
if v.Glove.Transparency == 0 then
if game.Players.LocalPlayer.Character:WaitForChild("isInArena").Value == true then
local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
local newPos = oldpos * CFrame.new(0, 3, 0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Glove.CFrame
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = newPos
else
if SlappleAntiSpam >= 1 then
return
end
SlappleAntiSpam = SlappleAntiSpam + 1
task.delay(7, function()
SlappleAntiSpam = SlappleAntiSpam - 1
end)
Fluent:Notify({
Title = "Slapple Autocollect",
Content = "You must be in the Arena",
SubContent = "",
Duration = 5,
})
end
end
end
end
else
toggledWNoAutoarena = false
end
end,
})
local toggledWAutoarena = false
SlappleFarmToggleWArena = SlappleSection:AddToggle("SlappleFarmArena", {
Title = "Slapples Autocollect w/ auto arena",
Description = "Automatically collects slapples for you, will automatically enter the arena for the slapple",
Default = false,
Callback = function(state)
if state then
toggledWAutoarena = true
while toggledWAutoarena do
task.wait(1)
for i, v in pairs(slapples:GetChildren()) do
if v.Glove.Transparency == 0 then
if game.Players.LocalPlayer.Character:WaitForChild("isInArena").Value == true then
local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
local newPos = oldpos * CFrame.new(0, 3, 0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Glove.CFrame
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = newPos
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace:FindFirstChild("Lobby").Teleport1.CFrame
wait(0.03)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Glove.CFrame
if v.Glove.Transparency and v.Glove.Transparency == 1 then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end
end
end
end
end
else
toggledWAutoarena = false
end
end,
})
_G.AlreadyFree = false
Misc:AddButton({
Title = "Free Emotes",
Description = "Fully FE. Laugh won't work. \n\n/e Thriller",
Callback = function()
if _G.AlreadyFree then
return
end
_G.AlreadyFree = true
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animations = {}
local currentAnimationTrack = nil
for _, anim in pairs(ReplicatedStorage:WaitForChild("AnimationPack"):GetChildren()) do
local animation = Instance.new("Animation")
animation.AnimationId = anim.AnimationId
animations[string.lower(anim.Name)] = animation
end
player.Chatted:Connect(function(msg)
msg = string.lower(msg)
local command = msg:match("^/e%s+(%w+)")
if command and animations[command] then
if currentAnimationTrack then
currentAnimationTrack:Stop()
end
currentAnimationTrack = humanoid:LoadAnimation(animations[command])
currentAnimationTrack:Play()
end
end)
humanoid.Running:Connect(function(speed)
if speed > 0 and currentAnimationTrack then
currentAnimationTrack:Stop()
currentAnimationTrack = nil
end
end)
end,
})
local FriendsDisabled = SlapsSection:AddToggle("Friends Disable", {
Title = "Don't hit friends",
Description = "Your slap aura will stop detecting friends.",
Default = false,
Callback = function(state)
if state then
ToggleFriendsSlapAura = true
else
ToggleFriendsSlapAura = false
end
end,
})
SlapsSection:AddToggle("GloveEquipNecessary", {
Title = "On glove equip only",
Description = "Only slaps when your glove is equipped. Otherwise, it will not slap them",
Default = GloveNecessary,
Callback = function(state)
GloveNecessary = state
end,
})
local active = false
local player = game.Players.LocalPlayer
local playerDebounces = {}
local slapCooldown = 0.8
local lastSlapTime = 0
local slapamountantikick = 0
local function getHumanoidRootPart()
return player.Character and player.Character:FindFirstChild("HumanoidRootPart")
end
local function removeslapantikickafter1s()
slapamountantikick = math.max(0, slapamountantikick - 1)
end
local function resetToolIfNotDefault()
local character = player.Character
local backpack = player.Backpack
if character then
local tool = character:FindFirstChildWhichIsA("Tool")
if tool and tool.Name ~= "Default" then
character:FindFirstChild("Humanoid").Health = 0
end
elseif backpack then
local tool = backpack:FindFirstChildWhichIsA("Tool")
if tool and tool.Name ~= "Default" then
character:FindFirstChild("Humanoid").Health = 0
end
end
end
local boxingslapping = false
local player = game.Players.LocalPlayer
local isFarmRunning = false
local function getCharacter()
local character = player.Character or player.CharacterAdded:Wait()
return character
end
local function startFarm()
local retryCount = 0
local maxRetries = 40
while isFarmRunning do
local character = getCharacter()
local hrp = character:WaitForChild("HumanoidRootPart")
local part = nil
for _, child in ipairs(workspace:GetChildren()) do
if child:IsA("Model") and string.match(child.Name, "^Å" .. game.Players.LocalPlayer.Name .. "$") then
part = child
break
end
end
if part and part:FindFirstChild("HumanoidRootPart") then
game.ReplicatedStorage.b:FireServer(part.HumanoidRootPart)
retryCount = 0
else
retryCount = retryCount + 1
end
if retryCount >= maxRetries then
isFarmRunning = false
Fluent:Notify({
Title = "Farm Stopped",
Content = "The farm has stopped because the clone did not exist.",
Duration = 5,
})
break
end
task.wait(0.01)
end
end
SlappleSection:AddToggle("Slapfarm", {
Title = "Slap Farm",
Description = "Default/Default Arena. Fully automated. Currently buggy.",
Default = false,
Callback = function(state)
active = state
if active then
resetToolIfNotDefault()
task.spawn(function()
while active do
local success, err = pcall(function()
if
player.Character
and player.Character:FindFirstChild("isInArena")
and not player.Character.isInArena.Value
then
if
player.leaderstats.Glove.Value ~= "Dual"
and player.leaderstats.Glove.Value ~= "Plague"
and player.leaderstats.Glove.Value ~= "Bounty"
then
player.Character.HumanoidRootPart.CFrame =
workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport2").CFrame
else
player.Character.HumanoidRootPart.CFrame =
workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport1").CFrame
end
task.wait(0.5)
return
end
local humanoidRootPart = getHumanoidRootPart()
if humanoidRootPart then
for _, playerTarget in ipairs(game.Players:GetPlayers()) do
if playerTarget ~= player and playerTarget.Character then
local targetRootPart = playerTarget.Character:FindFirstChild("HumanoidRootPart")
if targetRootPart then
local distance = (humanoidRootPart.Position - targetRootPart.Position).Magnitude
if distance < 19 and slapamountantikick < 4 then
if not playerDebounces[playerTarget.Name] then
local currentTime = tick()
if currentTime - lastSlapTime >= slapCooldown then
playerDebounces[playerTarget.Name] = true
lastSlapTime = currentTime
if
game.Players.LocalPlayer.leaderstats.Glove.Value
== "Default"
or game.Players.LocalPlayer.Character:FindFirstChild(
"Default"
)
or game.Players.LocalPlayer.Backpack:FindFirstChild(
"Default"
)
then
game.ReplicatedStorage.b:FireServer(targetRootPart)
elseif
game.Players.LocalPlayer.leaderstats.Glove.Value
== "Dual"
or game.Players.LocalPlayer.Character:FindFirstChild("Dual")
or game.Players.LocalPlayer.Backpack:FindFirstChild("Dual")
or game.Players.LocalPlayer.Backpack:FindFirstChild(
"Bounty"
)
or game.Players.LocalPlayer.Character:FindFirstChild(
"Bounty"
)
then
game.ReplicatedStorage.GeneralHit:FireServer(targetRootPart)
elseif
game.Players.LocalPlayer.leaderstats.Glove.Value
== "Plague"
or game.Players.LocalPlayer.Character:FindFirstChild(
"Plague"
)
or game.Players.LocalPlayer.Backpack:FindFirstChild(
"Plague"
)
then
game.ReplicatedStorage.PlagueHit:FireServer(targetRootPart)
end
slapamountantikick = slapamountantikick + 1
task.delay(0.5, function()
playerDebounces[playerTarget.Name] = nil
end)
task.delay(2.5, removeslapantikickafter1s)
end
end
end
end
end
end
end
end)
if not success then
warn("Error in Slap Farm logic:", err)
end
task.wait(0.1)
end
end)
task.spawn(function()
while active do
local success, err = pcall(function()
if
player.Character
and player.Character:FindFirstChild("isInArena")
and not player.Character.isInArena.Value
then
if
player.leaderstats.Glove.Value ~= "Dual"
and player.leaderstats.Glove.Value ~= "Plague"
and player.leaderstats.Glove.Value ~= "Bounty"
then
player.Character.HumanoidRootPart.CFrame =
workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport2").CFrame
else
player.Character.HumanoidRootPart.CFrame =
workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport1").CFrame
end
task.wait(1.3)
return
end
local players = game.Players:GetPlayers()
local randomPlayer = nil
repeat
randomPlayer = players[math.random(1, #players)]
until randomPlayer
and randomPlayer ~= player
and randomPlayer.Character
and randomPlayer.Character:FindFirstChild("isInArena")
and randomPlayer.Character.isInArena.Value
if
randomPlayer
and randomPlayer.Character
and randomPlayer.Character:FindFirstChild("Humanoid")
then
local humanoid = randomPlayer.Character.Humanoid
if humanoid.Health > 0 then
local connection
connection = game:GetService("RunService").Stepped:Connect(function()
if
randomPlayer.Character
and randomPlayer.Character:FindFirstChild("HumanoidRootPart")
then
player.Character:SetPrimaryPartCFrame(
randomPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 7, 5)
)
end
end)
task.wait(0.1)
if connection then
connection:Disconnect()
end
end
end
end)
if not success then
warn("Error in targeting logic:", err)
end
task.wait(0.7)
end
end)
else
active = false
end
end,
})
task.spawn(function()
game.Players.LocalPlayer.leaderstats.Glove.Changed:Connect(function()
if isDetectionEnabled then
ToggleSA:SetValue(false)
task.wait(0.1)
ToggleSA:SetValue(true)
end
end)
end)
if _G.ToggledSlapStick ~= true then
_G.ToggledSlapStick = false
else
_G.ToggledSlapStick = true
end
CauseLag:AddToggle("Star", {
Title = "Star",
Description = "Become a star, which you already are. May cause lag to server.",
Default = _G.ToggledSlapStick,
Callback = function(state)
_G.ToggledSlapStick = state
end,
})
_G.MassiveFPSDrops = state
CauseLag:AddButton({
Title = "Effect Spam",
Description = "Spams certain effects to cause serversided lag",
Callback = function()
while true do
for i = 1, 10 do
game.ReplicatedStorage.slapstick:FireServer("runeffect")
end
task.wait()
end
end,
})
task.spawn(function()
while true do
if _G.ToggledSlapStick then
game:GetService("ReplicatedStorage").slapstick:FireServer("fullcharged")
game:GetService("ReplicatedStorage").slapstick:FireServer("dash")
task.wait()
else
task.wait(0.15)
end
end
end)
Misc:AddButton({
Title = "Rejoin",
Description = "Rejoins the same server. The UI doesn't load automatically.",
Callback = function()
game:GetService("TeleportService")
:TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer)
end,
})
local RetroSelected = "None"
local DropdownFprRetrp = Misc:AddDropdown("Dropdown", {
Title = "Retro Ability Spam",
Description = "Retro Ability Spam duh",
Values = { "None", "Hammer", "Rocket Launcher", "Bomb" },
Multi = false,
Default = "None",
Callback = function(selectedValue)
RetroSelected = selectedValue
while wait(0.1) do
if RetroSelected ~= nil and RetroSelected ~= "None" then
if RetroSelected == "Hammer" then
game:GetService("ReplicatedStorage"):WaitForChild("RetroAbility"):FireServer("Ban Hammer")
elseif RetroSelected == "Rocket Launcher" then
game:GetService("ReplicatedStorage"):WaitForChild("RetroAbility"):FireServer("Rocket Launcher")
elseif RetroSelected == "Bomb" then
game:GetService("ReplicatedStorage"):WaitForChild("RetroAbility"):FireServer("Bomb")
end
end
end
end,
})
local antiiicenable = false
Tabs.Antis:AddToggle("AntiIce", {
Title = "Disables Ice Effect",
Description = "",
Default = false,
Callback = function(state)
if state then
antiiicenable = true
while wait(0.06) do
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "Icecube" and antiiicenable == true then
v:Destroy()
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Humanoid.AutoRotate = true
end
end
end
else
antiiicenable = false
end
end,
})
local AntiKnockoff = false
local AntiKnockoffToggle = Tabs.Antis:AddToggle("AntiKnockoff", {
Title = "AntiKnockoff",
Description = "Disables the knockoff camera effect.",
Default = false,
Callback = function(state)
if state then
AntiKnockoff = true
while AntiKnockoff do
for _, v in pairs(game.Players:GetChildren()) do
if
active == 1
and game.Workspace.CurrentCamera
and game.Players.LocalPlayer.Character
and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
and game.Workspace.CurrentCamera.CameraSubject ~= game.Players.LocalPlayer.Character:FindFirstChildOfClass(
"Humanoid"
)
and game.Workspace.CurrentCamera.CameraSubject
== game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s_falsehead")
then
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
end
task.wait()
end
end
else
AntiKnockoff = false
end
end,
})
Tabs.Main:AddButton({
Title = "Potion",
Description = "FE. Credits: F00TWARE",
Callback = function()
local potionTemplate =
game:GetService("ReplicatedStorage"):WaitForChild("Alchemist Assets"):WaitForChild("potion_template")
local function exploitPotionTemplate()
local player = game.Players.LocalPlayer
local character = player.Character or player:WaitForChild("Character")
local clonedPotion = potionTemplate:Clone()
clonedPotion.Parent = player.Backpack
if clonedPotion:FindFirstChild("Activate") then
clonedPotion.Activate:Fire()
end
end
exploitPotionTemplate()
end,
})
_G.AutoRageGlove = false
_G.TargetPlr = nil
GloveObtainment:AddButton({
Title = "! Get all Gloves",
Description = "99 i love you (as a friend of course.)\nAutomatically/Instantly gives you all gloves. This may not give you the badge, but having the glove is permanent\nYou must equip via the sidebar.",
Callback = function()
local lobby = game:GetService("Workspace"):FindFirstChild("Lobby")
if lobby then
for _, part in ipairs(lobby:GetChildren()) do
if part:IsA("BasePart") then
print("Lobby object Z position:", part.CFrame.Z)
end
end
else
warn("Lobby not found in Workspace")
end
local networkFolder = game:GetService("ReplicatedStorage"):FindFirstChild("_NETWORK")
if networkFolder then
for _, obj in ipairs(networkFolder:GetChildren()) do
for _, v in pairs(game.Workspace.Lobby:GetChildren()) do
if obj:IsA("RemoteEvent") and v:IsA("MeshPart") then
obj:FireServer(v.Name)
else
warn(obj.Name .. " is not a RemoteEvent, skipping.")
end
end
end
else
warn("_NETWORK folder not found in ReplicatedStorage")
end
end,
})
GloveObtainment:AddToggle("", {
Title = "[BETA] Get Rage",
Description = "Automatically slaps people that have a killstreak over 50. Best used in KS Only",
Default = false,
Callback = function(state)
_G.AutoRageGlove = state
end,
})
if not _G.SlapDir then
_G.SlapDir = Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)).Unit
warn("//DEBUG SlapDir set to:", _G.SlapDir)
end
_G.AutoRageGlove = false
_G.TargetPlr = nil
GloveObtainment:AddToggle("", {
Title = "Get Rage",
Description = "Automatically slaps people that have a killstreak over 50. Best used in KS Only",
Default = false,
Callback = function(state)
_G.AutoRageGlove = state
end,
})
task.spawn(function()
local cam = workspace.CurrentCamera
while task.wait(0.1) do
if not _G.AutoRageGlove then
continue
end
if
not game.Players.LocalPlayer.Character:FindFirstChild("Default")
and not game.Players.LocalPlayer.Backpack:FindFirstChild("Default")
then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
task.wait(3.4)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Lobby.Teleport2.CFrame
task.wait(0.3)
end
_G.TargetPlr = nil
for _, p in pairs(game.Players:GetPlayers()) do
if
p ~= game.Players.LocalPlayer
and p.Character
and p.Character:FindFirstChild("Head")
and p.Character.Head:FindFirstChild("Nametag")
and p.Character.Head.Nametag:FindFirstChild("Labels")
and p.Character.Head.Nametag.Labels:FindFirstChild("TopLabel")
and ((tonumber(p.Character.Head.Nametag.Labels.TopLabel.Text or "") or 0) > 49)
then
_G.TargetPlr = p
break
end
end
local t = _G.TargetPlr
if not t or not t.Character or not t.Character:FindFirstChild("HumanoidRootPart") then
continue
end
local trgPos = t.Character.HumanoidRootPart.Position
local myPos = trgPos - _G.SlapDir * 4
local cf = CFrame.new(myPos, trgPos)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = cf
cam.CFrame = cf
task.wait(0.1)
repeat
game:GetService("ReplicatedStorage").b:FireServer(t.Character.HumanoidRootPart)
task.wait(0.1)
cam.CFrame = CFrame.new(myPos, myPos + _G.SlapDir)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = cf
until t.Character:FindFirstChild("FakePart Right Leg")
repeat
task.wait(0.05)
until not t.Character:FindFirstChild("FakePart Right Leg")
_G.TargetPlr = nil
task.wait(0.15)
end
end)
_G.PlatingIt = false
_G.TycoonGlove = nil
_G.AmountTimesCalled = 0
_G.TycoonGlove = GloveObtainment:AddToggle("", {
Title = "Auto get Tycoon",
Description = "Spam teleports you to tycoon until you get the badge.",
Default = false,
Callback = function(state)
if _G.AmountTimesCalled > 0 then
_G.TycoonGlove:SetValue(false)
end
_G.AmountTimesCalled = _G.AmountTimesCalled + 0
if state then
if #game.Players:GetPlayers() >= 7 then
_G.PlatingIt = true
else
Fluent:Notify({
Title = "Auto Tycoon",
Content = "There need to be at least 7 players in the server.",
Duration = 5,
})
_G.TycoonGlove:SetValue(false)
end
else
_G.PlatingIt = false
end
end,
})
task.spawn(function()
local lastBadgeCheck = 0
while true do
if _G.PlatingIt then
local now = tick()
if now - lastBadgeCheck >= 10 then
lastBadgeCheck = now
local success, hasBadge = pcall(function()
return game:GetService("BadgeService")
:UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2129212145)
end)
warn(hasBadge)
if success and hasBadge then
Fluent:Notify({
Title = "Auto Tycoon",
Content = "Task completed",
Duration = 18,
})
_G.TycoonGlove:SetValue(false)
end
end
local lp = game.Players.LocalPlayer
local char = lp.Character
if
char
and char:FindFirstChild("entered")
and not char:FindFirstChild("Ghost")
and #game.Players:GetPlayers() >= 7
then
local plate = workspace:FindFirstChild("Arena") and workspace.Arena:FindFirstChild("Plate")
if plate then
char:WaitForChild("HumanoidRootPart").CFrame = plate.CFrame
end
end
task.wait(0.1)
else
task.wait(0.6)
end
end
end)
_G.AutoOrbPhase = false
GloveObtainment:AddToggle("", {
Title = "Auto Phase Orb",
Description = "Automatically claims phase orbs.",
Default = false,
Callback = function(state)
_G.AutoOrbPhase = state
end,
})
task.spawn(function()
while true do
if _G.AutoOrbPhase then
if game.Workspace:FindFirstChild("Phase Orb") then
if not game.Players.LocalPlayer.Character:FindFirstChild("entered") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Lobby.Teleport1.CFrame
task.wait(0.04)
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Workspace:FindFirstChild("Phase Orb").Orb.CFrame
end
end
task.wait(0.4)
end
end)
_G.AmountTimesCalledShard = 0
_G.ObtainingShardRn = false
_G.ShardGlove = nil
_G.ShardGlove = GloveObtainment:AddToggle("", {
Title = "Auto get Shard",
Description = "Waits for Overkills to join and then automatically slaps them",
Default = false,
Callback = function(state)
if state then
if #game.Players:GetPlayers() >= 7 then
_G.ObtainingShardRn = true
_G.AmountTimesCalledShard += 1
local hasBadge = false
pcall(function()
hasBadge = game:GetService("BadgeService")
:UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124938910)
end)
if hasBadge then
task.wait(5)
_G.ShardGlove:SetValue(false)
_G.ObtainingShardRn = false
end
else
Fluent:Notify({
Title = "Auto Shard",
Content = "There need to be at least 7 players in the server.",
Duration = 5,
})
_G.ShardGlove:SetValue(false)
end
else
_G.ObtainingShardRn = false
end
end,
})
task.spawn(function()
while true do
if _G.ObtainingShardRn then
if
game.Players.LocalPlayer:FindFirstChild("leaderstats")
and game.Players.LocalPlayer.leaderstats:FindFirstChild("Glove")
and game.Players.LocalPlayer.leaderstats.Glove.Value == "Snow"
then
if
game.Players.LocalPlayer.Character
and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
then
for _, p in pairs(game.Players:GetPlayers()) do
if p ~= game.Players.LocalPlayer then
local t = (p.Character and p.Character:FindFirstChild("OVERKILL"))
or (p:FindFirstChild("Backpack") and p.Backpack:FindFirstChild("OVERKILL"))
if
t
and t:FindFirstChild("Glove")
and t.Glove:FindFirstChild("Fire")
and t.Glove.Fire.Enabled
then
local h = p.Character and p.Character:FindFirstChild("HumanoidRootPart")
if h then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = h.CFrame
* CFrame.new(0, -5, 0)
task.wait(0.35)
if game.ReplicatedStorage:FindFirstChild("SnowHit") then
game.ReplicatedStorage.SnowHit:FireServer(h)
end
task.wait(0.15)
pcall(function()
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(
CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875)
)
end)
task.wait(0.25)
if game.Players.LocalPlayer.leaderstats.Glove.Value == "Shard" then
pcall(function()
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(
CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875)
)
end)
_G.ObtainingShardRn = false
if _G.ShardGlove then
_G.ShardGlove:SetValue(false)
end
break
end
end
end
end
end
end
end
task.wait(0.15)
else
task.wait(0.6)
end
end
end)
GloveObtainment:AddButton({
Title = "Get Iceskate",
Description = "Instantly obtains.",
Callback = function()
game:GetService("ReplicatedStorage").IceSkate:FireServer("Freeze")
end,
})
GloveObtainment:AddButton({
Title = "Get Glovel (all gloves)",
Description = "Automatically completes quests and opens the treasure chest for all gloves.",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character
if
character
and character:FindFirstChild("entered")
and game:GetService("Players").LocalPlayer
:WaitForChild("Quests")
:WaitForChild("QuestsActive")
:GetAttribute("_questChainHitmansHandkerchief")
== true
then
repeat
task.wait()
character.HumanoidRootPart.CFrame = CFrame.new(289, 13, 261)
game:GetService("ReplicatedStorage").DigEvent:FireServer({
["index"] = 2,
["cf"] = CFrame.new(
42.7222366,
-6.17449856,
91.5175781,
-0.414533257,
1.72594355e-05,
-0.91003418,
-5.57037238e-05,
1,
4.4339522e-05,
0.91003418,
6.90724992e-05,
-0.414533257
),
})
until game.Workspace:FindFirstChild("TreasureChestFolder") ~= nil
and game.Workspace.TreasureChestFolder:FindFirstChild("TreasureChest") ~= nil
task.wait(1)
local chestFolder = game.Workspace.TreasureChestFolder
if chestFolder and chestFolder:FindFirstChild("TreasureChest") then
chestFolder.TreasureChest.OpenRemote:FireServer()
end
task.wait(0.9)
Fluent:Notify({
Title = "Auto Glovel",
Content = "I'm refusing to automate this part",
SubContent = "Just reset and go claim it bruh.",
Duration = 9,
})
else
Fluent:Notify({
Title = "Error",
Content = "You must accept the quest, or be in the arena.",
Duration = 5,
})
end
end,
})
GloveObtainment:AddButton({
Title = "Get Bomb",
Description = "Attempts to get the Glove Bomb if conditions are met.",
Callback = function()
local player = game.Players.LocalPlayer
local leaderstats = player:FindFirstChild("leaderstats")
local glove = leaderstats and leaderstats:FindFirstChild("Glove")
local badgeService = game:GetService("BadgeService")
local badgeId = 2124919840
if glove and glove.Value == "Warp" and not badgeService:UserHasBadgeAsync(player.UserId, badgeId) then
local oldTouch = workspace.DEATHBARRIER.CanTouch
local players = game.Players:GetChildren()
local randomPlayer
repeat
randomPlayer = players[math.random(1, #players)]
until randomPlayer ~= player
and randomPlayer.Character
and randomPlayer.Character:FindFirstChild("entered")
and randomPlayer.Character:FindFirstChild("Ragdolled")
and not randomPlayer.Character.Ragdolled.Value
if randomPlayer and randomPlayer.Character then
local target = randomPlayer
player.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
task.wait(0.2)
game.ReplicatedStorage.WarpHt:FireServer(target.Character:WaitForChild("HumanoidRootPart"))
task.wait(0.15)
if workspace.DEATHBARRIER.CanTouch then
player.Character.HumanoidRootPart.CFrame = workspace.DEATHBARRIER.CFrame
else
workspace.DEATHBARRIER.CanTouch = true
player.Character.HumanoidRootPart.CFrame = workspace.DEATHBARRIER.CFrame
end
task.wait(0.1)
game.ReplicatedStorage.WLOC:FireServer()
task.wait(0.2)
workspace.DEATHBARRIER.CanTouch = oldTouch
end
else
Fluent:Notify({
Title = "Error",
Content = "You don't have Warp equipped, or you already have the badge.",
Duration = 5,
})
end
end,
})
GloveObtainment:AddButton({
Title = "Get Court Evidence Badge",
Description = "Instantly obtains.",
Callback = function()
fireclickdetector(workspace.Lobby.Scene.knofe.ClickDetector)
end,
})
GloveObtainment:AddButton({
Title = "Get Duck Badge",
Description = "Instantly obtains.",
Callback = function()
fireclickdetector(workspace.Arena["default island"]["Rubber Ducky"].ClickDetector)
end,
})
GloveObtainment:AddButton({
Title = "Go to elude",
Description = "Choose if you want to get Counter or elude instantly.",
Callback = function()
Window:Dialog({
Title = "You are teleporting to elude",
Content = "You must re-execute the same loadstring.",
Buttons = {
{
Title = "Got it",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-502.336, 14.228, -179.597)
game:GetService("TeleportService"):Teleport(11828384869, game.Players.LocalPlayer)
local function queueteleportfunction1()
if queueteleport then
task.wait(0.1)
local scriptURL =
"https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/lol.txt"
queueteleport("loadstring(game:HttpGet('" .. scriptURL .. "'))()")
else
warn("queueteleport function is not defined!")
end
end
queueteleportfunction1()
queueteleportfunction1()
queueteleportfunction1()
queueteleportfunction1()
queueteleportfunction1()
end,
},
{
Title = "Cancel",
},
},
})
end,
})
AntivoidSection:AddButton({
Title = "Deleted Kill Parts",
Description = "Not reversable yet. (im too lazy)",
Callback = function()
if game.Workspace:FindFirstChild("AntiDefaultArena") then
game.Workspace:FindFirstChild("AntiDefaultArena"):Destroy()
game.Workspace:FindFirstChild("ArenaBarrier"):Destroy()
game.Workspace:FindFirstChild("DEATHBARRIER"):Destroy()
game.Workspace:FindFirstChild("DEATHBARRIER2"):Destroy()
Fluent:Notify({
Title = "Deleted Kill Parts",
Content = "irreverseable, must rejoin to get them back.",
SubContent = "SubContent",
Duration = 5,
})
end
end,
})
local antifling
local isActive = false
local function startAntifling(speaker)
if isActive then
return
end
isActive = true
antifling = RunService.Stepped:Connect(function()
for _, player in pairs(Players:GetPlayers()) do
if player ~= speaker and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end
end)
end
local function stopAntifling()
if antifling then
antifling:Disconnect()
antifling = nil
end
isActive = false
end
local ToggleForEXPAntifling = GeneralSec:AddToggle("AntiflingEXPToggle", {
Title = " Antifling",
Description = "Enables/disables antifling against exploiters. May cause lag on high player servers.",
Default = false,
Callback = function(state)
local speaker = Players.LocalPlayer
if state then
startAntifling(speaker)
else
stopAntifling()
end
end,
})
local DropdownTps = MiscellaneousSection:AddDropdown("Dropdown", {
Title = "Teleports",
Description = "Teleport to a chosen location.",
Values = { "Tournament", "Normal Arena", "Default Arena", "Hideout", "Plate" },
Multi = false,
Default = "None",
Callback = function(selectedValue)
if selectedValue == "Tournament" then
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(3352.141357421875, 144.05422973632812, -19.1132755279541)
elseif selectedValue == "Normal Arena" then
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(-19.010316848754883, -5.172852039337158, 9.09486198425293)
elseif selectedValue == "Default Arena" then
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(123.12822723388672, 359.9842224121094, -0.508453905582428)
elseif selectedValue == "Hideout" then
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875)
elseif selectedValue == "Plate" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Arena.Plate.CFrame
end
end,
})
local DropdownGameTps = MiscellaneousSection:AddDropdown("Dropdown", {
Title = "Game Teleports",
Description = "Teleport to a selected place.",
Values = { "Christmas Place", "Ice Trials", "Slap League" },
Multi = false,
Default = "None",
Callback = function(selectedValue)
if selectedValue == "Christmas Place" then
game:GetService("TeleportService"):Teleport(15507333474, game.Players.LocalPlayer)
local function queueteleportfunction()
if queueteleport then
repeat
task.wait(0.1)
if game.Workspace:FindFirstChild("blinkGloveAbility") then
local scriptURL =
"https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/lol.txt"
queueteleport("loadstring(game:HttpGet('" .. scriptURL .. "'))()")
end
until game.Workspace:FindFirstChild("blinkGloveAbility")
else
warn("queueteleport function is not defined!")
end
end
queueteleportfunction()
elseif selectedValue == "Ice Trials" then
game:GetService("TeleportService"):Teleport(17290438723, game.Players.LocalPlayer)
elseif selectedValue == "Slap League" then
game:GetService("TeleportService"):Teleport(18698003301, game.Players.LocalPlayer)
end
end,
})
local player = game.Players.LocalPlayer
local walkflinging = false
local root = nil
local humanoid = nil
local humanoidDiedConnection = nil
local function startWalkFling()
humanoid = player.Character and player.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoidDiedConnection = humanoid.Died:Connect(function()
walkflinging = false
end)
end
walkflinging = true
coroutine.wrap(function()
repeat
game:GetService("RunService").Heartbeat:Wait()
local character = player.Character
root = character:FindFirstChild("HumanoidRootPart")
local vel, movel = nil, 0.1
while not (character and character.Parent and root and root.Parent) do
game:GetService("RunService").Heartbeat:Wait()
character = player.Character
root = character:FindFirstChild("HumanoidRootPart")
end
vel = root.Velocity
root.Velocity = vel * 1000000 + Vector3.new(0, 1000000, 0)
game:GetService("RunService").RenderStepped:Wait()
if character and character.Parent and root and root.Parent then
root.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if character and character.Parent and root and root.Parent then
root.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
until walkflinging == false
end)()
end
local function stopWalkFling()
walkflinging = false
if humanoidDiedConnection then
humanoidDiedConnection:Disconnect()
humanoidDiedConnection = nil
end
end
local ToggleWalkFling
ToggleWalkFling = MiscellaneousSection:AddToggle("Walkflingtoggle", {
Title = " Walk 2 fling",
Description = "Walk into people to fling. Disables on death",
Default = false,
Callback = function(state)
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()
ToggleWalkFling:SetValue(false)
end)
if state then
startWalkFling()
else
stopWalkFling()
end
end,
})
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
Used = false
end)
character.ChildRemoved:Connect(function(child)
if child.Name == "InLobby" and using then
wait(0.1)
workspace.BountyHunterRoom.BountyHunterBooth._configPart.OpenRemote:InvokeServer()
wait(0.7)
workspace.BountyHunterRoom.BountyHunterBooth._configPart.LeaveRemote:FireServer()
Used = true
wait(0.8)
if game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) then
game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name).isInArena.Value = true
end
end
end)
end
player.CharacterAdded:Connect(function(character)
thecharforinv = character
setupCharacter(character)
end)
if player.Character then
setupCharacter(player.Character)
end
local SlapAuraSlider = SlapsSection:AddSlider("SlapAuraSlider", {
Title = "Slap Aura Reach",
Description = "Not more than 17 recommended, unless EXTENDED glove or massive lag.",
Default = detectionRadius,
Min = 5,
Max = 30,
Rounding = 1,
Callback = function(Value)
detectionRadius = Value
end,
})
Misc:AddButton({
Title = "Sbeve All",
Description = "Sbeve each player.",
Callback = function()
local Part1 = game.Players.LocalPlayer.Character:FindFirstChild("stevebody")
if not Part1 then
Fluent:Notify({
Title = "Sbeve All",
Content = "Turn into an Sbeve first!",
SubContent = "",
Duration = 3,
})
return
end
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
firetouchinterest(Part1, humanoidRootPart, 0)
task.wait()
firetouchinterest(Part1, humanoidRootPart, 1)
end
end
end
end,
})
local SlapAuraSliderDetect = SlapsSection:AddSlider("SlapAuraSliderDetect", {
Title = " Slap Aura Player Detect",
Description = "The higher, the more players you can slap in 2.3 seconds, but may result in a higher chance of getting kicked.",
Default = 2,
Min = 1,
Max = 10,
Rounding = 0,
Callback = function(Value)
slapamountantikickmaxed = Value
end,
})
_G.HitboxExtensionEnabled = false
_G.HitboxExtensionMultiplier = 1.5
_G.originalSizes = {}
_G.originalTransparency = {}
_G.originalCanCollide = {}
_G.connections = {}
function applyHitboxExtensionToCharacter(character)
if not character then
return
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then
return
end
local player = game:GetService("Players"):GetPlayerFromCharacter(character)
if player == game.Players.LocalPlayer then
return
end
if not _G.originalSizes[hrp] then
_G.originalSizes[hrp] = hrp.Size
_G.originalTransparency[hrp] = hrp.Transparency
_G.originalCanCollide[hrp] = hrp.CanCollide
end
hrp.CanCollide = false
hrp.Transparency = 0.5
local baseSize = _G.originalSizes[hrp]
hrp.Size = baseSize * _G.HitboxExtensionMultiplier
end
function revertHitboxExtensionOfCharacter(character)
if not character then
return
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then
return
end
local player = game:GetService("Players"):GetPlayerFromCharacter(character)
if player == game.Players.LocalPlayer then
return
end
if _G.originalSizes[hrp] then
hrp.Transparency = 1
hrp.Size = _G.originalSizes[hrp]
hrp.CanCollide = false
_G.originalSizes[hrp] = nil
_G.originalTransparency[hrp] = nil
_G.originalCanCollide[hrp] = nil
else
hrp.Transparency = 1
hrp.CanCollide = true
end
end
function applyToAllPlayers()
for _, p in ipairs(game.Players:GetPlayers()) do
if p.Character then
applyHitboxExtensionToCharacter(p.Character)
end
if not _G.connections[p] then
_G.connections[p] = p.CharacterAdded:Connect(function(character)
applyHitboxExtensionToCharacter(character)
end)
end
end
if not _G.connections["PlayerAdded"] then
_G.connections["PlayerAdded"] = game.Players.PlayerAdded:Connect(function(newPlayer)
_G.connections[newPlayer] = newPlayer.CharacterAdded:Connect(function(character)
applyHitboxExtensionToCharacter(character)
end)
end)
end
end
function revertFromAllPlayers()
for key, conn in pairs(_G.connections) do
if conn and conn.Disconnect then
conn:Disconnect()
end
_G.connections[key] = nil
end
for _, p in ipairs(game.Players:GetPlayers()) do
if p.Character then
revertHitboxExtensionOfCharacter(p.Character)
end
end
_G.originalSizes = {}
_G.originalTransparency = {}
_G.originalCanCollide = {}
end
_G.HitboxExtension:AddToggle("Hitbox Extension", {
Title = "Hitbox Extender",
Description = "Disables or enables the Hitbox Extender.",
Default = false,
Callback = function(state)
_G.HitboxExtensionEnabled = state
if state then
applyToAllPlayers()
else
revertFromAllPlayers()
end
end,
})
task.spawn(function()
while task.wait(2) do
if _G.HitboxExtensionEnabled then
applyToAllPlayers()
else
revertFromAllPlayers()
end
end
end)
_G.HitboxExtension:AddSlider("ExtensionMultiplier", {
Title = "Extension Multiplier",
Description = "How much to scale each HRP when the extender is on.",
Default = 2.7,
Min = 2.7,
Max = 32,
Rounding = 1,
Callback = function(value)
_G.HitboxExtensionMultiplier = tonumber(value)
if _G.HitboxExtensionEnabled then
for _, p in ipairs(game.Players:GetPlayers()) do
if p ~= game.Players.LocalPlayer and p.Character then
_G.Target = p.Character:FindFirstChild("HumanoidRootPart")
if _G.Target and _G.originalSizes[_G.Target] then
_G.Target.Size = _G.originalSizes[_G.Target] * _G.HitboxExtensionMultiplier
end
end
end
end
end,
})
local ToggleVisualDisplay = SlapsSection:AddToggle("VisualDisplay", {
Title = " Visual Slap Aura",
Description = "Display the Reach of the slap aura under your body. Slap Aura must be ON for this to work.",
Default = false,
Callback = function(state)
displayvisually = state
if isDetectionEnabled then
if state then
createVisualCircle()
else
if visualPart then
visualPart:Destroy()
visualPart = nil
end
end
end
end,
})
local RemoveSlapCD = SlapsSection:AddToggle("MyToggle", {
Title = "Remove Slap Cooldown",
Description = "Removes slap Cooldown and makes it like Overkill's glove slap cooldown!",
Default = false,
Callback = function(state)
toggleEnabled69420 = state
end,
})
local AntiBrazil = GeneralSec:AddToggle("Antibrazil", {
Title = "Antibrazil",
Description = "Disables brazil",
Default = false,
Callback = function(state)
if state then
for _, v in pairs(game.Workspace.Lobby.brazil:GetChildren()) do
if v:IsA("BasePart") then
v.CanTouch = false
end
end
else
for _, v in pairs(game.Workspace.Lobby.brazil:GetChildren()) do
if v:IsA("BasePart") then
v.CanTouch = true
end
end
end
end,
})
_G.AntiBusLOL = false
GeneralSec:AddToggle("AntiBus", {
Title = "Anti Bus",
Description = "",
Default = false,
Callback = function(state)
_G.AntiBusLOL = state
end,
})
task.spawn(function()
workspace.ChildAdded:Connect(function(child)
task.wait(0.01)
if child.Name == "BusModel" and _G.AntiBusLOL == true then
child:Destroy()
end
end)
end)
MiscellaneousSection:AddButton({
Title = "go to brazil",
Description = "",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Lobby.brazil.portal.CFrame
end,
})
local antistaffing = false
local antirock = false
GeneralSec:AddToggle("Antirock", {
Title = "Antirock",
Description = "Disables the effects from rocks",
Default = false,
Callback = function(state)
if state then
antirock = true
while antirock do
task.wait(0.2)
for _, v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Character:FindFirstChild("rock") then
local rock = v.Character:FindFirstChild("rock")
if rock then
rock.CanTouch = false
rock.CanQuery = false
end
end
end
end
else
antirock = false
end
end,
})
GeneralSec:AddToggle("Antistaff", {
Title = "Antistaff",
Description = "Detects when staff members join. If one joins, you get kicked.",
Default = false,
Callback = function(state)
if state then
antistaffing = true
while antistaffing do
task.wait()
for i, v in pairs(game.Players:GetChildren()) do
if v and v:GetRankInGroup(9950771) >= 2 and antistaffing == true then
game.Players.LocalPlayer:Kick("Staff Detected." .. " (" .. v.Name .. ")")
break
end
end
end
else
antistaffing = false
end
end,
})
local localPlayer = Players.LocalPlayer
local Settings = {
WalkSpeed = {
Title = "Walk Speed",
Description = "How fast you walk",
default = 20,
min = 20,
max = 300,
value = 20,
keep = false,
},
JumpPower = {
Title = "Jump Power",
Description = "How high you jump",
default = 50,
min = 50,
max = 500,
value = 50,
keep = false,
},
HipHeight = {
Title = "Hip Height",
Description = "Your hip height off the ground",
default = 0,
min = 0,
max = 25,
value = 2,
keep = false,
},
}
local UIReady = false
local function getHumanoid()
local c = localPlayer.Character
return c and c:FindFirstChildOfClass("Humanoid")
end
local function applyOnce(name)
local h = getHumanoid()
if not h then
return
end
local s = Settings[name]
if name == "WalkSpeed" then
h.WalkSpeed = s.value
elseif name == "JumpPower" then
h.JumpPower = s.value
elseif name == "HipHeight" then
h.HipHeight = s.value
end
end
local function applyKept()
for name, s in pairs(Settings) do
if s.keep then
applyOnce(name)
end
end
end
for name, s in pairs(Settings) do
local section = Tabs.Settings:AddSection(name, { Title = s.Title })
section:AddSlider(name .. "Slider", {
Title = s.Title,
Description = s.Description,
Default = s.default,
Min = s.min,
Max = s.max,
Rounding = 1,
Callback = function(val)
s.value = val
if UIReady then
applyOnce(name)
end
end,
})
section:AddToggle(name .. "Keep", {
Title = "Keep " .. s.Title,
Description = "Persist this setting through death/resets",
Default = s.keep,
Callback = function(enabled)
s.keep = enabled
if UIReady and enabled then
applyOnce(name)
end
end,
})
end
UIReady = true
local function onCharacterAdded(char)
local h = char:WaitForChild("Humanoid")
applyKept()
h:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if Settings.WalkSpeed.keep then
h.WalkSpeed = Settings.WalkSpeed.value
end
end)
h:GetPropertyChangedSignal("JumpPower"):Connect(function()
if Settings.JumpPower.keep then
h.JumpPower = Settings.JumpPower.value
end
end)
h:GetPropertyChangedSignal("HipHeight"):Connect(function()
if Settings.HipHeight.keep then
h.HipHeight = Settings.HipHeight.value
end
end)
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
if localPlayer.Character then
onCharacterAdded(localPlayer.Character)
end
GloveObtainment:AddButton({
Title = "Get Kinetic",
Callback = function()
if game.Players.LocalPlayer.leaderstats.Glove.Value == "Stun" then
OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
for i = 1, 150 do
game.ReplicatedStorage.SelfKnockback:FireServer({
["Force"] = 0,
["Direction"] = Vector3.new(0, 0.01, 0),
})
wait(0.05)
end
wait(1.5)
repeat
local players = game.Players:GetChildren()
local RandomPlayer = players[math.random(1, #players)]
repeat
RandomPlayer = players[math.random(1, #players)]
until RandomPlayer ~= game.Players.LocalPlayer
and RandomPlayer.Character:FindFirstChild("entered")
and RandomPlayer.Character:FindFirstChild("rock") == nil
and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil
and RandomPlayer.Character.Humanoid.Health ~= 0
Target = RandomPlayer
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
* CFrame.new(0, -7, 0)
wait(0.25)
game.ReplicatedStorage.StunR:FireServer(game.Players.LocalPlayer.Character.Stun)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL
wait(0.5)
if
game.Players.LocalPlayer.Character
and game.Players.LocalPlayer.Character:FindFirstChild("EMPStunBadgeCounter")
then
Fluent:Notify({
Title = "Good!",
Content = "You have stunned: " .. game.Players.LocalPlayer.Character:FindFirstChild(
"EMPStunBadgeCounter"
).Value .. " times, out of 50!",
SubContent = "Keep it going",
Duration = 3,
})
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875)
end
wait(12.3)
until game.Players.LocalPlayer.Character:FindFirstChild("EMPStunBadgeCounter")
and game.Players.LocalPlayer.Character.EMPStunBadgeCounter.Value >= 50
else
Fluent:Notify({
Title = "You need to equip stun.",
Content = "Do it.",
SubContent = "",
Duration = 5,
})
end
end,
})
local alreadyactivated = false
local finishedgloveamount = true
_G.AntiFXSPam = false
Prevent:AddToggle("Effect Spam", {
Title = "FX Spam Client Remover [RECOMMENDED WHEN USING EFFECT SPAM]",
Description = "Removes the Effect Spam for your client, making you be able to run around completely fine.",
Default = false,
Callback = function(state)
_G.AntiFXSPam = state
end,
})
task.spawn(function()
while task.wait(0.01) do
if _G.AntiFXSPam then
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "runblur" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character.HumanoidRootPart:GetChildren()) do
if v.Name == "runsfx" then
v:Destroy()
end
end
end
end
end)
CauseLag:AddButton({
Title = "Glovel Lag",
Description = "You need GLOVEL for this. After equipping, please follow the instructions.",
Callback = function()
if alreadyactivated == true then
return
end
if game.Players.LocalPlayer.leaderstats.Glove.Value == "Glovel" then
if game.Players.LocalPlayer.Character:FindFirstChild("InLobby") then
alreadyactivated = true
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
game.Workspace.Lobby.Teleport2.CFrame
local function disablethethingy()
if finishedgloveamount == true then
finishedgloveamount = false
Fluent:Notify({
Title = "Finished.",
Content = "Please start moving, to cause lag.",
SubContent = "",
Duration = 10,
})
end
end
wait(0.3)
workspace.ChildAdded:Connect(function(newChild)
wait(0.01)
if newChild and newChild.Name == "Part" then
newChild:Destroy()
end
end)
Fluent:Notify({
Title = "Note:",
Content = "We coded it in a way that you don't feel 75% of the lag. Other players will.",
SubContent = "maybe read the chat",
Duration = 10,
})
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(234.96507263183594, -15.716063499450684, 8.901304244995117)
wait(4)
for i = 1, 10000 do
game.ReplicatedStorage.GlovelFunc:InvokeServer()
end
for i = 1, 10000 do
game.ReplicatedStorage.GlovelFunc:InvokeServer()
end
for i = 1, 10000 do
game.ReplicatedStorage.GlovelFunc:InvokeServer()
end
for i = 1, 10000 do
game.ReplicatedStorage.GlovelFunc:InvokeServer()
end
for i = 1, 10000 do
game.ReplicatedStorage.GlovelFunc:InvokeServer()
end
for i = 1, 10000 do
game.ReplicatedStorage.GlovelFunc:InvokeServer()
end
game.Workspace.ChildAdded:Connect(function(chilsd)
if chilsd then
chilsd:Destroy()
else
wait(0.01)
if chilsd then
chilsd:Destroy()
end
end
end)
else
Fluent:Notify({
Title = "Lobby",
Content = "Please reset, and click the button again.",
SubContent = "",
Duration = 5,
})
end
else
Fluent:Notify({
Title = "Glove",
Content = "You have the wrong glove equipped. You need the glove: Glovel ",
SubContent = "",
Duration = 5,
})
end
end,
})
GloveObtainment:AddButton({
Title = "Get Plank Glove",
Description = "Equip Fort. You may need to wait a few seconds.",
Callback = function()
if game.Players.LocalPlayer.leaderstats.Glove.Value == "Fort" then
Fluent:Notify({
Title = "Let the game do it's thing.",
Content = "Once you get the badge, you can continue as normal.",
SubContent = "",
Duration = 6,
})
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health = 0
wait(4)
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
game.Workspace.Lobby.Teleport1.CFrame
wait(0.2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-420, 108, -21)
Wait(2)
game:GetService("ReplicatedStorage"):WaitForChild("Fortlol"):FireServer()
else
Fluent:Notify({
Title = "Auto Plank",
Content = "You need to equip Fort",
SubContent = "",
Duration = 5,
})
end
end,
})
GloveObtainment:AddButton({
Title = "Get Lamp Glove",
Description = "Lay down with zZzZzZzZzZzZz",
Callback = function()
if game.Players.LocalPlayer.leaderstats.Glove.Value == "ZZZZZZZ" then
Fluent:Notify({
Title = "Let the game do it's thing.",
Content = "Once you get the badge, you can continue as normal.",
SubContent = "",
Duration = 6,
})
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health = 0
wait(4)
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
game.Workspace.Lobby.Teleport1.CFrame
wait(0.2)
game:GetService("ReplicatedStorage").ZZZZZZZSleep:FireServer()
wait(0.1)
for i = 1, 5 do
game:GetService("ReplicatedStorage").nightmare:FireServer("LightBroken")
end
else
Fluent:Notify({
Title = "Auto Lamp",
Content = "You need to equip zZzz",
SubContent = "",
Duration = 8,
})
end
end,
})
local zombiespam = false
MiscellaneousSection:AddToggle("zombie sfx spam", {
Title = "Zombie SFX Spam",
Description = "FE. Will spam sounds from Zombie",
Default = false,
Callback = function(state)
if state then
zombiespam = true
while zombiespam do
task.wait(0.0001)
game:GetService("ReplicatedStorage").b:FireServer("ReplicateSound_Zombie")
end
else
zombiespam = false
end
end,
})
local anviling = false
MiscellaneousSection:AddToggle("anvil", {
Title = " Anvil Auto Activation",
Description = "Will spawn Anvils from admin. Works every glove",
Default = false,
Callback = function(state)
if state then
anviling = true
while anviling do
task.wait(0.01)
local args = {
[1] = "Anvil",
}
game:GetService("ReplicatedStorage"):WaitForChild("AdminAbility"):FireServer(unpack(args))
end
else
anviling = fall
end
end,
})
local toggled = false
local renderSteppedConnection
local originalPosition
local player = game.Players.LocalPlayer
local characterasd = player.Character or player.CharacterAdded:Wait()
local function checkForFakePart()
local fakePart = characterasd:FindFirstChild("FakePart Right Leg")
if fakePart and toggled then
if
not originalPosition
and characterasd:FindFirstChild("Humanoid")
and characterasd.Humanoid.Health > 0
then
originalPosition = characterasd.HumanoidRootPart.CFrame
end
characterasd.HumanoidRootPart.Anchored = true
else
if originalPosition and characterasd:FindFirstChild("Humanoid") and characterasd.Humanoid.Health > 0 then
characterasd.HumanoidRootPart.CFrame = originalPosition
originalPosition = nil
end
characterasd.HumanoidRootPart.Anchored = false
end
end
local function startChecking()
renderSteppedConnection = RunService.RenderStepped:Connect(function()
if characterasd:FindFirstChild("Humanoid") and characterasd.Humanoid.Health > 0 then
checkForFakePart()
end
end)
end
local function stopChecking()
if renderSteppedConnection then
renderSteppedConnection:Disconnect()
renderSteppedConnection = nil
end
end
local edging = false
Tabs.Antis:AddToggle("antiragdoll", {
Title = " antiragdoll",
Description = "Disables ragdoll",
Default = false,
Callback = function(state)
player.CharacterAdded:Connect(function(newCharacter)
characterasd = newCharacter
end)
if state then
edging = true
toggled = true
startChecking()
else
edging = false
toggled = false
stopChecking()
originalPosition = nil
end
end,
})
if Tabs.Halloween then
Tabs.Halloween:AddToggle("AutoCandyFarm", {
Title = "Auto Candy Farm",
Description = "Automatically collects candy for you, by hiding you in the hideout",
Default = false,
Callback = function(state)
_G.AutoCandyFarm = state
if state then
for _, v in pairs(game.Workspace.CandyCorns:GetDescendants()) do
if v:IsA("BasePart") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
task.wait(0.05)
end
end
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875)
end
end,
})
task.spawn(function()
if Tabs.Halloween then
game.Workspace.CandyCorns.ChildAdded:Connect(function(child)
if not _G.AutoCandyFarm then
return
end
task.wait(0.05)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = child.CFrame
task.wait(0.1)
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875)
end)
end
end)
Tabs.Halloween:AddButton({
Title = "Teleport to Zombie Island thing",
Description = "idk the official name (theres no connected script for this btw)",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(429, 360, 4)
end,
})
Tabs.Halloween:AddButton({
Title = "Teleport to Pim's Corn Maze Entry House",
Description = "",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(278, 358, 111)
end,
})
Tabs.Halloween:AddButton({
Title = "Get Candy Corn",
Description = "Grabs all Candy Corn",
Callback = function()
for _, v in pairs(game.Workspace.CandyCorns:GetDescendants()) do
if v:IsA("BasePart") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
task.wait(0.05)
end
end
end,
})
end
if Tabs.Christmas then
Autogetpeeps = Tabs.Christmas:AddButton({
Title = "Auto get peeps",
Description = "Grab all peeps.",
Callback = function()
for _, v in pairs(game.Workspace.XmasSnowPeeps:GetDescendants()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end,
})
AutoTP = Tabs.Christmas:AddButton({
Title = "Go to Island",
Description = "XmasIsland",
Callback = function()
if game.Workspace:FindFirstChild("XmasIsland") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.XmasIsland.Portal.CFrame
else
Fluent:Notify({
Title = "Get all peeps first.",
Content = "It doesn't exist.",
SubContent = "",
Duration = 3,
})
end
end,
})
end
local PreventRockLag = false
local PreventRockLagValue = 0
local Antistar = false
local EnabledAntiPusherbFR = false
Tabs.Antis:AddToggle("Antipusherbfr", {
Title = "Anti Pusher",
Description = "Disables Pusher Effects",
Default = false,
Callback = function(state)
EnabledAntiPusherbFR = state
end,
})
task.spawn(function()
while true do
if EnabledAntiPusherbFR then
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "wall" then
v.Transparency = 0.76
v.CanCollide = false
end
end
task.wait(0.01)
else
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "wall" then
v.Transparency = 0
v.CanCollide = true
end
end
task.wait(0.3)
end
end
end)
local enableddhquhwequzhew = false
Tabs.Antis:AddToggle("AntiMisterPopUp", {
Title = "Anti MR",
Description = "Removes the effect that MR makes when slapping",
Default = false,
Callback = function(state)
enableddhquhwequzhew = state
end,
})
task.spawn(function()
while true do
if enableddhquhwequzhew then
if game.Players.LocalPlayer.PlayerGui:FindFirstChild("MisterPopup") then
game.Players.LocalPlayer.PlayerGui:FindFirstChild("MisterPopup"):Destroy()
end
task.wait(0.03)
else
task.wait(0.4)
end
end
end)
for i, v in pairs(theframeig:GetChildren()) do
if v:FindFirstChild("TextLabel") then
if game:GetService("UserInputService").GyroscopeEnabled == true then
v:FindFirstChild("TextLabel").Parent.Size = UDim2.new(0.631, 0, 0.565, 0)
end
MOBILE.MouseButton1Click:Connect(function()
v:FindFirstChild("TextLabel").Parent.Visible = not v:FindFirstChild("TextLabel").Parent.Visible
end)
end
end
SaveManager:SetLibrary(Fluent)
SaveManager:SetFolder("VINQ")
SaveManager:BuildConfigSection(Tabs.configss)
SaveManager:LoadAutoloadConfig()
task.spawn(function()
while task.wait(0.1) do
if Fluent.Unloaded and MOBILE then
MOBILE:Destroy()
pcall(function()
getgenv().VINQ_LOADED = false
end)
pcall(function()
getgenv().VINQ_LOADED = false
end)
break
end
end
end)
end)
if not success then
warn("VINQ DEVS:" .. errorMessage)
endLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, github.com, vinq.dev.
Hey, we have moved on from vinq hub. This is why we have publicly released the Source code of the former Premium Version (Without the Premium Checks) below. We do not care what you do with this, you can skid it all you want lmao.
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